Draft:Shiren 5 Vita:Improving Existing Items
This article is a draft relating to Shiren the Wanderer: The Tower of Fortune and the Dice of Fate (Vita) for the PlayStation Vita. |
Knowing how to improve stock swords and shields, and knowing the best and most efficient ways to do so, is a critical Shiren 5 skill. For dungeons where you can take items in, it's often very important to bring in strong equipment from the outside. For dungeons where you can't take items in, it's critical to know how to improve the swords and shields you find on the fly as quickly and efficiently as possible.
Rule #1: Do Not Lose Your Swords and Shields
You can't improve your equipment if you lose it, e.g. by dying. First, always carry an Undo Grass if you can. You can buy them for just a few points at the Points Shop. (The Points Shop is locked when you first start your game, but it unlocks pretty quickly as you play and make progress towards beating the Tower of Fortune.) The Undo Grass triggers automatically if you die and lets you revive or escape the dungeon with your items. If it's your last Undo Grass, always escape and keep your precious items alive to fight another day. Bless the Undo Grass and it will work twice. Or better yet, after it triggers once and loses its blessing, bless it again. Undo Grass is better than an Escape Scroll because it triggers automatically, and, gives you a choice as to whether or not you want to escape. You can also eat an Undo Grass to escape immediately. (Revival Grass is great but doesn't let you escape. Blank Scroll is great because you can write Escape on it—without taking a turn! -- and read it to escape immediately, but, you have to choose to read it. Some dungeons don't let you take items in, but in these cases, you can't risk your best uber gear anyway.)
Second, always have your most valuable swords and shields tagged. When you lose tagged equipment, there's a very good chance it will show up in the lost-and-found in Hermit's Hermitage. It's not a guarantee, but it usually works and there's really no good reason not to have them tagged. If you're sneaky and like selling your primary sword and shield to shopkeepers then stealing them back (a) this is very dangerous so don't do it with valuable items on you until you really know what you're doing and (b) this takes the tags off, so if you die later, your equipment is gone. You can ask the next shopkeeper to tag them again for 2K or 3K a pop, but if you're just going to try ripping off that shopkeeper too, your equipment will just be perpetually untagged and at risk. Get into the habit of making sure your best equipment is tagged every time you meet a merchant, at the 3 shops outside of dungeons, and inside dungeons. You may also need to re-tag them after getting them back from the lost-and-found.
If you lose a valuable piece of equipment that wasn't tagged, there is a very slim chance you might be able to get it back in one of two strange ways. (1) Check the fields of Inori Village. Sometimes a single lost sword or shield can appear there. If so, no other item can appear there until you pick it up, so check this location regularly and make sure it's empty. Typically, if you're trying a tough dungeon that doesn't let you take items in, and you die a few times, something might appear here, so, it usually isn't super valuable. But it might have a useful rune or you can just sell it, but either way, it's good to keep this location clear on the off chance it could help you recover from disaster. (2) Check the rooftops of Hermit's Hermitage. Sometimes a single lost sword or shield can appear here too. It's possible this location is for items that fell off the Tower of Fortune. Again, it's good to keep the rooftops clear (it can be a few different rooftops) just in case it helps you recover from disaster. (Another theory: maybe items that fall into water have a chance to appear in the fields of Inori Village, while items that fall into void have a chance to appear on the rooftops of Hermit's Hermitage? And is there a 3rd recover location associated with Sparrow's Inn? If so, post a screenshot!)
There are many horrifying ways to lose your items other than dying. If you're new to Shiren and crafting, it may be best to just ignore these until you're ready to face them. But here's a chart of some horrible fates for equipment and how to try to stop them.
Horrible Thing That Can Happen To Equipment | Ways To Help Prevent It |
A Swordsman can knock your equipment out of your hands, having it fly backwards. Best case, it lands on the floor and you pick it up again. Worst case, it hits a monster behind you, killing it and destroying your equipment, and, leveling up the Swordsman. It can also fall into water/void and be lost. (Note: the highest level of Swordsman doesn't knock the item straight backwards but instead knocks the item "away" to some random location many tiles away, and possibly in another room.) | Fight Swordsman with your back to a wall, so any item that flies away will just land at your feet. (This won't work for the highest level of Swordsman though.) Fight them at a distance or in ways they have zero chance to swing back at you (e.g. an arrow around a corner, or a Breeze Blade effect around a corner). Zap them with a Seal Staff before fighting them. Use a Seal Talisman or Berserker Talisman before fighting them (but these can miss, so only try throwing them when the Swordsman can't swing at you!). Wear an Anti-Parry Bracelet or a bracelet with that effect on it. Insert an unimportant item into a Perceptive Pot. I once had a shield knocked off killing the monster behind me, but the shield was tagged and I was very lucky to recover it at the lost-and-found in Hermit's Hermitage; don't count on this. |
A Field Knave can throw Weeds at you from a distance and knock items out of your inventory. I don't recall if this can happen to equipped items or just unequipped items, but IIRC it causes your item to drop at your feet rather than flying away. (Can a high-level Field Knave turn items in your inventory into Weeds?? I don't remember.) | Don't fight them hand-to-hand if you can, and don't approach them on a straight line either. Seal Staff, Seal Talisman, Berserker Talisman, Anti-Parry Bracelet, and Perceptive Pot can all help in the same ways as vs. a Swordsman. Using a Dodger Pot will make sure their Weeds always miss. Some rare secret pot effects can also help. Besides protecting your inventory items, make sure to kill them quickly, else they'll turn a bunch of items on the ground into Weeds too. |
An Onigiri monster can turn items in your inventory into onigiri. I don't recall for certain if this can happen to equipped items or just unequipped items. | An Onigiri Shield or the rune derived from it prevents this entirely, and also prevents you from being turned into an onigiri, but it's non-trivial to acquire. Blessed items resist turning into onigiri about 99% of the time, but this isn't a great solution for your main sword/shield because they lose blessings as they are used. Short of that, make sure to kill or disable/seal it before it can attack you. OTOH, depending on the specific Onigiri monster and your specific situation, you may rather have an onigiri instead of other items in your inventory. (IIRC, you may be able to kill an Onigiri monster outright by throwing an Onigiri at them.) |
A Gazer monster can hypnotize you, causing you to remove your equipment or throw it away, possibly hitting a monster and destroying the equipment, or possibly throwing it into water/void and losing it that way. High-level Gazers can make you do worse things frequently and at a remote distance when not even in a straight line. | An Anti-Gaze Targe (shield) or the rune derived from it can prevent this. These can be found in several dungeons, usually at deep depths. This is so dangerous it may be best to escape from a run when you encounter a high-level Gazer and you don't have the right rune. Short of that, make sure to disable/seal it before it can gaze at you. IIRC, reading an Immunity Scroll should also disable enemy hypnosis. |
A Bored Koppa can throw things at you, which will sometimes hit you for damage, sometimes miss and drop at your feet, sometimes insert themselves into a random pot (possibly destroying the item), sometimes be forced down your throat (for food), and sometimes be forcibly equipped (possibly dropping your regular equipment at your feet). This newly-equipped item may be cursed, too. | This one's not as dangerous as the others but it can still suck. Just pay close attention to what happened to your primary equipment and make sure to retrieve it. Do *not* leave it on the ground and let the Bored Koppa get at it. Zap the Bored Koppa from a far distance with any of a bunch of staves, like Seal Staff, Clone Staff, Mage Staff, Swap Staff, Electric Staff, etc.. Do *not* try to subdue him by throwing something at him unless you really want him to catch it and throw it back at you. IIRC, a Dodger Pot also works. |
Your equipment can get cursed or sealed in about a bajillion ways. | There are about a bajillion ways to deal with this. See Blessings, Curses, and Seals. |
[TODO: Expand the above chart into a list of all the rare and crazy things that can happen to you, whether or not they directly destroy your equipment, and move it to a different page, linking to it here.]
