Mystery Dungeon Franchise Wiki:Projects (Shiren 1 DS Monsters)

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Project: Monster Information
Proposal:
Proposee: MeteoCrusher
Date: October 8, 2024
Priority: Low

General

In torneko, monsters have different chance of dropping items, with dragons always dropping items. its reasonable to expect the same here.
  • Air Devil Family
    • Test the chance of moving erratically. Pacorepkin in SFC was 50%, i think. In theory, an erratic move is any move but the most optimal direction (so moving left instead of up-left is erratic). As 50% of directions will move closer to Shiren, a 50% chance of moving non-erratically is reasonable to expect.
  • Baby Tank Family
    • Chance of dropping iron arrow.
  • Bowboy Family
    • Mention range of 10 spaces. Chance of dropping wooden/iron arrow.
  • Curse Girl Family
    • Won't curse gitan(?). Test chance of special ability. Needs combat section. Levels up by curse trap.
  • Dark Eye Family
    • Needs combat and meat section. Can be used to block off rooms as meat, for example. Shiren can enter hallways to get Dark Eyes to approach him, or approach corners to block off hallways/use ranged attacks. Decent candidate for levelling up early on, if lacking items to take advantage of Rice Changers.
  • Dead Soldier Family
    • Chance of warping. I seem to recall even throwing the meat can cause it to warp on the same turn - would be nice to have a list of causes. Note how possessing a monster as a Dead Soldier replenishes Shiren's stats, regardless of Shiren's or the monster's stats beforehand.
  • Death Reaper Family
    • Worth mentioning how Level 3-4 can see Shiren from across the floor thanks to wallpass - similar to Pacorepkin(?). Combat strategy may include waiting at the start of a floor to have any spawned level 3-4 come to Shiren before exploring and risking being ambushed in hallways. Similar to pacorepkin if sealed inside walls.
  • Dragon Family
    • Chance of fire. Likely different across the family.
  • Dremlas Family
    • Needs combat and meat section. Make sure to be perpendicular to a wall, for example, or avoid holding venting jars on their floors. Can be used beneficially to escape from monster houses or be forced onto water, forcing a warp. Their meat is useful for killing monsters 1 on 1 without taking damage, or for dealing fixed damage to monsters like cave/gitan mamels. Chance of special ability.
  • Egg Thing Family
    • Needs combat and meat section. What items do they drop for level 3 and 4?... Reactionary warps may not count as a turn(?). Can be thrown as meat for their riceballs/special items, or for evasion abilities. Combat should involve cornering them, or positioning yourself correctly to line up with it as it runs away to use ranged attacks. High defense should make the player use fixed damage.
  • Evil Soldier Family
    • Add combat strategy of obstructing their space until a suitable monster approaches for EXP. Or maybe thats more suitable for dead soldier's page.
  • Field Bandit Family
    • Chance of throwing weeds/transforming inventory. Level 2's weeds aren't transformed by jars of change if memory serves. As of 8th October 2024, the page is wrong or incredibly poorly worded in stating that field bandits cease to transform floor items and cease to prioritise them after Shiren has been adjacent to them. Instead, they will always attack Shiren when adjacent, but will continue their previous behaviour when Shiren is not adjacent. If attacked, they do cease to care about items. Worth noting that you can tell their behaviour by observing which direction they face at the end of their turn (towards the item). If standing on an item they wish to transform, they will look down.
  • Firepuff Family
    • Needs combat and meat section. Chance of flame failing. Combat may be ensuring you have enough HP, or avoiding corners in hallways. Meat can be good for fixed damage.
  • Floor Dragon Family
    • Needs combat and meat section. The specifics of them using their ability would be nice to know, seems quite strange in my gameplay. Meat is good for double speed if lacking one, or passing monsters in hallways. Not useful for item islands or passing tiles of water.
  • Fluffy Bunny Family
