Meta:Game Structure: Difference between revisions
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[[File:Fetch Game Structure.png|alt=Fetch game structure.|thumb|Fetch game structure.]] | [[File:Fetch Game Structure.png|alt=Fetch game structure.|thumb|Fetch game structure.]] | ||
The player is tasked with reaching a certain floor in a dungeon, find an item or character, and then bring it back to the beginning of the dungeon by backtracking. | The player is tasked with reaching a certain floor in a dungeon, find an item or character, and then bring it back to the beginning of the dungeon by backtracking. | ||
==Revisit Structure== | ==Revisit Structure== | ||
[[File:Revisit Game Structure.png|alt=Revisit game structure.|thumb|Revisit game structure.]] | [[File:Revisit Game Structure.png|alt=Revisit game structure.|thumb|Revisit game structure.]] | ||
The player is expected to visit locations in a main dungeon multiple times. Along the way to the end of the main dungeon, villages, characters, quests, and entrances to other dungeons may be found, unlocked, and progressed, by revisiting the same locations multiple times. | The player is expected to visit locations in a main dungeon multiple times. Along the way to the end of the main dungeon, villages, characters, quests, and entrances to other dungeons may be found, unlocked, and progressed, by revisiting the same locations multiple times. | ||
==Linear Structure== | ==Linear Structure== | ||
[[File:Linear Game Structure.png|alt=Linear game structure.|thumb|Linear game structure.]] | [[File:Linear Game Structure.png|alt=Linear game structure.|thumb|Linear game structure.]] | ||
One story event consistently leads to the next, and content is unlocked as the story progresses | One story event consistently leads to the next, and content is unlocked as the story progresses | ||
===Free Progression=== | ===Free Progression=== | ||
The player is allowed to keep playing side content before progressing the story to unlock more. | The player is allowed to keep playing side content before progressing the story to unlock more. | ||
===Forced Progression=== | ===Forced Progression=== | ||
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* Pokémon Mystery Dungeon: Red and Blue Rescue Team | * Pokémon Mystery Dungeon: Red and Blue Rescue Team | ||
** Pokémon Mystery Dungeon: Rescue Team DX | ** Pokémon Mystery Dungeon: Rescue Team DX | ||
==Dragon Quest Mystery Dungeon== | |||
{{Dragon Quest Games Table | |||
| Torneko 1 = Fetch | |||
| Torneko 2 PS1 = | |||
| Torneko 2 GBA = | |||
| Torneko 3 PS2 = | |||
| Torneko 3 GBA = | |||
| Young Yangus = | |||
| Mobile 1 = | |||
| Mobile 2 = | |||
}} | |||
==Shiren the Wanderer== | |||
{{Shiren Games Table | |||
| Shiren 1 SFC = Revisit | |||
| Shiren 1 DS = Revisit | |||
| Shiren 1 SP = Revisit | |||
| Surala 1 = Linear | |||
| Surala 2 = Linear | |||
| Surala 3 = Linear | |||
| Surala 4 = Linear | |||
| Moonlight Village GB = Fetch | |||
| Moonlight Village PC = | |||
| Moonlight Village PCI = | |||
| Moonlight Village SP = | |||
| Shiren 2 = | |||
| Magic Castle GBC = Branched | |||
| Magic Castle DS = Branched | |||
| Asuka DC = | |||
| Asuka PC = | |||
| Shiren 3 Wii = Linear | |||
| Shiren 3 PSP = Linear | |||
| Shiren 4 DS = Revisit | |||
| Shiren 4 PSP = Revisit | |||
| Shiren 5 DS = Revisit | |||
| Shiren 5 Vita = Revisit | |||
| Shiren 5 2020 = Revisit | |||
| Shiren 5 SP = Revisit | |||
| Tower of Slumber = | |||
| Shiren 6 = | |||
}} | |||
==Final Fantasy Mystery Dungeon== | |||
{{Final Fantasy Games Table | |||
| Chocobo 1 PS1 = | |||
| Chocobo 1 WonderSwan = | |||
| Chocobo 2 = | |||
| Chocobo 3 Wii = | |||
| Chocobo 3 DS = | |||
| Chocobo 3 Every Buddy = | |||
}} | |||
==Pokémon Mystery Dungeon== | |||
{{Pokémon Games Table | |||
| Red Rescue Team = Branched | |||
| Blue Rescue Team = Branched | |||
| Rescue Team DX = Branched | |||
| Explorers of Time = Free Linear | |||
| Explorers of Darkness = Free Linear | |||
| Explorers of Sky = Free Linear | |||
| Blazing Adventure Squad = | |||
| Light Adventure Squad = | |||
| Stormy Adventure Squad = | |||
| Gates to Infinity = Free Linear | |||
| Super MD = Forced Linear | |||
}} | |||
==Etrian Odyssey Mystery Dungeon== | |||
{{Etrian Odyssey Games Table | |||
| Etrian 1 = Linear | |||
| Etrian 2 = | |||
}} | |||
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Revision as of 21:12, 2 November 2023
Game Structure refers to the way content is presented and unlocked in Mystery Dungeon games.
