Draft:Shiren 5 Vita:Merchant's Hideout: Difference between revisions

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{| class="wikitable" style="float:right; margin-left: 10px;"
{{Shiren 5 Vita Draft}}
! colspan="2" |Key Parameters
{{Shiren 5 Vita Dungeon Infobox
|-
  | name            = Merchant's Hideout
|Initial Goal Floor
  | jpname          = 商人の隠れ家
|50F
  | romaji          =
|-
  | image            =
|Final Goal Floor
  | description      =
|99F
  | entrance        =
|-
  | goal floor      = 50
|Day / Night
  | total floors    = 99
|Day
  | items            = Yes
|-
  | items out        = Yes
|Bring Items In
  | gitan            =
|Yes
  | day night        = Day
|-
  | id              = None
|Take Items Out
  | rescues          = 3
|Yes
  | rescues attempts =
|-
  | allies          = None
|# of Allies
  | new items        = No
|0
  | shops            = All 3 types<br>Appearing ~3x as often as normal
|-
  | characters      = Shopkeeper
|# of Rescues
  | monster houses  = Normal, Pop-up
|3
  | visibility      =
|-
  | spawn rate      = 1 every 30 turns
|Pre-ID'd Items
  | turns            = 2,000
|No
  | boss            =
|-
}}
|New Items
{{For|the lore page|Shiren:Merchant's Hideout}}
|No
|-
|Shops
|All 3 types, appearing ~3x as often as normal
|-
|Monster Houses
|Normal + pop-ups are possible
|-
|NPCs
|Shopkeepers only
|-
|Spawn Rate
|Normal
|-
|Winds of Kron
|Normal (slow)
|}


An easy bonus dungeon focusing on merchants, shops, and durable (non-consumable) items. A great place to find a wide variety of durable materials outside of shops, e.g. to synthesize/mix/meld into runes onto your main equipment, as well as to go shopping for consumable items in the many shops.  Also a fantastic place to make loads of money, both safely and unsafely (aka via theft).  If you've ever wanted to find a shop quickly to test out heist techniques with specific equipment, this is also the place for you. It's also a great dungeon to win due to the valuable reward item for victory.
'''Merchant's''' Hideout {{JA|商人の隠れ家|}} is a Post-credits {{Shiren5Vita|Dungeon}} in {{Shiren5VitaTitle}}.
__TOC__


You can take items and gitan into the dungeon, but not allies, and you get to keep anything you take out of the dungeon. You can request rescue up to 3 times if needed. (Fair warning:  IIRC, you can't request rescue if you died while branded a thief by the shopkeepers on the current floor.) The dungeon is daytime only and the initial goal floor is 50F. After first victory, the goal floor becomes 99F and you can never play the 50F version again.
==Expert Badges==


== Gaining Access ==
==Monsters==
Access to the Merchant's Hideout bonus dungeon is not restricted. You can play it as soon as you can access the dungeon center in Nekomaneki Village.


== Unique Features ==
==Items and Gitan==
* Items pre-placed on the floor outside of shops will only be durables (swords, shields, bracelets, and pots).
* The number of items pre-placed outside of shops appears unchanged, but the diversity appears to be greater than baseline.
** So this is a great place to find a wide variety of swords, shields, bracelets, and pots.
** The apparent greater diversity may be an illusion caused by generating the same number of items from a narrower set of item types.
* Shops are more common than usual (they seem to appear about 3x more often than usual).
* Shops apparently only sell consumables (all the item types that don't appear randomly on the floor outside of shops).
* Vaults may also appear more frequently than usual, but it's hard to say for sure.
* Daytime only.


Those appear to be the only differences. The number of differences is small, but the impact is huge; this dungeon plays completely different from normal play.
==Special Tiles==


== Final Reward ==
==Traps==
Every time you beat this dungeon, whether it be the initial 50F goal or the subsequent 99F goal, you get a Wonder Pick. This may be the only way to get a Wonder Pick outside of multiplayer exchanges. The Wonder Pick has unbreakable dig capability and can be synthesized onto other swords, appearing as the "Max Wall Dig" rune.


