Shiren 6:Monster Dojo: Difference between revisions

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{{UnusedNotice|Shiren 6:Prototype Content}}
{{UnusedNotice|Shiren 6:Prototype Content}}


The '''Monster Dojo''' {{JA|もののけ道場||}} a {{Shiren6|dungeon}}-like area where players can simulate dungeons in {{GameTitle|Shiren6|l|i|}}. It's unlocked early in the game after some runs in {{Shiren6|Serpentcoil Island}}. It's located in the {{Shiren6|Shukuba Beach}} {{Shiren6|inn}}.
The '''Monster Dojo''' {{JA|もののけ道場||}} is a location in {{Shiren6Title}}. It's unlocked early in the game after some runs in {{Shiren6|Serpentcoil Island}}. It's located in the {{Shiren6|Shukuba Beach}} {{Shiren6|inn}}.
 
==Training Menu==
* Summon Monsters
* Try Out Items
* Place Traps
* Change Level
* Deactivate Monsters
* End Training


==Features==
==Features==
The dojo serves as a sandbox for players in order to simulate specific situations or try the new mechanics given by the game. As such, players can create {{Shiren6|item}}s, {{Shiren6|trap}}s, and up to 36 {{Shiren6|monster}}s only from those unlocked in their {{Shiren6|Notebook}}. Additionally, players can change their {{Shiren6|level}} at any time, and disallow monster movement.
The Monster Dojo is used to access the following features:
 
* {{Shiren6|Train}}: A {{Shiren6|dungeon}}-like area where players can simulate dungeons to experiment with various gameplay elements
==Rooms==
* {{Shiren6|Basic Training}}: A tutorial mode (introduced in {{Shiren6SwitchVer|1.2.0|version 1.2.0}})
Rooms have their own fixed layout. However, they can be affected by the player, such as by using a {{Shiren6|Wall-less Scroll}} to turn the room into a giant floor with no walls (except for those on the far sides).
* {{Shiren6|Dojo Challenge}}: Puzzles with various goals, such as defeating all monsters or reaching the stairs (introduced in {{Shiren6SwitchVer|1.1.0|version 1.1.0}})
 
===Single Room===
A simple room with a body of water on the left and a pit on the right.
 
===Water Room===
Corridors and small rooms with water tiles.
 
===Wall-less Room===
Has the same layout as the Water Room, but with pits instead of water. Despite the name, it does have some walls.
 
===Gimmick Room===
Unlocked by playing post-credits dungeons. Features {{Shiren6|Cannon}}s of various types.
 
==Dojo Challenge==
New to {{Shiren6|List of Updates#1.1.0|version 1.1.0}}, Dojo Challenges are missions on defeating a monster family, following the same logic as {{Shiren1DS|Fay's Puzzle}}s from {{GameTitle|Shiren1SFC|l|i}}. Upon completing a challenge, their family is unlocked in the {{Shiren6|Monster Trial}} of {{Shiren6|Sacred Tree}}.


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==Trivia==
*
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==In Other Languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages
   | en    = Small Harbor
   | en    = Monster Dojo
   | ja    = もののけ道場
   | ja    = もののけ道場
   | fr    =  
   | fr    =  
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==See Also==
==See Also==
{{Shiren 6 Services Navbox}}
{{Shiren 6 Locations Navbox}}
{{Shiren 6 Locations Navbox}}



Latest revision as of 22:13, 14 July 2025

Shiren 6 - Unused icon.png There is unused content related to this topic. See Shiren 6:Prototype Content for more information.

The Monster Dojo (Japanese: もののけ道場) is a location in Nintendo Switch/Steam Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island. It's unlocked early in the game after some runs in Serpentcoil Island. It's located in the Shukuba Beach inn.

Features

The Monster Dojo is used to access the following features:

In Other Languages

Language Name
English Monster Dojo
Japanese もののけ道場

See Also

References

  • [1] Japanese name.