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{| class="wikitable" style="float:right; margin-left: 10px;"
{{Shiren 5 Vita Draft}}
! colspan="2" |Key Parameters
{{Shiren 5 Vita Dungeon Infobox
|-
  | name            = Old Road
!Initial Goal Floor
  | jpname          = 旧道
|38F
  | romaji          =
|-
  | image            =
!Final Goal Floor
  | description      =
|99F
  | entrance        =
|-
  | goal floor      = 38
![[Shiren 5/Gameplay Elements/Day & Night|Day / Night]]
  | total floors    = 99
|Both
  | items            = No
|-
  | items out        = Yes
!Bring Items In
  | gitan            =
|No
  | day night        =
|-
  | id              = Scrolls and Grasses
!Take Items Out
  | rescues          = 3
|Yes
  | rescues attempts =
|-
  | allies          = None
!# of Allies
  | new items        = Yes
|0
  | shops            = Normal, Elite, Pick-A-Choice
|-
  | characters      = Shopkeepers
!# of Rescues
  | monster houses  = Normal, Pop-up
|3
  | visibility      =
|-
  | spawn rate      = 1 every 30 turns
!Pre-ID'd Items
  | turns            = 2,000
|Scrolls and Grasses
  | boss            =
|-
}}
!New Items
{{For|the lore page|Shiren:Old Road}}
|Yes
|-
!Shops
|Normal (all 3 types)
|-
!Monster Houses
|Normal, pop-ups possible
|-
![[Shiren 5/NPCs|NPCs]]
|Shopkeepers only? (confirm)
|-
!Spawn Rate
|Normal
|-
![[The Winds of Kron|Winds of Kron]]
|Normal (slow) -- 1@1700, 4@2000
|}


The Old Road is a primary bonus dungeon in Shiren 5 -- that is, a bonus dungeon that was included in the original Japanese version of the game (not DLC in the Japanese version), and that is accessed via a special location rather than the Dungeon Center, and that advances side quests and plot lines. There are special plot points related to both unlocking the dungeon and beating it for the first time, which have special spoiler protection throughout this page. This dungeon is on the harder side and features a unique real-time food consumption element. You can't take [[Shiren 5/NPCs|allies]], [[Shiren 5/Items|items]], or [[Gitan]] into the dungeon, but you can request rescue up to 3 times and you can keep any items you have at the end if you win or escape. The dungeon experiences day and night cycles, and the goal floor is initially set to 38F. After first victory, the goal floor becomes 99F and stays there permanently.
'''Old Road''' {{JA|旧道|}} is a Post-credits {{Shiren5Vita|Dungeon}} in {{Shiren5VitaTitle}}.
__TOC__


== Gaining Access ==
==Expert Badges==
The entrance to the Old Road is the middle of the south edge of [[Shiren 5/Locations/Inori Village|Inori Village]]. It's the same road you used to enter Inori Village and start the game way back when you first started playing. However, access to the dungeon must be unlocked.
 
Because there are special plot points related to unlocking this dungeon, full details have been spoiler protected below. If you'd like to unlock this dungeon without spoiling yourself about what happens, a less spoiler-laden version of the instructions is to invite your various allies into your party and level them up.
 