The PS Vita and the game Shiren 5 are both incredibly stable, but, they can crash. (One personal data point: 3 crashes in 750 hours of gameplay.) In most games this is no big deal, but in a game with permadeath or semi-permadeath like Shiren 5, this can really, really suck. (Want to know how badly this can suck? Read this external post.) If data is important to you, back it up. I believe there are multiple ways to back up data from a PS Vita, but one of them is with the built-in Content Management App and the QCMA open source project. (This can probably also be used to "save scum" aka cheat permadeath. If that makes the game more fun for you, go for it! But generally speaking, all the content on this wiki is about how to beat the game as designed.)
OTOH, if you've lost an item that represented a whole 2 hours of progress, man up and start over. Try losing all your items, representing 200 hours of progress. Then you can complain online and find a few sympathetic ears. :^) But seriously, Shiren 5 is a roguelike and major loss is part of the design and part of the fun.
Leveling Up Swords and Shields
Stock swords and shields start at level 1 but gain experience and level up when you have them equipped and as you fight monsters. It can take a lot of fighting to get your equipment to level 8, which is the maximum level for all swords and shields. Levels 1-7 show as numbers on the item, but level 8 shows as a 5-pointed star icon instead. You can see the progress your items are making towards their next level as a stack of green bars next to the item's picture. When the stack is full, the item levels up, and the stack of green bars is reset to 0 green bars. As with your own level, it takes more experience points to gain later levels. Also, fighting tougher monsters on deeper floors yields more experience per fight (though of course it's also more dangerous). It's important to level up your equipment because as it levels up it often gains improved base stats, an improved magic effect, a higher max upgrade value, a higher max rune count, and sometimes it even gains new good runes which just emerge/manifest on the item for free as they level up.
Over and above just plain fighting to level up your equipment, strategic use of the common "Upgrade Seed" can make a big difference. When you use the Upgrade Seed, you gain the Tinkerer status, and your equipment gets a lot more experience per victory. It seems to be more than 2x—maybe 3x the experience gain per victory? If you can bless the Upgrade Seed first, Tinkerer status will last longer. (There are also more unusual ways to get Tinkerer status, such as via secret pot effects on new items, but the Upgrade Seed is the easiest.) One of the best times to use an Upgrade Seed if you can do so safely is just before attacking a monster house. You're virtually guaranteed to level up your weapon at least one level and maybe more by using Upgrade Seed just before a monster house. And you can create your own monster houses via the Monster House Scroll as well as new item scrolls with the Monster House effect on them and via Blank Scrolls upon which you write Monster House. If you don't have a monster house or way to create them handy, and you want to eat that Upgrade Seed to free up space (or just for the food value), try to eat it just as you enter a new floor, as there will be more monsters available to fight, and many of them will come to you quickly.
One other thing about the Upgrade Seed is worth mentioning. In a dungeon where you couldn't take equipment in, I once had a mediocre base weapon until ~30F. By that point, the weapon was level 5, I had added a bunch of upgrade points to it, and a bunch of useful runes. OK, great. Then I ran across a much better base weapon. But the base weapon was level 1, and it had a low max upgrade and a low max rune count, not to mention that it just plain had a lower base stat at level 1 than my level 5 mediocre sword did. What to do? If I didn't at least try to use the better weapon as a base, I would be severely limiting my upside potential, which might kill the run in the long term. I used a single Upgrade Seed, I don't think it was even blessed, and went rampaging on a new floor with this other base weapon. The sword may have gained a level after killing a single monster, I don't recall for sure, but by the time Tinkerer Status had run out, the new sword was level 4 and had way better stats than my other level 5 weapon, and the upgrade max and rune max were now high enough to accept all my hard work onto the other base weapon. (Then it was just a question of finding a Synthesis Pot or Mixer monster to help me transfer the upgrades and runes. More on this in the topics below.) My point is, Tinkerer Status is way more useful than it might seem. (Of course, this is true of just about everything in Shiren 5, once you know how to fully exploit it.) (But I should also point out at this time that it's not always a good idea to try to switch to that "more powerful" base weapon late in the game. Maxing out a medicore base weapon quickly, possibly combined with diving for the goal floor once you have sufficient material, may be the superior strategy.)
But even that pales in comparison to the fastest of the fast ways to level up equipment, which is the Level 8 Equipment Easy Trick. This is especially useful if you want to level up equipment with terrible features like "can break every time you attack something" (which you need to level up to max if you want to complete your item book, for example). It's also especially useful if you want to level up many pieces of equipment at once. Short of this, you can use a Gambler's Scroll you find along the way to try to level up equipment on the fly, so long as you can find ways to mitigate or be comfortable with the downside risks. Read the linked page to learn more about the Gambler's Scroll, what it can do, and think about how best you can use one if you run across it in a dungeon.