== Farming Opportunities ==
==Background Music==
This is a great place to hunt for runes. If there are any durable items you ever wanted to synthesize/mix/meld onto your main equipment, you can probably find them here pretty easily. You won't have enough room to carry all the great rune-laden materials you'll find, not even if you max out your inventory with 5-spot Preservation Pots, so here are some options:
{{Shiren 5 Vita Stub Section}}
* Triage ruthlessly and only keep items that have the runes you're looking for. Don't even bother picking up items that don't have runes at all.
* Purge ruthlessly by selling anything you don't really need at the many stores you'll find.
* You'll find a decent number of Synthesis Pots and Mixer family monsters along the way, so you can use them to merge runes onto items that have a high rune capacity. However, in practice, this can make it more difficult to keep track of which runes are on which pieces of equipment, it may not be worth the effort.


This dungeon does not, however, supply the widest possible range of equipment. E.g. I have never seen a Parry Shield, Onigiri Shield, Fuuma Sword, Trapper Bracelet, or other super rare items in this dungeon. But, beating this dungeon may be the only way to get the super rare Wonder Pick.
<!--
==Gallery==
<gallery>


In shops on deep floors, you can start finding rare consumables too, e.g. Angel Seed and SuperUnlucky Seed, which can be mixed onto your equipment to make some interesting and useful runes. You can also buy a fairly large number of Huge Onigiri, which can be used to feed Superspy Daisaku back at home in Nekomaneki Village (the house in the SW corner of town) to get hints.
</gallery>
-->
==In Other Languages==
{{In Other Languages
  | en    = Merchant's Hideout
  | ja    = 商人の隠れ家
  | fr    =
  | fr_ca =
  | es    =
  | es_la =
  | de    =
  | it    =
  | pt    =
  | pt_br =
  | nl    =
  | ru    =
  | ko    =
  | zh    =
  | td    =
}}


This dungeon is a fantastic place to make loads of money. If you were ever tempted to gain the maximum 999,999 gitan from scratch all in a single run, this dungeon may be the single best choice. (Your Adventure Footprint tracks your personal record for most cash on hand when you win, and the maximum value possible is 999,999 gitan. It is unclear if simply carrying 999,999 gitan into a dungeon that allows you to take items in then immediately escaping counts, but taking gitan into a dungeon then winning the run does count. In this dungeon, starting with 0 gitan on hand but starting with your choice of other equipment and items, it is definitely possible to collect all 999,999 in a single run.)
==See Also==
{{Shiren 5 Vita Locations Navbox}}


One simple, safe, but slow way to make money is to load up on expensive items placed outside of shops then dump them en masse and sell them at the many shops. Boring. Another slow but slightly more fun way to make money is to tunnel into the many vaults. If you have an Item Detector or equivalent, you can see the vaults directly on your map. If you just have a Monster Detector or equivalent, you can sometimes see a monster not moving in a room that you can't reach. This is likely a guard monster sleeping inside a vault. If you have the ability to dig (e.g. Pickaxe, Boring Staff, etc.), you can dig your way in and pick up a bunch of gitan bags. You can also sometimes reach vaults via rivers (with a Desert Scroll or Water Walk Bracelet), void rivers (with a Floating Bracelet), or just plain by walking through the walls (with a Wall Clip Bracelet). (Trying to warp in randomly is very slow and unreliable and likely to exacerbate your risk of starvation.) But, the utility of these slower methods is questionable given how easy it is to steal in this dungeon.
==References==
<references />


Much faster and still pretty safe is to use Black Hole Pots. You'll likely find several Black Hole Pots on your run, which are golden opportunities to steal, without even setting off any alarms or being branded a thief. Save every Black Hole Pot you find. When you're on a floor that has a shop and you have a Black Hole Pot, complete everything else you want to do on the floor, then steal everything you want to steal in the shop, then throw the Black Hole Pot at a wall inside the shop. This will create a bunch of Pitfall Traps inside the shop, which you can then deliberately trigger (via the Feet menu if necessary) to drop to the next floor. Simple. Because of how common both shops and Black Hole Pots are, this may be the easiest dungeon to steal from, with the possible exception of Gen's Turf. In fact, it almost seems that this dungeon was intentionally designed to be a thief's paradise.
[[Category:Shiren 5 Vita Locations]]
 
