Super MD:Debug menus: Difference between revisions

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Revision as of 13:13, 13 July 2023

Debug menus in Pokémon Super Mystery Dungeon are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.

Note: Currently only tested in the European version of the game.

General debug menus

Ground debug and dungeon debug

Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()

The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves. Both of these are based on the two equivalent debug menus from Pokémon Mystery Dungeon: Gates to Infinity and have many leftovers.

Other debug menus

Ground debug menu for top menu

Function: OpenGroundDebugMenuForTopMenu()

This menu only has two sub-menus: "Change Hero/Partner", which is the same as the equivalent sub-menu in the normal Ground debug menu, and "Change partner's gender". Both work correctly.

Debug Switch Menu

Function: OpenDebugSwitchMenu()

This menu has three options:

  • Sound (Enabled/Disabled)
  • QR camera check (Disabled/Failure case 1/Failure case 2/Failure case 3/Failure case 4/Failure case 5/Failure case 6/Failure case 7)
  • OP camera check (Disabled/Failure case 1/Failure case 2/Failure case 3/Failure case 4)

Changing them doesn't seem to do anything.

Gallery


See Also

References