Fetch Structure
The player is tasked with reaching a certain floor in a dungeon, find an item or character, and then bring it back to the beginning of the dungeon by backtracking.
Revisit Structure
The player is expected to visit locations in a main dungeon multiple times. Along the way to the end of the main dungeon, villages, characters, quests, and entrances to other dungeons may be found, unlocked, and progressed, by revisiting the same locations multiple times.
Linear Structure
One story event consistently leads to the next, and content is unlocked as the story progresses
Free Progression
The player is allowed to keep playing side content before progressing the story to unlock more.
Forced Progression
When story events progress, the player needs to complete the current part of the story before being allowed to do anything else in the main game mode.
Games with this structure:
- Pokémon Super Mystery Dungeon
Branched Structure
The game opens multiple branches of stories, quests, and dungeons with their own unlock requirements, such as finding specific items, or completing part of another branch.
Games with this structure:
- Magic Castle of the Desert
- Magic Castle of the Desert DS
- Pokémon Mystery Dungeon: Red and Blue Rescue Team
- Pokémon Mystery Dungeon: Rescue Team DX
Dragon Quest Mystery Dungeon
Torneko 1 | Torneko 2 | Torneko 3 | Young Yangus | ||||
---|---|---|---|---|---|---|---|
PS1 | GBA | PS2 | GBA | ||||
Fetch |
Shiren the Wanderer
Shiren 1 | Save Surala | Moonlight Village | Shiren 2 | Magic Castle | Asuka | Shiren 3 | Shiren 4 | Shiren 5 | Tower of Slumber |
Shiren 6 | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SFC | DS | SP | 1 | 2 | 3 | 4 | GB | PC | PCI | SP | GBC | DS | DC | PC | Wii | PSP | DS | PSP | DS | Vita | 2020 | SP | ||||
Revisit | Revisit | Revisit | Linear | Linear | Linear | Linear | Fetch | Branched | Branched | Linear | Linear | Revisit | Revisit | Revisit | Revisit | Revisit | Revisit |
Final Fantasy Mystery Dungeon
Chocobo 1 | Chocobo 2 | Chocobo 3 | ||||
---|---|---|---|---|---|---|
PS1 | WS | Wii | DS | EB | ||
Pokémon Mystery Dungeon
Rescue Team | Explorers | Adventure Squad | Gates to Infinity |
Super MD | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Red | Blue | DX | Time | Darkness | Sky | Blazing | Stormy | Light | ||||
Branched | Branched | Branched | Free Linear | Free Linear | Free Linear | Free Linear | Forced Linear |
Etrian Odyssey Mystery Dungeon
Etrian 1 | Etrian 2 |
---|---|
Linear |
See Also
Cross Series Mechanics in the Mystery Dungeon Franchise | |
---|---|
Cross Series Mechanics | Adventure Log • Cross-Series References (References in other media) • Dungeon Tiles • Evolution of: (Dungeon Maps • Thief Dialogue) • Failure Event |
References
- Research
- Dragon Quest Mystery Dungeon (series) Gameplay Elements
- Shiren the Wanderer (series) Gameplay Elements
- Shiren the Wanderer (series) Meat
- Final Fantasy Mystery Dungeon (series) Gameplay Elements
- Pokémon Mystery Dungeon (series) Gameplay Elements
- Etrian Odyssey Mystery Dungeon (series) Gameplay Elements