<div class="toccolours mw-collapsible mw-collapsed">
Expand this box for full details on how to unlock this dungeon and related plot details.
<div class="mw-collapsible-content">
* Beat the [[Shiren 5/Locations/Tower of Fortune|Tower of Fortune]] main dungeon
* Unlock the fox sisters (Koharu and Okon) as allies
** Koharu is the fox sister that you can turn into a weapon or shield.
** Okon is the fox sister that automatically morphs into a variety of monsters for 1 turn at a time.
** I don't remember which you meet first.
** You unlock the first fox sister by letting a fox out of a trap in a cutscene while ascending the Tower of Fortune.
** I don't recall how you unlock the 2nd fox sister. According to [https://www.gamefaqs.com/boards/106641-shiren-the-wanderer-the-tower-of-fortune-and-the-dice-of/74135792 this external page], she shows up in town eventually on her own.
** Regardless, it's not hard and you'll likely unlock both without trying.
** If you have one fox sister and not the other, and you've already beaten Tower of Fortune, try talking to all the NPCs in both villages, and talk to the other fox sister both in town and in the dungeon.
* Unlock Gen as an ally
** Talk to an NPC in the 2nd house from the left in Inori Village to get catnip juice, then take it to Gen in his house in [[Shiren 5/Locations/Nekomaneki Village|Nekomaneki Village]].
* Level up Okon and Gen to at least level 10
** Both of these allies gain experience the normal way. Have them in your party, and if anyone in your party kills a monster, you all get experience.
** Like most allies, Okon fights during the day.
** Gen fights at night.
* Level up Koharu to be at least a level 2 sword/shield
** Koharu doesn't gain experience like other allies. Instead, you must change her into a sword or shield and she gains experience like a sword or shield, though much more slowly than most swords/shields.
 
Once these conditions are met, the next time you return to Nekomaneki Village, you get a cutscene of the fox sisters telling you they are going to get vengeance on their father's murderer. The killer is... Gen! They ask you not to intervene. When you go to Gen's house, you see papers on the floor and you see that they have challenged Gen to a fight on the Old Road. When you go to the entrance of the Old Road, there's an old man who is worried about the 3 who went out there, and he discourages you from following them. He also gives some info about how food consumption works in this dungeon.
 
At this point, you can access and play Old Road as often as you want. However, be advised that, once the above conditions are met and the cutscenes trigger, all 3 allies (Koharu, Okon, and Gen) are unavailable to recruit until you complete this dungeon.
 
See Final Reward below for how the story ends.
</div>
</div>
 
== Unique Features ==
Here are the differences as compared to "baseline play" (e.g. the Tower of Fortune):
 
* The distribution of monsters and items differs from baseline, though it's hard to be specific. Generally speaking, you can find a wider variety of equipment and pots on early floors than compared to baseline.
** E.g. You frequently find Hatchets in the first few floors in the Old Road, but not in the Tower of Fortune.
** E.g. There is a wider variety of pots available on earlier floors than you might find in the Tower of Fortune.
* The difficulty seems to ramp up more steeply than baseline, but that may also be just an illusion due to the fact that you can take better equipment into Tower of Fortune and not into this dungeon.
* Food consumption is not based on the number of turns taken but is instead based on the amount of real time that passes.
** If you tend to play quickly, you'll likely use less food than you normally would.
* Stomach size also decreases slowly over time. [CONFIRM] Your stomach only shrinks sometimes when you change floors. [/CONFIRM]
* Scrolls and grasses are pre-identified.
*There is a special ending for this dungeon after the initial goal floor (38F).
**See spoilers in the Final Reward section for details.
**After you beat the dungeon for the first time, the goal floor becomes 99F and stays there permanently, and this special ending no longer recurs.
 
== Final Reward ==
There is no reward item for completing the easier 38F version of this dungeon. It is not yet known/documented if there is a reward item for beating the harder 99F version of this dungeon. However, there is a special ending for the 38F version of this dungeon, which merits special spoiler protection. You may have more fun trying to beat this dungeon without reading the spoilers.
 
<div class="toccolours mw-collapsible mw-collapsed">
Expand this box for details on what happens at the end of this dungeon.
<div class="mw-collapsible-content">
When you reach the end, you see the fox sisters accusing Gen of murdering their father and preparing to attack. Gen swears it wasn't him. Just then, another one-eyed hunter also nicknamed Gen appears and brags about having killed the fox sisters' father and so many others. Both Gens are one-eyed hunters, which is why the fox sisters got them mixed up. But rather than being a gruff-but-lovable cat, this new Gen looks like a gargoyle, is called "the demon from the north", and is accompanied by a posse of high-level monsters. The fox sisters state their intention to attack the demon Gen. The cat Gen says he will join them, and you do as well, with [[Koppa]] urging you on, of course. After this cutscene, it becomes a boss fight with you and your 3 allies against the demon who starts with 4 tough monster allies of his own, and like other boss monsters in this game, he can summon several more monster allies in a single turn.
 
