Gates:Debug text
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Unused text related to the debug menus of Pokémon Mystery Dungeon: Gates to Infinity is present in the files. Many of the debug menus are similar to those of the previous games. Alongside the menus, message/common.bin includes dialogue for Victini that was intended to be exclusive to the development build of the game.
message/inc_usual_sound.bin refers to the track Stirrings of Hope as "Hope Theme" and to Stompstump Peak and Crags of Lament as "Stompstump Mountain" and "Valley of Lament" respectively. In the text for the team selection menu in message/common.bin, after "Make Leader", "Standby", "Join Team" and "Say Farewell", there's another option: "[M:DEBUG]Rename".
In message/scripter02_03_test.bin Pawniard is misspelled as "Pawinard".
message/top.bin |
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[M:DEBUG]Viewer
[M:DEBUG][CS:06]Debug[CR] |
message/ground.bin |
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[M:DEBUG]Add
[M:DEBUG]List [M:DEBUG]TMs [M:DEBUG]Gifts [M:DEBUG]Where from? [M:DEBUG]Treasure max [M:DEBUG]Skill max [M:DEBUG]Empty Bag [M:DEBUG]Items [M:DEBUG]Inventory max [M:DEBUG]Empty Inventory [M:DEBUG]Materials Inventory [M:DEBUG]Changed characters. Reenter area. [M:DEBUG]Add [M:DEBUG]Add Basic Set [M:DEBUG]Make player [M:DEBUG]Remove [M:DEBUG]Move Growth [M:DEBUG]Capture [M:DEBUG]Quit [M:DEBUG]Done capturing! [M:DEBUG]Capture failed... [M:DEBUG]Inventory/Bank [M:DEBUG]Kecleon Shop [M:DEBUG]Battle Items Shop [M:DEBUG]Souvenir Shop [M:DEBUG]Boutique [M:DEBUG]Boutique closed [M:DEBUG]Gift Shop [M:DEBUG]Turn on all dex flags [M:DEBUG]Box Busters [M:DEBUG]Glorious Gold [M:DEBUG]Traveling Sales-Mon [M:DEBUG]Enter Dungeon [M:DEBUG]Select dungeon party [M:DEBUG]Request Board [M:DEBUG]Multiplay Request Board [M:DEBUG]Mystery Post [M:DEBUG]Friend Gate [M:DEBUG]Request Counter [M:DEBUG]Enter request dungeon [M:DEBUG]Return from request dungeon (results) [M:DEBUG]Return from result dungeon (receive) [M:DEBUG]Wonder Mail (password request) [M:DEBUG]Paradise carpenter [M:DEBUG]Paradise Layout Lv1 [M:DEBUG]Paradise Layout Lv2 [M:DEBUG]Sample Shops [M:DEBUG]Salvage Diver [M:DEBUG]Beartic Slide [M:DEBUG]Recycle shop [M:DEBUG]Raffle shop [M:DEBUG]Raffle results [M:DEBUG]Treasure Shop [M:DEBUG]Digger's Den [M:DEBUG]Digging Raffle [M:DEBUG]Music Paradise [M:DEBUG]Move Dojo [M:DEBUG]Detour Guide [M:DEBUG]Scraggy's Savvy Moves [M:DEBUG]V-Wheel [M:DEBUG]V-Wavecast [M:DEBUG]Select hero character [M:DEBUG]Select partner character [M:DEBUG]Enter team name [M:DEBUG]Increase Paradise Rank [M:DEBUG]Quit [M:DEBUG]Bargaining goods [M:DEBUG]As is [M:DEBUG]Change each day [M:DEBUG]Boutique [M:DEBUG]Close [M:DEBUG]As is [M:DEBUG]Close all [M:DEBUG]Sale [M:DEBUG]As is [M:DEBUG]Sale [M:DEBUG]As is [M:DEBUG]Rank 0 [M:DEBUG]Rank 1 [M:DEBUG]Rank 2 [M:DEBUG]Rank 3 [M:DEBUG]Price [M:DEBUG][CS:04]Raffle[CR][M:OP01] [M:DEBUG]Raffle [M:DEBUG]Instant Tickets [M:DEBUG]As is [M:DEBUG]Big win [M:DEBUG]Win [M:DEBUG]Lose [M:DEBUG]Scratch Tickets [M:DEBUG]Top 3 symbols win [M:DEBUG]Random Tickets [M:DEBUG]Next day (for debug) [M:DEBUG]V-Wavecast reset [M:DEBUG]V-Wavecast has been reset [M:DEBUG]All Paradise [M:DEBUG]Paradise Rank [M:DEBUG]Paradise Points [M:DEBUG]Prepare all Paradise land (with bonus) [M:DEBUG]Put shops in all empty areas [M:DEBUG]Put shops in empty areas [M:DEBUG]Remove all shops from Paradise [M:DEBUG]Level up all shops in Paradise [M:DEBUG]Repaint all shops in Paradise [M:DEBUG]Cultivate all of Paradise but one area [M:DEBUG]Maximum rank reached [M:DEBUG]All land has been made into meadow [M:DEBUG]Materials have been added to inventory [M:DEBUG]Money has been filled to the max [M:DEBUG]All land has been made into meadow [M:DEBUG]Rank [M:DEBUG]To next rank [M:DEBUG]Wasteland [M:DEBUG]Meadow [M:DEBUG]Forest [M:DEBUG]Rockery [M:DEBUG]Water [M:DEBUG][CS:05]Store Set 0[CR] [M:DEBUG][CS:05]Store Set 1[CR] [M:DEBUG][CS:05]Store Set 2[CR] [M:DEBUG]Placed stores in all empty land [M:DEBUG]Made store in the empty land [M:DEBUG]No available spaces. Clear some land. [M:DEBUG]All land has been cleared [M:DEBUG]Fields [M:DEBUG]Stores [M:DEBUG]All have been repainted [M:DEBUG]All empty land cultivated but one area [M:DEBUG]Edit request [M:DEBUG]Quit [M:DEBUG]System settings [M:DEBUG]Passerby Post debug [M:DEBUG]Quit [M:DEBUG]Y for options [M:DEBUG]Open everything that can ben (+next day) [M:DEBUG]Quit [M:DEBUG]Change mysteriosity [M:DEBUG]Mysteriosity [M:DEBUG]Mysteriosity [M:DEBUG]Quit [M:DEBUG]No contents? [M:DEBUG]Check [M:DEBUG]Delete [M:DEBUG]Delete [M:DEBUG]Quit DEBUG_SETTING [M:DEBUG][CS:06]Play_from_the_middle [M:DEBUG]World_where_everything_is_over ALL_CLEAR_FREE_START [M:DEBUG]From_Main_1 m01_010_01 [M:DEBUG]From_Main_2 m02_010_01 [M:DEBUG]From_Main_3 m03_010_01 [M:DEBUG]From_Main_4 m04_010_01 [M:DEBUG]From_Main_5 m05_010_01 [M:DEBUG]From_Main_6 m06_010_01 [M:DEBUG]From_Main_7 m07_010_01 [M:DEBUG]From_Main_8 m08_010_01 [M:DEBUG]From_Main_9 m09_010_01 [M:DEBUG]From_Main_10 m10_010_01 [M:DEBUG]From_Main_11 m11_010_01 [M:DEBUG]From_Main_12 m12_010_01 [M:DEBUG]From_Main_13 m13_010_01 [M:DEBUG]From_Main_14 m14_010_01 [M:DEBUG]From_Main_15 m15_010_01 [M:DEBUG]From_Main_16 m16_010_01 [M:DEBUG]From_Main_17 m17_010_01 [M:DEBUG]From_Main_18 m18_010_01 [M:DEBUG]After_the_ending s01_010_01 [M:DEBUG]After_the_sub_scenario_ending s01_080_free_start [M:DEBUG][CS:06]Play_from_DG_entrance [M:DEBUG]D01_Enter_Mountain_road_(Event) m01_010_08 [M:DEBUG]D02_Enter_Stony_Cave_(Crossroads) m02_030_free_start [M:DEBUG]D03_Enter_Hazy_Pass_(Crossroads) m02_080_free_start [M:DEBUG]D04_Stompstump_Peak_(Request_Gate) m03_020_free_start [M:DEBUG]D05_Enter_Desolate_Canyon_(Crossroads) m03_110_free_start [M:DEBUG]D06_Enter_Inflora_Forest_(Crossroads) m07_020_free_start [M:DEBUG]D07_Enter_Crags_of_Lament_(Crossroads) m08_020_free_start [M:DEBUG]D08_Enter_Telluric_Path m10_010_free_start [M:DEBUG]D09_Enter_Great_Glacier m10_040_free_start [M:DEBUG]D10_Enter_Glacial_Underpass m11_010_free_start [M:DEBUG]D11_Enter_Glacier_Palace m11_040_free_start [M:DEBUG]D12_Enter_Kilionea_Road m13_010_free_start [M:DEBUG]D13_Enter_Forest_of_Shadows m13_040_free_start [M:DEBUG]D14_Enter_Daybreak_Ridge m13_070_free_start [M:DEBUG]D15_Enter_Ochre_Quarry m14_010_free_start [M:DEBUG]D16_Enter_Withered_Savanna m14_040_free_start [M:DEBUG]D17_Enter_Holehills m14_070_free_start [M:DEBUG]D18_Enter_Scorching_Desert m15_010_free_start [M:DEBUG]D19_Enter_Tyrian_Maze m16_080_free_start [M:DEBUG]D20_Enter_Glacier_Palace_Eastern_Spire m17_020_free_start [M:DEBUG]D21_Enter_Glacier_Palace_Western_Spire m17_120_free_start [M:DEBUG]D22_Enter_Glacier_Palace_Great_Spire m17_200_free_start [M:DEBUG]D23_Glacier_Palace_Boss_Battle_(Event) [M:DEBUG]D24_Enter_Worldcore_(Crossroads) s01_050_free_start [M:DEBUG]Script_test [M:DEBUG]Individual_test per_kanai_test per_scripter01_1_test per_scripter01_2_test per_scripter01_3_test per_scripter01_4_test per_scripter02_1_test per_scripter02_2_test per_scripter02_3_test per_scr_dun_bgm_test per_scripter03_1_test per_scripter04_1_test per_scripter05_1_test per_scripter06_1_test per_scripter07_1_test per_nfukuda_test per_kotegawa_test per_shibamoto_test per_kaneko_test per_yamaguchi_test [M:DEBUG]Command_test com_cut_test com_ground_test2 com_talk_test com_unit_test com_parallel_test com_obj_test com_effect_test [M:DEBUG]Free_play_test free_play_no_fit_test free_play_char_test free_play_all_test free_play_billboard_test free_play_collision_test [M:DEBUG]Misc_test check_sp_move_test check_motion_check01_test check_motion_check02_test check_face_check01_test check_face_check02_test check_size_check_shop_test check_dungeon_text_test [M:DEBUG]Event_test [M:DEBUG]Paradise_test [M:DEBUG]Dungeon_test dungeon_test01_enter dungeon_test01_clear dungeon_test01_wayPoint0 dungeon_test01_wayPoint1 dungeon_test01_failed [M:DEBUG]Extra_big_boss_CS_test BossZekrom BossReshiram BossBKyurem BossWKyurem BossNKyuremR BossNKyuremZ BossLugia BossNHoOh BossAHoOh BossZekromWin BossReshiramWin BossBKyuremWin BossWKyuremWin BossNKyuremRWin BossNKyuremZWin BossLugiaWin BossNHoOhWin BossAHoOhWin [M:DEBUG]Map_check [M:DEBUG]SAMPLE [M:DEBUG]TW MAP_TW_010_INN_IN MAP_TW_011_TOWN_OUT MAP_TW_012_TOWN_OUT MAP_TW_013_TOWN_OUT MAP_TW_014_TOWN_OUT MAP_TW_020_INN_IN [M:DEBUG]AR MAP_AR_010_ROAD MAP_AR_020_CRAGS_RELAY MAP_AR_030_TELLURIC_ENTER MAP_AR_040_GLACIER_ENTER MAP_AR_050_UNDERPASS MAP_AR_060_G_PALACE_RELAY MAP_AR_070_KILONEA_EN MAP_AR_080_SHADOWS_EN MAP_AR_090_DAYBREAK_ENTER MAP_AR_090_DAYBREAK_RELAY MAP_AR_110_OCHRE_EN MAP_AR_130_HOLEHILLS_ENTER MAP_AR_140_DESERT_ENTER MAP_AR_150_DESERT_RELAY MAP_AR_170_TYRIAN_EN MAP_AR_170_TYRIAN_RELAY MAP_AR_180_GP_ET_RELAY MAP_AR_190_GP_WT_RELAY MAP_AR_200_GP_CT_RELAY MAP_AR_210_FOG_RELAY MAP_AR_220_HAZY_RELAY MAP_AR_000_DUNGEON_RELAY_00 [M:DEBUG]PD MAP_PD_SAMPLE MAP_PD_IN010_HOME_ONE MAP_PD_IN010_HOME_ONE_NIGHT MAP_PD_OUT010_CENTER_ONE MAP_PD_OUT010_CENTER_TWO MAP_PD_OUT010_CENTER_THREE MAP_PD_OUT010_CENTER_FOUR MAP_PD_OUT020_HOME_ONE MAP_PD_OUT020_HOME_ONE_NIGHT MAP_PD_OUT020_HOME_TWO MAP_PD_OUT020_HOME_TWO_NIGHT MAP_PD_OUT020_HOME_THREE MAP_PD_OUT020_HOME_FOUR MAP_PD_OUT030_WASTELAND MAP_PD_OUT040_MEADOW MAP_PD_OUT040_FOREST MAP_PD_OUT040_RIVERSIDE MAP_PD_OUT040_TERRACES [M:DEBUG]EV MAP_EV_000_SOMEWHERE MAP_EV_020_FOGWORLD01 MAP_EV_020_FOGWORLD02 MAP_EV_040_ROAD_EDGE MAP_EV_050_FIRSTCUT MAP_EV_060_FALLOUT MAP_EV_070_ROAD_CROSS MAP_EV_080_SKY MAP_EV_090_HIGHLAND