Etrian 1:Fort
Fort (Japanese: 砦) is a mechanic in Etrian Mystery Dungeon. Forts are unlocked after accepting the quest "Fort construction test". There are several Types of Forts with different features that are unlocked by improving the Guild District in Aslarga.
Under ordinary circumstances, the layout of dungeons changes each time you enter them. But once a fort is built, the layout is frozen in place, and your Dungeon Map remains fixed.
To build a fort, you have to open the "Map" menu and select a zone where you want to build the fort. You can only build forts in zones you have already visited. After that, the construction will begin, and the "Map" menu will show Building.... To complete the construction, you have to enter a different Floor or use a Geomagnetic Pole to speed up time.
Forts are used to stop DOEs before they go into Aslarga without facing them. If a DOE encounters a fort, it destroys the fort and disappears. Therefore, it is advised to build a fort on floor 1 to keep DOEs from entering the town.
It is possible to assign up to 4 Guild Members to a fort as guards. This allows these guild members to gain Experience faster than if they stay in the guild. To deploy Characters, you have to select a fort in the "Map" menu, then select a slot and choose the member to dispatch. You can also use this menu to use the default Equipment that all forts have and that depends on the type of the fort.
If a DOE encounters a fort with guards, a fight will take place between the guards and the DOE. If the guards withstand the siege the fort remains, and if they fail the fort will be destroyed without further drawback. In addition, if the Exploration Team is in a fort with guards while a DOE arrives, it will start a fight with 8 characters against the DOE, 4 player-controlled characters, and 4 allied characters (the guards).
Forts all have a Zone Detector function, with a different Radius Scan, which determines the number of areas that will be visible around the fort. This can be used to determine the layout of the dungeon or whether a DOE is nearby.
Some forts have a Geomagnetic Pole. Forts equipped with a Geomagnetic Pole allow for free travel between the fort and Alsarga. With this, you can also force the flow of time to speed up. Using it passes enough time to search through one floor. For example, using this function after you begin constructing a fort will skip to the fort's completion. However, you will loose FP. The Geomagnetic Pole allows you to use forts to save your progress in a dungeon because it allows you to continue the dungeon from these forts.
Gallery
In Other Languages
Language | Name | |
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English | Fort | |
Japanese | 砦 |
See Also
Etrian Mystery Dungeon - Locations | |
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Town | Amber Restaurant • Aslarga • Chano Retail • Explorers Guild • Kasumi's Inn • Magan's House • Skyship Port • Stein Labs |
Story Dungeons | Champion's Hall • Crystalline Peak • Emerald Copse • Equinox Garden • Forest of Gates • Haunted Woods • Muspelheim • Mysterious Labyrinth (First visit) • Phantom Depths • Pristine Stream • Torrential Ravine • Utopia |
Extended Dungeons | Crystalline Peak • Emerald Copse • Haunted Woods • Mysterious Labyrinth • Pristine Stream • Torrential Ravine |
Side Dungeons | Animal Trail • Burning Cave • Glacial Cave • Mountain Cleft • Mysterious Forest • Ravine Fork • Snowy Cavern • Thunderous Cave |
Forts | Forts (Types • Attack Fort • Basic Fort • Fire Fort • Ice Fort • Luxury Fort • Search Fort • Storage Fort • Volt Fort) |
Other | Red Lion Shoppe (Items Sold) • Village of the Keepers |
Etrian Mystery Dungeon - Gameplay Elements |
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Add-On Content • Ailments (List) • Attributes • Auto Input • Blast Skills (List) • Controls • Enchantments • Ental • Experience (Exp by: Classes • Monsters) • Forts (Types) • FP • HP • Level • Melding (Melding Costs) • Missions (List) • Monster Houses • Party • Quests (List) • Redevelopment • Skills • Skill Points • Special Tiles (List) • Traps (List) • TP • Visibility |