Should you die in your attempt, you awake in Nekomaneki Village with Koppa urging you to hurry back, as your friends need your help. On subsequent boss battle attempts, you get a different cutscene where demon Gen and his minions have your allies surrounded and are moving in for the kill. (The fact that your allies may have died during your earlier attempt(s) doesn't seem to matter.) After the alternate cutscene, you get the same boss fight.
 
Upon victory, you get another long cutscene of demon Gen's near-death—he manages to escape just before you kill him—and you and your allies return home. All is now well between the fox sisters and cat Gen, and you can now once again recruit any of them as your allies for any future dungeon runs.
 
Once you've beaten the boss, he never appears again on any future run. If you do want to fight him again, you can do so via wishing for it in [[Shiren 5/Locations/Inori Cave|Inori Cave]].
</div>
</div>
 
== Farming Opportunities ==
There are no known farming opportunities in this dungeon. (That is, there are no valuable items for which this is the easiest or at least an easy way to get out multiple copies). You can't take items in which makes it harder to take items out.
 
== Strategies ==
Strategy tips for this dungeon have been split into spoiler-free tips and tips that would spoil important plot points related to this dungeon. First, the spoiler-free tips.
 
In this dungeon, food is consumed based on the passage of real time, not based on the number of turns taken. Consequently, don't leave your game on without doing anything or you'll starve. Aborting/saving the game then putting it down for an extended period of real time and restarting does not burn food. It is not yet tested if simply sleeping your PSVita without saving your game stops the consumption of food, so, either test it or don't risk it.
 
A very slow, methodical, careful playstyle, trying to maximize the ROI of every turn may not work to your advantage. That being said, it's probably best to just ignore how food works entirely rather than trying to make yourself play faster than you normally would and potentially make mistakes. Most players will likely consume less food in this dungeon than they normally would anyway.
 
While this dungeon does experience "normal" day and night cycles based on the number of turns that have passed, because food doesn't burn the same way, you can deliberately find a safe-ish place to rest and hold down the pass turn buttons to cause day/night to switch very quickly, while losing almost no food. This can be super useful if you're strong at one time of day but weak at the other, or if you need to gain access to monsters at different times of day before advancing floors. (For example, both day and night Mixer monsters appear on various floors of this dungeon, but not the same floors, so you may want to force day/night to change to do some mixing before advancing floors.) One reasonably safe way to pass the turns very quickly is to find a dead end room and "lock" the door e.g. by paralyzing a monster at the doorway or using a Fort. Staff charge. The game apparently doesn't allow monsters to spawn in the same room as the player, or at least not within the players vision range, so it's reasonably safe to just clear and lock a room then hold down the pass turn key as long as you need. Of course, this trick doesn't work if there are monsters that can phase through walls or walk on water to get into your room, and a paralyzed monster can be re-activated by a Digestiphant behind it. If you can't find a perfectly safe place to rest but still want to pass turns quickly, the next best alternative might be to use the best torch you have (even if it's daytime) and rest in a hallway with just one entrance where you can see monsters coming towards you around a corner. If you have reasonably good reflexes, you can usually stop passing turns quickly as you see a monster approaching and attack or deal with it before it can deal with you. Needless to say, having the ability to remotely see monsters e.g. via a Monster Detector bracelet or Navigation Scroll also lets you bulk pass turns in relative safety. You may also be able to find items (or traps!) that can help you control the flow of time.
 
As is the case in every dungeon, take full advantage of Synthesis Pots and Mixers. Make sure you know all the different runes you can add and what you need to add them -- see [[Shiren 5/Gameplay Elements/Runes|Runes]] and [[Shiren 5/Strategy Guides/Crafting/Improving Existing Items|Improving Existing Items]] for details. It's possible to find Synthesis Pots, but it's also possible to find Modder's Pots, so make sure not to mix them up. But Mixer monsters, on the other hand, can do everything Synthesis Pots can do and more, and they're easier to identify. (Note that a Crow Tengu can pretend to be a Mixer, and if you throw your great items at a Crow Tengu by mistake, you may hit it and lose your great items. If in doubt, consult the Monsters section of this page and look up exactly on which floors Mixers can appear and which floors Crow Tengus can appear. One way to tell them apart is to try to lure the creature over water or air/void tiles; Crow Tengus can fly but Mixers can't.)
 