MAP_EV_130_KAZASU_BOYAKE MAP_EV_150_STOMPSTUMP_MID MAP_EV_180_FIREBALL_V MAP_EV_200_FIREBALL_TOWN MAP_EV_210_FIREBALL_FRONTIER MAP_EV_220_MOONLIGHT_NIGHT_V MAP_EV_240_WOODS_V MAP_EV_250_WOODS_TOWN MAP_EV_270_SHADOW MAP_EV_280_TOWN_NIGHT MAP_EV_292_CRAGS_RELAY MAP_EV_310_UPTOWN_NIGHT MAP_EV_320_TELLURIC_PATH MAP_EV_330_GLACIER_V MAP_EV_350_CREVASSE MAP_EV_360_ICEBERG MAP_EV_370_G_PALACE_LONG_1 MAP_EV_370_G_PALACE_LONG_2 MAP_EV_371_G_PALACE_MID MAP_EV_381_FLEEZEM_AFTR MAP_EV_390_G_PALACE_CORIDR MAP_EV_391_G_PALACE_CORIDR MAP_EV_410_KILONIA_FOREST_N MAP_EV_411_KILONIA_ROCKY_N MAP_EV_420_CERTAIN_CAVE MAP_EV_430_WILDERNESS_N MAP_EV_440_HOLEHILLS_MID MAP_EV_441_HOLEHILLS_01_1 MAP_EV_441_HOLEHILLS_01_2 MAP_EV_441_HOLEHILLS_01_3 MAP_EV_441_HOLEHILLS_02 MAP_EV_450_ROCKY MAP_EV_460_DESERT_N MAP_EV_461_DESERT_N MAP_EV_470_FOREST MAP_EV_501_ICESHEET MAP_EV_510_G_PALACE_ALL MAP_EV_510_G_PALACE_BG MAP_EV_540_G_PALACE_FT MAP_EV_540_G_PALACE_FT_IN MAP_EV_570_GP_COLLAPSE MAP_EV_580_FOGWORLD03 MAP_EV_590_TOWN_NIGHT_F MAP_EV_610_P_CENTER_04 MAP_EV_650_HILL MAP_EV_660_WITHERED_DEEPS MAP_EV_900_BLANK [M:DEBUG]DE MAP_DE00 MAP_DE01_MOUNTAIN_ROAD_1 MAP_DE01_MOUNTAIN_ROAD_2 MAP_DE01_MOUNTAIN_ROAD_3 MAP_DE01_MOUNTAIN_ROAD_4 MAP_DE02_HAZY_PASS_1 MAP_DE02_HAZY_PASS_2 MAP_DE02_HAZY_PASS_3 MAP_DE02_HAZY_PASS_4 MAP_DE02_HAZY_PASS_5 MAP_DE02_HAZY_PASS_6 MAP_DE03_STOMPSTUMP_1 MAP_DE03_STOMPSTUMP_2 MAP_DE03_STOMPSTUMP_3 MAP_DE03_STOMPSTUMP_4 MAP_DE04_INFLORA_1 MAP_DE04_INFLORA_2 MAP_DE04_INFLORA_3 MAP_DE04_INFLORA_4 MAP_DE05_GLACIER01 MAP_DE05_GLACIER02 MAP_DE05_GLACIER03 MAP_DE07_HOLEHILLS_1 MAP_DE07_HOLEHILLS_2 MAP_DE07_HOLEHILLS_3 MAP_DE07_HOLEHILLS_4 MAP_DE06_QUARRY_1 MAP_DE06_QUARRY_2 MAP_DE06_QUARRY_3 MAP_DE08_GLACIER01 MAP_DE08_GLACIER02 MAP_DE08_GLACIER03 [M:DEBUG]DB MAP_DB01_HAZY_PASS MAP_DB02_DESOLATE MAP_DB03_CRAGS MAP_DB04_GLACIER MAP_DB05_RIDGE MAP_DB07_GREAT_GLACIER MAP_DB08_EASTSPIRE MAP_DB09_WESTSPIRE01 MAP_DB09_WESTSPIRE02 MAP_DB10_GREATSPIRE MAP_DB11_RESHIRAM MAP_DB12_ZEKROM MAP_DB13_HOOH MAP_DB14_LUGIA MAP_DB15_BITTERCOLD [M:DEBUG]OP MAP_OP_WASTELAND MAP_OP_VALLEY MAP_OP_PARA MAP_OP_030_PD_FOREST [M:DEBUG]TITLE [M:DEBUG]Map_check_MOV_SAMPLE [M:DEBUG]main01 [M:DEBUG]main01_010 m01_010_01 m01_010_02 m01_010_03 m01_010_04 m01_010_06 m01_010_07 m01_010_08 [M:DEBUG]main01_020 m01_020_01 [M:DEBUG]main01_030 m01_030_01_save m01_030_01 m01_030_02 m01_030_03 m01_030_09 m01_030_10 m01_030_12 [M:DEBUG]main02 [M:DEBUG]main02_010 m02_010_01 m02_010_02 m02_010_02_05 m02_010_03 m02_010_04 m02_010_free_start [M:DEBUG]main02_020 [M:DEBUG]main02_030 m02_030_01 m02_030_02 m02_030_03 m02_030_04 m02_030_free_start [M:DEBUG]main02_040 [M:DEBUG]main02_050 m02_050_01 m02_050_02 m02_050_03 m02_050_free_start [M:DEBUG]main02_060 [M:DEBUG]main02_070 m02_070_01 m02_070_01_save m02_070_02 m02_070_03 m02_070_04 m02_070_05 m02_070_free_start [M:DEBUG]main02_080 m02_080_01 m02_080_free_start [M:DEBUG]main02_090 m02_090_free_start [M:DEBUG]main02_100 m02_100_01 m02_100_02 m02_100_03 m02_100_free_start [M:DEBUG]main02_105 m02_105_01 [M:DEBUG]main02_110 [M:DEBUG]main02_115 m02_115_free_start_return m02_115_01 [M:DEBUG]main02_120 m02_120_01 [M:DEBUG]main02_130 m02_130_01 m02_130_free_start [M:DEBUG]main02_140 m02_140_01 [M:DEBUG]main02_150 m02_150_01 m02_150_02 m02_150_free_start [M:DEBUG]main02_155 m02_155_01 [M:DEBUG]main02_160 m02_160_01 m02_160_free_start [M:DEBUG]main02_170 m02_170_01 [M:DEBUG]main02_180 m02_180_01 [M:DEBUG]main02_190 m02_190_01 m02_190_02 [M:DEBUG]main03 [M:DEBUG]main03_010 m03_010_01 m03_010_free_start [M:DEBUG]main03_020 m03_020_01 m03_020_02 m03_020_free_start [M:DEBUG]main03_030 [M:DEBUG]main03_035 [M:DEBUG]main03_040 [M:DEBUG]main03_045 [M:DEBUG]main03_050 m03_050_01 [M:DEBUG]main03_060 m03_060_01 [M:DEBUG]main03_070 m03_070_01 [M:DEBUG]main03_080 m03_080_01 m03_080_02 m03_080_03 [M:DEBUG]main03_090 m03_090_01 m03_090_02 m03_090_03 m03_090_04 m03_090_05 m03_090_06 m03_090_free_start [M:DEBUG]main03_100 [M:DEBUG]main03_110 m03_110_01 m03_110_02 m03_110_03 m03_110_04 m03_110_free_start [M:DEBUG]main03_120 [M:DEBUG]main03_130 m03_130_01 m03_130_free_start [M:DEBUG]main03_140 m03_140_01 [M:DEBUG]main03_150 m03_150_01 m03_150_free_start m03_150_01_spcial [M:DEBUG]main03_160 m03_160_01 [M:DEBUG]main03_170 m03_170_01 m03_170_02 m03_170_03 [M:DEBUG]main04 [M:DEBUG]main04_010 m04_010_01 m04_010_free_start [M:DEBUG]main04_020 m04_020_01 m04_020_02 m04_020_free_start [M:DEBUG]main04_030 m04_030_general_free_start [M:DEBUG]main04_040 m04_040_01 m04_040_free_start [M:DEBUG]main04_050 [M:DEBUG]main04_060 m04_060_01 [M:DEBUG]main04_070 m04_070_01 m04_070_free_start m04_070_general_free_start2 [M:DEBUG]main04_080 m04_080_01 m04_080_02 m04_080_03 [M:DEBUG]main05 [M:DEBUG]main05_000 m05_000_free_start [M:DEBUG]main05_010 m05_010_01 m05_010_02 m05_010_free_start [M:DEBUG]main05_020 m05_020_01 m05_020_02 m05_020_03 m05_020_04 m05_020_05 m05_020_06 m05_020_07 m05_020_08 m05_020_09 m05_020_10 m05_020_11 m05_020_free_start [M:DEBUG]main05_030 m05_030_01 m05_030_02 m05_030_03 m05_030_04 m05_030_05 m05_030_06 m05_030_07 m05_030_08 m05_030_09 m05_030_free_start [M:DEBUG]main05_040 [M:DEBUG]main06 [M:DEBUG]main06_000 m06_000_general_free_start [M:DEBUG]main06_010 m06_010_01 m06_010_02 m06_010_03 m06_010_04 m06_010_free_start [M:DEBUG]main06_015 m06_015_01 m06_015_free_start [M:DEBUG]main06_020 m06_020_01 m06_020_02 m06_020_03 m06_020_04 m06_020_free_start [M:DEBUG]main06_030 m06_030_01 m06_030_free_start [M:DEBUG]main06_040 m06_040_01 m06_040_free_start [M:DEBUG]main06_050 [M:DEBUG]main06_060 m06_060_01 m06_060_free_start [M:DEBUG]main06_070 m06_070_01 m06_070_02 [M:DEBUG]main07 [M:DEBUG]main07_000 m07_000_free_start [M:DEBUG]main07_010 m07_010_01 m07_010_02 m07_010_free_start [M:DEBUG]main07_020 m07_020_01 m07_020_free_start [M:DEBUG]main07_030 [M:DEBUG]main07_040 m07_040_01 m07_040_02 m07_040_03 m07_040_04 m07_040_05 m07_040_06 m07_040_07 m07_040_08 [M:DEBUG]main07_045 m07_045_01 m07_045_free_start [M:DEBUG]main07_050 m07_050_01 m07_050_02 m07_050_03 [M:DEBUG]main07_060 m07_060_01 [M:DEBUG]main07_070 m07_070_01 m07_070_general_free_start [M:DEBUG]main07_080 m07_080_01 m07_080_free_start [M:DEBUG]main07_090 [M:DEBUG]main08 [M:DEBUG]main08_010 m08_010_01 m08_010_02 m08_010_free_start m08_010_general_free_start [M:DEBUG]main08_020 m08_020_01 m08_020_02 m08_020_03 m08_020_04 m08_020_05 m08_020_06 m08_020_free_start [M:DEBUG]main08_030 [M:DEBUG]main08_040 m08_040_01 m08_040_free_start [M:DEBUG]main08_050 m08_050_01 m08_050_free_start [M:DEBUG]main08_055 m08_055_free_start_return m08_055_01 [M:DEBUG]main08_060 m08_060_01 [M:DEBUG]main08_070 m08_070_01 m08_070_free_start [M:DEBUG]main08_080 m08_080_01 [M:DEBUG]main08_090 m08_090_01 [M:DEBUG]main08_100 m08_100_01 m08_100_02 m08_100_03 m08_100_04 [M:DEBUG]main08_110 m08_110_01 m08_110_02 m08_110_03 [M:DEBUG]main09 [M:DEBUG]main09_000 m09_000_general_free_start [M:DEBUG]main09_010 m09_010_01 m09_010_free_start [M:DEBUG]main09_020 m09_020_01 m09_020_free_start [M:DEBUG]main09_030 [M:DEBUG]main09_040 m09_040_01 m09_040_free_start [M:DEBUG]main09_050 m09_050_01 m09_050_02 m09_050_general_free_start [M:DEBUG]main09_060 m09_060_01 m09_060_02 m09_060_free_start [M:DEBUG]main09_070 m09_070_01 [M:DEBUG]main09_080 m09_080_01 m09_080_02 m09_080_03 m09_080_free_start [M:DEBUG]main09_090 m09_090_01 [M:DEBUG]main09_100 m09_100_01 m09_100_free_start [M:DEBUG]main09_110 m09_110_01 m09_110_free_start [M:DEBUG]main09_120 m09_120_01 m09_120_free_start [M:DEBUG]main09_130 [M:DEBUG]main09_140 m09_140_01 m09_140_02 m09_140_03 [M:DEBUG]main10 [M:DEBUG]main10_010 m10_010_01 m10_010_02 m10_010_free_start [M:DEBUG]main10_020 [M:DEBUG]main10_030 m10_030_01 m10_030_free_start [M:DEBUG]main10_040 m10_040_01 m10_040_02 m10_040_03 m10_040_04 m10_040_05 m10_040_06 m10_040_free_start [M:DEBUG]main10_050 [M:DEBUG]main10_060 m10_060_01 m10_060_free_start [M:DEBUG]main10_070 m10_070_01 m10_070_02 m10_070_03 m10_070_04 m10_070_05 m10_070_06 m10_070_07 m10_070_08 [M:DEBUG]main11 [M:DEBUG]main11_010 m11_010_01 m11_010_free_start [M:DEBUG]main11_020 [M:DEBUG]main11_030 m11_030_01 m11_030_free_start [M:DEBUG]main11_040 m11_040_01 m11_040_02 m11_040_03 m11_040_04 m11_040_05 m11_040_free_start [M:DEBUG]main11_050 m11_050_free_start [M:DEBUG]main11_060 m11_060_01 m11_060_free_start [M:DEBUG]main11_070 m11_070_01 m11_070_01_05 m11_070_02 m11_070_02_05 m11_070_03 [M:DEBUG]main11_075 m11_075_free_start_rest m11_075_01 [M:DEBUG]main11_080 m11_080_01 [M:DEBUG]main11_090 m11_090_01 m11_090_free_start [M:DEBUG]main11_100 m11_100_01 [M:DEBUG]main11_110 m11_110_01 [M:DEBUG]main11_120 m11_120_01 m11_120_02 m11_120_03 m11_120_04 [M:DEBUG]main12 [M:DEBUG]main12_010 m12_010_01 m12_010_free_start [M:DEBUG]main12_020 m12_020_01 m12_020_free_start [M:DEBUG]main12_030 m12_030_01 m12_030_02 m12_030_03 m12_030_free_start [M:DEBUG]main12_040 m12_040_01 m12_040_free_start m12_040_general_free_start [M:DEBUG]main12_050 m12_050_01 m12_050_02 m12_050_03 m12_050_04 m12_050_free_start [M:DEBUG]main12_060 m12_060_01 m12_060_02 m12_060_03 m12_060_04 m12_060_05 m12_060_06 m12_060_07 [M:DEBUG]main12_070 m12_070_01 m12_070_free_start [M:DEBUG]main12_080 [M:DEBUG]main12_090 [M:DEBUG]main12_100 m12_100_01 m12_100_02 [M:DEBUG]main13 [M:DEBUG]main13_010 m13_010_01 m13_010_free_start [M:DEBUG]main13_020 [M:DEBUG]main13_030 m13_030_01 m13_030_free_start [M:DEBUG]main13_040 m13_040_01 m13_040_02 m13_040_03 m13_040_04 m13_040_free_start [M:DEBUG]main13_050 [M:DEBUG]main13_060 m13_060_01 m13_060_free_start [M:DEBUG]main13_070 m13_070_01 m13_070_02 m13_070_free_start [M:DEBUG]main13_080 m13_080_free_start [M:DEBUG]main13_090 m13_090_01 m13_090_free_start [M:DEBUG]main13_095 m13_095_free_start_return m13_095_01 [M:DEBUG]main13_100 m13_100_01 [M:DEBUG]main13_110 m13_110_01 m13_110_02 m13_110_free_start [M:DEBUG]main13_120 m13_120_01 [M:DEBUG]main13_130 m13_130_01 [M:DEBUG]main14 [M:DEBUG]main14_010 m14_010_01 m14_010_02 m14_010_03 m14_010_04 m14_010_05 m14_010_06 m14_010_07 m14_010_08 m14_010_09 m14_010_free_start [M:DEBUG]main14_020 [M:DEBUG]main14_030 m14_030_01 m14_030_free_start [M:DEBUG]main14_040 m14_040_01 m14_040_01_05 m14_040_03 m14_040_04 m14_040_05 m14_040_06 m14_040_09 m14_040_10 m14_040_11 m14_040_free_start [M:DEBUG]main14_050 [M:DEBUG]main14_060 m14_060_01 m14_060_free_start [M:DEBUG]main14_070 m14_070_01 m14_070_02 m14_070_free_start [M:DEBUG]main14_080 [M:DEBUG]main14_090 m14_090_01 m14_090_free_start [M:DEBUG]main14_100 m14_100_01 [M:DEBUG]main14_110 m14_110_01 m14_110_02 m14_110_03 m14_110_04 m14_110_05 m14_110_06 [M:DEBUG]main15 [M:DEBUG]main15_010 m15_010_01 m15_010_02 m15_010_03 m15_010_04 m15_010_free_start [M:DEBUG]main15_020 [M:DEBUG]main15_030 m15_030_01 m15_030_free_start [M:DEBUG]main15_035 [M:DEBUG]main15_040 [M:DEBUG]main15_050 [M:DEBUG]main15_060 [M:DEBUG]main15_070 m15_070_02 m15_070_03 m15_070_04 m15_070_05 m15_070_06 m15_070_07 m15_070_08 [M:DEBUG]main16 [M:DEBUG]main16_010 m16_010_01 m16_010_free_start [M:DEBUG]main16_020 m16_020_01 m16_020_02 m16_020_03 m16_020_04 m16_020_05 m16_020_06 m16_020_07 m16_020_08 [M:DEBUG]main16_030 m16_030_01 m16_030_02 [M:DEBUG]main16_040 m16_040_01 m16_040_free_start [M:DEBUG]main16_050 [M:DEBUG]main16_060 [M:DEBUG]main16_070 m16_070_01 m16_070_02 [M:DEBUG]main16_080 m16_080_01 m16_080_free_start [M:DEBUG]main16_090 m16_090_free_start [M:DEBUG]main16_100 m16_100_01 m16_100_free_start [M:DEBUG]main16_105 m16_105_free_start_return m16_105_01 [M:DEBUG]main16_110 m16_110_01 m16_110_02 m16_110_03 m16_110_04 m16_110_05 m16_110_06 m16_110_07 [M:DEBUG]main16_120 m16_120_01 m16_120_free_start [M:DEBUG]main16_130 m16_130_01 [M:DEBUG]main16_140 m16_140_01 [M:DEBUG]main16_150 m16_150_01 m16_150_02 m16_150_03 m16_150_04 m16_150_05 m16_150_06 [M:DEBUG]main17 [M:DEBUG]main17_010 m17_010_01 [M:DEBUG]main17_020 m17_020_01 m17_020_02 m17_020_03 m17_020_free_start [M:DEBUG]main17_030 [M:DEBUG]main17_040 m17_040_01 m17_040_free_start [M:DEBUG]main17_050 m17_050_01 [M:DEBUG]main17_060 m17_060_free_start m17_060_01 [M:DEBUG]main17_065 m17_065_free_start_return m17_065_01 [M:DEBUG]main17_070 m17_070_01 [M:DEBUG]main17_080 m17_080_01 [M:DEBUG]main17_090 m17_090_01 m17_090_free_start [M:DEBUG]main17_100 m17_100_01 [M:DEBUG]main17_110 m17_110_01 [M:DEBUG]main17_120 m17_120_01 m17_120_02 m17_120_03 m17_120_04 m17_120_05 m17_120_06 m17_120_07 m17_120_08 m17_120_free_start [M:DEBUG]main17_130 [M:DEBUG]main17_140 m17_140_01 m17_140_free_start [M:DEBUG]main17_150 m17_150_free_start m17_150_01 m17_150_02 [M:DEBUG]main17_155 m17_155_free_start_return m17_155_01 [M:DEBUG]main17_160 m17_160_01 m17_160_02 m17_160_03 m17_160_04 [M:DEBUG]main17_170 m17_170_01 m17_170_free_start [M:DEBUG]main17_180 m17_180_01 [M:DEBUG]main17_190 m17_190_01 m17_190_02 m17_190_03 [M:DEBUG]main17_200 m17_200_01 m17_200_free_start [M:DEBUG]main17_210 m17_210_free_start [M:DEBUG]main17_220 m17_220_01 m17_220_free_start [M:DEBUG]main17_225 m17_225_free_start_return m17_225_01 [M:DEBUG]main17_230 m17_230_01 m17_230_02 [M:DEBUG]main17_240 m17_240_01 m17_240_free_start [M:DEBUG]main17_250 m17_250_01 [M:DEBUG]main17_260 m17_260_01 [M:DEBUG]main18 [M:DEBUG]main18_010 m18_010_01 m18_010_02 m18_010_03 m18_010_04 m18_010_05 m18_010_06 m18_010_07 m18_010_08 m18_010_09 m18_010_10 m18_010_11 [M:DEBUG]main18_020 m18_020_01_1st m18_020_free_start m18_020_01_2nd [M:DEBUG]main18_030 m18_030_01 m18_030_02 m18_030_03 m18_030_04 m18_030_05 m18_030_06 m18_030_07 m18_030_08 m18_030_09 m18_030_10 m18_030_11 m18_030_12 m18_030_13 m18_030_free_start [M:DEBUG]main18_040 m18_040_01 m18_040_02 m18_040_03 m18_040_04 m18_040_05 m18_040_06 [M:DEBUG]main18_050 m18_050_01 m18_050_02 m18_050_03 m18_050_04 m18_050_05 m18_050_06 m18_050_07 m18_050_08 m18_050_09 m18_050_10 [M:DEBUG]main18_060 m18_060_01 m18_060_02 m18_060_03 m18_060_04 m18_060_06 m18_060_07 m18_060_08 m18_060_09 m18_060_10 m18_060_11 m18_060_12 m18_060_13 m18_060_14 m18_060_15 m18_060_16 m18_060_17 m18_060_18 m18_060_19 m18_060_20 m18_060_21 m18_060_22 [M:DEBUG]sub01 [M:DEBUG]sub01_010 s01_010_01 s01_010_02 s01_010_03 s01_010_04 s01_010_05 s01_010_06 s01_010_free_start [M:DEBUG]sub01_020 s01_020_01 s01_020_02 s01_020_03 s01_020_04 s01_020_05 s01_020_free_start [M:DEBUG]sub01_030 s01_030_01 s01_030_free_start [M:DEBUG]sub01_040 s01_040_01 s01_040_free_start [M:DEBUG]sub01_050 s01_050_01 s01_050_02 s01_050_free_start [M:DEBUG]sub01_060 s01_060_01 s01_060_free_start s01_060_load [M:DEBUG]sub01_070 s01_070_01 [M:DEBUG]sub01_080 s01_080_01 s01_080_free_start [M:DEBUG]ALL_CLEAR ALL_CLEAR_FREE_START [M:DEBUG]general general_para_mode_tutorial01 general_para_mode_tutorial02 general_reload general_reward01_LV2 general_reward01_LV3 general_reward01_LV4 general_clearAR general_losthomeout_irai general_lost_request general_lost_playermode general_lost_request_para_lv2 general_lost_request_para_lv3 general_lost_request_para_lv4 general_lost_ar general_lost_NEXT general_next_morning01 general_next_morning01_NEXT general_next_morning_homeout01 general_next_morning_onlyplayer01 general_next_morning_onlyplayer_lost [M:DEBUG]other [M:DEBUG]Clear_after_clear CLEAR_H_GENERAL CLEAR_P_GENERAL CLEAR_P_GENERAL_PARA CLEAR_H_mountain_road CLEAR_P_mountain_road CLEAR_H_stony_cave CLEAR_P_stony_cave CLEAR_H_hazy_pass CLEAR_P_hazy_pass CLEAR_H_stompstump CLEAR_P_stompstump CLEAR_H_desolate_canyon CLEAR_P_desolate_canyon CLEAR_H_inflora_forest CLEAR_P_inflora_forest CLEAR_H_crags_of_lament CLEAR_P_crags_of_lament CLEAR_H_great_glacier CLEAR_P_great_glacier CLEAR_H_forest_of_shadows CLEAR_P_forest_of_shadows CLEAR_H_daybreak_ridge CLEAR_P_daybreak_ridge CLEAR_H_shiroiwanokouya CLEAR_P_shiroiwanokouya CLEAR_H_aomidorinuma CLEAR_P_aomidorinuma CLEAR_H_holehills CLEAR_P_holehills CLEAR_H_savanna CLEAR_P_savanna CLEAR_H_worldcore CLEAR_P_worldcore [M:DEBUG]free_control free_play_no_fit_test free_play_char_test free_play_all_test free_play_billboard_test free_play_collision_test m02_010_free_start m02_030_free_start m02_050_free_start m02_070_free_start m02_080_free_start m02_090_free_start m02_115_free_start_return m02_100_free_start m02_130_free_start m02_150_free_start m02_160_free_start m03_010_free_start m03_020_free_start m03_090_free_start m03_110_free_start m03_130_free_start m03_150_free_start m04_010_free_start m04_020_free_start m04_030_general_free_start m04_040_free_start m04_070_free_start m04_070_general_free_start2 m05_000_free_start m05_010_free_start m05_020_free_start m05_030_free_start m06_000_general_free_start m06_010_free_start m06_015_free_start m06_020_free_start m06_030_free_start m06_040_free_start m06_060_free_start m07_000_free_start m07_010_free_start m07_020_free_start m07_045_free_start m07_070_general_free_start m07_080_free_start m08_010_free_start m08_010_general_free_start m08_020_free_start m08_040_free_start m08_055_free_start_return m08_050_free_start m08_070_free_start m09_000_general_free_start m09_010_free_start m09_020_free_start m09_040_free_start m09_050_general_free_start m09_060_free_start m09_080_free_start m09_100_free_start m09_110_free_start m09_120_free_start m10_010_free_start m10_030_free_start m10_040_free_start m10_060_free_start m11_010_free_start m11_030_free_start m11_040_free_start m11_050_free_start m11_075_free_start_rest m11_060_free_start m11_090_free_start m12_010_free_start m12_020_free_start m12_030_free_start m12_040_free_start m12_040_general_free_start m12_050_free_start m12_070_free_start m13_010_free_start m13_030_free_start m13_040_free_start m13_060_free_start m13_070_free_start m13_080_free_start m13_095_free_start_return m13_090_free_start m13_110_free_start m14_010_free_start m14_030_free_start m14_040_free_start m14_060_free_start m14_070_free_start m14_090_free_start m15_010_free_start m15_030_free_start m16_010_free_start m16_040_free_start m16_080_free_start m16_090_free_start m16_105_free_start_return m16_100_free_start m16_120_free_start m17_020_free_start m17_060_free_start m17_065_free_start_return m17_040_free_start m17_090_free_start m17_120_free_start m17_150_free_start m17_155_free_start_return m17_140_free_start m17_170_free_start m17_200_free_start m17_210_free_start m17_225_free_start_return m17_220_free_start m17_240_free_start m18_020_free_start m18_030_free_start s01_010_free_start s01_020_free_start s01_030_free_start s01_040_free_start s01_050_free_start s01_060_free_start s01_080_free_start [M:DEBUG]Opening OpeningDemo00 OpeningDemo01 OpeningDemo02 OpeningDemo04 OpeningDemo05 OpeningDemo06 OpeningDemo07 OpeningDemo08 OpeningDemo09 OpeningDemo10 OpeningDemo11 OpeningDemo12 OpeningDemo13 OpeningDemo14 OpeningDemo15 OpeningDemo16 [M:DEBUG][CS:06]Play_from_pre_boss_battle [M:DEBUG]Hazy_Pass_Halfway_1st m02_120_01 [M:DEBUG]Hazy_Pass_Halfway_2nd m02_140_01 [M:DEBUG]Hazy_Pass_Summit_1st m02_170_01 [M:DEBUG]Hazy_Pass_Summit_2nd m02_180_01 [M:DEBUG]Desolate_Canyon_1st m03_140_01 [M:DEBUG]Desolate_Canyon_2nd m03_160_01 [M:DEBUG]Crags_of_Lament__1st m08_060_01 [M:DEBUG]Crags_of_Lament_2nd m08_080_01 [M:DEBUG]Glacier_Palace_1st m11_080_01 [M:DEBUG]Glacier_Palace_2nd m11_100_01 [M:DEBUG]Daybreak_Ridge_1st m13_100_01 [M:DEBUG]Daybreak_Ridge_2nd m13_120_01 [M:DEBUG]Tyrian_Maze_1st m16_110_07 [M:DEBUG]Tyrian_Maze_2nd m16_130_01 [M:DEBUG]Eastern_Spire_1st m17_080_01 [M:DEBUG]Eastern_Spire_2nd m17_100_01 [M:DEBUG]Western_Spire_1st m17_160_04 [M:DEBUG]Western_Spire_2nd m17_180_01 [M:DEBUG]Great_Spire_1st m17_230_02 [M:DEBUG]Great_Spire_2nd m17_250_01 [M:DEBUG]Great_Spire_Boss_1 m18_010_11 [M:DEBUG]Great_Spire_Boss_2 m18_030_13 |
