Community:Shiren 1 DS Rescue Passwords for Items: Difference between revisions
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Revision as of 06:39, 22 January 2021
How to Use (and Abuse) Rescue Passwords:
When you request a rescue via password, the password remains viable for all users indefinitely, even if you've already been rescued. Also, everyone who attempts a rescue experiences the same dungeon layout (for all floors except the last floor) as the player who requested the rescue. By taking advantage of these two facts, players working together can create repeatable runs for rare treasure that can be used by the entire community. When one player finds a run with one or more valuable items, they travel one extra floor, die intentionally, request rescue via password, and from then on, every other member of the Shiren community can use that password up to 5 times each or until they perform the rescue. Thus, everyone in the community can get a copy of these rare item(s), and the original player doesn't even have to lose their game, they can get rescued and keep their own copy of the loot, too. Taking this one step further, if the rare loot can be placed into a Storehouse Jar, and if the run contains a Storehouse Jar (or allows them to be taken on rescue attempts, as is the case for some dungeons), you can farm 5 copies of the rare loot by locating the item(s) on the rescue attempt, putting them into the Storehouse Jar, then dying instead of performing the rescue. In addition, if the original player is feeling really generous, they can die up to 3 times on the same floor to generate 3 passwords for the same dungeon pattern, and thus every other player could extract 15 copies of the same loot! (If using multiple passwords for the same run, make sure to keep and use the passwords in the right chronological order, as the game may detect if you try to use rescue passwords out of sequence.) As more and more passwords are added to the collection, this becomes the fastest and easieest way to farm rare items.
This page serves as a directory for such passwords and related information. Each run has a detail page describing what is found during the run, what is to be avoided, and generally how to get the good stuff and get as many copies out as possible.
Bear in mind that once you complete a rescue, you cannot attempt it again; the game keeps track of rescue passwords that were completed or that you've already attempted 5 times, and prevents you from using those passwords again. Be sure to farm as much loot as you want before performing the rescue.
P.S.: if you find a run useful, consider leaving a note to that effect on the detail page. The player who submitted the password and any others who worked to document the run might appreciate it.
Directory of Rescue Passwords for Items:
Be sure to use the Rescue Passwords for Items template when making a new password page.
# | Wiki Page | Author | Primary Reward | Dungeon | Depth | P/Ws | S/H Jar? |
---|---|---|---|---|---|---|---|
1: | Get a Kabra's Blade | smarfle | Kabra's Blade, + lots more | Final Puzzle | 8 Fl | 2 | N |
2: | Get a Kabra's Blade 5 | EchoNull | Kabra's Blade, Evasive Shield, Strengthening Jar [5] | Final Puzzle | 10 Fl | 1 | N |
3: | Get a Windshield | Baby Romaine | Windshield, + lots more | Final Puzzle | 15 Fl | 1 | Y |
4: | Get a Windshield 2 | benly | Windshield, Herb of Revival | Final Puzzle | 11 Fl | 1 | Y |
5: | Get a Windshield 3 | EchoNull | Windshield | Final Puzzle | 9 Fl | 1 | N |
6: | Get a Windshield 4 | TorchicBlaziken | Windshield, Extraction Scroll x3, Evasive Shield, Razor Wind,
Herb of Revival |
Final Puzzle | 11 Fl | 1 | Y |
7: | Get Endgame Consumables | Hobserk | Herb of Revival, Extraction Scroll x2, Dragonward | Final Puzzle | 2 Fl | 2 | N |
