Draft:Shiren 3 Wii:Blacksmith: Difference between revisions

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|5,000
|5,000
|Cure the Smith
|Cure the Smith
|This will remove unwanted seals from your weapon, shield, or armband. Only seals added to an item through melding can be selected, not the original ability that comes with the item.
|This will remove unwanted runes from your weapon, shield, or armband. Only runes added to an item through melding can be selected, not the original ability that comes with the item.
|-
|-
!Add Slot
!Add Slot
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|}
|}


'''Slot Adding Tip -''' Make sure you save your game '''before''' the first time you speak with the blacksmith to add a slot (when you need to know which item he'll want). If his requested item is especially hard to find, you can simply return to the main menu '''without saving''', reload your file, then talk to him again. This can be really important to avoid missing out on this feature during a relevant part of your playthrough, as the blacksmith can ask for any item in the game without reservation, even if it is an extremely rare Post-Credits dungeon item that can be insanely difficult to find. If you save your game '''after''' you speak with him, his requested item will be locked in. After the first time you use this feature, make sure that you '''always''' save your game before using the add slot service to enhance your gear.
'''Slot Adding Tip -''' Make sure you save your game '''before''' the first time you speak with the blacksmith to add a slot (when you need to know which item he'll want). If his requested item is especially hard to find, you can simply return to the main menu '''without saving''', reload your file, then talk to him again. This can be really important to avoid missing out on this feature during a relevant part of your playthrough, as the blacksmith can ask for any item in the game without reservation, even if it is an extremely rare Post-credits dungeon item that can be insanely difficult to find. If you save your game '''after''' you speak with him, his requested item will be locked in. After the first time you use this feature, make sure that you '''always''' save your game before using the add slot service to enhance your gear.


==Item Transformation==
==Item Transformation==
When you add seal slots to your items, the blacksmith will give you a random cryptic message that he found on an old scroll in his shop. These messages needed to be memorized or written down by the player as the game never tracks this information. What the messages refer to are Item Transformations. If you fuse certain {{Shiren3Wii|Weapon}}s, {{Shiren3Wii|Shield}}s, and {{Shiren3Wii|Armband}}s with specific {{Shiren3Wii|Rune}}s, then offer them to a specific {{Shiren3Wii|Dragon Orb}}s, the base {{Shiren3Wii|Item}}s can transform into a more powerful item. Below are all the possible messages. Some items might need to be brought back to the Blacksmith or inserted into a {{Shiren3Wii|Change Jar}}. These items are far more powerful than most other items you can find in dungeons, and can be helpful in easing the difficulty of the Post-Credits dungeons that allow you to carry in items.
When you add seal slots to your items, the blacksmith will give you a random cryptic message that he found on an old scroll in his shop. These messages needed to be memorized or written down by the player as the game never tracks this information. What the messages refer to are Item Transformations. If you fuse certain {{Shiren3Wii|Weapon}}s, {{Shiren3Wii|Shield}}s, and {{Shiren3Wii|Armband}}s with specific {{Shiren3Wii|Rune}}s, then offer them to a specific {{Shiren3Wii|Dragon Orb}}s, the base {{Shiren3Wii|Item}}s can transform into a more powerful item. Below are all the possible messages. Some items might need to be brought back to the Blacksmith or inserted into a {{Shiren3Wii|Change Jar}}. These items are far more powerful than most other items you can find in dungeons, and can be helpful in easing the difficulty of the Post-credits dungeons that allow you to carry in items.


