Meta:Game Structure: Difference between revisions
m (Text replacement - "<!--↵==Trivia==↵* ↵↵-->↵" to "") |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Game Structure''' refers to the way content is presented and unlocked in Mystery Dungeon games. | '''Game Structure''' refers to the way content is presented and unlocked in Mystery Dungeon games. | ||
==Branched Structure== | ==Branched Structure== | ||
Line 34: | Line 33: | ||
| Torneko 1 = Fetch | | Torneko 1 = Fetch | ||
| Torneko 1 C = {{Green}} | | Torneko 1 C = {{Green}} | ||
| Torneko 2 PS1 = | | Torneko 2 PS1 = Linear | ||
| Torneko 2 PS1 C = | | Torneko 2 PS1 C = {{Blue}} | ||
| Torneko 2 GBA = | | Torneko 2 GBA = Linear | ||
| Torneko 2 GBA C = | | Torneko 2 GBA C = {{Blue}} | ||
| Torneko 3 PS2 = | | Torneko 3 PS2 = | ||
| Torneko 3 PS2 C = | | Torneko 3 PS2 C = | ||
Line 121: | Line 120: | ||
| Shiren 5 SP = Revisit | | Shiren 5 SP = Revisit | ||
| Shiren 5 SP C = {{Purple}} | | Shiren 5 SP C = {{Purple}} | ||
| Tower of Slumber = | | Tower of Slumber = Revisit | ||
| Tower of Slumber C = {{ | | Tower of Slumber C = {{Purple}} | ||
| Shiren 6 = | | Shiren 6 = Revisit | ||
| Shiren 6 C = | | Shiren 6 C = {{Purple}} | ||
}} | }} | ||
Line 179: | Line 178: | ||
| Tower of Slumber = N/A | | Tower of Slumber = N/A | ||
| Tower of Slumber C = {{Red}} | | Tower of Slumber C = {{Red}} | ||
| Shiren 6 = | | Shiren 6 = Branched | ||
| Shiren 6 C = | | Shiren 6 C = {{Orange}} | ||
}} | }} | ||
Line 293: | Line 292: | ||
--> | --> | ||
==See Also== | ==See Also== |
Latest revision as of 05:26, 9 July 2025
Game Structure refers to the way content is presented and unlocked in Mystery Dungeon games.
Branched Structure
The game opens multiple branches of stories, quests, and dungeons with their own unlock requirements, such as finding specific items, or completing part of another branch.
Fetch Structure
The player is tasked with reaching a certain floor in a dungeon, find an item or character, and then bring it back to the beginning of the dungeon by backtracking.
Linear Structure
One story event consistently leads to the next, and content is unlocked as the story progresses.
Free Progression
The player is allowed to keep playing side content before progressing the story to unlock more.
Forced Progression
When story events progress, the player needs to complete the current part of the story before being allowed to do anything else in the main game mode.
Revisit Structure
The player is expected to visit locations in a main dungeon multiple times. Along the way to the end of the main dungeon, villages, characters, quests, and entrances to other dungeons may be found, unlocked, and progressed, by revisiting the same locations multiple times.
Appearances
Dragon Quest Mystery Dungeon
Main Story
Torneko 1 | Torneko 2 | Torneko 3 | Young Yangus | ||
---|---|---|---|---|---|
PS1 | GBA | PS2 | GBA | ||
Fetch | Linear | Linear |
Post-Credits
Torneko 1 | Torneko 2 | Torneko 3 | Young Yangus | ||
---|---|---|---|---|---|
PS1 | GBA | PS2 | GBA | ||
Fetch |
Shiren the Wanderer
Main Story
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber | Shiren 6 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | |||
Revisit | Revisit | Revisit | Linear | Linear | Linear | Linear | Fetch | Linear | Linear | Linear | Linear | Revisit | Revisit | Revisit | Revisit | Revisit | Revisit | Revisit | Revisit |
Post-Credits
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber | Shiren 6 | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | |||
Revisit | Revisit | Revisit | N/A | N/A | N/A | N/A | Branched | Branched | Branched | Branched | Revisit | Revisit | Revisit | Revisit | N/A | Branched |
Final Fantasy Mystery Dungeon
Main Story
Chocobo 1 | Chocobo 2 | Chocobo 3 | |||
---|---|---|---|---|---|
PS1 | WS | Wii | DS | EB | |
Post-Credits
Chocobo 1 | Chocobo 2 | Chocobo 3 | |||
---|---|---|---|---|---|
PS1 | WS | Wii | DS | EB | |
Pokémon Mystery Dungeon
Main Story
Rescue Team | Explorers | Adventure Squad | Gates to Infinity | Super MD | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Red | Blue | DX | Time | Darkness | Sky | Blazing | Stormy | Light | ||
Branched | Branched | Free Linear | Free Linear | Free Linear | Free Linear | Free Linear | Forced Linear |
Post-Credits
Rescue Team | Explorers | Adventure Squad | Gates to Infinity | Super MD | ||||||
---|---|---|---|---|---|---|---|---|---|---|
Red | Blue | DX | Time | Darkness | Sky | Blazing | Stormy | Light | ||
Branched | Branched | Branched | Free Linear | Free Linear | Free Linear | Free Linear | Free Linear |
Etrian Odyssey Mystery Dungeon
Main Story
Etrian 1 | Etrian 2 |
---|---|
Linear |
Post-Credits
Etrian 1 | Etrian 2 |
---|---|
See Also
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |