Super MD:Debug menus: Difference between revisions
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Revision as of 00:34, 29 June 2025
Debug menus in Pokémon Super Mystery Dungeon are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.
Note: Currently only tested in the European version of the game.
Ground debug and dungeon debug
Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()
The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves. Both of these are based on the two equivalent debug menus from Pokémon Mystery Dungeon: Gates to Infinity and have many leftovers.
Function: OpenGroundDebugMenuForTopMenu()
This menu only has two sub-menus: "Change Hero/Partner", which is the same as the equivalent sub-menu in the normal Ground debug menu, and "Change partner's gender". Both work correctly.
Debug Switch Menu
Function: OpenDebugSwitchMenu()
This menu has three options:
- Sound (Enabled/Disabled)
- QR camera check (Disabled/Failure case 1/Failure case 2/Failure case 3/Failure case 4/Failure case 5/Failure case 6/Failure case 7)
- OP camera check (Disabled/Failure case 1/Failure case 2/Failure case 3/Failure case 4)
Changing them doesn't seem to do anything.
Gallery
See Also
Pokémon Super Mystery Dungeon - Removed and Unused Content |
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Abilities • Debug menus (Debug text • Dungeon debug • Ground debug) • Dungeons • Dungeon Descriptions • Items • Locations • Miscellaneous • Moves • Music and sound effects • Pokémon • Prototype Content |
References
- Debug menus discovered and researched by B.