[[Category:Shiren 5 Vita Dungeons]]
However, even stealing items from shops is slow compared to selling your own stuff then stealing it back. To fully realize the potential of this trick, carry super valuable items (such as blessed 5-spot Preservation Pots filled with 495 expensive talismans -- too bad there doesn't seem to be a way to bless talismans to increase their sale price even further) into the dungeon. Said items may be dead weight otherwise, but you can sell them to shopkeepers for gobs of money, then steal them back and use the Black Hole Pot trick to make your escape. When selling and stealing your own items, consider using a Monster Detector Bracelet or equivalent to clear out as many monsters as you can from the nearby rooms, to reduce the risk of something going sideways unexpectedly. It's also best to only sell a few items at a time, and to pick up and re-equip your sold equipment right away, rather than trying to drop all 24 items in your inventory before selling anything to the shopkeeper. (Trivia: shopkeepers won't pay a penny for your Points Card.)
[[Category:Shiren 5 Vita Post-credits Dungeons]]
 
Incidentally, if a dirt-throwing monster throws dirt into your Black Hole Pot, it causes the pot to shrink down to zero spots, which might seem like a mini disaster. But don't despair, and certainly don't rage-destroy your 0-spot Black Hole Pots! You've hopefully been carrying a Blank Scroll or two with you, in which case you can write your own Pot God Scroll to add a spot back to that Black Hole Pot. Just wait to do so until you're about to smash it in your theft attempt, so you don't run the risk of a 2nd dirt-throwing monster undoing your hard work.
 
Obviously, you don't need a Black Hole Pot or Pitfall Traps to steal, though the risk goes up considerably if you decide to make a dash for the staircase. You'll certainly find many shops so can decide which ones have the easiest, safest layout for theft. There are many ways to manage the risks of theft, but a full discussion of these methods is out of scope for this page. [TO DO: link to a good page on theft and safety. In the meantime, there's a pretty comprehensive wiki page on this topic in the Shiren 1 section, and it's basically entirely still relevant in Shiren 5.]
 
On the other hand, keep in mind that it may not be worth taking even a small risk of theft if you're carrying fantastic equipment and/or loads of cash. [CONFIRM] Escape Scrolls and Undo Grasses don't work if you're in thief mode, and you can't request rescue or get your items back (e.g. at the Sentry) if you die as a thief. [/CONFIRM] Is there truly any reason to taken even a 1% risk of losing all the fantastic stuff you have on you?
 
Hardcore collectors will definitely want the Wonder Pick that can be obtained by beating this dungeon. But instead of synthesizing it directly onto your favorite sword, it is at least worth considering beating the dungeon 3 times and using a small Fever Pot to multiply the Wonder Picks. You could also turn a Wonder Pick into a New Item via a Secret Pot and then be able to buy one whenever you wanted (and find one randomly in some dungeons, especially those that don't let you take items in), but be aware of the fact that New Items cannot be synthesized onto other equipment. Also, if you want to unlock all the resonances that are possible to unlock, you'll need to save a Wonder Pick to pair up with a Nirvana Board. [TODO: add info here about how/where to find a Nirvana Board.]
 
== Strategies ==
You can take items into the dungeon, but the monsters are about normal difficulty at any given depth. As long as you take reasonably strong equipment into the dungeon, you should have no problem surviving and being victorious.
 
As with any dungeon that lets you take items in, always bring multiple emergency backup items in as well. Specifically, to be very safe, it's always good to bring in at least two blessed Undo Grasses, stored in different blessed Preservation Pots.  Escape Scrolls are also fine, but Undo Grasses have some advantages over Escape Scrolls.  Namely, Undo Grasses are less expensive at the Points Shop, they trigger automatically if you die, and you can still consume them manually to escape home on demand just like an Escape Scroll.  One downside is that, if you do eat them yourself, you consume the whole Undo Grass, you can't re-use that Undo Grass.  Regardless, if you should fall and automatically revive via an Undo Grass, and if you choose to keep going rather than return home, make sure to re-bless it ASAP so you again have full safety coverage.  In addition, you should always take at least two Blank Scrolls (again, blessed, and again, stored in separate blessed Preservation Pots).  The more scrolls you have read once at any point in your game diary, the more things you can write on Blank Scrolls, including Escape.  Being able to write *any* scroll on a Blank Scroll makes them extremely powerful, such that you may want to take many Blank Scrolls into dungeons that let you take items in anyway, for ultimate flexibility.  It's also good to carry a blessed Balance Staff, to help prevent breaking pots by tripping on Trip Traps.  (Why should all these things be blessed?  To help protect them against curses from monsters and traps.)
 