message/ground_test.bin |
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[M:DEBUG] Cut scene test
[M:DEBUG] Locked test [M:DEBUG] Unlocked test [M:DEBUG][CN] HELP!!! [M:DEBUG] Remove map and show BG [M:DEBUG] Remove BG and display map [M:DEBUG] Shaking effect (horizontal) [M:DEBUG] Follow movement [M:DEBUG] Shaking effect (vertical) [M:DEBUG] Follow and zoom [M:DEBUG] Shaking effect (random) [M:DEBUG] Stop shaking [M:DEBUG] Baddies test |
message/ground_test2.bin |
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[M:DEBUG] Begin script test
[M:DEBUG] Free camera test [M:DEBUG] Return camera to hero [M:DEBUG] Keep movement relative [M:DEBUG] Return camera to hero [M:DEBUG] Keep movement relative [M:DEBUG] Return camera to hero [M:DEBUG] Test windows with faces [M:DEBUG] Test camera scope settings [M:DEBUG] Test camera focus settings [M:DEBUG] Effect tests [M:DEBUG] Test camera character lock [M:DEBUG] Locked test [M:DEBUG] Unlocked test |
message/common.bin |
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[RT]Start while holding...[R][RT][M:B07] Debug Flag ON[R][RT][M:B08] Return After 1 Scene[R][RT][M:B04] Touch Screen Black
[M:DEBUG]Non-Dungeon Debug [M:DEBUG] Scenario Progression [M:DEBUG] Open Up Dungeons [M:DEBUG] Team Status [M:DEBUG] Items [M:DEBUG] Moves [M:DEBUG] Pokémon [M:DEBUG] Debug Switch [M:DEBUG] ON [M:DEBUG] OFF [M:DEBUG] Processing Meter [M:DEBUG] Scripter Information [M:DEBUG] Back [M:DEBUG] Cancel [M:DEBUG] Main Scenario State [M:DEBUG] Set End Ban Flag [M:DEBUG] Paradise Progression State [M:DEBUG] Modify Held Money [M:DEBUG] Modify Deposited Money [M:DEBUG] Modify Team Points [M:DEBUG] Change Team Name [M:DEBUG] Change Play Time [M:DEBUG] Change Times on Adventure [M:DEBUG] Modify Notebook [M:DEBUG] Modify Team ID [M:DEBUG] Create Item [M:DEBUG] Modify Inventory [M:DEBUG] Modify Storage [M:DEBUG] Empty Inventory [M:DEBUG] Fill Up Inventory [M:DEBUG] Empty Storage [M:DEBUG] Fill Up Storage [M:DEBUG] Create How Many? [M:DEBUG] Amount [M:DEBUG] Create Where? [M:DEBUG] Create Pokémon [M:DEBUG] Change Player Character [M:DEBUG] Change Partner [M:DEBUG] Change Pokémon Name [M:DEBUG] In-Dungeon Debug [M:DEBUG] Pokémon Parameters [M:DEBUG] Pokémon Restrictions [M:DEBUG] Teach Moves [M:DEBUG] Power Up Moves [M:DEBUG] Create Items [M:DEBUG] Mass Produce [M:DEBUG] Create Tile [M:DEBUG] Create Trap [M:DEBUG] Team Skill [M:DEBUG] Map [M:DEBUG] Team Attack [M:DEBUG] V-Wave [M:DEBUG] Mysteriosity [M:DEBUG] Reserve Path [M:DEBUG] Other [M:DEBUG] Debug Switch [M:DEBUG] Load Script [M:DEBUG] Back [M:DEBUG] Cancel [M:DEBUG] Sound Test [M:DEBUG] Select Pokémon [M:DEBUG] Player Pokémon [M:DEBUG] Pokémon in Front [M:DEBUG] 1st Type: [st_shop_price:00:0001] [M:DEBUG] 2nd Type: [st_shop_price:01:0002] [M:DEBUG] Ability: [st_shop_price:02:0003] [M:DEBUG] Known Moves [M:DEBUG] Parameter 1 [M:DEBUG] Parameter 2 [M:DEBUG] Hyper Mode [M:DEBUG] Remove Max HP Limitation [M:DEBUG] Reduce HP to 1 [M:DEBUG] Level [M:DEBUG] HP [M:DEBUG] MAX HP [M:DEBUG] Accuracy Stage [M:DEBUG] Evasion Stage [M:DEBUG] Belly [M:DEBUG] MAX Belly [M:DEBUG] Friendliness [M:DEBUG] Exp. [M:DEBUG] Status Condition Set Remove Removal All [M:DEBUG] Attack [M:DEBUG] Attack Stage [M:DEBUG] Attack Factor [M:DEBUG] Defense [M:DEBUG] Defense Stage [M:DEBUG] Defense Factor [M:DEBUG] Sp. Atk [M:DEBUG] Sp. Atk Stage [M:DEBUG] Sp. Atk Factor [M:DEBUG] Sp. Def [M:DEBUG] Sp. Def Stage [M:DEBUG] Sp. Def Factor [M:DEBUG]Flash Fire Stage [M:DEBUG] Stop Allies [M:DEBUG] Stop Enemies [M:DEBUG] Move Policy [M:DEBUG] Standard [M:DEBUG] Moves Only [M:DEBUG] Attacks Only [M:DEBUG] Enemy Spawning [M:DEBUG] Always Join [M:DEBUG] Remove All Pokémon [M:DEBUG] Create Pokémon [M:DEBUG] Creation Status [M:DEBUG] Range [M:DEBUG] Local Wild ON OFF [M:DEBUG]あ [M:DEBUG]い [M:DEBUG]う [M:DEBUG]え [M:DEBUG]お [M:DEBUG]か [M:DEBUG]き [M:DEBUG]く [M:DEBUG]け [M:DEBUG]こ [M:DEBUG]さ [M:DEBUG]し [M:DEBUG]す [M:DEBUG]せ [M:DEBUG]そ [M:DEBUG]た [M:DEBUG]ち [M:DEBUG]つ [M:DEBUG]て [M:DEBUG]と [M:DEBUG]な [M:DEBUG]に [M:DEBUG]ぬ [M:DEBUG]ね [M:DEBUG]の [M:DEBUG]は [M:DEBUG]ひ [M:DEBUG]ふ [M:DEBUG]へ [M:DEBUG]ほ [M:DEBUG]ま [M:DEBUG]み [M:DEBUG]む [M:DEBUG]め [M:DEBUG]も [M:DEBUG]や [M:DEBUG]ゆ [M:DEBUG]よ [M:DEBUG]ら [M:DEBUG]り [M:DEBUG]る [M:DEBUG]れ [M:DEBUG]ろ [M:DEBUG]わ [M:DEBUG]を [M:DEBUG] Other [M:DEBUG] Japanese Order [M:DEBUG] Numerical Order [M:DEBUG] Line's Moves [M:DEBUG] Choose Move [M:DEBUG] Who Will Learn? [M:DEBUG] Player Pokémon [M:DEBUG] Pokémon in Front [M:DEBUG] Forget Which? [M:DEBUG] Grade [M:DEBUG] Growth [M:DEBUG] Power [M:DEBUG] Accuracy [M:DEBUG] PP [M:DEBUG] Arrows [M:DEBUG] Stones [M:DEBUG] Equipment [M:DEBUG] Food [M:DEBUG] Seeds [M:DEBUG] PP [M:DEBUG] Growth [M:DEBUG] Evo Items [M:DEBUG] Others [M:DEBUG] Money [M:DEBUG] Wonder Orbs [M:DEBUG] Trick Box [M:DEBUG] Treasure Box [M:DEBUG] TM [M:DEBUG] Recruit [M:DEBUG] Materials [M:DEBUG] Traps [M:DEBUG] Delete All [M:DEBUG] Item Status [M:DEBUG] Create [M:DEBUG] Stack [M:DEBUG] Sticky? No Yes [M:DEBUG] Where? Your Bag Pokémon in Front At Feet [M:DEBUG] Full Bag [M:DEBUG] Clear Bag [M:DEBUG] Spread Items [M:DEBUG] Spread Items (Shop) [M:DEBUG]Full Spread of Items [M:DEBUG] Clear Floor [M:DEBUG] Create Special Tile [M:DEBUG] None [M:DEBUG] Multi-Attack [M:DEBUG] Dodge [M:DEBUG] Status Protet [M:DEBUG] Pass-through [M:DEBUG] Taunt [M:DEBUG] Weight [M:DEBUG] Shop [M:DEBUG] Trap State [M:DEBUG] Discovered [M:DEBUG] Attribute Team Attribute Natural Attribute Wild Attribute [M:DEBUG] Which Pokémon's Skill? [M:DEBUG] All Allies [M:DEBUG] Pokémon in Front [M:DEBUG] Learn Team Skill [M:DEBUG]Team Skill ON OFF [M:DEBUG]Team Skills [M:DEBUG] 1st (TBD) [M:DEBUG] 2nd (TBD) [M:DEBUG] Change Weather Clear Sunny Sandstorm Rain Hail Cloudy Fog Snow [M:DEBUG] Turns Until Wind [M:DEBUG] Move Floors [M:DEBUG] Reserve Monster House [M:DEBUG] Reserve Shop [M:DEBUG] Change Background [M:DEBUG] No-clip [M:DEBUG] Seed Input [M:DEBUG] Dungeon Seed Input [M:DEBUG] Job Seed Input ON OFF [M:DEBUG] Show Entire Map [M:DEBUG] General Item [M:DEBUG] Team Attack [M:DEBUG] Team Points [M:DEBUG] Type [M:DEBUG] Benefit Select [M:DEBUG] No Type [M:DEBUG] Set Mysteriosity [M:DEBUG] Reserve Mysteriosity Event [M:DEBUG] Mysteriosity Event 1 [M:DEBUG] Mysteriosity Event 2 [M:DEBUG] Restart Floor with Reservations [M:DEBUG] Current Mysteriosity Event [M:DEBUG] Mysterious Tailwind [M:DEBUG] Wild Lvl Down [M:DEBUG] All Wild Napping [M:DEBUG] Mysterious Tailwind [M:DEBUG] No HP Recovery [M:DEBUG] Wild Lvl Up [M:DEBUG] Seeds Banned [M:DEBUG] Wonder Orbs Banned [M:DEBUG] Equipment Effects Off [M:DEBUG] Halls Only Floor [M:DEBUG] All Rooms Panels [M:DEBUG] Change Weather [M:DEBUG] Item Bias [M:DEBUG] Wild Pokémon Bias [M:DEBUG] Ability Effects Off [M:DEBUG] Suddent Death [M:DEBUG] Make TM Appear [M:DEBUG] None [M:DEBUG] Destination Natural [M:DEBUG] Move to Next Floor [M:DEBUG] Added Effects 100% [M:DEBUG] Ability 100% [M:DEBUG] Team Skill 100% [M:DEBUG] Chest Drop 100% [M:DEBUG] Show Chest Contents [M:DEBUG] Damage Random Value [M:DEBUG] Immortal [M:DEBUG] Suicide [M:DEBUG] Escape [M:DEBUG] Escape (Quest Complete) [M:DEBUG] Move to Event [M:DEBUG] Debug Switch [M:DEBUG] Switch Log Window Standard Pipe Dungeon Debug Play Dungeon Select Floor Select Level Select Mysteriosity Select Move Progress Enable Disable V-Wave (separate window) Seed (separate window) Controlling Pokémon Party Member 1 Party Member 2 Party Member 3 None Use Move Move Select Loop Pause Choose Controlled Pokémon Choose Enemy Pokémon Debug Menu Change BG Reset Parameters Change to Huge Boss Background Return from Huge Boss Background End (Aria Forme) (Pirouette Forme) (White Kyurem) (Black Kyurem) (Master) (Town) (Town) (Town) (Party) (Shiny) (Hand) (Overdrive) (Overdrive) (W Overdrive) (B Overdrive) (Crumbling 1) (Crumbling 2) (Crumbling 3) (High Res) (High Res) (High Res) (High Res) (High Res) (High Res) (High Res) (High Res) (High Res) (High Res) (High Res) (Adjust Size) Battery lvl 0 Battery lvl 1 Battery lvl 2 Battery lvl 3 Battery lvl 4 Battery lvl 5 [M:DEBUG]VSYNC SKIP MODE A B C D E F G H I J K L N M O P Q R S T U V W X Y Z [M:DEBUG][CS:06]SCRIPT MENU[CR] [M:DEBUG][CS:06]Wanibe test[CR] [M:DEBUG][CS:06]Cut play viewer[CR] [M:DEBUG][CS:06]Sound test[CR] [M:DEBUG][CS:06]Beartic Slide test[CR] [M:DEBUG][CS:06]Script[CR] [M:DEBUG][CS:06]Dungeon debug play[CR] [M:DEBUG][CS:06]Test menu[CR] [M:DEBUG][CS:06]To top menu[CR] [M:DEBUG][CS:06]Viewer[CR] [M:DEBUG][CS:06]Move viewer[CR] [M:DEBUG][CS:06]Itoh test[CR] [M:DEBUG][CS:06]Kanai test[CR] [M:DEBUG][CS:06]Kaneda test[CR] [M:DEBUG][CS:06]Sakaguchi test[CR] [M:DEBUG][CS:06]Set as failed[CR] [M:DEBUG][CS:06]Kojima test[CR] [M:DEBUG][CS:06]Set as cleared[CR] [M:DEBUG][CS:06]Underground test[CR] [M:DEBUG][CS:06]Select above ground[CR] [M:DEBUG][CS:06]Go in[CR] [M:DEBUG][CS:06]What will you do?