8: | Get an Identity Armband | rhaining | Identity Armband, + lots more | Final Puzzle | 54 Fl | 1 | Y |
9: | Get an Identity Armband 2 | cesult | 2 Identity Armbands, Herb of Invisibility, Sealing Staff | Final Puzzle | 99 Fl | 1 | Y |
10: | Get an Evasive Shield | rhaining | Evasive Shield, Crescent Arm, Pitcher's Armband | Final Puzzle | 3 Fl | 1 | N |
11: | Get a Pickaxe | rhaining | Pickaxe | Final Puzzle | 3 Fl | 1 | N |
12: | Get Misc. Melding Materials 1 | DeLucius | Dragonkiller x2, Spiked Ward, Gold Shield, Melding Jar | Final Puzzle | 6 Fl | 1 | N |
13: | Get a Kabra's Blade 2 | PinkKitty | Kabra's Blade, + lots more | Final Puzzle | 18 Fl | 2 | N |
14: | Get an Armband of Sight | Sneakcow | Armband of Sight | Final Puzzle | 4 Fl | 1 | ? |
15: | Get a Strengthening Jar | takesonetoknowone | Strengthening Jar[3], Cyclops Killer, Armor Ward, Pickaxe x2,
Sickle Slayer, Mastersword, Herb of Victory |
Final Puzzle | 3 Fl | 1 | Y |
16: | Get a Cyclops Killer | _dTb_ | Cyclops Killer, Hide Shield x2, Golden Blade, Extraction Scroll,
Scroll of Need |
Final Puzzle | 2 Fl | 1 | Y |
17: | Get Misc. Melding Materials 2 | slayn777 | Herb of Revival x2, Monster Scroll x2, Melding Jar x2, Pickaxe
Gold Shield x2, Razor Wind, Dragonkiller, Spiked Ward, Crescent Arm |
Final Puzzle | 12 Fl | 1 | Y |
18: | Get an Armband of Sight 2 | rhaining | Armband of Sight, Herb of Revival, Evasive Shield, Sleepless Armband
Melding Jar [5], Drain Buster, Hide Shield |
Final Puzzle | 3 Fl | 1 | N |
19: | Get a Melding Jar | rhaining | Melding Jar x4, Herb of Revival, Herb of Victory, Sleepless Armband,
Walrus Shield |
Final Puzzle | 8 Fl | 1 | N |
20: | Get It All | Alagor2188 | Kabra's Blade, Windshield, + lots more | Final Puzzle | 16 Fl | 1 | Y |
21: | Get a Kigny Axe | rhaining | Kigny Axe, + lots more | Ceremonial Cave | 29 Fl | 2 | N |
22: | Get a Kabra's Blade 3 | Sneakcow | Kabra's Blade, + lots more | Final Puzzle | 7 Fl | 1 | N |
23: | Get a Kabra's Blade 4 | foggrat | Kabra's Blade, Herb of Revival, Extraction Scroll, + lots more | Final Puzzle | 9 Fl | 2 | Y |
24: | Get Victory Herbs | Hobserk | Herb of Victory x2 | Final Puzzle | 1 Fl | 3 | N |
25: | Get an Extraction Scroll | rhaining | Extraction Scroll x3, Dragonward | Final Puzzle | 2 Fl | 1 | N |
26: | Get It All 2 | rhaining | Kabra's Blade, Windshield, + lots more | Final Puzzle | 24 Fl | 1 | N |
27: | Get a Herb of Invisibility | rhaining | Herb of Invisibility, + lots more | Final Puzzle | 99 Fl | 1 | Y |
28: | Get a Windshield & test Room Extension | Hobserk | Windshield, Herb of Revival | Final Puzzle | 11 Fl | 1 | N |
29: | Get a Kigny Axe 2 | EchoNull | Kigny Axe | Ceremonial Cave | 27 Fl / 29 Fl | 3 | N |
30: | Get 2 Kabra's Blades | Yet to be determined | Kabra's Blade x2, + lots more | Final Puzzle | 12 Fl / 13 Fl | 2 | Maybe |
31: | Get Shield Melding Materials | Dalimer | Walrus Shield, Spiked Ward, Dragonward, Armband of Sight | Ceremonial Cave | 9 Fl | 1 | Y |
32: | Strengthening Jar or Blank Scroll | Strengthening Jar, Dragonward, Herb of Revival | Final Puzzle | 6 Fl | 1 | N | |
33: | Get a Strengthening Jar 2 | Shakugan | Strengthening Jar[5] | Final Puzzle | 4 Fl | 3 | N |
34: | Get an Evasive Shield 2 | DonJonker | Evasive Shield, Passage Armband | Final Puzzle | 6 Fl | 1 | ? |
35: | Get a Razor Wind | DonJonker | Razor Wind, Air Slayer | Final Puzzle | 6 Fl | 1 | N |
36: | Get Kabra's Blade and Melding Jar | shirenplayer | Kabra's Blade, Melding Jar | Final Puzzle | 9 Fl | 1 | ? |
37: | Get a Razor Wind and Walrus Jar | Slyker | Razor Wind, Walrus Shield, various shop items | Final Puzzle | 4 Fl | 1 | ? |
38: | Get a Fancy Shield, Cursed Pointless Jar | PsyMar1 | Fancy Shield, Air Bless Scroll, Cursed Pointless Jar | Final Puzzle | 3 Fl | 1 | Y |