==Guides==
==Guides==
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|N
|N
|{{Shiren3Wii|Spark Sword}}
|{{Shiren3Wii|Spark Sword}}
|Plate the weapon, add 2 [Thunder] seals and then offer to a [Water] Dragon Orb.
|Plate the weapon, add 2 [Thunder] runes and then offer to a [Water] Dragon Orb.
|'''A plated blade struck by Thunder twice will shock with water.'''
|'''A plated blade struck by Thunder twice will shock with water.'''
|-
|-
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|N
|N
|{{Shiren3Wii|Firebrand}}
|{{Shiren3Wii|Firebrand}}
|Max out a Katana to its limit, add the [Dragon] seal (Flame Sword), two misc. seals and offer it to a [Fire] Dragon Orb.  
|Max out a Katana to its limit, add the [Dragon] seal (Flame Sword), two misc. runes and offer it to a [Fire] Dragon Orb.
|'''This great sword evolves by being cloaked in fire.'''
|'''This great sword evolves by being cloaked in fire.'''
|-
|-
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|N
|N
|{{Shiren3Wii|Pyrite Shield}}
|{{Shiren3Wii|Pyrite Shield}}
|Fuse with [Thunder], [Steel], and then offer to a [Earth] Dragon orb.  
|Fuse with [Thunder], [Steel], and then offer to a [Earth] Dragon orb.
|'''Bronze [Anti-demon equipment] fused with Thunder, Steel, and finally Earth will evolve.'''
|'''Bronze [Anti-demon equipment] fused with Thunder, Steel, and finally Earth will evolve.'''
|-
|-
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|Fuse with [Water], [Nature], add a misc seal and then offer the blade to an [Earth] Dragon Orb.
|Fuse with [Water], [Nature], add a misc seal and then offer the blade to an [Earth] Dragon Orb.
|'''A resplendent sword [normal blade] worked in Water, Nature, and finally Earth will turn blue.'''
|'''A resplendent sword [normal blade] worked in Water, Nature, and finally Earth will turn blue.'''
----
A foreign sword worked with Water, Nature, and finally Earth will turn it blue.
|-
|-
|{{Shiren3Wii|Iron Shield}}, {{Shiren3Wii|Iridescent Shield}}
|{{Shiren3Wii|Iron Shield}}, {{Shiren3Wii|Iridescent Shield}}
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|N
|N
|{{Shiren3Wii|Cerulean Shield}}
|{{Shiren3Wii|Cerulean Shield}}
|Fuse with [Water], [Nature], add two misc. seals and offer it to an [Earth] Dragon Orb.  
|Fuse with [Water], [Nature], add two misc. runes and offer it to an [Earth] Dragon Orb.
|'''Fusing an Iron Shield with Water, Nature, and finally Earth will turn it blue.'''
|'''Fusing an Iron Shield with Water, Nature, and finally Earth will turn it blue.'''
|-
|-
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|N
|N
|{{Shiren3Wii|Crimson Shield}}
|{{Shiren3Wii|Crimson Shield}}
|Fuse with [Fire], [Illusion], add two misc. seals and offer it to an [Earth] Dragon Orb.  
|Fuse with [Fire], [Illusion], add two misc. runes and offer it to an [Earth] Dragon Orb.
|'''Meteoric [Genseki] items forged with Fire, Illusion, and finally Earth turn blood red.'''
|'''Meteoric [Genseki] items forged with Fire, Illusion, and finally Earth turn blood red.'''
|-
|-
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|Y
|Y
|{{Shiren3Wii|Sacred Sword}}
|{{Shiren3Wii|Sacred Sword}}
|Add the following seals: [Spirit], [Steel], [Shadow], [Fire], [Water], [Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb.  
|Add the following runes: [Spirit], [Steel], [Shadow], [Fire], [Water], [Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb.
|'''When an item is infused with all the elements, it gains great potential.'''
|'''When an item is infused with all the elements, it gains great potential.'''
|-
|-
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|Y
|Y
|{{Shiren3Wii|Sacred Shield}}
|{{Shiren3Wii|Sacred Shield}}
|Add the following seals:[Spirit], [Steel], [Shadow], [Fire], [Water], [Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb.  
|Add the following runes:[Spirit], [Steel], [Shadow], [Fire], [Water], [Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb.
|'''When an item is infused with all the elements, it gains great potential.'''
|'''When an item is infused with all the elements, it gains great potential.'''
|-
|-
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|Y
