Super MD:Debug menus: Difference between revisions
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==General debug menus== | ==General debug menus== | ||
==={{SuperMD|ground debug}} and {{SuperMD|dungeon debug}}=== | |||
Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu() | Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu() | ||
The | The dungeon debug menu and its sub-menus are used to debug town areas outside of {{SuperMD|dungeons}}, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves. Both of these are based on the two equivalent {{Gates|debug menus}} from {{Gates|Gates to Infinity}} and have many leftovers. | ||
==Other debug menus== | ==Other debug menus== |
Revision as of 14:45, 29 April 2022
Debug menus in Pokémon Super Mystery Dungeon are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.
Note: Currently only tested in the European version of the game.
ground debug and dungeon debug
Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()
The dungeon debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves. Both of these are based on the two equivalent debug menus from Gates to Infinity and have many leftovers.
Function: OpenGroundDebugMenuForTopMenu()
This menu only has two sub-menus: "Change Hero/Partner", which is the same as the equivalent sub-menu in the normal Ground debug menu, and "Change partner's gender". Both work correctly.
See Also
Pokémon Super Mystery Dungeon - Removed and Unused Content |
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Abilities • Debug menus (Debug text • Dungeon debug • Ground debug) • Dungeons • Dungeon Descriptions • Items • Locations • Miscellaneous • Moves • Music and sound effects • Pokémon • Prototype Content |