39: | Evasive Shield, Crescent Arm, | PW: Korra Royal | Evasive Shield, Crescent Arm, Dragonkiller, Revival Herb. | Final Puzzle | 7 Fl | 1 | N |
40: | Strengthening Jar 2+ | wmllmw | Strengthening Jar | Final Puzzle | 5 Fl | 1 | Y? |
41: | Gather rare shields | Gaze and Prism shields | Ravine of the Dead | 43 Fl | 1 | N | |
42: | Great loot, easy | PW: Anonymous
WT: Korra Royal |
Great Hall Scroll, Herb of Revival, Herb of Victory x2,
Gaibara's Jar, Strengthening Jar (4) |
Final Puzzle | 3 Fl | 1 | N |
43: | Identity, Armbands, Seed of Ill luck, Angel Seed, Windshield, More |
PW: Batista Harpu WT: |
Scroll of Removal, Identity Armband (multiple), Herb of Invisibility, Angel Seed, Windshield, Seed of Ill Luck |
Final Puzzle | 2 Fl / 76 Fl / 98 Fl |
3 | Y |
44: | Get a Strengthening Jar + Borg Mamel item | Gaze07 | Strengthening Jar [5], CURSED Monster Jar [5], |
Final Puzzle | 3 Fl | 1 | N |
45: | Get Exclusive Scrolls | Yggdrasilmamel45 | Scroll of Chains x 2 (1 F) Scroll of Explosion(1 more on 3 F) |
Scroll Cave | 2 Fl / 5 F /5 F | 3 | N |
Guidelines for Potential Authors:
- Don't die on a floor that contains a rare, valuable item! The final floor of a rescue run is different for the rescuers than it is for you, so the only way to be sure that others can get the rare item is to dive at least one more floor before dying. (Want details? The final floor always has a monster house for rescuers. The room layout of the final floor is the same for both rescuer and rescuee, but the theme (e.g. visual tileset) might be different. Most importantly, the monsters, items, and traps, both in the unchanged rooms and in the final monster house, are all different.)
- The shorter and easier the run, the better.
- A short, focused run for a single rare item is better than a deep, general run for several common items. But still, many in the community are grateful even for multiply re-usable runs for normal items.
- Runs with Storehouse Jars are more valuable, so consumers of the run can get multiple copies of your loot (except Jars). But, don't go very deep just hoping to find a Storehouse Jar, because the deeper the run, the less useful it is. As a user of these runs, I'd rather be able to get a single copy on floor 1 than be able to get 5 copies but have to go to floor 10 for each copy.
- The run doesn't have to be from Final Puzzle, but you get a wider variety of rare/uncommon loot, even on early floors, in that dungeon.
- If you backtracked or used a cart to jump levels in Table Mountain, rescuers will not experience the same dungeon you did. For Table Mountain runs in particular, it may not be worth publishing runs where you used a cart or backtracked, because it's not clear what items others will see. Regardless, consider having a 2nd party document Table Mountain rescue runs, to make it clear to future rescuers what kind of loot they can expect to find.
- Request rescue by password only. Only passwords last forever. If you need a real rescue and no one is helping you by password, then request rescue online.
- If it's a super-valuable run containing items that many players would like to farm multiple copies of, consider going that extra mile by being rescued for real and dying again to post multiple rescue passwords. It's safe and best to die on the same level a 2nd time, so the passwords are completely interchangeable, and please put all related passwords on one detail page.
- Consumers of these runs can only attempt them 5 times before they become invalid on their cartridge; hence, more passwords are better than less.
- The player who died can generate multiple rescue passwords for a single death. Unfortunately, this doesn't help. Rescuers can only use one of your passwords. If you want to generate multiple passwords for the community, you do need to sacrifice another life.
