Torneko 1:Adventures
Adventures on the Main Menu
during which most of the gameplay takes place. An Adventure begins when entering a dungeon
Starting and Concluding an Adventure
An Adventure begins by entering a dungeon, and it ends in either success or failure. An Adventure ends in failure if Taloon. If an Adventure is succeeded, the player keeps all of the Gold
Consequences of failing an Adventure
Failing an Adventure makes the player lose all the items currently in the inventory. If the item Safe, which can always be found on floor 10 of the Mysterious Dungeon
is in the inventory, all of the current Gold is kept, otherwise the player only keeps half of the current Gold.
Some characters explain that lore wise the items are stolen by Demonites
After failing, an animation shows Taloon being thrown out of the dungeon by Monjars
High Score
The leaderboard, which can also be seen from the Main Menu
In Other Languages
Language | Name | |
---|---|---|
English | Adventures![]() |
See Also
Adventures • Controls • Curses • Damage • Top Menu • Monster Houses • Plating • Rusting • Shop |