|Y
|{{Shiren3Wii|Recovery Armband}}
|{{Shiren3Wii|Recovery Armband}}
|Fuse with [Nature], [Spirit] and offer to a  [Shadow] Dragon Orb.  
|Fuse with [Nature], [Spirit] and offer to a  [Shadow] Dragon Orb.
|'''Armbands fused with Nature, Spirit, and Shadow have recuperative effects.'''
|'''Armbands fused with Nature, Spirit, and Shadow have recuperative effects.'''
|-
|-
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|Y
|Y
|{{Shiren3Wii|Nullify Armband}}
|{{Shiren3Wii|Nullify Armband}}
|Add the following seals:[Spirit], [Steel], [Shadow], [Fire], [Water],  
|Add the following runes:[Spirit], [Steel], [Shadow], [Fire], [Water],  
[Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb.  
[Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb.
|'''When an armband reaches its elemental capacity, it dominates them.'''
|'''When an armband reaches its elemental capacity, it dominates them.'''
|-
|-
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|N
|N
|{{Shiren3Wii|Life Sword}}
|{{Shiren3Wii|Life Sword}}
|Add [Invigorant] (Mixer + Life Herb), [Vitalizer] (Mixer + Restorative Herb) and [Stimulant] (Mixer + Medicinal Herb). '''Bring it to the Blacksmith?'''
|Add [Invigorant] (Mixer + Life Herb), [Vitalizer] (Mixer + Restorative Herb) and [Stimulant] (Mixer + Medicinal Herb).
|
|
|-
|-
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|Y
|Y
|{{Shiren3Wii|Adamant Pickaxe}}
|{{Shiren3Wii|Adamant Pickaxe}}
|Meld a Pickaxe with 5 [Excavator] Seals. (Requires adding an extra slot on a Pickaxe.)
|Meld a Pickaxe with 5 [Excavator] runes. (Requires adding an extra slot on a Pickaxe.)
|
|
|-
|-
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|Y
|Y
|{{Shiren3Wii|Satori Shield}}
|{{Shiren3Wii|Satori Shield}}
|Meld a Bulky Shield with 5 [Binge] Seals. (Used for making a Stormward.)
|Meld a Bulky Shield with 5 [Binge] runes. (Used for making a Stormward.)
|
|
|-
|-
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|N
|N
|{{Shiren3Wii|Kabra Reborn}}
|{{Shiren3Wii|Kabra Reborn}}
|Fuse the following items onto a Kabra's Blade (it's recommended to fuse the individual Seals onto another weapon and then fuse that weapon onto the Kabra's Blade safely using a Melding Jar): [Dragon] (Flaming Sword), [Freeze] (Mixer: any shield + Ice Scroll), [Nature], [Rust Ward] (Plating Scroll), [Piercing] (Eat Mixer meat, step over the sword and then a Silver Arrow), [Steel]. Raise the blade to +90, then bring it to the Blacksmith.
|Fuse the following items onto a Kabra's Blade (it's recommended to fuse the individual runes onto another weapon and then fuse that weapon onto the Kabra's Blade safely using a Melding Jar): [Dragon] (Flame Sword), [Freeze] (Mixer: any shield + Ice Scroll), [Nature], [Rust Ward] (Plating Scroll), [Piercing] (Eat Mixer meat, step over the sword and then a Silver Arrow), [Steel]. Raise the blade to +90, then bring it to the Blacksmith.
|'''<nowiki>Method for Crafting a Sword of Supreme Damage Capability: (1/5) | The base component for this ultimate weapon must already be a great sword.</nowiki>'''<br>
|'''<nowiki>Method for Crafting a Sword of Supreme Damage Capability: (1/5) | The base component for this ultimate weapon must already be a great sword.</nowiki>'''<br>
'''Method for Crafting a Sword of Supreme Damage Capability: (2/5) | Only an ancient blacksmith is capable of creating such a blade.'''<br>
'''Method for Crafting a Sword of Supreme Damage Capability: (2/5) | Only an ancient blacksmith is capable of creating such a blade.'''<br>
'''Method for Crafting a Sword of Supreme Damage Capability: (3/5) | It must be tempered to its maximum capacity, having all six seals.'''<br>
'''Method for Crafting a Sword of Supreme Damage Capability: (3/5) | It must be tempered to its maximum capacity, having all six runes.'''<br>
'''Method for Crafting a Sword of Supreme Damage Capability: (4/5) | The first three seals must be Dragon, Freeze, and Nature.'''<br>
'''Method for Crafting a Sword of Supreme Damage Capability: (4/5) | The first three runes must be Dragon, Freeze, and Nature.'''<br>
'''Method for Crafting a Sword of Supreme Damage Capability: (5/5) | The last three must be Craftsman (sic), Pierce (sic), and Steel.'''
'''Method for Crafting a Sword of Supreme Damage Capability: (5/5) | The last three must be Craftsman (sic), Pierce (sic), and Steel.'''
|-
|-
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|N
|N
|{{Shiren3Wii|Stormward}}
|{{Shiren3Wii|Stormward}}
|Prepare a Wind Shield with: [Nimble] (Evasion Shield), [Blastproof] (Blast Shield), [Satisfied] (Satori Shield), [Rust Proof] (Plating Scroll), [Invigorant] (Mixer: any shield + Life Herb), [True Sight] (Mixer: any shield + Identity Scroll) - A Japanese wiki states that you must max out the strength (+90), combine all the seals and then insert the shield into a Jar of Change.
|Prepare a Wind Shield with: [Nimble] (Evasion Shield), [Blastproof] (Blast Shield), [Satisfied] (Satori Shield), [Rust Proof] (Plating Scroll), [Invigorant] (Mixer: any shield + Life Herb), [True Sight] (Mixer: any shield + Identity Scroll) - A Japanese wiki states that you must max out the strength (+90), combine all the runes and then insert the shield into a Jar of Change.
|'''<nowiki>Method for Crafting a Shield of Supreme Defensive Capability: (1/5) | The creation of a Great Shield is obtained by careful refinement.</nowiki>'''<br>
|'''<nowiki>Method for Crafting a Shield of Supreme Defensive Capability: (1/5) | The creation of a Great Shield is obtained by careful refinement.</nowiki>'''<br>
'''Method for Crafting a Shield of Supreme Defensive Capability: (2/5) | It is a shield wrought from the finest of metals.'''<br>
'''Method for Crafting a Shield of Supreme Defensive Capability: (2/5) | It is a shield wrought from the finest of metals.'''<br>
'''Method for Crafting a Shield of Supreme Defensive Capability: (3/5) | It must be forged to the maximum capacity of six seals, and all seals must be filled.'''<br>
'''Method for Crafting a Shield of Supreme Defensive Capability: (3/5) | It must be forged to the maximum capacity of six runes, and all runes must be filled.'''<br>
'''Method for Crafting a Shield of Supreme Defensive Capability: (4/5) | Three of these seals needed are Swift (sic), Blastproof, and Satisfied.'''<br>
'''Method for Crafting a Shield of Supreme Defensive Capability: (4/5) | Three of these runes needed are Swift (sic), Blastproof, and Satisfied.'''<br>
'''Method for Crafting a Shield of Supreme Defensive Capability: (5/5) | The final three are Reinforced (sic), Invigorant, and True Sight.'''  
'''Method for Crafting a Shield of Supreme Defensive Capability: (5/5) | The final three are Reinforced (sic), Invigorant, and True Sight.'''  
|}
|}
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* <ref>http://miya.s16.xrea.com/siren3/</ref> Dragon Orb Info and functionality thanks to miya.s16.xrea.com/
* <ref>http://miya.s16.xrea.com/siren3/</ref> Dragon Orb Info and functionality thanks to miya.s16.xrea.com/
* <ref>http://siren3.otogirisou.com/</ref> <nowiki>http://siren3.otogirisou.com</nowiki>
* <ref>http://siren3.otogirisou.com/</ref> <nowiki>http://siren3.otogirisou.com</nowiki>
* <ref>https://gamefaqs.gamespot.com/wii/943250-shiren-the-wanderer/faqs/72909</ref> Full list of translated Shiren 3 weapon transformation methods thanks to Windywalk's GameFAQ's guide.  
* <ref>https://gamefaqs.gamespot.com/wii/943250-shiren-the-wanderer/faqs/72909</ref> Full list of translated Shiren 3 weapon transformation methods thanks to Windywalk's GameFAQ's guide.
* <ref>https://gamefaqs.gamespot.com/wii/943250-shiren-the-wanderer/faqs/73678?</ref> Dungeon information taken from Echeclus11's GameFAQ's FAQ. <sup>(Used with permission.)</sup>
* <ref>https://gamefaqs.gamespot.com/wii/943250-shiren-the-wanderer/faqs/73678</ref> Dungeon information taken from Echeclus11's GameFAQ's FAQ. <sup>(Used with permission.)</sup>
* <ref>Akurasu.net</ref> Data via Akurasu.net.
* <ref>Akurasu.net</ref> Data via Akurasu.net.
* <ref>https://gamefaqs.gamespot.com/boards/943250-shiren-the-wanderer/56219681</ref> Info on how to make a Kabra Reborn: Post #4
* <ref>https://gamefaqs.gamespot.com/boards/943250-shiren-the-wanderer/56219681</ref> Info on how to make a Kabra Reborn: Post #4

Latest revision as of 03:07, 14 June 2025

The blacksmith Kumaji (Japanese: クマジ) resides in his own house within Otsutsuki Village. You can easily identify this house by the large red banner on its front. He lives with his children Sato (Japanese: サト) and Kasuke (Japanese: カスケ). The blacksmith in this game is fairly unique compared to other games in the Shiren series as his services are not immediately available to the player from the start. He is severely ill, thus incapacitating him and preventing you from utilizing his services right away. This won't be remedied until you finish the Blacksmith's side quest.

Cure the Blacksmith (Required to use Blacksmith services)

To unlock the blacksmith, first speak with the sick Kumaji at any point during the game to hear his story. After you speak with him, check his table near his bed to obtain the Tattered Scroll quest item. The next step involves traveling to the past and speaking with the blacksmith's ancestor, Torakichi. Three events force you to travel to the past during the main story, but the earliest is after defeating Karakuri Ah & Karakuri Unh beyond Yotsume Rock. Doing that opens up Otsutsuki Village in the past after completing Ochimizu Pass (Story). Simply visit the blacksmith's shop in the past and speak with Torakichi while you have the Tattered Scroll in your possession. He will give you medicine and a more readable version of the scroll for his distant descendant. Finally, deliver both items to Kumaji, and he will now provide his services to you after you enter any Dungeons and return to Otsutsuki Village.

Services

In this game, each of the blacksmith's services is limited to one use per visit. If asked for a service a second time, he will say he's run out of materials, which prevents the player from rapidly abusing his services. His services will become available again after the player enters and exits any dungeon, so the most convenient one would be the Dragon Veins; the first floor Stairway allow easy exit without the expense of an Escape Scroll or a Blank Scroll, and saving the floor 1 map allows efficient refreshing if the Stairway spawned in the starting room.

Service Cost Unlock Description
English Japanese
Temper 1,500 Cure the Smith This will add +1 to a weapon or shield. Rarely it will instead add +3 to the item. Items can only be strengthened up to their maximum value by using this method.
Purge 5,000 Cure the Smith This will remove unwanted runes from your weapon, shield, or armband. Only runes added to an item through melding can be selected, not the original ability that comes with the item.
Add Slot 10,000 + Random Item Finish the Story All 3 types of items can have their seal slots increased by 1, up to the maximum of 12. Kumaji will also tell you a riddle regarding an item transformation if you answer no to his question.

Slot Adding Tip - Make sure you save your game before the first time you speak with the blacksmith to add a slot (when you need to know which item he'll want). If his requested item is especially hard to find, you can simply return to the main menu without saving, reload your file, then talk to him again. This can be really important to avoid missing out on this feature during a relevant part of your playthrough, as the blacksmith can ask for any item in the game without reservation, even if it is an extremely rare Post-credits dungeon item that can be insanely difficult to find. If you save your game after you speak with him, his requested item will be locked in. After the first time you use this feature, make sure that you always save your game before using the add slot service to enhance your gear.

Item Transformation

When you add seal slots to your items, the blacksmith will give you a random cryptic message that he found on an old scroll in his shop. These messages needed to be memorized or written down by the player as the game never tracks this information. What the messages refer to are Item Transformations. If you fuse certain Weapons, Shields, and Armbands with specific Runes, then offer them to a specific Dragon Orbs, the base Items can transform into a more powerful item. Below are all the possible messages. Some items might need to be brought back to the Blacksmith or inserted into a Change Jar. These items are far more powerful than most other items you can find in dungeons, and can be helpful in easing the difficulty of the Post-credits dungeons that allow you to carry in items.

Guides

Base Slots Extra Slot? Equipment Instructions Blacksmith's Messgae
English Japanese
Any Weapon 4 N Spark Sword Plate the weapon, add 2 [Thunder] runes and then offer to a [Water] Dragon Orb. A plated blade struck by Thunder twice will shock with water.
Dragon Killer ドラゴンキラー 2 N Flame Sword Fuse with [Fire], and then offer to a [Spirit] orb. (Use for making a Kabra Reborn) A sword born of Dragon and Fire when given Spirit will burn with flame.
Katana カタナ 4 N Firebrand Max out a Katana to its limit, add the [Dragon] seal (Flame Sword), two misc. runes and offer it to a [Fire] Dragon Orb. This great sword evolves by being cloaked in fire.
Demon Slayer,

Bronze Sword, Polearm

百鬼の剣,青銅の太刀,

長巻

3 N Pyrite Sword Fuse with [Thunder], [Steel] and then offer to a [Earth] Dragon orb. Bronze [Anti-demon equipment, halberd item] fused with Thunder, Steel, and finally Earth will evolve.
Demon Shield,

Bronzeward

百鬼の盾,

青銅甲の盾

5 N Pyrite Shield Fuse with [Thunder], [Steel], and then offer to a [Earth] Dragon orb. Bronze [Anti-demon equipment] fused with Thunder, Steel, and finally Earth will evolve.
Katana, Iridescent Sword,

Watou, Fang Sword?

カタナ,

白鋼の剣,

倭刀

4 N Cerulean Blade Fuse with [Water], [Nature], add a misc seal and then offer the blade to an [Earth] Dragon Orb. A resplendent sword [normal blade] worked in Water, Nature, and finally Earth will turn blue.

A foreign sword worked with Water, Nature, and finally Earth will turn it blue.

Iron Shield, Iridescent Shield 鉄甲の盾,白鋼の盾 5 N Cerulean Shield Fuse with [Water], [Nature], add two misc. runes and offer it to an [Earth] Dragon Orb. Fusing an Iron Shield with Water, Nature, and finally Earth will turn it blue.
Genseki Sword, Meteorite Blade 玄岩の太刀, 隕鉄刀 4 N Crimson Blade Fuse with [Fire], [Illusion], add a misc. seal and offer to an [Earth] Dragon Orb. Meteoric [Genseki] items forged with Fire, Illusion, and finally Earth turn blood red.
Meteorite Shield, Genseki Shield 隕鉄甲の盾,

玄岩の盾

5 N Crimson Shield Fuse with [Fire], [Illusion], add two misc. runes and offer it to an [Earth] Dragon Orb. Meteoric [Genseki] items forged with Fire, Illusion, and finally Earth turn blood red.
Nodachi 野太刀 4 N Blade Cleaver Add the [Disarm] seal (Iron Hammer), [Shadow], [Water] and then offer it to a [Steel] Dragon Orb. An exposed Nodachi swathed in Shadow, Water, and Steel will cleave swords.
Shield Cleaver Add the [Excavator] seal (Pickaxe), [Shadow], [Water] and then offer it to a [Steel] Dragon Orb. A Nodachi that can dig, swathed in Shadow, Water, and Steel, will cut shields.
Any Weapon 9 Y Sacred Sword Add the following runes: [Spirit], [Steel], [Shadow], [Fire], [Water], [Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb. When an item is infused with all the elements, it gains great potential.
Any Shield 9 Y Sacred Shield Add the following runes:[Spirit], [Steel], [Shadow], [Fire], [Water], [Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb. When an item is infused with all the elements, it gains great potential.
Any Armband 3 Y Recovery Armband Fuse with [Nature], [Spirit] and offer to a [Shadow] Dragon Orb. Armbands fused with Nature, Spirit, and Shadow have recuperative effects.
Any Armband 3 Y Happy Armband Fuse with [Fire], [Water] and offer to a [Thunder] Dragon Orb. An armband worked with Fire, Water, and Thunder will bring happiness.
Any Armband 9 Y Nullify Armband Add the following runes:[Spirit], [Steel], [Shadow], [Fire], [Water],

[Nature], [Illusion], [Thunder] and then offer the weapon to an [Earth] Dragon Orb.

When an armband reaches its elemental capacity, it dominates them.
Any Weapon 3 N Life Sword Add [Invigorant] (Mixer + Life Herb), [Vitalizer] (Mixer + Restorative Herb) and [Stimulant] (Mixer + Medicinal Herb).
Pickaxe つるはし 5 Y Adamant Pickaxe Meld a Pickaxe with 5 [Excavator] runes. (Requires adding an extra slot on a Pickaxe.)
Bulky Shield 重装の盾 5 Y Satori Shield Meld a Bulky Shield with 5 [Binge] runes. (Used for making a Stormward.)
Kabra's Blade 剛剣マンジカブラ 6 N Kabra Reborn Fuse the following items onto a Kabra's Blade (it's recommended to fuse the individual runes onto another weapon and then fuse that weapon onto the Kabra's Blade safely using a Melding Jar): [Dragon] (Flame Sword), [Freeze] (Mixer: any shield + Ice Scroll), [Nature], [Rust Ward] (Plating Scroll), [Piercing] (Eat Mixer meat, step over the sword and then a Silver Arrow), [Steel]. Raise the blade to +90, then bring it to the Blacksmith. Method for Crafting a Sword of Supreme Damage Capability: (1/5) | The base component for this ultimate weapon must already be a great sword.

Method for Crafting a Sword of Supreme Damage Capability: (2/5) | Only an ancient blacksmith is capable of creating such a blade.
Method for Crafting a Sword of Supreme Damage Capability: (3/5) | It must be tempered to its maximum capacity, having all six runes.
Method for Crafting a Sword of Supreme Damage Capability: (4/5) | The first three runes must be Dragon, Freeze, and Nature.
Method for Crafting a Sword of Supreme Damage Capability: (5/5) | The last three must be Craftsman (sic), Pierce (sic), and Steel.

Wind Shield 風魔の盾 7 N Stormward Prepare a Wind Shield with: [Nimble] (Evasion Shield), [Blastproof] (Blast Shield), [Satisfied] (Satori Shield), [Rust Proof] (Plating Scroll), [Invigorant] (Mixer: any shield + Life Herb), [True Sight] (Mixer: any shield + Identity Scroll) - A Japanese wiki states that you must max out the strength (+90), combine all the runes and then insert the shield into a Jar of Change. Method for Crafting a Shield of Supreme Defensive Capability: (1/5) | The creation of a Great Shield is obtained by careful refinement.

Method for Crafting a Shield of Supreme Defensive Capability: (2/5) | It is a shield wrought from the finest of metals.
Method for Crafting a Shield of Supreme Defensive Capability: (3/5) | It must be forged to the maximum capacity of six runes, and all runes must be filled.
Method for Crafting a Shield of Supreme Defensive Capability: (4/5) | Three of these runes needed are Swift (sic), Blastproof, and Satisfied.
Method for Crafting a Shield of Supreme Defensive Capability: (5/5) | The final three are Reinforced (sic), Invigorant, and True Sight.

See Also

References

  • [1] wii-siren3.memo-memo.info
  • [2] Dragon Orb Info and functionality thanks to miya.s16.xrea.com/
  • [3] http://siren3.otogirisou.com
  • [4] Full list of translated Shiren 3 weapon transformation methods thanks to Windywalk's GameFAQ's guide.
  • [5] Dungeon information taken from Echeclus11's GameFAQ's FAQ. (Used with permission.)
  • [6] Data via Akurasu.net.
  • [7] Info on how to make a Kabra Reborn: Post #4
  • [8] Echeclus11's GameFAQ's FAQ (Used with permission.)