- The community is grateful for your contribution, but it is dangerous to die for the community if it's a game you care to continue playing. For one, there's always a chance no one will be available to rescue you, and for two, you've just spent one of your "lives" that you may need in order to push through the dungeon. Then again, sacrificing a life is probably no big deal compared to the lost hours of playtime until someone rescues you. :^)
- Unfortunately, the "author" (original person who sacrificed a life to publish the password) will never be able to abuse the run directly. Of course, if you do get rescued, you have the original item back again. Also, if you ask, maybe someone in the community would give you a copy of the rare item you just created for the rest of us.
- You can generate passwords that are extremely short and packed with loot by dying intentionally on Final Puzzle 1F, but if you do this, you can't predict what loot the run will contain for others. Please don't publish passwords with unknown loot. But, this technique could be great if you can work with a buddy or a 2nd DS to verify the run has useful items first.
- Publish your run via a new wiki page under this root page with a similar naming scheme as previous runs. Use the template page to format the content of your detail page. Please link to your detail page from the above table on this page as well.
- Documentation (about what items are found where, about any tricks to help a consumer of the run survive, etc.) is appreciated. However, if it's a valuable run, the community will gladly flesh out documentation for you.
- Documentation should exclude monster drops, as these items are always random.
Requests for More Passwords
Most urgent requests, wanted regardless of depth / difficulty:
- Kigny Shield (yes, from Ceremonial Cave)
- Herb of Ill Luck
- Angel Seed
- Prism Shield
Would like more or easier passwords for these items:
- Identity Armband
- Discount Armband
- Windshield, w/Storehouse Jar, w/2+ passwords
- Kigny Axe
- Fragile Edge
- Fragile Shield
- Any rare item necessary for Borg Mamel growth
You can never have too many of these consumables, so more easy passwords are always appreciated:
- Blank Scroll
- Extraction Scroll
- Scroll of Removal
- Monster Scroll (very useful for farming Ravine of the Dead)
- Herb of Revival
- Herb of Victory
- Strengthening Jar
- Melding Jar
More Ways to (Ab)use Rescue Passwords
Dedicated individuals could use a similar technique to help their own game. For example, you could keep detailed notes and documentation about the run as you play, then die with a bunch of unidentified items. Someone else would then have 5 chances to play your password. During these 5 runs, they could figure out all the unidentified items. (E.g. they could try consuming them, or they could simply complete the rescue thus taking their copy of the loot out of the dungeon and getting it identified.) Once rescued, the original player could then use this documentation to help their main game.
It might also be possible to create some sort of race or challenge for the entire community to attempt. E.g. one player could find an appropriate run and die intentionally deep in the run and create a rescue password, then post that password at some per-determined time. All players wishing to compete could then begin the rescue simultaneously. The goal might be as simple as first to rescue, or just surviving a very tough random dungeon layout, or it might be something more esoteric like, "find or create hidden item X from this run".
Open Questions
Depending on the answers to these detailed questions, we might be able to provide better access to items.
- Is there any way to predict monster drops? (So far: no.)
- On a recent rescue, I made 3 attempts. On the first and third attempts the same mamel on the first floor dropped a Gold Shield, and the same mamel on the second floor dropped an armband. On the second attempt they dropped nothing. This strongly suggests that monster drops are not in fact random. - DonJonker
- I theorize that if multiple players play the same rescue password *and take identical actions*, they would get identical "random" dropped loot. But if so, it sounds too cumbersome to leverage for abuse. - rhaining:
- There appear to be at least some floors that are completely random for all players. See 5F on Get a Kabra's Blade. What's causing this? Is it possible to control this somehow?
- It is not yet verified that rescues in all dungeons have repeatable layouts. (So far: we assume it's the same for all password rescues in all dungeons. We know that if the original player backtracks or teleports using a cart in Table Mountain, items won't be the same for rescuers. Fortunately, there's not much call for rescue passwords for items from Table Mountain, as most of the best loot cannot be found in Table Mountain.)==
Notes
The methods and patterns used on the Shiren Gamefaqs topic for this same idea form the basis for this system, and credit is due. (The Japanese community has been doing the same for longer.)