Draft:Shiren 5 Vita:Shop
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Shops are a main source of Items in Shiren 5 Vita.
In Dungeons
Three types of shops can be found in dungeons.
Regular Shops
Regular shops appear randomly in most dungeons. Each shop sells 9 items.
After you pick up an item owned by the shopkeeper, it is shown with a price tag in your inventory. He will then block off the main entrance, until you pay him or drop all shop items. If you try to leave the shop in any orthogonal direction through another exit, he will teleport right next to you asking you to pay. Note that he will not teleport to you if you leave the shop diagonally. If you leave the shop with unpaid items in your inventory, the alarm will sound and you will be labelled a thief.
If you put shop items inside a pot, they will still have price tags on them. You are also responsible for any shop item that disappears because of your action, for example by being thrown out of the shop. In the case of using up staff charges or pot capacity, you are responsible for the difference in price. You will not be held responsible for items destroyed by a monster such as a Pop Tank. Items with price tags will not stack with similar items in your inventory, including those with price tags, and they will not be affected if inserted into a Synthesis Pot, Presto Pot or Grilling Pot. (Sale Pot will still work.)
You can sell items by placing them on the ground, and then talking to the shopkeeper (or having him teleport to you for unpaid items.) The price check - placing a single item on the floor to know its sell price - is useful for item identification. The shopkeeper considers any items dropped onto the floor (monster drops, missed projectiles from monsters) yours, and will pay you for them.
Aside from buying and selling items, the shopkeeper will also offer to mass identify every item in the shop that he owns in exchange for an Identify Scroll, or tag a piece of equipment for 2,000 Gitan.
Some shops are specialty shops that only sell one category of items.
If you anger the shopkeeper, for example by throwing an item at him, he will start attacking you. This alone does not sound the thief alarm, nor does killing the shopkeeper. If the shopkeeper is dead or somehow outside the shop, you will get the message "This appears to be a store." The alarm will still sound if you leave an unattended shop with unpaid items.
Elite Shops
Elite shops appear less often than regular shops. The entrance is hidden behind a yellow shopkeeper, who tells you that you need a Recommend Letter to enter. If you have a Recommend Letter in your main inventory or an equipped VIP Bracelet, he will let you into the shop. (This consumes the Recommend Letter.) You can then enter or leave the shop as many times as you want. Each elite shop sells 6 high level or rare items.
If you dig your way into the shop without having been let in, the alarm will sound as soon as you enter shop space.
Pick-A-Choice Shops
Stealing from Shops
TODO: move / copy from Dungeon Tips#Stealing_from_shops, and expand to include Elite Shops (need a way to enter) and Pick-A-Choice Shops (Collection Scrolls etc)
Things to add:
- Once labelled a thief, all monsters turn into shopkeepers and more shopkeepers will spawn every few turns.
- Escape Scroll (and Undo Grass?) don't work.
- You can expand the shop room by clearing out walls around it, but the shop cannot extend into / overlap with another room.
In Towns
Shopkeepers can be found in Nekomaneki Village, Hermit's Hermitage, and Sparrow's Inn. Items in these shops change every time you start a new run. You can also place a tag for 3,000 Gitan (Confirm), or remove a tag for free.
Aside from the normal shopkeeper, Nekomaneki Village also has the Point Shop and the new item vendor in the hotel basement.