Gates:Debug menus: Difference between revisions
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A test by one of the developers. Looks like a test for a multiplayer menu. The cursor can weirdly hover the header. Selecting anything and even pressing B brings back to the {{Gates|Main Menu}}. | A test by one of the developers. Looks like a test for a multiplayer menu. The cursor can weirdly hover the header. Selecting anything and even pressing B brings back to the {{Gates|Main Menu}}. | ||
===sp_waza_test=== | |||
File: script/test/user/scripter02/sp_waza_test.lua | |||
A menu for testing animation effects for moves. | |||
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Revision as of 12:01, 20 July 2023
Debug menus in Pokémon Mystery Dungeon: Gates to Infinity are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.
Note: Currently only tested in the European version of the game.
Ground debug and dungeon debug
Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()
The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves.
Takahashi test
Function: OpenTestTakahashiMenu()
A test by one of the developers. Asks to let a Cobalion join the team, and give it a name if accepted.
Shinkawa test
Function: OpenTestShinkawaMenu()
A test by one of the developers. Looks like a test for a multiplayer menu. The cursor can weirdly hover the header. Selecting anything and even pressing B brings back to the Main Menu.
sp_waza_test
File: script/test/user/scripter02/sp_waza_test.lua
A menu for testing animation effects for moves.