IIRC, an Upgrade Pot causes items inside it to gain experience as you change floors, but these are exceedingly rare and they can break as items level up. If you find an Upgrade Pot, you're probably better off using it in a Mixer recipe. IIRC there is also a wandering Character who can level-up your items, but this requires giving the item to the Character, who will disappear and they'll only give the item back once you find them again on a different dungeon run, so it's generally not a good idea to do this with your primary gear.
Upgrading Swords and Shields
In one sense of the word, everything on this page is a form of upgrading, but Shiren 5 seems to use the word "upgrade" in a more narrow sense, so I'm using it that way here. "Upgrade" refers to increasing the "Upgrade" stat of a sword or shield. E.g. in "Bladite +1" the upgrade value is "+1". It can start or go negative, but I've never yet explored how far negative it can go. If it's zero, it doesn't appear on the weapon's description. It can go up to the "upgrade limit" of the item. For most items, the upgrade limit increases by roughly 10 every time the item level's up, and, the upgrade limit becomes 99 at level 8. Each individual base item is slightly different though. You can refer to these excellent external references (one, two) if you're interested in exactly how items improve as they level up.
There's no magic to how to increase an item's upgrade value. For swords, read a Fate Scroll and target the sword you want to upgrade. For shields, read an Earth Scroll and target the shield you want to upgrade. As a bonus, this will dispel any curse or seal on the item to boot. Fate and Earth Scrolls can be found in most shops from time to time, including town-based shops, dungeon-based shops, and wandering Character shops. You can buy them for 500 Gitan each, 550 if they are blessed, or 400 if they are cursed (though these aren't the only items that have these prices). You can also use a Darth Scroll to level up an item you didn't select, but these are pretty rare. It may be worth saving a Blessing Pot or Blessing Scroll to bless a Fate/Earth scroll before you use it, especially if you've already blessed all your Revival Grasses and Undo Herbs. There are also Character blacksmiths both at Hermit's Hermitage and that wander inside dungeons that can upgrade items for 1,000 per upgrade point (once per encounter). But be careful not to mix up your Characters! One wandering Character (that looks like a bent old man IIRC) upgrades your item on the spot, while another (the blacksmith's wife IIRC) takes your item away to be upgraded, only returning it the next time you run into her. This can be much, much later, on a future run, or (rarely) it can be on the very next floor. If you need that item now, don't give it away to be upgraded over time—maybe give her something else instead and merge it in with synthesis/mixing. (FYI, some players report that the blacksmith's wife can upgrade the item a lot.)
It's important to keep your upgrade value high. Muddy-type monsters can jump on you, decreasing the upgrade value of either your equipped sword or shield (aka rusting the item). Higher-level Muddy monsters can rust both sword and shield at the same time, and even higher-level Muddy monsters can do worse things to your equipped items. Generally speaking, it's best not to fight these hand-to-hand with good items equipped, as the risk that they'll downgrade your equipment is just too great. Seal them before fighting them, or just plain unequip yourself then fight them. If they're the only monster around, they are completely harmless to you if you have no sword or shield equipped. Muddy monsters can replicate if you hit them without killing them, but even being surrounded by them is harmless, so long as you can defeat them and re-equip your equipment before another type of monster comes by. Your equipment can also rust if you step on a Rust Trap. You can find a trap in front of you by swinging your sword, but it's just too slow to do that for every space before you walk on it. (Exception! Trap density is higher in monster houses, especially small monster houses. Check for traps on every tile before you walk on it in a monster house, especially if it's a small monster house.) Perception Grass and Trap Deletion Scrolls are two common ways to help you avoid rust traps, as the former lets you see all traps and the latter just plain removes them. But the single best mitigation for both Muddy-type monsters and Rust Traps is plating aka the Rustproof rune. More on this below.
Blessing Swords & Shields
Swords and shields can be blessed, and this is a form of improvement. This *probably* improves their effectiveness in some way [Citation needed]. Why isn't this known yet? Because blessings on swords/shields wear off very quickly with use. In fact, they wear off so quickly that it's generally speaking not worth it to bless your sword or shield. It *is* important to make sure your sword and shield aren't cursed or sealed, and blessing them will both remove any curse/seal and apply a blessing to boot. But if your sword/shield isn't cursed or sealed, there are likely many better things you could do with a Blessing Scroll and Blessing Pot space rather than use them on your sword/shield. See Blessings, Curses, and Seals for more info.
Runes & Synthesis
Increasing the upgrade value of your swords and shields is great and necessary and pretty easy, but you'll need to use runes, synthesis, and mixing to dramatically increase the power of your equipment.
Runes are basically magical enchantments that you can apply to your swords and shields. Once applied, a rune lasts forever unless/until something happens to remove it. Most runes are good or at least mostly good, while a handful of runes are bad or mostly bad. (As with many things in Shiren, some runes can be a mixed bag and the trick is knowing how to maximize the upsides and mitigate or manage the downsides.) You can control and choose which runes to add to which swords and shields. See Runes for a list of all known runes, and see Mass Production for hints on how to find the rarer items needed.
The easiest rune to add is the Rustproof rune, because there are multiple ways to add it. In fact, it's the only rune you can add without a special pot or special monster. Read a Plating Scroll and target the sword or shield you want to make Rustproof, and the Rustproof rune will be applied. There is also a wandering Character who can apply the Rustproof rune for you, once per encounter, for 2000 Gitan. (If you ever meet this Character, try scrolling all the way to the right to see something unusual that he can make gold-plated!) Besides these two special ways to apply the Rustproof rune, you can also apply a Rustproof rune in the normal way like other runes, as described below.
To take advantage of synthesis and runes you'll need a Synthesis Pot. Synthesis Pots always have a capacity of 5 when you first find them, and they're fairly common in most dungeons, though they may or may not be pre-identified in a given dungeon. If you find a 5-spot pot for sale for 7,500, especially on an early floor, it's very likely to be a Synthesis Pot. (7,500 is the price to buy one when it's neither blessed nor sealed and it still has 5 empty spots.) Outside of dungeons, you can buy a Synthesis Pot at the Points Shop for 400 points, and they are often for sale in Hermit's Hermitage and possibly in Sparrow's Inn as well for 7,500 Gitan. Once you have a Synthesis Pot, insert the item you want to enhance first, then insert a 2nd item of the same base type (e.g. 2 swords). The 2nd item will be destroyed, but it's magic essence will be turned into a rune and applied to the first item, and the capacity of the Synthesis Pot will be reduced by 1. So for example, if you insert a Red Blade first and then a Dull Gold Edge, the Synthesis Pot will now be reduced to size 4 and will contain a Red Blade with the Rustproof rune added. You can keep inserting items of the same base type (e.g. all shields) to merge more runes onto the 1st item.
