Torneko 1:Asleep: Difference between revisions

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{{Torneko 1 Status Condition Infobox
{{Torneko 1 Status Condition Infobox
   | name          = Asleep
   | name          = Asleep
   | kana          = 眠り  
   | jpname        = 眠り  
   | romaji        =
   | romaji        =
   | hepburn        =
   | hepburn        =
   | image          = Torneko 1 Torneko Asleep.png
   | image          = Torneko 1 Torneko Asleep.png
   | size          =  
   | size          =  
   | description_en =
   | description    =  
  | description_ja =  
   | turns          = 5, permanent
   | turns          = 5, permanent
   | effect        = Negative
   | effect        = Negative
}}
}}


'''Asleep''' {{JA|混乱||}} is a {{Torneko1|Status Condition}} in {{GameTitle|Torneko1|l|i}}. It can affect both {{Torneko1|Torneko}} and {{Torneko1|monster}}s with different effects.  
'''Asleep''' {{JA|混乱||}} is a {{Torneko1|Status Condition}} in {{Torneko1Title}}. It can affect both {{Torneko1|Torneko}} and {{Torneko1|Monster}}s with different effects.


==On Torneko==
==On Torneko==
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===How to get affected===
===How to get affected===
* Consume a {{Torneko1|Sleep Herb}}.
* Consume a {{Torneko1|Sleep Herb}}.
* Get hit by {{Torneko1|Legerdeman}}'s Special Ability.
* Get hit by {{Torneko1|Druin}}'s special ability.
* Walk on a {{Torneko1|Gas Trap}}.
* Walk on a {{Torneko1|Gas Trap}}.


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====Effect====
====Effect====
When Asleep, monsters are unable to act in any way. They will not act the turn the status ends. Their sprites are frozen.  
When Asleep, monsters are unable to act in any way. They will not act the turn the status ends. Their sprites are frozen.


====How to get affected====
====How to get affected====
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* Monsters will get cured of the Asleep status after 5 turns.
* Monsters will get cured of the Asleep status after 5 turns.


===Sleep on spawn===
===Random Sleep on spawn===
====Duration====
====Duration====
Monsters stay asleep permanently until interrupted.
Monsters stay Asleep permanently until interrupted.


====Effect====
====Effect====
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====How to get affected====
====How to get affected====
Monsters have a 50% chance to spawn Asleep. Any monster type can spawn this way except for Legerdeman, {{Torneko1|Goopi}}, {{Torneko1|Shadow}}, {{Torneko1|Demonite}}, {{Torneko1|Ice Sloth}}, {{Torneko1|Metal Babble}} and {{Torneko1|Stone Hulk}} because they already always spawn affected by another status condition.
Monsters have a 50% chance to spawn Asleep. Any monster type can spawn this way except for Druin, {{Torneko1|Goopi}}, {{Torneko1|Shadow}}, {{Torneko1|Demonite}}, {{Torneko1|Yeti}}, {{Torneko1|Metabble}} and {{Torneko1|Stone Man}} because they always spawn affected by another status condition, as part of their Special Abilities. Monsters spawned in {{Torneko1|Monster House}}s can't spawn this way.


====How to cure====
====How to cure====
Monsters that spawn Asleep this way will not wake up on their own. Instead they can wake up based on Torneko's actions :
Monsters that spawn Asleep this way will not wake up on their own. Instead they can wake up based on Torneko's actions :


* They have a 50% chance of waking up everytime Torneko enters or leaves the room they're in, unless he's afflicted by the {{Torneko1|Blind}} status. Torneko spawning when changing floors, getting warped and getting cured from the Blind status inside a room counts as entering it.  
* They have a 50% chance of waking up everytime Torneko enters or leaves the room they're in, unless he has the {{Torneko1|Thief Ring}} equipped or he's afflicted by the {{Torneko1|Blind}} status. Torneko spawning when changing floors, getting warped or getting cured from the Blind status inside a room counts as entering it. If Torneko is equipped with the {{Torneko1|Wakeful Ring}}, they will always wake up instead.


* They have a 50% chance of waking up every turn Torneko stands on tile adjacent to them.  
* They have a 50% chance of waking up every turn Torneko stands on tile adjacent to them.


* They will always wake up from any melee attack, throwing a projectile or waving a staff at them.
* They will always wake up from any damage source or getting afflicted by another status.


