Super MD:Unused Dungeon Descriptions

MDFW - The Mystery Dungeon Tree of Information.
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Unused Dungeon Descriptions are found within Template:GameTitle. The idea seems to be carried over from Template:GameTitle, but ultimately these descriptions weren't used in this game. In English, there are many empty lines between the description, possibly empty descriptions for other dungeons.

Descriptions

  • Drilbur Coal Mine: A mine where the Drilbur toil and sweat.
  • School Forest: A small forest found behind the school.
  • Glittering Mountain: A mountain you visited on a class trip.
  • Nectar Meadow: A meadow filled with lovely fields of flowers.
  • Sheer Mountain Range: An area surrounded by sheer drop-offs.
  • Open Pass: It seems a little different from last time... It's a little tougher now!
  • Lush Forest: It seems a little different from last time... Slip up and you may be in trouble!
  • Foreboding Forest: It seems a little different from last time... Now you'll know what true forebonding feels like![notes 1]
  • Thorny Shadow Path: A thorny path which will challenge your judgment.
  • Deep Ocean Tunnel: This cave may be filled with seawater, but there are many different kinds of Pokémon found here.
  • Temple Remains: One of the extreme dungeons sought out by expert explorers.
  • Hidden Cave: One of the extreme dungeons sought out by expert explorers. It is crowded with powerful opponents.
  • Guidance Ruins: A dungeon that can only be accessed by those seeking Cresselia. The foes within are fearsome.
  • Spring of Resolve: The walls in this dungeon cannot be destroyed or passed through.
  • Rough Tunnel: A dungeon that Azelf told you about. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
  • Heart Lake: The walls in this dungeon cannot be destroyed or passed through.
  • Path of Fallen Leaves: A dungeon that Mesprit told you about. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
  • Lake of Enlightenment: The walls in this dungeon cannot be destroyed or passed through.
  • Aurora's Edge: A dungeon that Uxie told you about. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
  • Apex Mountain: This final pass is said to be where endings and beginnings can be discerned. The walls in this dungeon cannot be destroyed or passed through.
  • Stone Tree Mountain: Petrified branches mix into the earth here to create natural artworks. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
  • Cave of Training: This is a popular training spot for novice Pokémon.
  • Leafy Highlands: A highland filled with clear, clean water, which is popular with Water-type Pokémon. The walls in this dungeon cannot be destroyed or passed through.
  • Sunbathed Garden: A field wrapped in warm, comforting sunshine. The walls in this dungeon cannot be destroyed or passed through.
  • Serpentine Mountain Trail: The mysterious Serpentine Mountain Trail is littered with mysterious wands. The walls in this dungeon cannot be destroyed or passed through.
  • Electric Wasteland: This wasteland is popular with many Electric-type Pokémon.
  • Waterfall Basin Grotto: A cave where a shallow pool of water laps around your feet.
  • Bustling Valley: The walls in this dungeon cannot be destroyed or passed through.
  • Mysterious Plains: This mysterious plain is littered with mysterious wands. Shock Grass- and Ground-type Pokémon among its twisting paths!
  • Small Sand Dune: These sand dunes are a popular destination for Pokémon who prefer drier lands.
  • Berry Forest: If you make it all the way through this forest, you may occasionally find valuable Berries!
  • Super Apple Forest: A forest rich with some super food sources.
  • Elegant Gorge: A gorge where Water-type Pokémon gather, drawn by the pure water.
  • Moonlit Cave: This ephemeral cave is lit with a gentle light, like the rays of the moon.
  • Frosty Tree Steps: An extremely cold dungeon covered in ice.
  • World Tree: A dungeon born from the greatest tree in the world.
  • Ghost Island: A fearful island filled with many Ghost-type Pokémon.
  • Sunny Spot Hill: A dungeon scattered with gentle rays of sunlight.
  • Friendly Meadow: A place where Grass-type Pokémon gather.
  • Abundant Pass: A pass where many Grass-type Pokémon gather.
  • Crystalline Maze: A cave where you can see yourself reflected in the crystals that stud the walls.
  • Little Canyon: A small canyon littered with small stones.
  • Spiral Vortex: The foes within are fearsome.
  • Giant Stone Meadow: The foes within are fearsome.
  • Fresh Meadow: The foes within are fearsome.
  • Forest of Fairies: In legends, the fairies gather in the forest when it is lit with the bright moonlight. Rain also sometimes falls here.
  • Flagstone Cave: A damp cave filled with heavy, steamy air. Many mud-loving Pokémon enjoy this location.
  • Frozen Mountain: Your breath will appear in white puffs on this cold, cold mountain. Watch out for the Fire-type foes that wander this mountain as though the cold doesn't touch them!
  • Pumpkaboo Forest: When you turn around, you might just find a Pumpkaboo behind you! Normal-type Pokémon dare each other to take on this scary dungeon, but most come home crying.
  • Buried Ruins: An area surrounded by sheer drop-offs.
  • Yellow Sand Labyrinth: This convoluted path is covered in yellow sand from end to end.
  • Valley of Strong Winds: An empty, breezy plain that stretches between the sea and the desert.
  • Thirsty Desert: A tourist destination on the Sand Continent that is protected by the harshness of nature.
  • Secret Quarry: A quarry that was sealed off to hide the immaculate diamonds found within.
  • Holey Meadow: A meadow full of holes and rumored to be a meeting place for Diglett.
  • Snowy Cave: A pure-white cave covered in a mysterious snow which even fire does not melt.
  • Sandy Cave: A dim cave carved out of solidified sand by the winds.
  • Jewel Road: An extremely beautiful dungeon where crystals and jewels peek out of the walls.
  • Fossil Excavation: An area that prospered when many rare Fossils were once discovered nearby. The foes within are fearsome.
  • Isle of Light: An island in the shape of the sun, created when lightning struck the blue sea. The foes within are fearsome.
  • Pelipper Dungeon: Start: A secret training spot for rescue rookies to train themselves in.
  • Pelipper Dungeon: Middle: A secret training spot for veteran helpers to train themselves in.
  • Pelipper Dungeon: End: A secret training spot for Pelipper's pros to train themselves in.
  • Sea Shrine: A dungeon that is home to extremely powerful Pokémon.
  • Triangle Temple: A temple where many Unown are known to reside.
  • Altar of Ice: A dungeon that is home to extremely powerful Pokémon.
  • Distress Mountain: A dungeon that is home to extremely powerful Pokémon.
  • Destiny Tower: A dungeon that is home to extremely powerful Pokémon.
  • Altar of Ice: Depths: A dungeon bustling with fearsome enemies.
  • Dragon Gate: A dungeon bustling with fearsome enemies.
  • Ocean Tempest: A dungeon bustling with fearsome enemies.
  • Magma Chamber: A dungeon bustling with fearsome enemies.
  • Mysterious Geoglyph: The geoglyphs found here are believed to be messages from the future.
  • Zero Isle: The foes within are fearsome.
  • Uprise Range: A popular outing place for Pokémon living in the area. You see some of them getting scolded by Mienshao at times for being too loud.
  • Cape of Wonders: A frozen rain has been known to fall here. The foes within are fearsome. The walls in this dungeon cannot be destroyed or passed through.
  • Golden Suite: A place that was discovered by two particularly gifted adventureres.


Notes

  1. Foreboding is misspelled.

See Also

References

  • Unused dungeon descriptions found by Blue.