Synthesis actually moves 4 things about the 2nd item onto the 1st item: the 2nd item's innate magic effect (if any), the 2nd item's runes (if any), the 2nd item's upgrade value, and the 2nd item's modifier status (e.g. blessed, cursed, sealed, or none of these). There are many ways to use this to your advantage:
- If you have a strong base item but you'd also like the magic effects of other items of the same base type, you can convert the magic items into runes and add them to your main equipment.
- If you find a bunch of items with positive upgrade values, you can merge those positive upgrade values onto your main equipment. This can be a lot faster than finding Fate and Earth Scrolls.
- If there are several items you want to merge together but some of them are cursed, no problem, just make sure the last one you synthesize in is not cursed.
- If there are several items you want to merge together and one of them is blessed, add it last, and the blessing will be preserved on the resulting item. (Though blessings on primary swords and shields don't tend to last long.)
- If you build up one item with a bunch of positive runes and a healthy upgrade value, but then find a better base item, you can migrate your progress to the new base item. (This may or may not be your best strategy to win your current run, depending on your situation, but it's definitely an option to consider.)
So swords can be merged onto other swords, and shields can be merged onto other shields. You can also insert two staves of the same type to merge their charges. For example, if you insert a Clone Staff [3] and a Clone Staff [8], you'll have a Clone Staff [11] in the Synthesis Pot. All staves have a maximum of 99 charges. The merged staff will have the modifier status (blessed, sealed, neither) of the last staff merged in, so if you have one that's sealed put it in first and if you have one that's blessed put it in last. This doesn't work to migrate charges between different staff types though. If you put two different staves in the pot, they will both still be there, unmerged. You can also put any other types of items into a Synthesis Pot and nothing will happen to them. You can also use a single Synthesis Pot to enhance multiple items (e.g. both a sword and a shield, or both a Pinning Staff and a Swap Staff), but this is less efficient, as doing so means you'll need to use 2 spaces for base items, leaving only 3 spaces for items you want to merge in, rather than 1 base item + 4 merged items. If you happen to have a Pot God Scroll, you can merge more than 4 items with a single pot, by merging a few items first, then using the Pot God Scroll to add more capacity to the shrunken pot.
Here are a few gotchas when working with Synthesis Pots:
- A given piece of equipment can have at most 1 copy of a given rune. There's no point trying to synthesize the same rune multiple times—it doesn't strengthen the rune in any way, and the duplicate runes are just wasted/lost, but at least this doesn't waste rune space on the destination item. In addition, a sword or shield with an innate magic effect cannot have the related effect added as a rune. For example, the Dull Gold Edge is inherently rustproof, so you can never add the Rustproof rune to it. (Secret pot effects can also block runes—more on this later.)
- Many items have innate magic effects that grow stronger as the item levels up. However, when that item is turned into a rune, the rune is equivalent to the item's magical effect at level 1 only, regardless of what level the item was when you turned it into a rune. So, you can only have a single effect at level 8 -- the base item's innate magical effect. Choose your base items carefully! (More on choosing great base items below.)
- Make sure the item you're trying to enhance has enough room for all the goodies you're trying to add to it. If you hit the upgrade limit, extra upgrades will be wasted/lost. If you hit the rune limit, runes over the limit will also be wasted/lost. The merged item's inherent ability will be added first, then any runes on the 2nd item in the order they are listed, until the rune limit of the 1st item is reached. (Runes always appear in the same order on any given piece of equipment.)
- Here's a specific example to try to make this clear. Let's say you have a 14K Gold Blade (aka L4 Dull Gold Edge) with +10 upgrade points and the Tri-Direction, Confusing, and Augmenting runes on it. Then you find a L1 Red Blade and you want to transfer your progress from the 14K Gold Blade to the Red Blade, and you have access to a Synthesis Pot or Mixer monster. If you complete the synthesis right away, the Red Blade will only get +8 upgrade points and will have Tri-direction, Rustproof, and Confusing runes only—the valuable Augmenting rune will be lost. This is because L1 Red Blades can only have a maximum of 8 upgrade points and 3 runes. The innate effect of the 14K Gold Blade will be turned into a rune and added first, then runes will be added in listed order until the rune cap is hit, so the valuable Augmenting in last position is the one that will be lost. But, if you can handle using your Red Blade without synthesizing for a bit, once it levels up to L2 (Fine Red Blade), it will have plenty of space to hold all the upgrade points and runes.
- Note that you can use rune limits to your advantage as well. E.g. if the destination Red Blade is at its rune limit already, it's safe to merge in a Rusty Pickaxe +3.
- Don't accidentally add two items of the same base type into the same Synthesis Pot! The 2nd one is always destroyed and merged, there is no way to get it back. If you put 2 fantastic swords into the same Synthesis Pot, congratulations, you now have 1 fantastic sword.
- While Synthesis Pots are relatively common, they're also super useful and especially important in dungeons where you can't take equipment in, as they're one of the main ways of improving your equipment within a single run. Try to use all 5 spots of the Synthesis Pot, and try to use all 5 for items of the same type, so you're merging 4 items instead of just 3 or less. On the other hand, don't carry a Synthesis Pot for a long time waiting for the perfect things to merge, as there are things that can ruin your ability to synthesize items (e.g. Trip Trap, dirt-throwing monster, etc.). If you're being forced to leave great items behind due to limited inventory space, using a Synthesis Pot can free up a whole bunch of inventory space. Likewise, if you're getting crushed by the local monsters, maybe it's better to merge only a few items and have a chance to survive rather than keep waiting until you have enough items to use every pot space as efficiently as possible.
- Using a Synthesis Pot can take a few turns, especially if you need to manipulate inventory first. If you're synthesizing in the dungeon, beware of inserting your best sword or shield (or both) into the pot then being surprised by a monster before you can finish the merge. Make sure there are no nearby monsters and work in a place where you can't be surprised easily. Prep all the items you want to merge in your main inventory if possible, so you can add all 5 items in a single turn. (Make sure to select them in the correct order!) Work near a wall so you can smash the used pot against the wall and pick up your item or items again quickly, and re-equip them right away.