[CR] [M:DEBUG][CS:06]Abe test[CR] [M:DEBUG][CS:06]Opening demo test[CR] [M:DEBUG][CS:06]To title screen[CR] [M:DEBUG][CS:06]SAJI Viewer[CR] [M:DEBUG][CS:06]Image viewer[CR] [M:DEBUG][CS:06]Sprite test[CR] [M:DEBUG][CS:06]Text test[CR] [M:DEBUG][CS:06]Sunken Treasure test[CR] [M:DEBUG][CS:06]Lone Diver test[CR] [M:DEBUG]How to control[R]A: Play[R]B: Exit[R]X: Stop (Focus Sound)[R]Y: Volume Change (with <- ->)[R]R: Volume Group Change[R]START: Stop All [M:DEBUG]Bgm Volume [value_s_b:00:0001]� [M:DEBUG]Env Volume [value_s_b:01:0002]� [M:DEBUG]SE Volume [value_s_b:02:0003]� [c_stammer:02]...[partner]... [M:DEBUG][CS:06]Takahashi test[CR] [M:DEBUG][CS:06]Multi-Player test[CR] [M:DEBUG][CS:06]Welcome to Paradise![CR] [M:DEBUG][CS:06]ROM unlocked![CR] [M:DEBUG]Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeee![R]Welcome to Victini's V-Fortune=telling![C][R]This is a special just for the debug ROM![R]All riiiiiiiiiiiiiiiiiiiiiiiiiiiight! [M:DEBUG]Let me look into your future![R]Your fortune for this adventure is... [CN][st_shop_price:00:0001]! [M:DEBUG]Super, totally, supernaturally lucky!! [M:DEBUG]Pretty darn lucky [M:DEBUG]Lucky [M:DEBUG]Not lucky [M:DEBUG]Super, ultra, crazy bad!! [M:DEBUG]What kinda unbelievable luck is that! [M:DEBUG]Now's the time to confess to that[R]Pokémon you've been loving from afar! [M:DEBUG]Oh! You've got great fortune for money! [M:DEBUG]Buy me dinner sometimes, why don't ya! [M:DEBUG]Hmph. [M:DEBUG]Well, that's just about right an average[R]bloke like you, huh? [M:DEBUG]*Snicker* [M:DEBUG]Try not to get hurt or anything! [M:DEBUG]Woops! But don't get down or anything! [M:DEBUG]Confucius says your lucky item today is[R][IB:00:0001]! It'll turn things around! [M:DEBUG]That's the end of your fortune-telling![R]Good luck out there in ROM-land! [M:DEBUG] Synchro Error! Oh noes! [M:DEBUG][value_b:00:0001] fibers have leaked![R]Tell the programmers! [M:DEBUG] What's a Mysterious Dungeon? It's a[R]strange dungeon in which the terrain and[R]items inside change every time you enter![R]So what's a dungeon?![R][R]...Let's find out for ourselves! [M:DEBUG] Eat an Oran Berry to restore HP! |
message/debug_setting.bin |
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[M:DEBUG] Choose an area to check
[M:DEBUG] Ragged Mountain [M:DEBUG] Hazy Pass [M:DEBUG] Stompstump Peak [M:DEBUG] Inflora Forest [M:DEBUG] Glacier Palace [M:DEBUG] Ochre Quarry [M:DEBUG] Holehills [M:DEBUG] Back [M:DEBUG] Back [M:DEBUG]Not Clear: area00 First Entry [M:DEBUG]Not Clear: area00 Lose Check: Event [M:DEBUG]Not Clear: area01 Mid.-First Entry [M:DEBUG]Not Clear: area01 Mid.-2nd Time On [M:DEBUG]Not Clear: area02 Exit-First Entry [M:DEBUG]Not Clear: area02 Exit-2nd Time On [M:DEBUG]Cleared: area00 Entry [M:DEBUG]Cleared: area00 2nd Entry On-Cut Scene [M:DEBUG]Cleared: area01 Middle [M:DEBUG]Cleared: area02 Exit [M:DEBUG] Back [M:DEBUG]Not Clear: area00 First Entry [M:DEBUG]Not Clear: area00 Lose Check: Event [M:DEBUG]Not Clear: area01 Mid Map [M:DEBUG]Not Clear: area02 Boss Fight Floor Clear [M:DEBUG]Cleared: area00 Entry [M:DEBUG]Cleared: area01 Mid Map [M:DEBUG]Cleared: area02 Post Mini Boss Floor [M:DEBUG] Back [M:DEBUG]Not Clear: area00 First [M:DEBUG]Not Clear: area00 Lose Check: Event [M:DEBUG]Not Clear: area00 Center Passage Open [M:DEBUG]Not Clear: area01 Upper Right, No Logs [M:DEBUG]Not Clear: area01 Upper Right L-log OK [M:DEBUG]Not Clear: area01 1st Drop from Right [M:DEBUG]Not Clear: area01 2nd Drop from Right [M:DEBUG]Not Clear: area02 Upper Left, No logs [M:DEBUG]Not Clear: area02 Upper Left, R-log OK [M:DEBUG]Not Clear: area02 1st Drop from Left [M:DEBUG]Not Clear: area02 2nd Drop from Left [M:DEBUG]Cleared: area00 Entry [M:DEBUG]Cleared: area00 Center Passage Open [M:DEBUG]Cleared: area01 2nd Upper Right Entry [M:DEBUG]Cleared: area01 2nd Drop from Right [M:DEBUG]Cleared: area02 2nd Upper Left Entry [M:DEBUG]Cleared: area02 2nd Drop from Left [M:DEBUG] Back [M:DEBUG]Not Clear: area00 1st Entry [M:DEBUG]Not Clear: area00 Lose Check: Event [M:DEBUG]Not Clear: area00 Failure Return (1st) [M:DEBUG]Not Clear: area00 (Failure Return 2nd) [M:DEBUG]Not Clear: area01 Red Correct Entry [M:DEBUG]Not Clear: area01 Blue Correct Entry [M:DEBUG]Not Clear: area01 Yellow Correct Entry [M:DEBUG]Not Clear: area02 Red Correct Entry [M:DEBUG]Not Clear: area02 Blue Correct Entry [M:DEBUG]Not Clear: area02 Yellow Correct Entry [M:DEBUG]Cleared: area00 2nd Entry [M:DEBUG]Cleared: area00 Fail Return (1st) [M:DEBUG]Not Clear: area00 Fail Return (2nd on) [M:DEBUG]Cleared: area01 Red Correct Entry [M:DEBUG]Cleared: area01 Blue Correct Entry [M:DEBUG]Cleared: area01 Yellow Correct Entry [M:DEBUG]Cleared: area02 Red Correct Entry [M:DEBUG]Cleared: area02 Blue Correct Entry [M:DEBUG]Cleared: area02 Yellow Correct Entry [M:DEBUG] Back [M:DEBUG]Not Clear: area00 Entry [M:DEBUG]Not Clear: area01 Entry [M:DEBUG]Not Clear: area02 Entry [M:DEBUG] Back [M:DEBUG]Not Clear: area00 First Entry [M:DEBUG]Not Clear: area00 2nd Entry On [M:DEBUG]Not Clear: area01 First Entry [M:DEBUG]Not Clear: area01 2nd Entry On [M:DEBUG]Not Clear: area02 First Entry [M:DEBUG]Not Clear: area02 2nd Entry On [M:DEBUG]Cleared: area00 Entry [M:DEBUG]Cleared: area01 Entry [M:DEBUG]Cleared: area02 Entry [M:DEBUG] Back [M:DEBUG]Not Clear: area00 First Entry [M:DEBUG]Not Clear: area00 Defeat Check: Event [M:DEBUG]Not Clear: area01 Entry [M:DEBUG]Not Clear: area02 Entry [M:DEBUG]Not Clear: area03 Entry [M:DEBUG]Cleared: area00 Entry [M:DEBUG]Cleared: area01 Entry [M:DEBUG]Cleared: area02 Entry [M:DEBUG]Cleared: area03 Entry |
message/debug.bin |
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Entered a dungeon
Left the dungeon Entered encounter area Left encounter area [M:DEBUG]Debug Menu [M:DEBUG]Continue [M:DEBUG]Events [M:DEBUG]Add to inventory [M:DEBUG]Time (minutes) [M:DEBUG]Increase support [M:DEBUG]Himagaya 1 [M:DEBUG]Himagaya 2 [M:DEBUG]Himagaya 3 [M:DEBUG]Foe [M:DEBUG]Strong foe [M:DEBUG]Boss [M:DEBUG]Poisoned [M:DEBUG]Badly Poisoned [M:DEBUG]Asleep [M:DEBUG]Paralyzed [M:DEBUG]Terrified [M:DEBUG]Hungry [M:DEBUG]Confused [M:DEBUG]Clear [M:DEBUG]Slow [M:DEBUG]Double speed [M:DEBUG]Treasure Box [M:DEBUG]Restoration [M:DEBUG]Oran Berry[HO:6c:006d] [M:DEBUG]Quick Seed[HO:6c:006d] [M:DEBUG]Pecha Berry[HO:6c:006d] [M:DEBUG]Cheri Berry[HO:6c:006d] [M:DEBUG]Chesto Berry[HO:6c:006d] [M:DEBUG]Slow Orb[HO:6c:006d] [M:DEBUG]Quick Orb[HO:6c:006d] [M:DEBUG]Violent Seed[HO:6c:006d] [M:DEBUG]Heal Seed[HO:6c:006d] [M:DEBUG]Empty storage [M:DEBUG]Beartic Slide test [M:DEBUG]Logged in as host [M:DEBUG]Logged in as visitor [M:DEBUG]Press Y Button to enter dungeon[R](No. of participants: [value_s_b:01:0002]�) [M:DEBUG]Press A Button to start Beartic Slide! [M:DEBUG]Press X Button to log in as visitor [M:DEBUG]Press R Button for Debug Menu [M:DEBUG]Press B Button to go back [M:DEBUG]Time limit (secs) [M:DEBUG]Items definitely appear ON OFF [M:DEBUG]Item types Random Big orbs only Fever mode Reset lanes Reset all Double points [M:DEBUG]Calibrate malfunctions [M:DEBUG]Descent [M:DEBUG]Parallel movements [M:DEBUG]Free control [M:DEBUG]Regular control [M:DEBUG]Descent speed (1/F)/(1+W*P)=[st_shop_price:05:0006]/sec [M:DEBUG]Seconds to reach max speed [M:DEBUG]Seconds falling (F) [M:DEBUG]Current weight (W) [M:DEBUG]Gravity (P) [M:DEBUG]Reset [M:DEBUG]Parallel movment speed (S)=[st_shop_price:05:0006]/secs[R]Incline (R)=[st_shop_price:06:0007]° [M:DEBUG]Seconds to reach max speed [M:DEBUG]Descent speed (S) [M:DEBUG]Incline (R) [M:DEBUG]Reset |
message/scripter01_02test.bin |
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[M:DEBUG]Select the feature you want to check
[M:DEBUG]Free control [M:DEBUG]Camera angle [M:DEBUG]Current angle: 40 [M:DEBUG]Current angle: 35 [M:DEBUG]Current angle: 30 [M:DEBUG]Reset [M:DEBUG]End test |
message/scripter01_test.bin |
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[M:DEBUG]Select the feature you want to check
[M:DEBUG]Free control [M:DEBUG]Fade test [M:DEBUG]Text appearance [M:DEBUG]Test windows with faces [M:DEBUG]Test selections [M:DEBUG]Main 1 test [M:DEBUG]Other tests [M:DEBUG]Camera move test [M:DEBUG]Emotion FX tests [M:DEBUG]Layer placement test [M:DEBUG]Auto-text load test [M:DEBUG]BG change test [M:DEBUG]Move test [M:DEBUG]Screen shake test [M:DEBUG]Camera test 2 [M:DEBUG]Motion test [M:DEBUG]Effect test [M:DEBUG]Turn test [M:DEBUG]Expression change test [M:DEBUG]Arrangement test [M:DEBUG]Fly! [M:DEBUG]Normal action [M:DEBUG]Shake head [M:DEBUG]Fade out waiting for the end of fade[R](Below window) [M:DEBUG]Fade in waiting for end of fade[R](Below window) [M:DEBUG]Next [M:DEBUG]Fade out all waiting for end of fade[R](Above window) [M:DEBUG]Fade in all waiting for end of fade[R](Above window) [M:DEBUG]Next [M:DEBUG]White out waiting for end of fade[R](Below window) [M:DEBUG]White in waiting for end of fade[R](Below window) [M:DEBUG]Next [M:DEBUG]White out all waiting for end of fade[R](Above window) [M:DEBUG]White in all waiting for end of fade[R](Above window) [M:DEBUG]Next [M:DEBUG]Fade out not waiting for end of fade[R](Below window) [M:DEBUG]Moving on to next without waiting [M:DEBUG]Fade in not waiting for end of fade[R](Below window) [M:DEBUG]Moving on to next without waiting [M:DEBUG]Next [M:DEBUG]Fade out all not waiting for end of fade[R](Above window) [M:DEBUG]Moving on to next without waiting [M:DEBUG]Fade in all not waiting for end of fade[R](Above window) [M:DEBUG]Fade in all not waiting for end of fade[R]Moving on to next without waiting [M:DEBUG]Next [M:DEBUG]White out