Gates:Debug menus: Difference between revisions

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'''Debug menus''' in ''{{Gates|Pokémon Mystery Dungeon: Gates to Infinity}}'' are menus used by developers to test things in-game. They can be accessed by {{Gates|hacking}} the game, editing a .lua files to execute certain functions.
'''Debug menus''' in ''{{Pkmn|Pokémon Mystery Dungeon: Gates to Infinity}}'' are menus used by developers to test things in-game. They can be accessed by {{Gates|hacking}} the game, editing a .lua files to execute certain functions.


Note: Currently only tested in the European version of the game.
Note: Currently only tested in the European version of the game.

Revision as of 04:46, 1 March 2023

Debug menus in Pokémon Mystery Dungeon: Gates to Infinity are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.

Note: Currently only tested in the European version of the game.

General debug menus

Ground debug and dungeon debug

Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()

The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves.

Other debug menus and scripts

Takahashi test

Function: OpenTestTakahashiMenu()

A test by one of the developers. Asks to let a Cobalion join the team, and give it a name if accepted.

Shinkawa test

Function: OpenTestShinkawaMenu()

A test by one of the developers. Looks like a test for a multiplayer menu. The cursor can weirdly hover the header. Selecting anything and even pressing B brings back to the Main Menu.


See Also

References