- Make sure there are no traps in the area where you plan to do your work. It would suck to (e.g.) merge many items to make a fantastic sword, throw the Synthesis Pot against a wall to get the fantastic sword out, then step on an Explosion Trap destroying the item before you can pick it up.
- Make sure you don't have a Can. Arm Bracelet equipped and that you don't otherwise have the Cannon Arm state (e.g. by eating a Dracon Grass) when you throw your Synthesis Pot against a wall! Else your pot full of great equipment will fly off and be lost. (But at least there's a hidden trophy awarded for this folly.)
- You can't synthesize unpurchased items. IIRC you can use an unpurchased Synthesis Pot to merge items, but if you put an item with a price tag into a Synthesis Pot, it won't merge. (You can't even re-stack stackable items with a price tag.)
- Though I've never seen this with myself, it is theoretically possible to put items into a Synthesis Pot and have them fail to merge for no obvious reason. In this case, at least one of the items is a mimic monster in disguise. To the best of my knowledge, this can't happen with fully identified items, but can happen with partially identified items (yellow) and named items (green). (Hmm, maybe the highest level Mimic monsters can appear as fully-identified items?? Not sure.) Mimic monsters only appear at certain depths in certain dungeons, but still, it's better to be safe and fully identify your items before synthesizing them if you can. If you ever have an Item Detector bracelet, and see new blue dots appear on your map over time, these are almost certainly mimic monsters. (I have definitely experienced this with Mixer monsters. I threw the exact set of items needed in the exact order into the Mixer monster, but they failed to merge into the rune I was trying to create. It turned out one of the source items was a Mimic monster in disguise, which I only discovered later. So it can probably happen with Synthesis Pots too.)
- The Blazing Shield's magical ability can't be synthesized onto other shields. This is the only item for which this is true in the game. Why this exception? No idea.
- The Diurnal rune and Nocturnal rune can't both be added to the same shield, at least not via synthesis or mixing. If you try to add both, whichever one you add first will stay and the 2nd one will be lost.
- If you're trying to identify an unknown pot by using it, and you think you've found a Synthesis Pot, beware the dreaded Modder's Pot.The Modder's Pot is in effect an unbreakable Synthesis Pot. It is deliberately designed as a kind of trap in that it acts like a Synthesis Pot, it even costs the same as a Synthesis Pot at a shop, but if you try to use it with your main equipment and you don't have an Extraction Scroll handy, you may end up dying on that run because your equipment will be trapped inside an unbreakable pot. In most dungeons, Synthesis Pots are more common and appear on earlier floors, but in some nasty dungeons, both types can appear at around the same depths. If you do happen to have an Extraction Scroll, you can use a Modder's Pot safely, but it's a bit of a waste; the Modder's Pot doesn't regain capacity after you extract items from it, making it basically a single-use item (unless you also have Pot God Scrolls in enlarge it again *and* another Extraction Scroll), and it's probably much better to save your Extraction Scroll to use with a Blessing Pot instead, as Blessing Pots don't lose space as you use them and seem to be a bit less common than Synthesis Pots.
Extended Synthesis: Mixing
A Mixer monster can do everything that a Synthesis Pot can do and more. A "Synthesis Pot recipe" (so to speak) always requires exactly 1 item, and always of the same type as the base item. A "Mixer recipe" on the other hand can require 1-3 items, and none of these items are the same type as the base item. Some runes can only be made via a "Synthesis Pot recipe", while other runes can only be made via a "Mixer monster recipe", while some runes have both types of recipes and can be made either way. Regardless, a Mixer monster can be used to execute all recipes. See Runes for a list of all runes and known recipes, and see Mass Production for hints on how to find the rarer items needed.
In effect, Mixer monsters have a special, more powerful Synthesis Pot in their belly. It's more powerful in that it can do all types of recipes, not just "Synthesis Pot recipes", but, it may have less than 5 spaces available. By default, the size of a Mixer monster's belly is it's level plus one. (So a level 1 Mixer has 2 spots in its belly by default, while a level 4 Mixer has 5 spots in its belly by default. Note that every pot has a default capacity of 2-5, which is true for Mixer bellies too.) If you throw a Stomach Expander at a Mixer monster, the Stomach Expander will be consumed and gone for good, but, the monster will now have a larger belly (up to a maximum of 5 I assume). E.g. throwing a Stomach Expander at a level 1 Mixer results in a level 1 Mixer with 3 spaces in its belly rather than the usual 2, all of which are empty. Likewise, throwing a Stomach Shrinker at a Mixer monster will decrease its belly, though I've never found a good reason to do this. You can also use a Glorious Staff to increase the level of a Mixer monster (and thus also increase its belly), and it is safe to do this even if the Mixer has items inside. Killing the Mixer will cause its belly contents to spill on the floor. (Unknown: if you increase a Mixer's belly size by throwing a Stomach Expander at it, then level it up with a Glorious Staff, will the leveled up monster have +1 belly size? Because this is unknown, if you really need to maximize the size of the Mixer's belly using both a Glorious Staff and Stomach Expander, it's safest to level it up with the Glorious Staff first then throw the Stomach Expander at it.)
To exercise a recipe to add a rune onto your equipment using a Mixer monster, find a Mixer monster, make sure it has a large enough belly (which may require you to level it up or expand its stomach first for the larger recipes), then throw the item you want to enhance, then throw in the recipe ingredients one at a time, then kill the Mixer to get your newly enhanced item out. Great! If you've made a mistake in the recipe, kill the Mixer and get all your items out. Like a Synthesis Pot, you can perform multiple recipes with a single Mixer monster, and for that matter you can theoretically enhance multiple different base items with a single Mixer, just make sure it has enough stomach capacity for everything you're trying to do and make sure not to mix up your recipes. In practice, it's less error-prone to enhance just one base item at a time, with either a single complex recipe or multiple single-item recipes.
Gotchas when working with Mixer monsters:
- All of the gotchas related to Synthesis Pots also apply to Mixer monsters.
- Beware throwing an item at a Mixer monster when it's belly is full! When you throw an item at a Mixer, if it has an empty belly spot, it will always swallow the item. If it doesn't have a belly spot, the thrown item will behave like a normal thrown item at a normal monster, which is to say you may hit the Mixer (destroying the item you threw) or you may miss (putting the item at the Mixer's feet). If you've miscounted how large the Mixer's belly is, you can throw a valuable item at the Mixer, hit it, and lose your valuable item! (Note that a Pot God Scroll can be used to increase the capacity of a full pot so long as the capacity is 4 or less, but if a Mixer monster is full, regardless of how large or small its belly is, you can't throw a Stomach Expander at it to increase its belly size, as it has no room to eat the thrown grass, and the game will treat the thrown Stomach Expander like a normal projectile.)