not waiting for end of fade[R](Below window) [M:DEBUG]Moving on to next without waiting [M:DEBUG]White in not waiting for end of fade[R](Below window) [M:DEBUG]Moving on to next without waiting [M:DEBUG]Next [M:DEBUG]White out all not waiting for end of fade[R](Above window) [M:DEBUG]Moving on to next without waiting [M:DEBUG]White in all not waiting for end of fade[R](Above window) [M:DEBUG]Layering test [M:DEBUG]Can't see anything here [M:DEBUG]Can only see MSG window [M:DEBUG]Can see everything [M:DEBUG]Text appearance test [M:DEBUG]Aaaaiaaaaiaaaaiaaaaiaaaaiaaaaiaaaiaaai[R]Aaaaiaaaaiaaaaiaaaaiaaaaiaaaaiaaaiaaaiaaai [M:DEBUG][CN]Narration text display[R][CN]Fade in/fade out display [M:DEBUG][CN]Narration text display[R][CN]Display one character at a time [M:DEBUG]Selections will appear like this [M:DEBUG]Oh my [M:DEBUG]In a place like this... [M:DEBUG]...there's steak!? [M:DEBUG]Hello [M:DEBUG]Meat! [M:DEBUG]How's the camera? [M:DEBUG]Normal [M:DEBUG]Close up [M:DEBUG]NORMAL [M:DEBUG]HAPPY [M:DEBUG]PAIN [M:DEBUG]ANGRY [M:DEBUG]THINK [M:DEBUG]SAD [M:DEBUG]WEEP [M:DEBUG]SHOUT [M:DEBUG]TEARS [M:DEBUG]DECIDE [M:DEBUG]GLADNESS [M:DEBUG]EMOTION [M:DEBUG]SURPRISE [M:DEBUG]FAINT [M:DEBUG]RELIEF [M:DEBUG]CATCHBREATH [M:DEBUG]NORMAL [M:DEBUG]HAPPY [M:DEBUG]PAIN [M:DEBUG]ANGRY [M:DEBUG]THINK [M:DEBUG]SAD [M:DEBUG]WEEP [M:DEBUG]SHOUT [M:DEBUG]TEARS [M:DEBUG]DECIDE [M:DEBUG]GLADNESS [M:DEBUG]EMOTION [M:DEBUG]SURPRISE [M:DEBUG]FAINT [M:DEBUG]RELIEF [M:DEBUG]CATCHBREATH [M:DEBUG]Place of windows with faces test [M:DEBUG]LEFT [M:DEBUG]RIGHT [M:DEBUG]CENTER_LEFT [M:DEBUG]CENTER_RIGHT [M:DEBUG]CENTER [M:DEBUG]TOP_LEFT [M:DEBUG]TOP_RIGHT [M:DEBUG]TOP_CENTER_LEFT [M:DEBUG]TOP_CENTER_RIGHT [M:DEBUG]TOP_CENTER [M:DEBUG]Adjust face windows offset test [M:DEBUG]Move 50 pixels in X direction [M:DEBUG]Reset [M:DEBUG]Face window flip test [M:DEBUG]Selections test [M:DEBUG]Select what you see in your own face [M:DEBUG]Pikachu [M:DEBUG]Oshawott [M:DEBUG]Snivy [M:DEBUG]Tepig [M:DEBUG]Axew [M:DEBUG]You're Pikachu! [M:DEBUG]You're Oshawott! [M:DEBUG]You're Snivy! [M:DEBUG]You're Tepig! [M:DEBUG]You're Axew! [M:DEBUG]Main 1 opening test [M:DEBUG]Other tests [M:DEBUG]Partner conversation selection test [M:DEBUG]Type 1 partner [M:DEBUG]Type 2 partner [M:DEBUG]Aaaaaaaaa [M:DEBUG]Iiiiii [M:DEBUG]System message[R]Display 1 character at a time [M:DEBUG]System message[R]Display all at once [M:DEBUG]Monologue messages [M:DEBUG]Conversation messages [M:DEBUG]No name [M:DEBUG]Name as ??? [M:DEBUG]Arbitrary name [M:DEBUG]Camera move test [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 2 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 3 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 4 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 5 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 6 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 7 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 8 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Camera move test 9 [M:DEBUG]Focus: Inner Pikachu [M:DEBUG]Focus: Inner Tepig [M:DEBUG]Focus: Reset [M:DEBUG]Select the feature you want to check [M:DEBUG]MP_EXCLAMATION [M:DEBUG]MP_QUESTION [M:DEBUG]MP_SPREE_LP [M:DEBUG]MP_SHOCK_L [M:DEBUG]MP_SHOCK_R [M:DEBUG]MP_SWEAT_L [M:DEBUG]MP_SWEAT_R [M:DEBUG]MP_LAUGH_LP [M:DEBUG]MP_ANGRY_LP [M:DEBUG]MP_FLY_SWEAT [M:DEBUG]MP_FLY_SWEAT_LP [M:DEBUG]MP_NOTICE_L [M:DEBUG]MP_NOTICE_R [M:DEBUG]MP_HEART [M:DEBUG]MP_UPSET_LP [M:DEBUG]Back [M:DEBUG]MP_EXCLAMATION [M:DEBUG]MP_QUESTION [M:DEBUG]MP_SPREE_LP [M:DEBUG]MP_SHOCK_L [M:DEBUG]MP_SHOCK_R [M:DEBUG]MP_SWEAT_L [M:DEBUG]MP_SWEAT_R [M:DEBUG]MP_LAUGH_LP [M:DEBUG]MP_ANGRY_LP [M:DEBUG]MP_FLY_SWEAT [M:DEBUG]MP_FLY_SWEAT_LP [M:DEBUG]MP_NOTICE_L [M:DEBUG]MP_NOTICE_R [M:DEBUG]MP_HEART [M:DEBUG]MP_UPSET_LP [M:DEBUG]Layer palcement control test [M:DEBUG]Hide layers 1 & 3 [M:DEBUG]Display layer 1 [M:DEBUG]Hide Layer 2 [M:DEBUG]Display Layer 2 [M:DEBUG]Display Layer 3 [M:DEBUG]Auto message load test 1 [M:DEBUG]Rustle...[W:0f:0010] Rustle rustle... [M:DEBUG]BG change test Clear map and display BG Clear BG and display map [M:DEBUG]Move test Walk Run Move Walk (fixed direction) Run (fixed direction) Move (fixed direction) [M:DEBUG]Damage recoil test [M:DEBUG]Screen shake test Shake horizontal Shake vertical Shake randomly Stop shaking [M:DEBUG]Move focus with set height test [M:DEBUG]Move & Follow [M:DEBUG]Move, Follow, & Zoom [M:DEBUG]Something odd has happened.[R]If it occurs again, contact devs. [M:DEBUG]Move target [M:DEBUG]Lock focus test Move focus with hero Lock on hero End [M:DEBUG]Select the feature you want to check [M:DEBUG]Stare around [M:DEBUG]Peek in water [M:DEBUG]Stand up [M:DEBUG]Touch the water? [M:DEBUG]Pulled by light [M:DEBUG]Sky diving 1 [M:DEBUG]Sky diving 2 [M:DEBUG]Fall asleep [M:DEBUG]Sleeping [M:DEBUG]Wake up [M:DEBUG]Down 00 [M:DEBUG]Down 01 [M:DEBUG]Rustle rustle [M:DEBUG]Down series [M:DEBUG]Wait 02 Standby for event [M:DEBUG]EV001 Sleeping series [M:DEBUG]Back [M:DEBUG]EV001_CONFIRMS [M:DEBUG]EV001_LOOK01 [M:DEBUG]EV001_DOWN02 [M:DEBUG]EV001_LOOK00 [M:DEBUG]EV001_LOOK02 [M:DEBUG]EV001_SKYDV00 [M:DEBUG]EV001_SKYDV01 [M:DEBUG]EV001_SLEEP00 [M:DEBUG]EV001_SLEEP01 [M:DEBUG]EV001_SLEEP02 [M:DEBUG]DOWN00 [M:DEBUG]DOWN01 [M:DEBUG]RUSTLE [M:DEBUG]Collapse [M:DEBUG]Get up [M:DEBUG]WAIT02. Did it change? [M:DEBUG]WAIT. Did it change? [M:DEBUG]WAIT02 again. Did it change? [M:DEBUG]EV001_SLEEP00-02 [M:DEBUG]Get up [M:DEBUG]Effect test [M:DEBUG]EV_HOWL [M:DEBUG]EV_LUMINOUS_EXPANDED [M:DEBUG]Turn test [M:DEBUG]Back [M:DEBUG]NORMAL [M:DEBUG]FAST [M:DEBUG]SLOW [M:DEBUG]Select the feature you want to check [M:DEBUG]Back [M:DEBUG]FACIAL_MOTION.NORMAL [M:DEBUG]FACIAL_MOTION.TALK [M:DEBUG]FACIAL_MOTION.BLINK [M:DEBUG]FACIAL_MOTION.HAPPY [M:DEBUG]FACIAL_MOTION.PAIN [M:DEBUG]FACIAL_MOTION.ANGRY [M:DEBUG]FACIAL_MOTION.THINK [M:DEBUG]FACIAL_MOTION.SAD [M:DEBUG]FACIAL_MOTION.WEEP [M:DEBUG]FACIAL_MOTION.SHOUT [M:DEBUG]FACIAL_MOTION.TEARS [M:DEBUG]FACIAL_MOTION.DECIDE [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.EMOTION [M:DEBUG]FACIAL_MOTION.SURPRISE [M:DEBUG]FACIAL_MOTION.FAINT [M:DEBUG]FACIAL_MOTION.RELIEF [M:DEBUG]FACIAL_MOTION.CATCHBREATH [M:DEBUG]FACIAL_MOTION.SLEEP [M:DEBUG]FACIAL_MOTION.DAMAGE [M:DEBUG]FACIAL_MOTION.DOWN [M:DEBUG]EYE_MOTION.NORMAL [M:DEBUG]EYE_MOTION.CLOSE [M:DEBUG]EYE_MOTION.ANGRY [M:DEBUG]EYE_MOTION.HAPPY [M:DEBUG]EYE_MOTION.PAIN [M:DEBUG]EYE_MOTION.SAD [M:DEBUG]EYE_MOTION.DOWN [M:DEBUG]MOUTH_MOTION.NORMAL [M:DEBUG]MOUTH_MOTION.ANGRY [M:DEBUG]MOUTH_MOTION.HAPPY [M:DEBUG]MOUTH_MOTION.SAD [M:DEBUG]MOUTH_MOTION.SURPRISE [M:DEBUG]FACIAL_MOTION.NORMAL [M:DEBUG]FACIAL_MOTION.TALK [M:DEBUG]FACIAL_MOTION.BLINK [M:DEBUG]FACIAL_MOTION.HAPPY [M:DEBUG]FACIAL_MOTION.PAIN [M:DEBUG]FACIAL_MOTION.ANGRY [M:DEBUG]FACIAL_MOTION.THINK [M:DEBUG]FACIAL_MOTION.SAD [M:DEBUG]FACIAL_MOTION.WEEP [M:DEBUG]FACIAL_MOTION.SHOUT [M:DEBUG]FACIAL_MOTION.BIG_SURPRISE [M:DEBUG]FACIAL_MOTION.TEARS [M:DEBUG]FACIAL_MOTION.DECIDE [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]FACIAL_MOTION.GLADNESS [M:DEBUG]EYE_MOTION.NORMAL [M:DEBUG]EYE_MOTION.CLOSE [M:DEBUG]EYE_MOTION.ANGRY [M:DEBUG]EYE_MOTION.HAPPY [M:DEBUG]EYE_MOTION.PAIN [M:DEBUG]EYE_MOTION.SAD [M:DEBUG]EYE_MOTION.DOWN [M:DEBUG]MOUTH_MOTION.NORMAL [M:DEBUG]MOUTH_MOTION.ANGRY [M:DEBUG]MOUTH_MOTION.HAPPY [M:DEBUG]MOUTH_MOTION.SAD [M:DEBUG]MOUTH_MOTION.SURPRISE [M:DEBUG]Arrangement test [M:DEBUG]My...my wallet's gone![R]My wallet is------!!!! [M:DEBUG]Where's my wallet!? Kojima selection Fly! [M:DEBUG]Normal action [M:DEBUG]Single jump [M:DEBUG]Double jump [M:DEBUG]Stare around [M:DEBUG]Head shake test.[R]Select a character and direction. [M:DEBUG]Face Tepig [M:DEBUG]Back [M:DEBUG]End test |
message/scripter02_02_test.bin |
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[M:DEBUG]Choose the type of test command!
[M:DEBUG]Actor Get initial START Pos and PossOff test [M:DEBUG]Fixed camera, two simultaneous move test [M:DEBUG]Fixed Camera 2 PKMN Simult TaskSleep Test [M:DEBUG]Camera Array 2 PKMN Simult TaskSleep Test [M:DEBUG]Mass simultaneous movement test [M:DEBUG]Large group, different speeds, everyone effect test [M:DEBUG]TaskL array process test by group [M:DEBUG]Actor START with inital position get test [M:DEBUG]Offset position test [M:DEBUG]Get inital position again test [M:DEBUG]End [M:DEBUG]Fixed camera 2 parallel test [M:DEBUG]Partner walks POINT_00[R]HERO position is Offset0.5-0.2 from POINT_00 [M:DEBUG]2 parallel test over [M:DEBUG]Fixed camera 2 parallel test 2 [M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s. [M:DEBUG]2 PKMN parallel test over [M:DEBUG]Camera and 2 parallel test [M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s. [M:DEBUG]Camera is independent at POINT_00.[R]Focus point moves. [M:DEBUG]Camera and 2 parallel test over [M:DEBUG]Fixed camera, large group, different speeds [M:DEBUG]Everyone moves to POINT_01 [M:DEBUG]Fixed camera when everyone gathers [M:DEBUG]Everyone moves to POINT_01 at same speed [M:DEBUG]Larget group gathering over! [M:DEBUG]Moving camera, large group, different speeds [M:DEBUG]Everyone moves to different points [M:DEBUG]Effect with everyone [M:DEBUG]Same map [M:DEBUG]Different maps [M:DEBUG]Same effect [M:DEBUG]Different effects [M:DEBUG]Effect test over! [M:DEBUG]Group parallel Test [M:DEBUG]Let's see how it looks, why don't we? [M:DEBUG]It's over! |
message/scripter02_03_test.bin |
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[M:DEBUG]I'm the partner!
[M:DEBUG]I'm teammate 1! [M:DEBUG]Why, I'm teammate 2! [M:DEBUG]I guess I'm teammate 3! [M:DEBUG]... Pawinard [M:DEBUG]I'm Munna, ya see! [M:DEBUG]My name is Snivy. [M:DEBUG]Sup, I'm Rufflet! [M:DEBUG]Ahm, Scraggy. [M:DEBUG]I'm Meloetta, Aria Forme! [M:DEBUG]I'm Meloetta, Pirouette Forme! |
message/scripter02_dunbgmtest.bin |
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[M:DEBUG]Press a button[R]for dungeon BGM continuation test |
message/scripter02_test.bin |
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[M:DEBUG]You can get to the stony cave through[R]here!
[M:DEBUG]Good luck! [M:DEBUG]When you're ready, let's go! [M:DEBUG]To the Great Glacier! |
message/scripter03_test.bin |
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[M:DEBUG]Choost the item you want to test!
[M:DEBUG]Free Movement [M:DEBUG]Layer Test [M:DEBUG]Sleep Test [M:DEBUG]Two point follow test [M:DEBUG]Bug Test 08/25 [M:DEBUG]Picture Test [M:DEBUG]Faint Test [M:DEBUG]Hero Sleeps [M:DEBUG]Partner Sleeps [M:DEBUG]Layer Test [M:DEBUG]LAYER_00's Hero Only displayed [M:DEBUG]Test 2[R]Move LAYER_00's hero [M:DEBUG]Switch to LAYER_01 while moving [M:DEBUG]Switching layers while moving,[R]discards commands, and position is[R]on the next layer [M:DEBUG]Switch to LAYER_02. [M:DEBUG]It needs to be written so "true"[R]always comes after. [M:DEBUG]If you write like this it will disappear. [M:DEBUG]Sleep Test [M:DEBUG]EV001_SLEEP00~02 [M:DEBUG]Wake up [M:DEBUG]MoveFollow2 Test [M:DEBUG]Camera gets out of position on stop.[R]→Fixed 8/23 [M:DEBUG]Bug Test 08/25 [M:DEBUG]Bird shapes don't go into waiting motion[R]for events [M:DEBUG]Bird shapes don't go into waiting motion[R]for events [M:DEBUG]Which one do you want to see? [M:DEBUG]Back [M:DEBUG]IM01_01_WHO [M:DEBUG]IM01_01A_PIKA [M:DEBUG]IM01_01B_TSUTA [M:DEBUG]IM01_01C_POKA [M:DEBUG]IM01_01E_KIBA [M:DEBUG]IM01_02_SKY_DAY [M:DEBUG]IM02_01_FAR_MOON [M:DEBUG]IM03_01_RAINBOW [M:DEBUG]IM04_01_LETTER [M:DEBUG]IM04_02_BOX [M:DEBUG]IM05_01_V_BOARD [M:DEBUG]IM05_02_V_BG [M:DEBUG]IM05_03_SKY_NIGHT [M:DEBUG]IM08_01_CARD [M:DEBUG]IM10_01_HUGE_GLACIER [M:DEBUG]IM10_02_MYSTERY_MT [M:DEBUG]IM10_03_CREVASSE [M:DEBUG]IM10_04_BERG [M:DEBUG]IM11_01_FREZM [M:DEBUG]IM12_01_LIGHT [M:DEBUG]IM16_01_FLOAT [M:DEBUG]IM01_01D_MIJU
[M:DEBUG]EV001_DOWN00~02 [M:DEBUG]Get back up [M:DEBUG]Hero only sleep test [M:DEBUG]EV001_SLEEP00~02 [M:DEBUG]Wake up [M:DEBUG]Partner only sleep test [M:DEBUG]EV001_SLEEP00~02 [M:DEBUG]Get up [M:DEBUG]Test over |
message/scripter04_test.bin |
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[M:DEBUG]Select the feature you want to check
[M:DEBUG][CS:06]Free Control[CR] [M:DEBUG][CS:06]Standard Camera[CR] [M:DEBUG]Standard Camera Test [M:DEBUG]Finish Test |
message/scripter05_test.bin |
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[M:DEBUG]Camera Movement Test
[M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 2 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 3 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 4 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 5 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 6 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 7 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 8 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]Camera Movement Test 9 [M:DEBUG]Focal Point: Deep Pikachu [M:DEBUG]Focal Point: Deep Tepig [M:DEBUG]Focal Point: Return [M:DEBUG]End [M:DEBUG]Stop [M:DEBUG]Stop [M:DEBUG]Stop 2 [M:DEBUG]Stop 4 [M:DEBUG]Stop [M:DEBUG]Stop [M:DEBUG]Stop [M:DEBUG]Stop [M:DEBUG]Stop [M:DEBUG]Standard Camera Test [M:DEBUG]If the focal point is[R]Pikachu's Coordinates at (0, 0, 0)... [M:DEBUG]This is the camera position: Normal[R]camera (0, 3, 3) [M:DEBUG]This is the camera position: Middle[R]camera (0, 2, 2) [M:DEBUG]This is the camera position: Close-up[R]camera (0, 1.3, 1.3) [M:DEBUG]Return to normal[R]camera (0, 3, 3) [M:DEBUG]Normal/diagonal right camera[R](1.5, 2.7, 3) [M:DEBUG]Stop [M:DEBUG]Camera parallel movement test [M:DEBUG]Pikachu-side parallel movement [M:DEBUG]Tepig-side tracking [M:DEBUG]Return camera to default position [M:DEBUG]End test |
message/scripter06_test.bin |
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[M:DEBUG]Select the feature you want to check
[M:DEBUG][CS:06]Free control[CR] [M:DEBUG][CS:06]SymCam setting[CR] [M:DEBUG][CS:06]Set direction[CR] [M:DEBUG][CS:06]Talk?[CR] [M:DEBUG]SymCam setting [M:DEBUG]Set direction.[R]Preset to use default values [M:DEBUG]Change the current camera position[R]to be relative. [M:DEBUG]Camera move test [M:DEBUG]End test [M:DEBUG]Beer. |
message/scripter07_test.bin |
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[M:DEBUG]Select the feature you want to check
[M:DEBUG][CS:06]Free control[CR] [M:DEBUG][CS:06]SymCam Setting[CR] [M:DEBUG]SymCam Setting [M:DEBUG]End test |
message/shibamoto.bin |
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Hi there! I'm [hero]!
Welcome to Shibamoto-kun Paradise! I've been looking forward to meeting[R]Shibamoto-kun! This is a quick lesson! When you want to return to the[R]menu during a script... Press R and X In the event LUA file write the script between[K][R]groundStart and end. If you don't save in UTF8,[K][R]Japanese won't display! The constants and original commands[K][R]are in the include file! To reference other scripts[K][R]call ♯include or dofile! Looking forward to working you! |
message/nfukuda.bin |
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Hi there! I'm [hero]!
Welcome to Minako-san Paradise! I've been looking forward to meeting[R]Minako-san! This is a quick lesson! When you want to return to the[R]menu during a script... Press R and X In the event LUA file write the script between[K][R]groundStart and end. If you don't save in UTF8,[K][R]Japanese won't display! The constants and original commands[K][R]are in the include file! To reference other scripts[K][R]call ♯include or dofile! Looking forward to working you! |
message/kaneko.bin |
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[M:DEBUG]Heya! It's me, [hero]!
[M:DEBUG]Welcome to Kaneko-kun's Paradise! [M:DEBUG]We've all been looking forward to[R][M:DEBUG]meeting Kaneko-kun, right! [M:DEBUG]So here's a brief tutorial for you! [M:DEBUG]When you want to return to the menu[R][M:DEBUG]in the middle of the script, press... [M:DEBUG]R Button + X Button [M:DEBUG]In the event LUA file... [M:DEBUG]the script should be written between[R]"groundStart" and "end". [M:DEBUG]If you don't save it as a UTF8 file,[R]you won't be able to see the Japanese! [M:DEBUG]Constants and original command and all[R]that junk is in the "include" folder! [M:DEBUG]Refer to the other scripts and read[K][R]the "#include" and "dofile" files, too. [M:DEBUG]OK, good luck with it! |
message/kojima_test.bin |
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[M:DEBUG]Starting debug mode!
[M:DEBUG]Talky, talky, talky~ [M:DEBUG]Talk-a-tee-talk-talk-talk [M:DEBUG]Which do you wanna see? [M:DEBUG][CS:06]Little test[CR] [M:DEBUG][CS:06]Move[CR] [M:DEBUG][CS:06]Parallel[CR] [M:DEBUG][CS:06]Fly[CR] [M:DEBUG][CS:06]Layer[CR] [M:DEBUG][CS:06]Shake head[CR] [M:DEBUG][CS:06]Labeled conversation[CR] [M:DEBUG][CS:06]Camera[CR] [M:DEBUG][CS:06]Gimics[CR] [M:DEBUG][CS:06]Under construction[CR] [M:DEBUG][CS:06]Next[CR] [M:DEBUG][CS:06]Free control[CR] [M:DEBUG]All riiight! Time for free control! [M:DEBUG]Clear! [M:DEBUG]Failed! [M:DEBUG]Next day [M:DEBUG]Which do you wanna see? [M:DEBUG][CS:06]Blend[CR] [M:DEBUG][CS:06]FOV[CR] [M:DEBUG][CS:06]Shake shake shake[CR] [M:DEBUG][CS:06]Blink blink[CR] [M:DEBUG][CS:06]Turn around test[CR] [M:DEBUG][CS:06]ぼっくす、うごく[CR] [M:DEBUG][CS:06]とびら、…ひらく[CR] [M:DEBUG][CS:06]ぴったりフリムキ[CR] [M:DEBUG][CS:06]たすくこたすく[CR] [M:DEBUG][CS:06]えふぇくとうぇいと[CR] X+Aボタンで抜けるヨ! [M:DEBUG]脱出! [M:DEBUG]くるくる [M:DEBUG]あっちむいて [M:DEBUG]もーしょん [M:DEBUG]ざわっ[R]ざわざわ [M:DEBUG]ざわぁ[R]ざわざわぁー [M:DEBUG]おーけぃ! …いくよ! [M:DEBUG]おわり! [M:DEBUG]ぱられるぱられる~ [M:DEBUG]ぱられるぱられる~2 [M:DEBUG]おわり! [M:DEBUG]ふらい! [M:DEBUG]れいやー! ALLOFF! SET_02ON! HERO_LAYERON! HERO_LAYER[R]PARTNER_LAYERON! HEROPARTNER[R]CHARA_LAYER0[R]CHARA_LAYER1ON! [M:DEBUG]くびふり! [M:DEBUG]ぽかぶ! [M:DEBUG]びくてぃに! [M:DEBUG]どっこらー! [M:DEBUG]びりじおん! [M:DEBUG]おわり! らべるフウかいわテスト! [M:DEBUG]いいですか? [M:DEBUG]はい [M:DEBUG]いいえ [M:DEBUG]ほんとにいい? [M:DEBUG]はい [M:DEBUG]いいえ [M:DEBUG]ふーん …(^▽^) [M:DEBUG]おしまい! [M:DEBUG]かめら! [M:DEBUG]プリセットそのいち! [M:DEBUG]プリセットそのに! [M:DEBUG]プリセットそのさん! [M:DEBUG]プリセットにぃ! [M:DEBUG]プリセットにっ! [M:DEBUG]プリセットさん! [M:DEBUG]プリセットさん! [M:DEBUG]プリセットにっ! [M:DEBUG]プリセットさん! [M:DEBUG]ぎみっく! [M:DEBUG]たーまやー! [M:DEBUG]準備中だよ! [M:DEBUG]ねくすと!! [M:DEBUG]どこいく? [M:DEBUG][CS:06]やめる[CR] [M:DEBUG][CS:06]kojima_test_1[CR] [M:DEBUG][CS:06]kojima_test_2[CR] [M:DEBUG][CS:06]kojima_test_3[CR] [M:DEBUG][CS:06]kojima_test_1ひきつぐ[CR] [M:DEBUG][CS:06]kojima_test_2ひきつぐ[CR] [M:DEBUG][CS:06]kojima_test_3ひきつぐ[CR] [M:DEBUG][CS:06]つぎのひ[CR] ...to be continue kojima_test_1 ...to be continue kojima_test_2 ...to be continue kojima_test_3 ...to be continue nextday [M:DEBUG]ココハぎんこうダヨ! [M:DEBUG]びくてぃに! [M:DEBUG]ダンジョンいく? [M:DEBUG][CS:06]やめる[CR] [M:DEBUG][CS:06]DUNGEON_000[CR] [M:DEBUG][CS:06]DUNGEON_001[CR] [M:DEBUG][CS:06]DUNGEON_002[CR] [M:DEBUG][CS:06]DUNGEON_003[CR] [M:DEBUG]どっこら! [M:DEBUG]みじゅまる! [M:DEBUG]ガルーラ! [M:DEBUG]おはなばたけ |
message/kojima_test2.bin |
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Zzzzz[R]ZZZzzzz
Zzzzzzzz[R]ZZZzzzzzzz LocalFlag.TestS=="abc" LocalFlag.TestN==2 LocalFlag.TestB==true Blah blah[R]Blah blah blah blah Blah blah[R]Blah blah blah blaaah Blah blah blah[R]Blah blah blah blah blah blah Blah blah blah[R]Blah blah blah blah blah blaaah Blah blah blah blah[R]Blah blah blah blah blah blah blah blah Blah blah blah[R]Blah blah blah blah blah blah blah blaaah There's no reply. Perhaps it's just a rock? Flower field |
message/kojima_test_dg.bin |
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To DUNGEON_INDEX_D050!
