Shiren 3 Wii:Weapon

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Revision as of 03:24, 26 October 2023 by B (talk | contribs) (Created page with "{{For|a full list of Weapons|Shiren 3 Wii:List of Weapons}} '''Weapons''' {{JA|兵器||}} are a category of {{Shiren3Wii|items}} in ''{{Shiren|Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion}}''<sup>{{ConsoleLogo|Wii|small}}</sup>. They are some of the most vital items in the game, side by side with your {{Shiren3Wii|Shields}}. While it's possible to get a ways with fists alone, going into a {{Shiren3Wii|dungeon}} without a proper weapon will be...")
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For a full list of Weapons, see Shiren 3 Wii:List of Weapons.

Weapons (Japanese: 兵器) are a category of items in Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri MansionWii.

They are some of the most vital items in the game, side by side with your Shields. While it's possible to get a ways with fists alone, going into a dungeon without a proper weapon will be a death sentence. There are plenty of other items that will help you through dungeons but you will need to craft a few different weapons to beat this game.

All weapons have a basic damage value (Str), a current damage bonus(+X) as well a maximum possible bonus (Max). Reading an Air Bless Scroll, or visiting the Blacksmith, resonating with a Dragon Orbs and Elemental Abilities, will increase the current bonus (up to Max), while Rust Traps and some Monsters can reduce it (down to -Str). Rarely a Scrolls or Blacksmith will add +3 Str to your weapon. Some weapons have intrinsic special abilities (Seals), from turning monsters into Monster Meat, to critical hits, to Pickaxe, to something as simple as increased damage vs. certain types of monsters. Using a Melding Jar or a Mixer Family monster, abilities can be melded into a single blade, a vital key to creating a powerful weapon.

Melding and limitations

You can meld weapons using 1 of 2 methods, depending on what you currently have access to. Melding Jars are rare and have limited uses. You can make an Infinite-Use Melding Jar but you'll need access to several somewhat rare scrolls. The second method is to use Mixer monsters and their leveled up forms.

  • Melding Jar:

When you insert one of more items of the same type into a melding jar, they will be fused into one item. Jars must then have their contents extracted using an Extraction Scroll or by breaking the jar.

  • Mixer Monster Family:

Mixer monsters will swallow your thrown items. The base form can only swallow 2 items and will fuse them together. The monster must then be killed to extract the weapon. An alternative method and the only way to add the [Perforate] Melding and Seals to weapons and armor is to eat the meat of a monster from the Mixer monster and walk over it.

Unfortunately, you can't combine every single meld on single weapon in this game, so you have to choose wisely. Most of the weapons Shiren can equip throughout the story will only have 4 melding slots and there's 2 you should never be without. Every weapon you and your allies have should always have the [Rust Ward] meld to prevent them from losing strength. The second most valuable meld would be the [Ghost Slayer] meld. When you kill members of the Evil Soldier Family, they'll return a few turns later as Dead Soldiers. Your attacks will only deal one damage and they can warp away or level up another monster, creating incredibly dangerous situations for you. Fortunately, most of Asuka 2 handed weapons can have up to 6 slots which will allow you to have her take out most enemies that you're unable to.


See Also

References