Gates:Debug menus: Difference between revisions

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Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()
Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()


The dungeon debug menu and its sub-menus are used to debug town areas outside of {{Gates|dungeons}}, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves.
The dungeon debug menu and its sub-menus are used to debug town areas outside of {{Gates|dungeon}}s, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves.


==Other debug menus and scripts==
==Other debug menus and scripts==
==Main Menu Rescue Debug Menu==
A debug menu allows entering a state of needing to be rescued, as well as rescuing automatically while asking for help. When active, it replaces Wonder Mail and only appears when it can be used.
===Takahashi test===
===Takahashi test===
Function: OpenTestTakahashiMenu()
Function: OpenTestTakahashiMenu()
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==Trivia==
*


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==See Also==
==See Also==
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<references />
<references />


[[Category:Gates to Infinity unused content]]
[[Category:Gates to Infinity Unused Content]]
[[Category:Unused Content]]
[[Category:Unused Content]]

Latest revision as of 00:19, 12 July 2025

Debug menus in Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.

Note: Currently only tested in the European version of the game.

General debug menus

Ground debug and dungeon debug

Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()

The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves.

Other debug menus and scripts

Main Menu Rescue Debug Menu

A debug menu allows entering a state of needing to be rescued, as well as rescuing automatically while asking for help. When active, it replaces Wonder Mail and only appears when it can be used.

Takahashi test

Function: OpenTestTakahashiMenu()

A test by one of the developers. Asks to let a Cobalion join the team, and give it a name if accepted.

Shinkawa test

Function: OpenTestShinkawaMenu()

A test by one of the developers. Looks like a test for a multiplayer menu. The cursor can weirdly hover the header. Selecting anything and even pressing B brings back to the Main Menu.

sp_waza_test

File: script/test/user/scripter02/sp_waza_test.lua

A menu for testing animation effects for moves.

Which move type will you check?

  • Screen Moves
  • Single Moves

After selecting Screen Moves

Please select!

  • Menu
  • Ominous Wind Damage Continuous
  • Ominous Wind simultaneous damage
  • Ominous Wind simultaneous MSG1 time

Selecting "Single Moves" closes the menu. Selecting "Menu" in the submenu goes back to the previous menu.



See Also

References

  • Debug menus discovered and researched by B.