Super MD:Debug menus: Difference between revisions
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'''Debug menus''' in ''{{SuperMD|Pokémon Super Mystery Dungeon}}'' are menus used by developers to test things in-game. They can be accessed by {{SuperMD|hacking}} the game, editing a .lua files to execute certain functions. | '''Debug menus''' in ''{{SuperMD|Pokémon Super Mystery Dungeon}}'' are menus used by developers to test things in-game. They can be accessed by {{SuperMD|hacking}} the game, editing a .lua files to execute certain functions. | ||
Note: Currently only tested in the European version of the game. | |||
==General debug menus== | ==General debug menus== |
Revision as of 14:42, 29 April 2022
Debug menus in Pokémon Super Mystery Dungeon are menus used by developers to test things in-game. They can be accessed by hacking the game, editing a .lua files to execute certain functions.
Note: Currently only tested in the European version of the game.
Functions: OpenGroundDebugMenu() and OpenDungeonDebugMenu()
The ground debug menu and its sub-menus are used to debug town areas outside of dungeons, while the dungeon debug menu and its sub-menus are used to debug dungeons themselves. Both of these are based on the two equivalent debug menus from Gates to Infinity and have many leftovers. See their respective pages for more details.
Function: OpenGroundDebugMenuForTopMenu()
This menu only has two sub-menus: "Change Hero/Partner", which is the same as the equivalent sub-menu in the normal Ground debug menu, and "Change partner's gender". Both work correctly.
See Also
Pokémon Super Mystery Dungeon - Removed and Unused Content |
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Abilities • Debug menus (Debug text • Dungeon debug • Ground debug) • Dungeons • Dungeon Descriptions • Items • Locations • Miscellaneous • Moves • Music and sound effects • Pokémon • Prototype Content |