Super MD:Debug menus: Difference between revisions

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'''Debug menus''' in ''{{SuperMD|Pokémon Super Mystery Dungeon}}'' are menus used by developers to test things in-game. They can be accessed by {{SuperMD|hacking}} the game, editing a .lua files to execute certain functions.
'''Debug menus''' in ''{{Pkmn|Pokémon Super Mystery Dungeon}}'' are menus used by developers to test things in-game. They can be accessed by {{SuperMD|hacking}} the game, editing a .lua files to execute certain functions.


Note: Currently only tested in the European version of the game.
Note: Currently only tested in the European version of the game.

Revision as of 21:40, 26 February 2023

Debug menus in Pokémon Super Mystery Dungeon are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.

Note: Currently only tested in the European version of the game.

General debug menus

Ground debug and dungeon debug

Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()

The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves. Both of these are based on the two equivalent debug menus from Gates to Infinity and have many leftovers.

Other debug menus

Ground debug menu for top menu

Function: OpenGroundDebugMenuForTopMenu()

This menu only has two sub-menus: "Change Hero/Partner", which is the same as the equivalent sub-menu in the normal Ground debug menu, and "Change partner's gender". Both work correctly.

Debug Switch Menu

Function: OpenDebugSwitchMenu()

This menu has three options:

  • Sound (Enabled/Disabled)
  • QR camera check (Disabled/Failure case 1/Failure case 2/Failure case 3/Failure case 4/Failure case 5/Failure case 6/Failure case 7)
  • OP camera check (Disabled/Failure case 1/Failure case 2/Failure case 3/Failure case 4)

Changing them doesn't seem to do anything.

Gallery


See Also

References