- Beware of throwing an item at a Mixer monster when it has certain status ailments. E.g., if it's asleep, the item will just act like a projectile as normal and be destroyed if it hits. (At least there's a secret trophy for this!) . Confused Mixers still seem to capture items in their bellies, but this should be re-confirmed. The full list of which status ailments prevent Mixers from eating thrown items has not yet been documented.
- Cannon Arm status may allow you to (e.g.) level up a Mixer via a Glorious Talisman without letting it swallow the talisman. This has not been confirmed.
- Beware using a Mixer in a dungeon that can change between day and night. Make sure to complete your recipe and get your items back before the time changes, else all monsters will disappear taking your items with them! I don't recommend mixing at night, or after you get a nightfall warning. A Time Stop Bracelet or the equivalent effect on a new item bracelet can help prevent the sudden change of day/night.
- It is not fully tested whether or not the specific order of recipe ingredients matters. Working theory is that the base item must be added before any recipe ingredient items, but that it doesn't matter in what order the recipe ingredients are added after that. It's not particularly dangerous to test this—you can just kill the Mixer and if the recipe failed, you'll get all your items back again—but if you don't want to test this, the order of ingredients as documented definitely works.
- Likewise, it's not fully tested if you can expand the Mixer's belly in the middle of a recipe. What definitely works is Stomach Expander(s) if necessary, then base item, then recipe ingredients in the order documented.
- Likewise, it is not fully known when the recipe triggers. It is assumed that it triggers as soon as all the necessary ingredients are present, like a Synthesis Pot, but obviously you can't see inside so it's possible it only triggers when you kill the Mixer. The point is moot because it doesn't affect your gameplay either way. Just remember that the Mixer's belly shrinks as recipes are performed, like a Synthesis Pot. (This hasn't actually been confirmed but is a safe assumption.)
- Beware of mixing runes directly onto your main equipment. This works fine, but Mixer's gain attack power for every item you throw into their belly, so they hit harder. It can be especially dangerous to merge runes directly onto your main shield; if you let a high-level Mixer hit you while you're not wearing a shield, esp. if that Mixer has upgraded power because you threw a few items into his belly, you may be killed outright or put in serious danger. Make sure you have a way to safely kill the Mixer to get your stuff back! Many things can help this, such as a Slow Staff. Likewise, beware of being surprised by another monster, esp. while merging many runes onto your main shield all at once. If you have the luxury/time to do so, you can always mix the rune(s) you want onto another piece of equipment first, then later merge them onto your main equipment via a Synthesis Pot when it's safer to do so.
- Beware of trying to get fancy and merging things onto two different base items at the same time. I once intended to merge two swords together and two Paralysis Staves together. Oops. I ended up with a single sword. The sword already had the Paralyzing rune on it, so both Paralysis Staves were completely lost. I *think* I even tried to merge the staves first, thinking it would then be safe to throw the sword after the staves, and I *think* it ended up executing the Paralyzing "Mixer monster recipe" anyway even though the items were throw in the "wrong" order, but I'm not 100% certain of this memory. If you're not deliberately trying to test out the intricaciesof recipe resolution and ingredient order, be safe and only use one base item per Mixer monster.
- I've definitely seen some recipes fail due to having a Mimic monster in the mix, which can appear as green or yellow items in your inventory. I lost one run dramatically due to this. I was playing a dangerous game, trying to merge the upgrade value (but not the rune!) of a Shoddy Dirk onto my main weapon. My main sword had 1 open rune spot. I thought I would be crafty. At a level 2 Mixer, I threw my main weapon, then Weeds (which should have created an Anti-Plant rune, consuming my last open rune spot), then the Shoddy Dirk (which then should have added its upgrade value but no rune). When I killed the Mixer, out popped my main weapon and the Weeds, and my main weapon had the horrible Expendable rune on it. The Weeds was in fact a Mimic monster (or at least, I'm 99% sure that's what the problem was). When you can safely do so, make sure your ingredient items are real before using them, and don't risk adding a terrible rune to your equipment unless you're certain it won't be added.
- Also beware of Tengu monsters, which look like other monsters. They can look like Mixers, but if you throw an item at it, it will either hit or miss, but not be swallowed. There are two ways to tell them apart that I'm aware of, but neither is perfect.
- If you have the ability to do so, try to lure the monster to walk across void or water. A Tengu flies and thus can go over those tile types, but a Mixer cannot and thus will walk around.
- See the Locations, or use this excellent external resource to see if Tengu monsters can appear on your floor. If not, you can be reasonable certain a Mixer is a Mixer.
- Beware of forgetting yourself and trying to throw items at a Mixer intending to hit it when its belly is not full. E.g., you can't stop a group of monsters in their tracks by throwing a Shadow Bind talisman at a Mixer monster in the middle of the group if it still has room in its belly; it will just eat the talisman and gain power instead. (But the Mixer monster can gain Shadow Bound status if you hit one of his neighbors with the Shadow Bind talisman.)
Lastly, there is a mystery about Mixer recipes, which is, where did they come from? While Superspy Daisaku gives some hints about various things, the most advanced recipes do not appear to be hinted anywhere in the game. It's possible that players over time have methodically tested a lot of strange combinations of items looking for recipes, or randomly tested by spamming items into Mixers, or tested hunches like throwing every "healing" item they could find into Mixers until they happened across the recipe for the Healing rune. To my knowledge, no one has ever tried testing every possible 1-item recipe, and certainly no one and no group of people could test out all possible multi-item recipes in any reasonable timeframe. It's possible someone reversed-engineered or at least dumped strings from the source code. But the most likely explanation is that these recipes were all hinted in Shiren 4, which alas was never released in English, and we English-speaking players of Shiren 5 were fortunate that kind souls translated and posted all the known Shiren 4 recipes from a Japanese wiki. Regardless, all the recipes posted in English on this wiki and all linked Google Sheets pages have been tested and confirmed to work in Shiren 5.
