Template:Super MD Gameplay Elements Navbox: Difference between revisions
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! style="height:30px" |{{TableNavbar|Super MD Gameplay Elements Navbox}}''{{SuperMD|Pokémon Super Mystery Dungeon}}'' - Gameplay Elements | ! style="height:30px" |{{TableNavbar|Super MD Gameplay Elements Navbox}}''{{SuperMD|Pokémon Super Mystery Dungeon}}'' - Gameplay Elements | ||
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|{{SuperMD|Abilities}}{{*}}{{SuperMD|Adventures}}{{*}}{{SuperMD|Alliance}}{{*}}{{SuperMD|Awakening (mechanic)|Awakening}}{{*}}{{SuperMD|Body Size}}{{*}}{{SuperMD|Breaks}}{{*}}{{SuperMD|Connection Orb}}{{*}}{{SuperMD|Deposit Box}}{{*}}{{SuperMD|Dungeon Status}}{{*}}{{SuperMD|Evolution}}{{*}}{{SuperMD|Expedition Rank}}{{*}}{{SuperMD|Fixed floors}}{{*}}{{SuperMD|Kecleon Shops (dungeons | |{{SuperMD|Abilities}}{{*}}{{SuperMD|Adventures}}{{*}}{{SuperMD|Alliance}}{{*}}{{SuperMD|Awakening (mechanic)|Awakening}}{{*}}{{SuperMD|Body Size}}{{*}}{{SuperMD|Breaks}}{{*}}{{SuperMD|Connection Orb}}{{*}}{{SuperMD|Deposit Box}}{{*}}{{SuperMD|Dungeon Status}}{{*}}{{SuperMD|Evolution}}{{*}}{{SuperMD|Expedition Rank}}{{*}}{{SuperMD|Fixed floors}}{{*}}{{SuperMD|Kecleon Shops (dungeons)}}{{*}}{{SuperMD|Mega Evolution}}{{*}}{{SuperMD|Monster Houses}}{{*}}{{SuperMD|Motivated Pokémon}}{{*}}{{SuperMD|Move upgrading}}{{*}}{{SuperMD|Moves}}{{*}}{{SuperMD|Partner character}}{{*}}{{SuperMD|Pelipper Island}}{{*}}{{SuperMD|Pelipper Mail Services}}{{*}}{{SuperMD|Player character}}{{*}}{{SuperMD|Pokémon Nexus}}{{*}}{{SuperMD|Pushing}}{{*}}{{SuperMD|Saving}}{{*}}{{SuperMD|Status Conditions}}{{*}}{{SuperMD|Tactics}}{{*}}{{SuperMD|Traps & Floor Tiles}} | ||
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Revision as of 20:37, 7 March 2022
Pokémon Super Mystery Dungeon - Gameplay Elements |
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Abilities • Adventures • Alliance • Awakening • Body Size • Breaks • Connection Orb • Deposit Box • Dungeon Status • Evolution • Expedition Rank • Fixed floors • Kecleon Shops (dungeons) • Mega Evolution • Monster Houses • Motivated Pokémon • Move upgrading • Moves • Partner character • Pelipper Island • Pelipper Mail Services • Player character • Pokémon Nexus • Pushing • Saving • Status Conditions • Tactics • Traps & Floor Tiles |