Gates:Debug menus

The MDFW - Documenting Mystery Dungeon since 2008.
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Debug menus in Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.

Note: Currently only tested in the European version of the game.

General debug menus

Ground debug and dungeon debug

Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()

The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves.

Other debug menus and scripts

Takahashi test

Function: OpenTestTakahashiMenu()

A test by one of the developers. Asks to let a Cobalion join the team, and give it a name if accepted.

Shinkawa test

Function: OpenTestShinkawaMenu()

A test by one of the developers. Looks like a test for a multiplayer menu. The cursor can weirdly hover the header. Selecting anything and even pressing B brings back to the Main Menu.

sp_waza_test

File: script/test/user/scripter02/sp_waza_test.lua

A menu for testing animation effects for moves.

Which move type will you check?

  • Screen Moves
  • Single Moves

After selecting Screen Moves

Please select!

  • Menu
  • Ominous Wind Damage Continuous
  • Ominous Wind simultaneous damage
  • Ominous Wind simultaneous MSG1 time

Selecting "Single Moves" closes the menu. Selecting "Menu" in the submenu goes back to the previous menu.


See Also

vde
Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity - Removed and Unused content
AbilitiesAugmented RealityDebug menus (Ground debugDungeon debugDebug text)DetoursDownloadable contentDungeon StatusDungeonsItemsJobsLone DiverMiscellaneousMovesMusic and Sound EffectsMysteriosityPokémonPrototype ContentStatus ConditionsTeam SkillsTreasure Shop

References

  • Debug menus discovered and researched by Blue.