Draft:Rescue Team DX:Types
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This article is a draft relating to |
This Rescue Team DX:Types page is about the Nintendo Switch release. For the Game Boy Advance and Nintendo DS release, see Rescue Team:Type.
For the lore page, see Pkmn:Type.
Types (Japanese: タイプ, Type) are a game mechanic in Pokémon Mystery Dungeon: Rescue Team DX. Each Pokémon has one or two types, and each move (except for Attack, Trap Finder and Struggle) has one type.
Types
When attacking a Pokémon with a move, the type of the move affects the damage done to the target.
Type Matchups
× | Target Type | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Attack Type |
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Damage multiplier
Depending on type effectiveness the damage is multiplied by a varying amount. If against a Pokémon with two types, the damage multipliers will stack. The multipliers are as followed:
Damage Multiplier | |||
---|---|---|---|
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0 | [Data needed] | [Data needed] | [Data needed] |
In Other Languages
Language | Name | |
---|---|---|
English | Types | |
Japanese | タイプ Type |
See Also
Abilities • Adventures • Adventure Hints • Awakening • Body Size • Controls • Development Oversights • Differences From the Original Game • Dungeon Status (List) • Evolution • Fixed floors • Gust of Wind • Jobs • Kangaskhan Rest Stops • Kangaskhan Storage • Kecleon Shops • Main Menu • Mega Evolution • Missions • Monster Houses • Move Growth • Moves (List) • Mystery Houses • Personality Test • Pokémon (List) • Pushing • Rare Qualities (List) • Recruiting • Rescue Team Rank • Saving • Shiny Pokémon (List) • Special Tiles (List) • Status Conditions (List) • Tactics • Title Screen • Traps (List) • Treasure Boxes • Wonder Mail |