    • Not necessarily correct or poorly worded. A monster doesnt need to sustain damage and be 3 spaces away, they need to have less HP than max HP and be 3 spaces away (doesnt necessarily have to be that turn, the biggest distinction).
  • Flying Fowl Family
    • Chance of spinning.
  • Fog Hermit Family
    • Needs combat and meat section. Chance of using staff.
  • Gather Family
    • Needs combat and meat section.
  • Gaze Family
    • Needs combat and meat section. Chance of hypnotising, and something related to crashing the game(?)
  • Ghost Radish Family
    • Needs combat and meat section. Also their throwing range for ability. Chance of drugging. Meat strategy could involve getting high amounts of gitan from selling Kigny Herbs, or stocking up on poison herbs early using their meat for easy kills. Chance of dropping herbs.
  • Green Slime Family
    • Chance of splitting and rusting - they have a chance to wait. Meat strategy could involve using their splitting to get shields, swords and armbands using cell armour meat, more meat using bufus cleavers, and exp by lining them up in corridors and using mini tank meat, or mecharoid meat/trap armband. Level up by rusty trap.
  • Half Warrior Family
    • Combat and meat section.
  • Hen Family
    • Needs to be split.
  • Inferno Family
    • Needs combat and meat section. Levelling up through fire is important.
  • Kigny Family
    • As mentioned under Field bandit, worth mentioning it prioritises shiren and monsters equally with bias(?). Needs combat and meat strategy, and levelling up through kigny herbs.
  • Knifegator Family
    • Needs combat and meat strategy.
  • Leech Worm Family
    • Maximum strength can fall to 1 at the least. Combat and meat strategy. Chance of sucking.
  • Mamel Family
    • High defense isnt an ability.
  • Mecharoid Family
    • Combat and meat strategy. Chance of trapping. Chance of each trap.
  • N%27Duba Family
    • I think used n'dubas will appear adjacent to shiren, moving clockwise until finding a free space. N'dubas will spawn onto water tiles, warping away. Combat and meat strategy, and mention of the bug(?)
  • Pacorepkin Family
    • Chance of erratic movement. Pacorepkin may not move when adjacent to Shiren. perhaps this is an erratic move, which causes it to be unable to attack shiren? If sealed inside wall, and not adjacent to floor, they warp. can be true of all monsters with pitching and monster meat, but especially true of pacorepkin and death reaper 3-4. Presumably they can see shiren across the floor, for their non-erratic movement to target him.
  • Parthenos Family
    • Cannot use its ability through corners, unlike how its ability could be misread.
  • Pickpocket Family
    • Thiefwalrus are also able to pick up items. Another strategy is to store gitan in inventory to prevent theft. Chance of dropping values of gitan - does it very with level? If meat is thrown onto a pickpocket that has stolen, it will stay in thief mode and retain stolen gitan.
  • Piggy Family
    • Combat and meat strategy. Chance of tossing rocks.
  • Polygon Spin Family
    • Worth mentioning that they try to teleport in front of the direction Shiren moves. Chance of spinning. Level up by hunger trap. Meat and combat section.
  • Popster Tank Family
    • Worth noting the cannonball travels until it hits a wall or entity (across the whole floor, even). Combat and meat strategy. Its explosives, amongst others, always detonates spike bombs. It seems if adjacent to a doppelganger wanderer, it may pass a turn. Possibly worth further research?
  • Rice Changer Family
    • Monster and combat strategy. Chance of special ability.
  • Schubell Family
    • Chance of summoning, chance of summoning 1, 2 and 3 monster for level 3-4. Full set of included monsters.
  • Skull Mage Family
    • Chance per ability, chance of dropping skull staff.
  • Spike Bomb Family
    • Exact HP ranges for immobilisation and detonation.
  • Taur Family
    • Combat strategy, chance of dropping axe.
  • Thiefwalrus Family
    • Needs combat and meat strategy. Chance of splitting. If thiefwalrus meat thrown onto a thiefwalrus in thief mode, it stays in thief mode and retains its item.
  • Tiger Uho Family
    • Needs combat and meat strategy. Chance of throwing and exact throwing ranges.

Discussion

Solution

Solution comments:
Solution provided by:
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See Also