This article is a draft relating to Pokémon Super Mystery Dungeon. Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Super MD:Special Defense" needs to be either updated to fit the current Manual of Style or lacks relevant information and content.
Special Defense(Japanese: とくぼう) is a stat in Pokémon Super Mystery Dungeon. It affects how much damage is taken when a Pokémon is attacked by Moves in the special category.
If the floor is Sunny or has Extremely Harsh Sunlight, this ability will activate and raise the Attack and Special Defense of teammates in the same room by +2 stages. This ability does not affect the user, only allies. Other teammates with this ability can give this buff to the Pokémon, though. This ability does not stack.
Resets the Pokémon's Attack, Special Attack, Defense, Special Defense, accuracy, and evasiveness.
Can be positive or negative depending on the circumstances.
Pokémon Formes That Affect Special Defense
Some Pokémon forms have passive stat stage modifiers. These modifiers cannot be altered by any effects that interact with visible stat changes, such as Haze, Psych Up, Heart Swap, Foresight, Power Trick, or Topsy-Turvy. They're also unaffected by abilities, such as Simple and Contrary. Transform also cannot copy these stat changes. Punishment can't detect passive stat changes during damage calculation. These passive stat changes can only be modified by specific effects that indirectly affect stat stages, such as Gravity, Sandstorm, various emeras, and abilities, such as Snow Cloak and Tangled Feet. They can also be swapped with the move Wonder Room. However, they can still be ignored just like any other visible stat change with abilities, such as Unaware, Keen Eye, No Guard, and with moves such as Chip Away and Sacred Sword.