Meta:Koichi Nakamura

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
Koichi Nakamura
中村 光一
Image for Koichi Nakamura
Koichi Nakamura, during an interview with Seiichiro Nagahata in 2016.
Information
Date of Birth August 15, 1964
Place of Birth Kagawa Prefecture, Japan
Works Director, programmer, producer
Social media
YouTube None
Twitter None
Bluesky None

Koichi Nakamura (Japanese: 中村 光一), born August 15, 1964, is a Japanese video game designer. A programming prodigy, Nakamura gained fame while still in high school; in 1982, he entered Enix's first national programming contest and claimed runner-up prize with his entry, Door Door. In 1984, he founded the video game company Chunsoft, where he remains its president. Since the foundation of his company, he participated in the development of many franchises, including Dragon Quest throughout the 1980s and early 1990s, the Sound Novel series of games since 1992, and spawning the Mystery Dungeon franchise in 1993.

Career

Amateur Projects

Nakamura was a member of the math club at Marugame High School in Kagawa Prefecture, Japan. There he ported the video game Galaxy Wars to the BASIC programming language on a Tandy TRS-80, among other projects.

In order to play games such as Galaxian that were ported to the NEC PC-8001 by Geimu Kyoujin from I/O magazine, Nakamura bought a PC-8001 using money he'd saved up by delivering newspapers. It was on that PC-8001 that he developed his program submissions. He submitted a machine code input tool to I/O magazine, which was published in the February 1981 issue as his debut publication, earning him ¥20,000 for his work.

From that experience, spring break of his first year in high school found Nakamura porting the arcade game Space Panic as ALIEN Part II, published in the May 1981 issue. The program was released on cassette tape and brought in royalty income of ¥200,000. Then in the January 1982 issue, Scramble, later renamed to Attacker due to legal issues, was also released on cassette, earning royalties of ¥1 million. Furthermore, the port of River Patrol, called River Rescue, was published in the Maikon Game Book 4 special edition of I/O, bringing Nakamura's total high school earnings from submissions to I/O to over ¥2 million. Due to his activities with I/O, he became preeminent among young PC enthusiasts.

With his royalty earnings, Nakamura purchased a PC-8801 and decided to become a professional video game developer, entering the 1st Annual Hobby Program Contest held by Enix during his 3rd year of high school in 1982. Submitting his first original game, Door Door, Nakamura was selected as the runner-up prize winner for programming excellence, and received ¥500,000 in prize money.

Enix

In 1983, Nakamura moved to Tokyo and entered the University of Electro-Communications. Porting his prize-winning Door Door to various PC platforms, his annual royalties as a university student exceeded ¥10 million. After that, Nakamura released his 2nd PC game Newtron and founded the 5-person-strong Chunsoft on April 9, 1984, during spring break of his 2nd year of university. He started to work out of a room in a condominium in Chōfu, Tokyo. The first Chunsoft release was the 1985 PC-6001 version of Door Door mkII. Following that, joining Enix on the Famicom, Chunsoft began development on home video game consoles. While the PC version had sold 80,000 copies, the Famicom version recorded sales of 200,000 copies, leading subsequent development to focus on home consoles. From that, fellow Enix program contest winner Yuji Horii joined Nakamura in collaborating on the Famicom port of The Portopia Serial Murder Case.

At the time, Nakamura and Horii were fans of the computer role-playing games Wizardry and Ultima, and so set out to develop a full-blown Famicom RPG called Dragon Quest. Prior to its release, Nakamura also cited Masanobu Endō, creator of action role-playing game The Tower of Druaga, as his favorite game designer. Nakamura continued development on the Dragon Quest series through to Dragon Quest V: Hand of the Heavenly Bride, before breaking away from Enix products in 1992.

Post-Enix

Otogirisō marked Chunsoft's debut brand. Following that, successive genre-trailblazing titles Super Famicom Torneko's Great Adventure: Mystery Dungeon(UT) - This is an unofficial translation. (1993), Kamaitachi no Yoru (1994), and Super Famicom Mystery Dungeon 2: Shiren the Wanderer (1995) established the company's good reputation. Nakamura himself had to move away from programming in order to run the company. For a time, the company's products were considered mediocre, but 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! was a hit that showed signs of recovery.

From 2005 to 2010, Chunsoft had tied up with SEGA's home video game business, where SEGA funded and published eight games with Chunsoft. In one of them, Nakamura served as producer for the Wii games 428: Shibuya Scramble.

Merge with Spike

After the merging with Spike in 2012, Nakamura moved to executive producer for games released in the two companies. That includes Spike's Danganronpa franchise and Chunsoft's Mystery Dungeon franchise. Occasionally, he would contribute in a few games as a producer with Nintendo 3DS Super MD (2015), and Tech Tech Tech Tech (2019).

Works

In the Mystery Dungeon franchise, he participated numerous time as different roles.

Year Game Role Ref.
1993 Super Famicom Torneko's Great Adventure: Mystery Dungeon(UT) - This is an unofficial translation. Producer
1995 Super Famicom Mystery Dungeon 2: Shiren the Wanderer Producer
1996 Game Boy Mystery Dungeon: Shiren the Wanderer GB - Monster of Moonlight Village Producer
1999 PlayStation World of Dragon Warrior: Torneko: The Last Hope Executive producer
2000 Nintendo 64 Mystery Dungeon: Shiren the Wanderer 2 - Shiren's Castle and the Oni Invasion Executive producer
2001 Game Boy Color Mystery Dungeon: Shiren the Wanderer GB2 - Magic Castle of the Desert Executive producer
2002 PlayStation 2 Dragon Quest Characters: Torneko's Great Adventure 3: Mystery Dungeon(UT) - This is an unofficial translation. Executive producer
DreamCast Mystery Dungeon: Shiren the Wanderer Gaiden - Asuka the Swordswoman Supervising director
2004 Game Boy Advance Shiren Monsters: Netsal(UT) - This is an unofficial translation. Producer
PlayStation 2 The Nightmare of Druaga: Fushigi no Dungeon Special thanks
2005 Game Boy Advance/Nintendo DS Pokémon Mystery Dungeon: Red and Blue Rescue Team Producer
2007 Nintendo DS Pokémon Mystery Dungeon: Explorers of Time and Darkness Producer
2008 Wii Mystery Dungeon: Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion Producer
2009 Nintendo DS Pokémon Mystery Dungeon: Explorers of Sky Producer
Wii Pokémon Mystery Dungeon: Blazing, Light, and Stormy Adventure Squad Producer
2010 Nintendo DS Mystery Dungeon: Shiren the Wanderer 4 - The Eye of God and the Devil's Navel Director
Nintendo DS Mystery Dungeon: Shiren the Wanderer 5 - The Tower of Fortune and the Dice of Fate Producer
2012 Nintendo 3DS Pokémon Mystery Dungeon: Gates to Infinity Producer
2015 Nintendo 3DS Pokémon Super Mystery Dungeon Producer
Nintendo 3DS Etrian Mystery Dungeon Executive producer
PlayStation 4/PlayStation Vita/Steam Mystery Chronicle: One Way Heroics Executive producer
2020 Nintendo Switch Pokémon Mystery Dungeon: Rescue Team DX Special thanks

See Also

References