Draft:Meta:Room Types: Difference between revisions
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==See Also== | ==See Also== |
Latest revision as of 06:19, 10 July 2025
Rooms are part of what makes a dungeon floor or another game area with a grid. They are groups of tiles, usually enclosed in wall tiles and connected by corridors.
Normal Rooms
A normal room made of ground tiles connected to other rooms by corridors.
Shops
Monster House Rooms
Single Giant Room
A room that fills up the entire floor.
Pillar Rooms
Easily Breakable Pillar Rooms
Checkerboard Lakes Rooms
Vaults
Labyrinth Room
Appearances
Dragon Quest Mystery Dungeon
Room Types | Torneko 1 | Torneko 2 | Torneko 3 | Young Yangus | ||||
---|---|---|---|---|---|---|---|---|
PS1 | GBA | PS2 | GBA | |||||
Normal Rooms | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ||
Shops | ✗ | ✓ | ✓ |
Shiren the Wanderer
Room Types | Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber | Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | Mob | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | Mob | |||||
Normal Rooms |
Final Fantasy Mystery Dungeon
Room Types | Chocobo 1 | Chocobo 2 | Chocobo 3 | ||||
---|---|---|---|---|---|---|---|
PS1 | WS | Wii | DS | EB | |||
Normal Rooms |
Pokémon Mystery Dungeon
Room Types | Rescue Team | Explorers | Adventure Squad | Gates to Infinity | Super MD | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Red | Blue | DX | Time | Darkness | Sky | Blazing | Stormy | Light | |||||
Normal Rooms |
Etrian Odyssey Mystery Dungeon
Room Types | Etrian 1 | Etrian 2 |
---|---|---|
Normal Rooms |
See Also
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |