Super MD:Dungeon debug: Difference between revisions
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Function: OpenDungeonDebugMenu() | Function: OpenDungeonDebugMenu() | ||
==Prerelease== | |||
Dungeon debug text can be seen in a trailer.<ref>https://youtube.com/watch?v=cpjVTmp4t7g at 0:42</ref> It can also be seen in a demo used at the E3 Treehouse live stream. | |||
==Gallery== | ==Gallery== | ||
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Super MD - Dungeon debug menu.png | First page of the ground debug menu. | Super MD - Dungeon debug menu.png | First page of the ground debug menu. | ||
Super MD - Dungeon debug menu 2.png | Second page of the ground debug menu. | Super MD - Dungeon debug menu 2.png | Second page of the ground debug menu. | ||
Super MD - Dungeon Debug Trailer.png | Dungeon debug info as seen in a trailer. | |||
</gallery> | </gallery> | ||
Revision as of 13:16, 16 June 2024
Dungeon debug is an unused menu in Template:GameTitle. It is the debug menu used in dungeons and it is supposed to lead to several smaller sub-menus. It is very similar to the Dungeon debug menu in Template:GameTitle. It can be accessed in the released game through hacking, although most of it doesn't work and crashes the game.
Note: Currently only tested in the European version of the game.
Function: OpenDungeonDebugMenu()
Prerelease
Dungeon debug text can be seen in a trailer.[1] It can also be seen in a demo used at the E3 Treehouse live stream.
Gallery
See Also
Pokémon Super Mystery Dungeon - Removed and Unused Content |
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Abilities • Debug menus (Debug text • Dungeon debug • Ground debug) • Dungeons • Dungeon Descriptions • Items • Locations • Miscellaneous • Moves • Music and sound effects • Pokémon • Prototype Content |
References
- Debug menus discovered and researched by Blue.