===Sleep on spawn : Stone Hulk variant===
===Monster House Sleep===
====Duration====
====Duration====
Monsters stay asleep permanently until interrupted.
Monsters stay asleep permanently until interrupted.


====Effect====
====Effect====
When Asleep, monsters are unable to act in any way. Unlike other types of sleep, they will immediatly act the turn the status ends. Their sprites are frozen.
When Asleep, monsters are unable to act in any way. They will not act the turn the status end. Their sprites are frozen.


====How to get affected====
====How to get affected====
Stone Hulks always spawn in this state.
Monsters that spawn inside a Monster house always spawn afflicted by this type of sleep.


====How to cure====
====How to cure====
Monsters that spawn Asleep this way will not wake up on their own. Instead they can wake up based on Torneko's actions :
Monsters that spawn Asleep this way will not wake up on their own. Instead they can wake up based on Torneko's actions :


* They will always wake up when Torneko enters a tile adjacent to them.
* They will all wake up at the same time when Torneko enters the Monster House room, unless he has the {{Torneko1|Thief Ring}} equipped or he's afflicted by the {{Torneko1|Blind}} status. Torneko spawning when changing floors, getting warped and getting cured from the Blind status inside a room counts as entering it.


* They will always wake up from any melee attack, throwing a projectile or waving a staff at them.
* They have a 50% chance of waking up every turn Torneko stands on a tile adjacent to them.


===Monster House Sleep===
* They will always wake up from any damage source or getting afflicted by another status.
====Duration====
Monsters stay asleep permanently until interrupted.


====Effect====
===Special Ability===
When Asleep, monsters are unable to act in any way. They will not act the turn the status end. Their sprites are frozen.


====How to get affected====
Stone Mans always spawn in a state similar to Sleep as part of their Special Ability.
Monsters that spawn inside a {{Torneko1|Monster House}} always get afflicted by this type of sleep.
 
====How to cure====
Monsters that spawn Asleep will not wake up on their own. Instead they can wake up based on Torneko's actions :
 
* They will all wake up at the same time when Torneko enters the Monster House room, unless he's afflicted by the {{Torneko1|Blind}} status. Torneko spawning when changing floors, getting warped and getting cured from the Blind status inside a room counts as entering it.
 
* They have a 50% chance of waking up every turn Torneko stands on tile adjacent to them.  


* They will always wake up from any melee attack, throwing a projectile or waving a staff at them.
The main difference is that they will always wake up the turn Torneko goes on an tile adjacent to them and get the first hit on Torneko.
==Interactions with other status conditions==
* The {{Torneko1|Paralysed}} status replaces the Asleep status. It will stack with any other status condition.
* The Paralysed status will freeze the Confused status duration. Once this status ends, the timer will starts again normally.


==Interactions with other status conditions==
==Interactions with other status conditions==
* The Asleep status replaces the Paralyzed status. It will stack with any other status condition.
* The Asleep status replaces the Paralyzed status. It will stack with any other status condition.
* The Asleep status will freeze the Confused status duration. Once this status ends, the timer will starts again normally.
* The Asleep status will freeze the {{Torneko1|Confused}} and {{Torneko1|Misled}} status duration. Once this status ends, the timer will starts again normally.


==Gameplay tips==
==Gameplay tips==
* Putting {{Torneko1|Silver Devil}}s to sleep isn't efficient as they will wake up on the third turn and get to attack Torneko once immediatly because of their {{Torneko1|Double Speed}}.
* When inside a room with sleeping monsters, consider dealing with them now as they have a high chance of waking up as you leave. Sleeping monsters can be killed relatively safely with {{Torneko1|Arrow}}s or other projectiles by standing as far as possible.
 
* When inside a room with sleeping monsters, consider dealing with them now as they have a high chance of waking up as you leave. Sleeping monsters can be killed relatively safely with {{Torneko1|Arrows}} or other projectiles by standing as far as possible.  


* Blind Torneko with a {{Torneko1|Blinding Herb}} to avoid waking up monsters in rooms, including Monster Houses.
* Blind Torneko with a {{Torneko1|Blinding Herb}} to avoid waking up monsters in rooms, including Monster Houses.
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* Torneko is the only character with a unique set of sprites when sleeping.
* Torneko is the only character with a unique set of sprites when sleeping.