Normal mixing strategy and techniques apply. Thankfully, mixing is easier here than in many bonus dungeons because the Winds of Kron are not fast and because grasses are pre-identified. (For some reason, the game designers chose to use grasses for a lot of runes, especially on swords.) Save up everything you want to mix, including 2x Herb, 2x Otogiriso, 2x Heal Grass, 2x Life Grass, and anything else that can become useful runes. Isolate a single Mixer monster, preferably several steps away. Throw the items into it, making sure you still have a way to kill it safely to get the merged item out again. If one of the items is cursed or sealed, mix that item in first to get rid of the curse/seal. Then stay on the same floor to keep spawning more Mixers until you've mixed everything you want to mix. If you have more possible runes than can fit on your equipment, that's a good problem to have, and you should obviously prioritize them to mix the most valuable runes on first. One great way to deal with having too many runes is to mix lower priority runes onto spare pieces of equipment, preferably only 1 rune per spare piece of equipment. This way, you can convert everything to a rune when you have Mixers available, then merge them onto your main equipment later over time as your equipment gains more rune space, using Synthesis Pots or Mixers if they are still available. Alternatively, the Winds of Kron are not fast in this dungeon and food consumption is not based on turns taken, so you can grind here better than in most dungeons, letting more monsters spawn and killing them to hopefully level up your equipment (to gain rune space) while you still have Mixer monsters available.
 
The Old Road also allows new items. This can make a huge difference in the viability of any given run. If you can't beat the dungeon just yet, craft some amazing new items, especially level 8 swords, level 8 shields, and bracelets, and try again. See [[Shiren 5/Strategy Guides/Crafting|Crafting]] for details.
 
<div class="toccolours mw-collapsible mw-collapsed">
Expand this box for tips that involve spoilers for this dungeon.
<div class="mw-collapsible-content">
 
If you haven't beat this dungeon once already, you will face a boss battle after 38F. It's the most difficult boss fight in the game, or at least more difficult than both Reeva statue boss fights in the Tower of Fortune. At least you'll have Koharu, Okon, and Gen with you as allies for the boss fight. (You can't elect to bring allies with you into this dungeon, but due to the special plot elements related to this dungeon, you get all 3 of them as allies for the boss fight only.) Because you get these 3 allies with you for the boss fight, and because you lose access to all 3 allies once this dungeon is first unlocked, it is mildly helpful (but by no means necessary) to level up all 3 allies as high as you can before triggering the conditions to unlock this dungeon. One way to do this is to grind with Okon and Gen in your party often, to get them to be very high level, but without giving any experience to Koharu. Then use the [[Shiren 5/Strategy Guides/Crafting/Level 8 Equipment Easy Trick|Level 8 Equipment Easy Trick]] to max out Koharu's level in a single run. But either way, it doesn't make a huge difference how powerful your allies are, so if this event triggered before you thought you were ready, fear not, your allies are strong enough.
 
Finding and saving up appropriate items is critical to winning the boss fight. As with the previous boss battles in the Tower of Fortune, this boss can repeatedly summon enemies. Unlike past boss battles, this one seems to be tougher, and even if the bosses are actually equivalent, you can't build up great gear over the course of multiple runs and take it with you into this dungeon, you have to make do with what you can find (or create) along the way, which is significantly more challenging. Scrimp and save everything that might help in a boss fight. Specific things to try to save until the boss fight include Swift Grass, Invincibility Grass, area-effect scrolls of all kinds, possibly talismans as they can affect multiple monsters at once, and of course Revival Herbs and Undo Herbs if you can keep them. An Empathy Staff might also be helpful. One thing that definitely won't help is a Sanctuary Scroll. If you drop one in this boss battle, the game says something about it not working in a mystical place and it doesn't stick to the ground to create the sanctuary you so desperately need. (Working theory: the floor tiles of all boss battles are the same as or equivalent to floor tiles of shops; scrolls that normally trigger by dropping them apparently don't trigger in any of these locations, though in the boss battle there is an explicit log message about it not working, which is not the case in shops.) If you did try dropping a Sanctuary Scroll here, don't risk losing the boss fight to try to pick it up again and save it. Sanctuary Scrolls aren't particularly rare or valuable, and once you've read one of them ever, you can write your own on Blank Scrolls, which you can buy for a mere 200 points from the Points Shop in Nekomaneki Village.
 
If you find you're needing to use items that would help in a boss battle just to survive and reach the boss, you may be falling behind the power curve. Try to find other creative ways to survive and grow while saving what you need for the boss. If you can pass on dangerous situations in the late 30s floor range, to save more valuable items for the boss, do so.
 
Once you've beaten the boss, he never appears again on any future run, so you don't need to prepare specially for a boss fight after 38F (or 99F). If you do want to fight him again, you can do so via wishing for it in Inori Cave.
</div>
</div>
 
== Expert Badges ==
# You conquered a dungeon without eating any food!
# You conquered a dungeon without eating any food!
# You conquered a dungeon without using any grass!
# You conquered a dungeon without using any grass!
Line 154: Line 41:
# You conquered a dungeon without using any special abilities!
# You conquered a dungeon without using any special abilities!


== Monsters ==
==Monsters==
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki. Here are good external resources:
 
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
==Items and Gitan==
* https://seesaawiki.jp/w/shiren5/d/%b5%ec%c6%bb (Japanese wiki page for this location)
 
==Special Tiles==
 
==Traps==
 
==Background Music==
{{Shiren 5 Vita Stub Section}}
 
<!--
==Gallery==
<gallery>
 
</gallery>
-->
==In Other Languages==
{{In Other Languages
  | en    = Old Road
  | ja    = 旧道
  | fr    =
  | fr_ca =
  | es    =
  | es_la =
  | de    =
  | it    =
  | pt    =
  | pt_br =
  | nl    =
  | ru    =
  | ko    =
  | zh    =
  | td    =
}}
 
==See Also==
{{Shiren 5 Vita Locations Navbox}}


== Open Questions ==
==References==
* Does sleeping your PSVita without aborting/saving the game prevent food consumption? Confirm and update the Tips section above.
<references />
* From what I've read, there is never a reward item for beating this dungeon, but beat the 99F version and confirm.


[[Category:Shiren 5 Locations]]
[[Category:Shiren 5 Vita Locations]]
[[Category:Shiren 5 Vita Dungeons]]
[[Category:Shiren 5 Vita Post-credits Dungeons]]

Latest revision as of 19:55, 14 July 2025

Old Road
旧道
Image for Shiren 5 Vita:Old Road
Information
Entrance Location
Final Goal Floor 38
Total Floor Count 99
Backtracking
Bring Items In? No
Bring Items Out? Yes
Bring Gitan In?
Time
Can Find Adventure Allies None
Rescues 3
Characters
Pre-ID'd Items Scrolls and Grasses
New Items Yes
Visibility
Shops Normal, Elite, Pick-A-Choice
Monster Houses Normal, Pop-up
Monster Spawn Rate 1 every 30 turns
The Winds of Kron 2,000
Boss
For the lore page, see Shiren:Old Road.

Old Road (Japanese: 旧道) is a Post-credits Dungeon in PlayStation Vita Shiren the Wanderer: The Tower of Fortune and the Dice of Fate.

Expert Badges

  1. You conquered a dungeon without eating any food!
  2. You conquered a dungeon without using any grass!
  3. You conquered a dungeon without using any scrolls!
  4. You conquered a dungeon without using any staves!
  5. You conquered a dungeon without using any talismans!
  6. You conquered a dungeon without using any pots!
  7. You conquered a dungeon without collapsing even once!
  8. You conquered a dungeon without using any special abilities!

Monsters

Items and Gitan

Special Tiles

Traps

Background Music

In Other Languages

Language Name
English Old Road
Japanese 旧道

See Also

References