(In a similar vein, it's also possible that there are more recipes yet to be found. In particular, secret pot effects appear to be identical to runes, but there are at least some secret pot effects with no known rune recipes. Are there rune recipes for these secret pot effects just waiting to be discovered? Who knows! But if you do find a new recipe, please post about it and get accolades from the community!)
(One online source suggested a Modder's Pot might be able to do all recipes just like a Mixer monster. If so, this would be very valuable. IIRC I tried this once and it didn't work, but it's worth testing again just to be certain. Also, on a lark, I'd like to try testing to see if a Mixer monster can act like a Fever Pot. That is, try filling its belly with identical but non-mergeable items and see if it explodes and drops double the number of items. There's no hint anywhere that this would work, but it would be super valuable if it did work hence I might have to try it someday.)
Tips for Improving Swords and Shields Outside of Dungeons
Once you've played a bit and gathered the appropriate materials, you can turn your dungeon-based storage unit in Nekomaneki Village into an upgrading factory. (You can do this with dungeon-based storage units in other towns but it's most convenient in your "home" town of Nekomaneki Village.) You'll need to have read each of these scrolls at least once so you can write them yourself on Blank Scrolls. Find a Blessing Pot and bring it back to your dungeon-based storage unit in Nekomaneki Village. Use Pot God Scrolls on it until it's the maximum size 5. Fill the Blessing Pot with Fate Scrolls and/or Earth Scrolls, in whatever mixture you'd like. (I like keeping 5 of each type of scroll on hand.) If you don't have enough of the type of scroll you'd like, buy more Blank Scrolls at the Points Shop and write your own. Next, buy another Blank Scroll from the Points Shop and name it Extraction Scroll, and read the Extraction Scroll on the filled Blessing Pot. Make sure you have at least 5 empty floor tiles around you! This will empty the Blessing Pot and you'll now have 5 blessed scrolls with which you can improve your equipment. Read them once each then put them back into the Blessing Pot to re-bless them. This way, each Blank Scroll provides 5 equipment upgrades rather than just 1, but turning it into an Extraction Scroll and using it on your full Blessing Pot.
With just the above trick, you can max out the upgrade values of your primary equipment for relatively few points. But you can also buy Synthesis Pots for 400 points and use them to merge runes onto your primary equipment as well.
Taking this a step further, you can keep the following items in both dungeon-based storage areas in Hermit's Hermitage and Sparrow's Inn:
- 5-spot Blessing Pot
- 5-spot Preservation Pot filled with 5 Escape Scrolls
- 5-spot Preservation Pot filled with 5 Blank Scrolls
This way, you can use the sparrow transport to travel directly to either town, then use a blessed Escape Scroll to return home again. When none of the Escape Scrolls are blessed, put them back in the Blessing Pot and write an Extraction Scroll to extract them again. When you get low on Blank Scrolls, bring a few more from the Points Shop in Nekomaneki Village. This is one method to have fast and relatively cheap two way transportation between all storage units and shops, though it may cause your run counter to increase for every round trip.
(A later wiki page covers "new items". A more efficient way to achieve two-way round-trip transportation between all the important "rest area" locations is to make a new item Undo Grass. You can only buy one new item per run, but in practice, you usually don't need to buy new items very often, so you can use your single purchase opportunity to buy a new item Undo Grass. Then travel to your remote destination via the Sparrow Transport, do whatever business you have there, then eat the new item Undo Grass in the storage area to return to Nekomaneki Village when you're done with your trip. Depending on what new item effects you have on your Undo Grass, it will probably cost you a mere ~2,500 Gitan for a single round trip, which is a bargain, and it means you don't have to store Blessing Pots, Preservation Pots, Escape Scrolls, or Blank Scrolls in any of your remote storage facilities. If you're worried about needing to use your single new item purchase to buy something else, you can always stock up on new item Undo Grasses earlier when you don't need to buy any new items. Plus, you can often find regular Undo Grasses for sale in Hermit's Hermitage or Sparrow's Inn. Plus, you can buy Undo Grasses for points in the Points Shop in Nekomaneki Village. But being able to buy a round-trip ticket at will in the form of a ~2,500 Gitan new item Undo Grass at will is pretty fantastic IMO.)
Why does it help to be able to travel freely to other towns and back again?
- Each time you visit Hermit's Hermitage, you can upgrade a sword or shield for 1,000 Gitan, and Gitan are much easier to come by than points.
- The blacksmith at Hermit's Hermitage is the only way to remove runes, so it's good to have easy access.
- The shops at these other towns carry a wider variety of things, including frequently Synthesis Pots and various recipe ingredients including Heal Pots.
- It's good to have easy access to the additional storage space offered at these other towns.
- Going back and forth resets the items for sale at all shops, and, lets you buy another item at the New Item shop.
- Advancing runs like this can eventually force the raccoon partners to move where the catstone seller is located.
With these methods, you can improve your items' upgrade values and merge any runes via synthesis without ever entering a dungeon. When you want to use Mixer recipes, use the Sparrow Transport to jump directly to Lost Well (or stop in first to do some shopping at Sparrow's Inn first if you prefer). Lost Well floor 1 and 2F have level 2 Mixer monsters, suitable for 2x 1-item recipes or a single 2-item recipe. If you need to do a 3-item recipe, take a Stomach Expander with you and throw it at the Mixer monster first, or better yet, take a Glorious Staff with several charges and use that. (Zapping the Mixer with a Glorious Staff prevents the monster from moving on its turn and also wakes it up if it's asleep.) Just take care not to let night fall while your valuable equipment is inside a monster, else it will be lost. A Time Stop Bracelet or a new item bracelet with Time Stop on it is useful. And of course, take strong equipment so you don't die there, and make sure to take an Escape Scroll or Undo Grass in with you so you can escape the dungeon at will when you're done crafting.
