Draft:Moonlight Village GB:Rune

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For the lore page, see Shiren:Rune.
Iron shield with evasive meld

Melding in Game Boy Mystery Dungeon: Shiren the Wanderer GB - Monster of Moonlight Village is the key to creating powerful equipment in Moonlight Village. Although it may seem obvious to some, many people miss the fact that melding is one of the easiest way to quickly boost up your Katana, Mastersword, Windshield (or what have you) to their maximum bonus. Air or Earth Bless scroll is +1 and on rare occasions, +3. You can waste a blank scroll to create an Air or Earth Bless scroll to upgrade your equipment but it's far easier to use random loot found in dungeons. Melding jars need to be unlocked by progressing side quests.

Melding Jars

Inserting two or more items of the same type into a Melding Jar will combine them into a single item, melding their bonuses, charges, and/or effects. This can be done with weapons, shields, Armbands, and staves. In shops, placing an item in a melding jar that you haven't paid for will not combine with a similar item in the jar. However, the jar will still lose a slot. (This works the same for a Jar of Change.) Inserting items that are not weapons, shields, Armbands or staves into a Melding Jar will use a slot, but produce no other effect. You can retrieve such items normally. You can use one Jar simultaneously with different types of items. The first weapon or shield inserted will be the "base" item. All subsequent items of the same type Inserted into the Jar will add their bonuses (+1, +3, etc) and any and all effects (e.g. rust-proof, sped up hunger or slow hunger, etc.) to the base item. Weapon and Shield effects are not interchangeable. Bonuses from shields cannot be Melded onto weapons, and vice-versa. Melding with items that either already have the given effects or that are at their maximum bonus value will waste the "extra" effects or bonuses

Extraction

Once items have been melded, you must either break the Jar open (by Throwing it against a wall) or use an Extraction Scroll to retrieve the items. Using an Extraction Scroll on a Jar of Melding will remove the items from the Jar, but will only restore a number of slots equal to the number of items retrieved. So, a Melding Jar that contains a single melded weapon and has no remaining slots will become a Melding Jar [1] after an Extraction Scroll is used on it.

Melds and Seals

Commonly referred to by fans as melds and in Shiren 3 and 5, officially referred to as seals are valuable upgrades that can be melded to weapons and shields. Unlike in later games, there are no slots for seals which means you can combine every possible seal to a single weapon.

Weapon Seals
Seals Effect Seal Effect
(GLD) Won't rust from traps, monster attacks. (DRG) Inflicts 200% damage to dragon-type enemies.
(C) Can sometimes score a critical hit. (G) Inflicts 200% damage on ghost-type enemies.
(HIT) Never misses. (X3) Simultaneously strikes the three directions in front of you.
(EYE) Inflicts 200% damage to one-eyed enemies. (DRN) Inflicts 200% damage to drain-type enemies.
Bad Seal Effect Bad Seal Effect
(DIG) A wall can be dug. But it will wear down and break
Shield Seals
Seals Effect Seal Effect
(GLD) Won't rust from traps, monster attacks. (DRG) Lowers the damage done by fire breathed by Dragon-type enemies.
(H) Halves the rate in which fullness decreases. (S) Shield repels some enemy damage with a counterattack.
(INV) Makes it easier to dodge enemy attacks. (★) Can halve damage done from exploding traps and explosions from exploding-type enemies
(T) Protects your items and money from thief-type enemies. (Echo) Magical attacks are returned
Bad Seal Effect Bad Seal Effect
(HVY) Doubles the rate in which fullness decreases. (F) Weakens each time you're hit.
  • Note that this table is based on how seals look in Shiren 1 and probably look different in the Game Boy release of this game and it's ports.

Examples

For purposes of illustration here are some examples:

Base Additions End Result
Katana +1 Polearm +4, Razor Wind Katana + 5 with the ability to attack in 3 directions at once.
Armor Ward Hide Shield, Hide Shield +3, Wood Shield + 5 2Armor Ward with slowed hunger rate and + 8
1Polearm Wood Shield, Armor Ward, Homing Blade Polearm, Wood Shield with increased hunger rate, Homing Blade
Knockback Staff [4] Knockback Staff [3] Knockback Staff [7]
Switching Staff [6] Knockback Staff [5] Switching Staff [6], Knockback Staff [5]

2 Melding a Hide Shield into an Armor Ward will not give the Armor Ward Slow Hunger - it will only remove the Armor Ward's Increased Hunger effect. You must meld a second Hide Shield into the Armor Ward to give it Slow Hunger.

In Other Languages

Language Name
English Rune

See Also

References