Draft:Moonlight Village GB:Rune
This article is a draft relating to Shiren the Wanderer GB - Monster of Moonlight Village. |
Melding in
Melding Jars
Inserting two or more items of the same type into a Melding Jar will combine them into a single item, melding their bonuses, charges, and/or effects. This can be done with weapons, shields, Armbands, and staves. In shops, placing an item in a melding jar that you haven't paid for will not combine with a similar item in the jar. However, the jar will still lose a slot. (This works the same for a Jar of Change.) Inserting items that are not weapons, shields, Armbands or staves into a Melding Jar will use a slot, but produce no other effect. You can retrieve such items normally. You can use one Jar simultaneously with different types of items. The first weapon or shield inserted will be the "base" item. All subsequent items of the same type Inserted into the Jar will add their bonuses (+1, +3, etc) and any and all effects (e.g. rust-proof, sped up hunger or slow hunger, etc.) to the base item. Weapon and Shield effects are not interchangeable. Bonuses from shields cannot be Melded onto weapons, and vice-versa. Melding with items that either already have the given effects or that are at their maximum bonus value will waste the "extra" effects or bonuses
Extraction
Once items have been melded, you must either break the Jar open (by Throwing it against a wall) or use an Extraction Scroll to retrieve the items. Using an Extraction Scroll on a Jar of Melding will remove the items from the Jar, but will only restore a number of slots equal to the number of items retrieved. So, a Melding Jar that contains a single melded weapon and has no remaining slots will become a Melding Jar [1] after an Extraction Scroll is used on it.
Melds and Seals
Commonly referred to by fans as melds and in Shiren 3 and 5, officially referred to as seals are valuable upgrades that can be melded to weapons and shields. Unlike in later games, there are no slots for seals which means you can combine every possible seal to a single weapon.
Weapon Seals | |||
---|---|---|---|
Seals | Effect | Seal | Effect |
(GLD) | Won't rust from traps, monster attacks. | (DRG) | Inflicts 200% damage to dragon-type enemies. |
(C) | Can sometimes score a critical hit. | (G) | Inflicts 200% damage on ghost-type enemies. |
(HIT) | Never misses. | (X3) | Simultaneously strikes the three directions in front of you. |
(EYE) | Inflicts 200% damage to one-eyed enemies. | (DRN) | Inflicts 200% damage to drain-type enemies. |
Bad Seal | Effect | Bad Seal | Effect |
(DIG) | A wall can be dug. But it will wear down and break | ||
Shield Seals | |||
Seals | Effect | Seal | Effect |
(GLD) | Won't rust from traps, monster attacks. | (DRG) | Lowers the damage done by fire breathed by Dragon-type enemies. |
(H) | Halves the rate in which fullness decreases. | (S) | Shield repels some enemy damage with a counterattack. |
(INV) | Makes it easier to dodge enemy attacks. | (★) | Can halve damage done from exploding traps and explosions from exploding-type enemies |
(T) | Protects your items and money from thief-type enemies. | (Echo) | Magical attacks are returned |
Bad Seal | Effect | Bad Seal | Effect |
(HVY) | Doubles the rate in which fullness decreases. | (F) | Weakens each time you're hit. |
- Note that this table is based on how seals look in Shiren 1 and probably look different in the Game Boy release of this game and it's ports.
Examples
For purposes of illustration here are some examples:
Base | Additions | End Result |
---|---|---|
Katana +1 | Polearm +4, Razor Wind | Katana + 5 with the ability to attack in 3 directions at once. |
Armor Ward | Hide Shield, Hide Shield +3, Wood Shield + 5 | 2Armor Ward with slowed hunger rate and + 8 |
1Polearm | Wood Shield, Armor Ward, Homing Blade | Polearm, Wood Shield with increased hunger rate, Homing Blade |
Knockback Staff [4] | Knockback Staff [3] | Knockback Staff [7] |
Switching Staff [6] | Knockback Staff [5] | Switching Staff [6], Knockback Staff [5] |
2 Melding a Hide Shield into an Armor Ward will not give the Armor Ward Slow Hunger - it will only remove the Armor Ward's Increased Hunger effect. You must meld a second Hide Shield into the Armor Ward to give it Slow Hunger.
In Other Languages
Language | Name | |
---|---|---|
English | Rune |
See Also
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Adventures • Controls • Curses • Development Oversights • Difficulty Differences • Gitan • Monster Houses • Palette Swaps • Password |