Draft:Shiren 5 Vita:Hermit's Hermitage

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Hermit's Hermitage
Image for Shiren 5 Vita:Hermit's Hermitage
Information
Entrance Location
Final Goal Floor
Total Floor Count
Backtracking
Bring Items In?
Bring Items Out?
Bring Gitan In?
Time
Can Find Adventure Allies
Rescues
Characters
Pre-ID'd Items
New Items
Visibility
Shops
Monster Houses
Monster Spawn Rate
The Winds of Kron
Boss
For the lore page, see Shiren:Hermit's Hermitage.

Hermit's Hermitage (Japanese: 仙人の庵) is a resting town located between the Tower of the Past, Tower of the Present or Tower of the Future and the Tower of Fortune.

Description

Every dungeon location after this point experiences Day and Night cycles, so make sure you're ready. Night plays very differently than day, so if you're not familiar with it, make sure to do the Night Training Facility. You can unlock more night abilities across multiple runs via the ability master here. Make sure your primary Weapon and shield are tagged. It doesn't hurt to have a torch and a peach before you leave, but it's not critical, and you'll find more of these on your travels anyway.

Locations and services

Menu-based Shops

This shop draws from a different set of possible contents than the Nekomaneki Village shop.

  • It often sells torches and peaches, which can help with night mode.
  • It often sells Synthesis Pots and possibly Heal Pots too.

Storage

There is a 16 tiles long, dungeon-based, storage area in the town.

Night Training and Abilities

  • Hermit that introduces you to night and lets you access the Night Training Facility, and also unlocks the ability to get to the Night Training Facility from Inori Village.
  • Hermit that will train you on powerful night abilities when you complete certain quests for him by killing a certain number of night monsters.

Hermit Blacksmith (quest)

  • Must be unlocked by giving him a Juicy Peach.
    • When you change floors, any peaches in your main inventory may ripen to the next form If you have a hard peach or peach, leave it in your main inventory until it becomes a juicy peach, then put it in a Preservation Pot.
  • Once unlocked, you can pay him 1,000 Gitan to upgrade one piece of equipment or 3,000 Gitan to remove one seal from one piece of equipment once per run.
    • This is the only controlled way to remove runes in the game! You can do it in an uncontrolled way via level 3-4 Mudkin Family monsters, but that would be really hard to use well.

Hermit Sentry

  • You can pay to attach a tag to swords and shields, and if you fail in a run, there's a chance you will find your tagged items here.
  • This is a big change from other Shiren titles and a huge opportunity to safeguard your equipment—take advantage of it!
  • Tags may be removed if returned here, so make sure they are re-tagged!
  • Note that most if not all shopkeepers, both in dungeons and outside of dungeons, can also tag your equipment if you pay them either 2000 or 3000 Gitan per tag.
  • There's also a Tag Scroll and a wandering Character who can tag your items in dungeons.

Inn

  • Pay 500 Gitan to rest and recover full HP, full stomach, heal strength and other Status Conditions.

Dungeon Entrances

After defeating Gr. Reeva Statue, there's a new exit located in the blacksmith's shop that leads in a bonus dungeon.

Inhabitants

In Other Languages

Language Name
English Hermit's Hermitage
Japanese 仙人の庵

See Also

References