Additional items to consider taking in if you have access to them:
* Identity Bracelet (or new item bracelet with Identity as one of the powers), to greatly simplify identifying the wider-than-normal variety of items you'll find, especially pots and bracelets.
* Floating Bracelet (or new item bracelet with Floating as one of the powers), to greatly reduce the chance of bad things from traps.
* Alert Bracelet (or new item bracelet with Alert as one of the powers), to reduce the chance of being put to sleep e.g. by traps or monsters.
 
Needless to say, if you do take in all this valuable stuff (and you should), be cautious and escape home if you're in danger.  There's nothing super valuable in this dungeon worth risking your main set of equipment and emergency gear.  It's also a good idea to backup your game periodically, esp. when carrying tons of great items around, as the game has been known to crash and wipe out your current run including everything you were carrying.
 
Everything above here is standard best practice for a dungeon that lets you take items in.  [TODO: move this content to a page about ideal emergency gear and link to it.] The rest of these tips are specific to this dungeon.
 
Probably the most dangerous thing about the dungeon is the possibility of starvation. There are no consumables placed outside of shops, though defeated monsters can drop them. It's best to have the CR Diet rune synthesized onto your shield (the rune that causes you to burn food at half speed). With that rune, you shouldn't have any problem, and in fact can survive and win just fine without taking any food into the dungeon with you. If you don't have the CR Diet rune, maybe take some extra food in with you just in case. Either way, buy food when you have the chance at shops, and buy extra over and above what you tend to need in other dungeons (because your instincts will be slightly off given you won't find any food randomly in the dungeon), and don't eat the food until you're hungry enough to get it's full value. Since money is basically no object in this dungeon, consider eating the grasses/herbs you find in shops as well just for their minimal food value. If you supplement your diet with grasses in the shops, be extra careful not to make a game-ending mistake. For example, don't eat a Dragon Grass while facing the shopkeeper, and don't eat a Warp Grass while you have any unpaid debt (including the Warp Grass itself). (Remember, Escape Scroll and Undo Grass don't work if you're a thief, and using Warp Grass is not the best or safest way to attempt theft.) For any food you buy or bring into the dungeon, keep it in Preservation Pots to avoid it spoiling or being damaged in various ways. You'll find more than enough money in the dungeon to buy all the food you'll need, plus you'll find tons of stuff to sell at the shops, but you might want to take extra money in anyway in case you find something great to buy in an early shop.
 
== Expert Badges ==
Expert badges are not available for this dungeon.
 
== Monsters ==
The types of monsters that can appear in this dungeon have not yet been replicated to this wiki.  Here are good external resources:
* https://docs.google.com/spreadsheets/d/1C1h9IRPQPLg9g7aE48wlyw8IudHIStawK4mR3kuggto/edit?usp=sharing
* http://seesaawiki.jp/w/shiren5/d/%be%a6%bf%cd%a4%ce%b1%a3%a4%ec%b2%c8 (Japanese wiki page for this location)
 
== Open Questions ==
* Any other great ways to exploit this dungeon?
* Why aren't there expert badges for most Dungeon Center dungeons?

Latest revision as of 19:55, 14 July 2025

Merchant's Hideout
商人の隠れ家
Image for Shiren 5 Vita:Merchant's Hideout
Information
Entrance Location
Final Goal Floor 50
Total Floor Count 99
Backtracking
Bring Items In? Yes
Bring Items Out? Yes
Bring Gitan In?
Time Day
Can Find Adventure Allies None
Rescues 3
Characters
Pre-ID'd Items None
New Items No
Visibility
Shops All 3 types
Appearing ~3x as often as normal
Monster Houses Normal, Pop-up
Monster Spawn Rate 1 every 30 turns
The Winds of Kron 2,000
Boss
For the lore page, see Shiren:Merchant's Hideout.

Merchant's Hideout (Japanese: 商人の隠れ家) is a Post-credits Dungeon in PlayStation Vita Shiren the Wanderer: The Tower of Fortune and the Dice of Fate.

Expert Badges

Monsters

Items and Gitan

Special Tiles

Traps

Background Music

In Other Languages

Language Name
English Merchant's Hideout
Japanese 商人の隠れ家

See Also

References