* Torneko's Asleep sprites are shared by other type of sleep and the {{Torneko1|Paralysed}} status. This is visible when affected by the {{Torneko1|Misled}} status that makes monsters use Torneko's sprites.
* Torneko's Asleep sprites are shared by other types of sleep and the {{Torneko1|Paralysed}} status. This is visible when affected by the Misled status that makes monsters use Torneko's sprites.
 
==In Other Languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages
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<references />
<references />


[[Category:Torneko 1 Status Conditions]]
[[Category:Torneko 1 Gameplay Elements]]
[[Category:Torneko 1 Gameplay Elements]]

Latest revision as of 19:55, 14 July 2025

Asleep
眠り
Image for Asleep
Information
Turns 5, permanent
Effect Negative


Asleep (Japanese: 混乱) is a Status Condition in Super Famicom Torneko's Great Adventure: Mystery Dungeon(UT) - This is an unofficial translation.. It can affect both Torneko and Monsters with different effects.

On Torneko

Duration

No matter the source, Torneko always stays Asleep for 5 turns.

Effect

When Asleep, Torneko is unable to act in any way. Turns pass without player input. Torneko's sprite plays a unique sleeping animation.

How to get affected

How to cure

  • Wait for 5 turns.

On Monsters

Regular Sleep

Duration

Monsters stay asleep for 5 turns.

Effect

When Asleep, monsters are unable to act in any way. They will not act the turn the status ends. Their sprites are frozen.

How to get affected

  • Throw a Sleep Herb at the monster.

How to cure

  • Monsters will get cured of the Asleep status after 5 turns.

Random Sleep on spawn

Duration

Monsters stay Asleep permanently until interrupted.

Effect

When Asleep, monsters are unable to act in any way. They will not act the turn the status ends. Their sprites are frozen.

How to get affected

Monsters have a 50% chance to spawn Asleep. Any monster type can spawn this way except for Druin, Goopi, Shadow, Demonite, Yeti, Metabble and Stone Man because they always spawn affected by another status condition, as part of their Special Abilities. Monsters spawned in Monster Houses can't spawn this way.

How to cure

Monsters that spawn Asleep this way will not wake up on their own. Instead they can wake up based on Torneko's actions :

  • They have a 50% chance of waking up everytime Torneko enters or leaves the room they're in, unless he has the Thief Ring equipped or he's afflicted by the Blind status. Torneko spawning when changing floors, getting warped or getting cured from the Blind status inside a room counts as entering it. If Torneko is equipped with the Wakeful Ring, they will always wake up instead.
  • They have a 50% chance of waking up every turn Torneko stands on tile adjacent to them.
  • They will always wake up from any damage source or getting afflicted by another status.

Monster House Sleep

Duration

Monsters stay asleep permanently until interrupted.

Effect

When Asleep, monsters are unable to act in any way. They will not act the turn the status end. Their sprites are frozen.

How to get affected

Monsters that spawn inside a Monster house always spawn afflicted by this type of sleep.

How to cure

Monsters that spawn Asleep this way will not wake up on their own. Instead they can wake up based on Torneko's actions :

  • They will all wake up at the same time when Torneko enters the Monster House room, unless he has the Thief Ring equipped or he's afflicted by the Blind status. Torneko spawning when changing floors, getting warped and getting cured from the Blind status inside a room counts as entering it.
  • They have a 50% chance of waking up every turn Torneko stands on a tile adjacent to them.
  • They will always wake up from any damage source or getting afflicted by another status.

Special Ability

Stone Mans always spawn in a state similar to Sleep as part of their Special Ability.

The main difference is that they will always wake up the turn Torneko goes on an tile adjacent to them and get the first hit on Torneko.

Interactions with other status conditions

  • The Asleep status replaces the Paralyzed status. It will stack with any other status condition.
  • The Asleep status will freeze the Confused and Misled status duration. Once this status ends, the timer will starts again normally.

Gameplay tips

  • When inside a room with sleeping monsters, consider dealing with them now as they have a high chance of waking up as you leave. Sleeping monsters can be killed relatively safely with Arrows or other projectiles by standing as far as possible.
  • Blind Torneko with a Blinding Herb to avoid waking up monsters in rooms, including Monster Houses.

Gallery

Trivia

  • Torneko is the only character with a unique set of sprites when sleeping.
  • Torneko's Asleep sprites are shared by other types of sleep and the Paralysed status. This is visible when affected by the Misled status that makes monsters use Torneko's sprites.

In Other Languages

Language Name
English Asleep
Japanese 眠り

See Also

References