Needless to say, this "upgrade factory" can be costly in terms of points. Lost Well is one good place to refill points, too. Points Traps there provide you more points up front than in most dungeons, and by the time you get really deep in Lost Well, you can get over 200 points per Points Trap. Gorger's Manor is probably the single best place to refill points, as you can begin getting 200 points per Points Trap on 48 F or possibly even a bit earlier. You will need strong equipment to go into either dungeon though, and of course, appropriate emergency gear and a way to escape the dungeon if you're getting in too deep or if you're done mixing / collecting points. I recommend carrying at least 2 Undo Grasses, blessed (so they can work more than once each if you die unexpectedly), and keeping them in separate Preservation Pots, which are also blessed (to protect against curses and Onigiri monsters). I also recommend carrying a blessed Balance Staff (to help prevent the pots from breaking when you hit Trip Traps). Escape Scrolls also work great to escape you out of the dungeon, but Undo Grasses beat them in basically every way. (Undo Grasses cost less points, they can be used even at night and even if blinded, they trigger automatically if needed, etc..) You don't need to wait to be killed to activate an Undo Grass, you can eat it to escape immediately. OTOH, if you do wait to get killed and have the Undo Grass trigger, and if you blessed it first, the blessing will be consumed but you'll still have the Undo Grass itself, and you can re-bless it at home before your next sortie. Later, when you get into crafting your own new items, you can craft a new item based on Undo Grass then buy it for Gitan instead of points. (Points tend to be harder to come by and more valuable than Gitan, esp. if you do a lot of crafting in your "upgrade factory" via points.)
See Mass Production if you're interested in truly hard-core crafting in bulk.
Tips for Improving Swords and Shields Inside Dungeons
If you run across a Fate Scroll or Earth Scroll in the dungeon, should you use it right away on your main equipment? That depends. Sometimes you find several pieces of equipment and you want to know if they are cursed or not, but you're not willing to equip them to find out. You can wait until you happen to find a Strip Trap (or the even more rare Nymph Grass), then use it to equip everything and strip it off if it's cursed, but it can take a while before you find a Strip Trap. If you have a Fate Scroll, you can safely test swords and if one happens to be cursed, you can bless it to remove it. Likewise with Earth Scrolls and shields. This may seem like a waste of a scroll, because you end up un-cursing and upgrading a piece of equipment that isn't your primary equipment, but with synthesis and mixing, these upgrades can be merged in later. Besides, these extra pieces of equipment may have +3 upgrade value built-in, or a great magical effect, so it's definitely a good idea to test them to see if they're good candidates for synthesis / mixing.
Even if you don't have other swords or shields to test, it still may be a good idea to hold off on reading that Fate or Earth Scroll for a bit. So long as you have plenty of inventory space, and so long as you're able to handle the dangers at your current depth in the dungeon, it may be worth it to wait to see if you can find a Blessing Pot, to bless the scrolls and thus get double the value out of them. Even a sealed scroll can be inserted into an Exorcism Pot to make it useful once, or into a Blessing Pot to make it useful twice. And if you do manage to fill a Blessing Pot with equipment-enhancing stuff, again, you may want to hold off breaking it until you're really starting to feel the need to do so, as you might run across an Extraction Scroll to get the items out, use them once, then re-bless them in the same Blessing Pot. Likewise, you can save up these scrolls to try to bless them in other ways e.g. via a Blessing Scroll. This delayed use of scrolls works particularly well in Pitfall of Life.
See also the Locations page for specific locations for lots of additional tips and tricks unique to those locations.
Choosing the Right Base Swords and Shields
There is no perfect answer as to what is the right sword or shield to use as your base item. Here are some considerations:
- The Red Blade and the Red Shield are the strongest items (with highest stats at level 8) that also resonate to let you equip two bracelets. There are some great bracelet effects so being able to equip 2 is very powerful. These can be found in most dungeons including the Tower of Fortune.
- The Kaburagi and Helix Shield have the highest stats at level 8 items without also having a terrible downside. (The Glass Dirk and Glass Buckler have higher stats but can break!) The Kaburagi and Helix Shield resonate to add 10 more damage to your direct attacks. So these are the single most powerful items without a massive downside. But, these are non-trivial to acquire, and many level 8 items that are fully maxed out will be powerful enough for most situations.
- The Pathetic Blade and Pathetic Shield are almost as strong as the Kaburagi + Helix Shield pair and are easier to acquire. The former pair also has an interesting resonance in that monsters will sometimes retreat from you.
- There are multiple swords and shields with magical effects that scale up as the item levels up, and you can only have this magical effect at level 8 for the base item you choose. For example, if you want to have the highest chance to put your enemies to sleep, use a Nap Rattle as your base sword, and if you want to reduce the damage from day monsters as much as possible for any shield, use a Day Shield as your base shield. Anything added as a rune is essentially stuck at level 1, and, could be removed by Mudster family monsters. (But you can only have one base item, and adding things as runes is better than not having those effects at all.)
- There is a single item which has a unique magic ability that cannot be synthesized into a rune, which is the Blazing Shield. It has an extra menu item that lets you burn other items to light up rooms at night. If you want this option, you'll need to use a Blazing Shield as your base item. (TBH, I have never tried using this, so I have no idea how valuable it is. There are plenty of ways to deal with night such that I don't feel strongly that having this extra way is critical, but who knows, maybe this would make night a cakewalk.)
- A small number of items do not have a 99-rune limit at level 8. These are: Nap Rattle, Shockuto, Hatchet, Glass Dirk, Fox Kodachi, Glass Buckler, and Fox Shield. They can have some runes, just not all of the positive ones, so if you use these items as your base items, you'll need to be selective about which runes you want to apply.
- You can make a new item with bonus great effects built-in, and presumably these bonus effects also cannot be removed by Mudster family monsters just like innate effects. Great! But if you add runes to a new item, you can never migrate those runes to other equipment later. Such new items can be very clearly better than any stock item, in which case, what's the harm in adding runes to it and losing the flexibility to move the runes? There are two small pieces of harm. (1) You may later make an even better new item, in which case you won't be able to migrate your runes from new item to new item. (2) If you like selling your equipment to shopkeepers then stealing it back for fun and profit, this can make a ton of money quickly with stock items, but new items only sell for 10 Gitan no matter how powerful they are.
- When you're in a dungeon where you can't take items in, it may be better to choose weaker equipment as your base as it can level up faster. E.g. both the Dotunaki and the Beast Shield (not a resonance pair) are nearly as good as Red equipment when maxed out, and they both level up to max faster then Red equipment. Likewise, if you're in a dungeon where you can't take items in, it's important to take into consideration which runes will manifest and thus that you will get for free as the equipment levels up. E.g. if you can choose between a Beast Fang and a Dotunaki, it might be better to use the Beast Fang because Rustproof manifests at level 5, whereas nothing manifests on the Dotunaki until/unless it reaches level 8.
See these great external resources ([1], [2]) to explore the options in more detail. Or if you're overwhelmed with options, the Red Blade + Red Shield is my personal favorite, as being able to wear two bracelets is awesome.