Gates:Debug menus: Difference between revisions
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Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu() | Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu() | ||
The dungeon debug menu and its sub-menus are used to debug town areas outside of {{Gates| | The dungeon debug menu and its sub-menus are used to debug town areas outside of {{Gates|dungeon}}s, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves. | ||
==Other debug menus and scripts== | ==Other debug menus and scripts== |
Revision as of 19:04, 14 January 2025
Debug menus in Pokémon Mystery Dungeon: Gates to Infinity are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.
Note: Currently only tested in the European version of the game.
Ground debug and dungeon debug
Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()
The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves.
Takahashi test
Function: OpenTestTakahashiMenu()
A test by one of the developers. Asks to let a Cobalion join the team, and give it a name if accepted.
Shinkawa test
Function: OpenTestShinkawaMenu()
A test by one of the developers. Looks like a test for a multiplayer menu. The cursor can weirdly hover the header. Selecting anything and even pressing B brings back to the Main Menu.
sp_waza_test
File: script/test/user/scripter02/sp_waza_test.lua
A menu for testing animation effects for moves.
Which move type will you check?
- Screen Moves
- Single Moves
After selecting Screen Moves
Please select!
- Menu
- Ominous Wind Damage Continuous
- Ominous Wind simultaneous damage
- Ominous Wind simultaneous MSG1 time
Selecting "Single Moves" closes the menu. Selecting "Menu" in the submenu goes back to the previous menu.
See Also
References
- Debug menus discovered and researched by B.