Super MD:Unused Dungeon Descriptions
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Unused Dungeon Descriptions are found within Pokémon Super Mystery Dungeon. The idea seems to be carried over from
Etrian Mystery Dungeon, but ultimately these descriptions weren't used in this game. In English, there are many empty lines between the description, possibly empty descriptions for other dungeons.
Descriptions
English
- Drilbur Coal Mine: A mine where the Drilbur toil and sweat.
- School Forest: A small forest found behind the school.
- Glittering Mountain: A mountain you visited on a class trip.
- Nectar Meadow: A meadow filled with lovely fields of flowers.
- Sheer Mountain Range: An area surrounded by sheer drop-offs.
- Open Pass: It seems a little different from last time... It's a little tougher now!
- Lush Forest: It seems a little different from last time... Slip up and you may be in trouble!
- Foreboding Forest: It seems a little different from last time... Now you'll know what true forebonding feels like![notes 1]
- Thorny Shadow Path: A thorny path which will challenge your judgment.
- Deep Ocean Tunnel: This cave may be filled with seawater, but there are many different kinds of Pokémon found here.
- Temple Remains: One of the extreme dungeons sought out by expert explorers.
- Hidden Cave: One of the extreme dungeons sought out by expert explorers. It is crowded with powerful opponents.
- Guidance Ruins: A dungeon that can only be accessed by those seeking Cresselia. The foes within are fearsome.
- Spring of Resolve: The walls in this dungeon cannot be destroyed or passed through.
- Rough Tunnel: A dungeon that Azelf told you about. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
- Heart Lake: The walls in this dungeon cannot be destroyed or passed through.
- Path of Fallen Leaves: A dungeon that Mesprit told you about. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
- Lake of Enlightenment: The walls in this dungeon cannot be destroyed or passed through.
- Aurora's Edge: A dungeon that Uxie told you about. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
- Apex Mountain: This final pass is said to be where endings and beginnings can be discerned. The walls in this dungeon cannot be destroyed or passed through.
- Stone Tree Mountain: Petrified branches mix into the earth here to create natural artworks. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
- Cave of Training: This is a popular training spot for novice Pokémon.
- Leafy Highlands: A highland filled with clear, clean water, which is popular with Water-type Pokémon. The walls in this dungeon cannot be destroyed or passed through.
- Sunbathed Garden: A field wrapped in warm, comforting sunshine. The walls in this dungeon cannot be destroyed or passed through.
- Serpentine Mountain Trail: The mysterious Serpentine Mountain Trail is littered with mysterious wands. The walls in this dungeon cannot be destroyed or passed through.
- Electric Wasteland: This wasteland is popular with many Electric-type Pokémon.
- Waterfall Basin Grotto: A cave where a shallow pool of water laps around your feet.
- Bustling Valley: The walls in this dungeon cannot be destroyed or passed through.
- Mysterious Plains: This mysterious plain is littered with mysterious wands. Shock Grass- and Ground-type Pokémon among its twisting paths!
- Small Sand Dune: These sand dunes are a popular destination for Pokémon who prefer drier lands.
- Berry Forest: If you make it all the way through this forest, you may occasionally find valuable Berries!
- Super Apple Forest: A forest rich with some super food sources.
- Elegant Gorge: A gorge where Water-type Pokémon gather, drawn by the pure water.
- Moonlit Cave: This ephemeral cave is lit with a gentle light, like the rays of the moon.
- Frosty Tree Steps: An extremely cold dungeon covered in ice.
- World Tree: A dungeon born from the greatest tree in the world.
- Ghost Island: A fearful island filled with many Ghost-type Pokémon.
- Sunny Spot Hill: A dungeon scattered with gentle rays of sunlight.
- Friendly Meadow: A place where Grass-type Pokémon gather.
- Abundant Pass: A pass where many Grass-type Pokémon gather.
- Crystalline Maze: A cave where you can see yourself reflected in the crystals that stud the walls.
- Little Canyon: A small canyon littered with small stones.
- Spiral Vortex: The foes within are fearsome.
- Giant Stone Meadow: The foes within are fearsome.
- Fresh Meadow: The foes within are fearsome.
- Forest of Fairies: In legends, the fairies gather in the forest when it is lit with the bright moonlight. Rain also sometimes falls here.
- Flagstone Cave: A damp cave filled with heavy, steamy air. Many mud-loving Pokémon enjoy this location.
- Frozen Mountain: Your breath will appear in white puffs on this cold, cold mountain. Watch out for the Fire-type foes that wander this mountain as though the cold doesn't touch them!
- Pumpkaboo Forest: When you turn around, you might just find a Pumpkaboo behind you! Normal-type Pokémon dare each other to take on this scary dungeon, but most come home crying.
- Buried Ruins: An area surrounded by sheer drop-offs.
- Yellow Sand Labyrinth: This convoluted path is covered in yellow sand from end to end.
- Valley of Strong Winds: An empty, breezy plain that stretches between the sea and the desert.
- Thirsty Desert: A tourist destination on the Sand Continent that is protected by the harshness of nature.
- Secret Quarry: A quarry that was sealed off to hide the immaculate diamonds found within.
- Holey Meadow: A meadow full of holes and rumored to be a meeting place for Diglett.
- Snowy Cave: A pure-white cave covered in a mysterious snow which even fire does not melt.
- Sandy Cave: A dim cave carved out of solidified sand by the winds.
- Jewel Road: An extremely beautiful dungeon where crystals and jewels peek out of the walls.
- Fossil Excavation: An area that prospered when many rare Fossils were once discovered nearby. The foes within are fearsome.
- Isle of Light: An island in the shape of the sun, created when lightning struck the blue sea. The foes within are fearsome.
- Pelipper Dungeon: Start: A secret training spot for rescue rookies to train themselves in.
- Pelipper Dungeon: Middle: A secret training spot for veteran helpers to train themselves in.
- Pelipper Dungeon: End: A secret training spot for Pelipper's pros to train themselves in.
- Sea Shrine: A dungeon that is home to extremely powerful Pokémon.
- Triangle Temple: A temple where many Unown are known to reside.
- Altar of Ice: A dungeon that is home to extremely powerful Pokémon.
- Distress Mountain: A dungeon that is home to extremely powerful Pokémon.
- Destiny Tower: A dungeon that is home to extremely powerful Pokémon.
- Altar of Ice: Depths: A dungeon bustling with fearsome enemies.
- Dragon Gate: A dungeon bustling with fearsome enemies.
- Ocean Tempest: A dungeon bustling with fearsome enemies.
- Magma Chamber: A dungeon bustling with fearsome enemies.
- Mysterious Geoglyph: The geoglyphs found here are believed to be messages from the future.
- Zero Isle: The foes within are fearsome.
- Uprise Range: A popular outing place for Pokémon living in the area. You see some of them getting scolded by Mienshao at times for being too loud.
- Cape of Wonders: A frozen rain has been known to fall here. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
- Golden Suite: A place that was discovered by two particularly gifted adventureres.
Japanese
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French
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Spanish
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German
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Italian
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Notes
- ↑ Foreboding is misspelled.
See Also
Pokémon Super Mystery Dungeon - Removed and Unused Content |
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Abilities • Debug menus (Debug text • Dungeon debug • Ground debug) • Dungeons • Dungeon Descriptions • Items • Locations • Miscellaneous • Moves • Music and sound effects • Pokémon • Prototype Content |
References
- Unused dungeon descriptions found by B.