TO BE CONTINUED... WP0! TO BE CONTINUED... WP1! TO BE CONTINUED... DG050! CLEAR! WayPoint0! WayPoint1! Failed! |
message/kojima_test_para01.bin |
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There's no reply. Perhaps it's just a rock?
Flower field |
message/talk_test.bin |
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([M:DEBUG]Am I perhaps...[K]dreaming?)[R][C](...Is this a dream?)
([M:DEBUG]Am I perhaps...[K]dreaming?)[R][C](...Is this a dream?) [M:DEBUG]Monologue test, line one![K][R]And here's line two! [M:DEBUG]WaitMode0 test, line one![K][R]And here's line two! [M:DEBUG]WaitMode1 test, line one![R]And here's line two! [M:DEBUG]WaitMode2 test, line one![R]And here's line two! [M:DEBUG]Explanation test, line one![R]And here's line two! [M:DEBUG]Narration test, line one![R]And here's line two! [M:DEBUG]Narration2 test, line one![R]And here's line two! [M:DEBUG]Aaaaiii aaaiii aaaaaaaaaiiiiiiiiiiiiiiiiiiiiiiiii[R]Aaaiiii ai ai ai aaiiiiiiiiiiiiaiaiaiaiaiaiiiiiiiiiii [M:DEBUG][CS:06]Let's just let things run their course, hm?[CR] [M:DEBUG][CS:06]Not listeing[CR] [M:DEBUG][CS:06]Yeah, yeah[CR] |
message/unit_test.bin |
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[M:DEBUG]Select the feature you want to check
[M:DEBUG]System [M:DEBUG]Window&Msg [M:DEBUG]Camera [M:DEBUG]Chara [M:DEBUG]Sound [M:DEBUG]Effect [M:DEBUG]#EXIT# [M:DEBUG]System Command Test [M:DEBUG]Under Construction! See you next time! [M:DEBUG]Window and Message Test [M:DEBUG]Under Construction! See you next time! [M:DEBUG]Camera Command Test [M:DEBUG]Character Command Test [M:DEBUG]Under Construction! See you next time! Select the type of command to test. [M:DEBUG]AllStopF.O. [M:DEBUG]BGM Single Play STOP [M:DEBUG]BGM Single Play F.I.F.O.Volchg [M:DEBUG]BGM Play 2 with Crossfade [M:DEBUG]BGM Play 2 with ENV play [M:DEBUG]ENV Single Play STOP [M:DEBUG]ENV Single Play F.I.F.O.Volchg [M:DEBUG]BGM Single Play + Play ME [M:DEBUG]ME Single Play [M:DEBUG]SE Single Play [M:DEBUG]Play SE Loop STOP [M:DEBUG]Play SE Loop F.O. [M:DEBUG]Play several types of SE at once [M:DEBUG]Play ME STOP [M:DEBUG]BGM+Play ME [M:DEBUG]BGM+ENV+ Play ME [M:DEBUG]BGM+ENV+ Play ME+ Play SE [M:DEBUG]#EXIT# Select the type of command to test. [M:DEBUG]Play single effect [M:DEBUG]Play looped effect. [M:DEBUG]Play 16 single effects. [M:DEBUG]Play 16 looped effects. [M:DEBUG]Set the camera to 50, 40, 0. [M:DEBUG]Get current camera position from[R]GetEye placement data. [M:DEBUG]Set camera position to current[R]camera position with SetEye. [M:DEBUG]Face character with SetTgtCH. [M:DEBUG]Set focal point to X10, Y10, Z10[R]with SetTgt. [M:DEBUG]Get default focal point with GetTgt. [M:DEBUG]Set focal point to X10, Y10, Z10[R]with SetTgt [M:DEBUG]Use SetTgt to move the focal[R]point to the target from GetTgt. [M:DEBUG]Move to X50, Y100, Z100 at 10 m/s[R]with MoveEye. [M:DEBUG]Movement over.[R]Returning to default position. [M:DEBUG]Move to X50, Y100, Z100 at 10 m/s[R]with MoveEye. [M:DEBUG]Further lower acceleration/deceleration [M:DEBUG]Movement over.[R]Returning to default position. [M:DEBUG]Move to X50, Y100, Z100 at 5 m/s[R]with MoveEye. [M:DEBUG]Movement over.[R]Returning to default position. [M:DEBUG]Move to X50, Y100, Z100 at 5 m/s[R]with MoveEye. [M:DEBUG]Further lower acceleration/deceleration [M:DEBUG]Movement over.[R]Returning to default position. [M:DEBUG]Zoom in camera test [M:DEBUG]Zoom, Dis2, Sp10, Acc LOW, Dec LOW [M:DEBUG]Wait longer until movement end[R]with WaitMove [M:DEBUG]Wait Over [M:DEBUG]Camera Zoom In Command Zoom Out [M:DEBUG]Zoom, Dis2, Sp10, Acc/Dec None [M:DEBUG]Wait longer until movement end[R]with WaitMove [M:DEBUG]Wait Over [M:DEBUG]Zoom, Dis2, Sp10, Acc/Dec HIGH [M:DEBUG]Wait longer until movement end[R]with WaitMove [M:DEBUG]Wait Over [M:DEBUG]Camera Zoom Out Test [M:DEBUG]ZoomReset, Sp10, Acc/Dec LOW [M:DEBUG]Wait longer until movement end[R]with WaitMove [M:DEBUG]Wait Over [M:DEBUG]ZoomReset, Sp10, Acc/Dec HIGH [M:DEBUG]Wait longer until movement end[R]with WaitMove [M:DEBUG]Wait Over [M:DEBUG]ZoomReset, Sp10, Acc/Dec None [M:DEBUG]Wait longer until movement end[R]with WaitMove [M:DEBUG]Wait Over [M:DEBUG]AllF.O.0.5 s [M:DEBUG]BGM Single Play Test [M:DEBUG]Stop at A [M:DEBUG]Stop [M:DEBUG]BGM Single Play F.I.F.O.Volchg Test [M:DEBUG]Play BGM at 1 s with F.I. [M:DEBUG]Set BGMVol to 1 in 1 s [M:DEBUG]Set BGMVol to 255 in 1 s [M:DEBUG]Set BGMVol to 128 in 1 s [M:DEBUG]Set BGM to F.O. in 1 s [M:DEBUG]Play 2 BGM crossfade test [M:DEBUG]Play BGM [M:DEBUG]5 s BGM cross fade [M:DEBUG]Set BGM to F.O. in 1 s [M:DEBUG]Play 2 BGM no crossfade test [M:DEBUG]Play BGM [M:DEBUG]BGM F.I. in 1 s after BGM F.O. end in 1 s [M:DEBUG]Set BGM to F.O. in 1 s [M:DEBUG]Play 2 BGM + Play ENV Test [M:DEBUG]Play ENV 5 s later, play BGM [M:DEBUG]Start BGM playback 5 s later BGM crossfade [M:DEBUG]5s BGM crossfade [M:DEBUG]5 slater Window close window AllSTOP [M:DEBUG]ENV Single Play STOP Test [M:DEBUG]Stop [M:DEBUG]ENV Single Play F.I.F.O.Volchg Test [M:DEBUG]Play ENV F.I. for 5 s [M:DEBUG]Set ENVVol to 1 in 1 s [M:DEBUG]Set ENVVol to 255 in 1 s [M:DEBUG]Set ENVVol to 128 in 1 s [M:DEBUG]Set ENV to F.O. in 1 s [M:DEBUG]BGM Single Play + Play ME Test [M:DEBUG]BGM F.O. [M:DEBUG]ME Single Play [M:DEBUG]Play single SE [M:DEBUG]Play looped SE [M:DEBUG]Play F. O. looped SE [M:DEBUG]F.O. 1 s [M:DEBUG]Play various types of SE simultaneously [M:DEBUG]Play looped SE [M:DEBUG]Play 2 single SE simultaneously, then 3 [M:DEBUG]Play continuous single effects each 0.2 s [M:DEBUG] Play MESTOP [M:DEBUG]BGM+ Play ME [M:DEBUG]BGM+ENV+ Play ME [M:DEBUG]BGM+ENV+ Play ME+ Play SE [M:DEBUG]Play a single effect. [M:DEBUG]Play effect then quit [M:DEBUG]Play a looped effect. [M:DEBUG]Play 16 single effects at the same time. [M:DEBUG]Effect playback is over. [M:DEBUG]Play 10 looped effects. |
message/para01_test.bin |
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[M:DEBUG]Choose the type of test command!
[M:DEBUG]Actor Get initial START Pos and PossOff test [M:DEBUG]Fixed camera, two simultaneous move test [M:DEBUG]Fixed Camera 2 PKMN Simult TaskSleep Test [M:DEBUG]Camera Array 2 PKMN Simult TaskSleep Test [M:DEBUG]Mass simultaneous movement test [M:DEBUG]Large group, different speeds, everyone effect test [M:DEBUG]TaskL array process test by group [M:DEBUG]Actor START with inital position get test [M:DEBUG]Offset position test [M:DEBUG]Get inital position again test [M:DEBUG]End [M:DEBUG]Fixed camera 2 parallel test [M:DEBUG]Partner walks POINT_00[R]HERO position is Offset0.5-0.2 from POINT_00 [M:DEBUG]2 parallel test over [M:DEBUG]Fixed camera 2 parallel test 2 [M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s. [M:DEBUG]2 PKMN parallel test over [M:DEBUG]Camera and 2 parallel test [M:DEBUG]Partner walks at POINT_00[R]HERO moves after waiting 0.5 s. [M:DEBUG]Camera is independent at POINT_00.[R]Focus point moves. [M:DEBUG]Camera and 2 parallel test over [M:DEBUG]Fixed camera, large group, different speeds [M:DEBUG]Everyone moves to POINT_01 [M:DEBUG]Fixed camera when everyone gathers [M:DEBUG]Everyone moves to POINT_01 at same speed [M:DEBUG]Larget group gathering over! [M:DEBUG]Moving camera, large group, different speeds [M:DEBUG]Everyone moves to different points [M:DEBUG]Effect with everyone [M:DEBUG]Same map [M:DEBUG]Different maps [M:DEBUG]Same effect [M:DEBUG]Different effects [M:DEBUG]Effect test over! [M:DEBUG]Group parallel Test [M:DEBUG]Let's see how it looks, why don't we? [M:DEBUG]It's over! |
message/obj_test.bin |
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[M:DEBUG]Choose the type of test command!
[M:DEBUG]Display/Hide [M:DEBUG]Position Related [M:DEBUG]Movement and Rotation [M:DEBUG]Motion Related [M:DEBUG]Special Symbols [M:DEBUG]*** [M:DEBUG]#EXIT#
[M:DEBUG]Display/Hide Start! [M:DEBUG]The test is ooover! [M:DEBUG]Position Related Test Position Test Start! [M:DEBUG]Got the Object's position up to now [M:DEBUG]The test is over! [M:DEBUG]Movement and rotation test! [M:DEBUG]Movement and rotation start! [M:DEBUG]Moving... [M:DEBUG]Moving... [M:DEBUG]Rotating.. [M:DEBUG]The test is over! [M:DEBUG]Motion related test! [M:DEBUG]Motion test start! [M:DEBUG]In motion... [M:DEBUG]The next motion is set! [M:DEBUG]The test is over. [M:DEBUG]Special Character Related Test [M:DEBUG]Special Character Test Start! [M:DEBUG]The test is over! [M:DEBUG]System Command Test [M:DEBUG]Being Prepared! See you next time! |
message/menu_ground_debug.bin |
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[CN][M:DEBUG]Log in: The [value_b:00:0001]th time
[CN][M:DEBUG]Search parent, press B to cancel [CN][M:DEBUG]Press A to login wait, one second later log out [CN][M:DEBUG]Log in waiting, press B to log out [CN][M:DEBUG]Synchronize [value_b:00:0001] [CN][M:DEBUG]Log out [CN][M:DEBUG]Exit with B, one second later log in |
message/menu_cec_debug.bin |
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Your StreetPass Box has been created!
Your StreetPass Box could not be created. Your StreetPass Box has been deleted. System reset to enable StreetPass. Failed. |
message/menu_boss_event.bin |
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[CN][M:DEBUG]Select a result
[M:DEBUG]Battle [M:DEBUG]Won [M:DEBUG]Lost |
message/kanai_test.bin |
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[M:DEBUG] Morning, [hero]!
[M:DEBUG] Morning, [hero]! [M:DEBUG] Morning, [hero]! [M:DEBUG] Morning, [hero]! [M:DEBUG]Dunsparce?[K] Oops, guess you're not him... AAAAAAAAAAAAAAAAAAAAAAAAAAAAA BGM PLAY [M:DEBUG][CN][player][type:01:d8010002]� Help!!! [M:DEBUG][CN][partner] bought[R][M:DEBUG][CN]the deed to the land!? BGM PLAY BGM STOP BGM PLAY BGM NEXT BGM BGMI |
message/inc_debug_menu_action.bin |
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[M:DEBUG]Message counter has been initialized.
[M:DEBUG]Set message counter to final stage. [M:DEBUG]Town map movement flags initialized. [M:DEBUG]Town map movement flags all enabled. [M:DEBUG]One day will pass. [M:DEBUG]At this stage, one day can't pass. This[R]can be checked after m02_030_free_start. [M:DEBUG]Paradise mode set to "not experienced" [M:DEBUG]Paradise mode set to experienced [M:DEBUG]Reset all script-related flags [M:DEBUG]Dug-up dungeon test [M:DEBUG]Enter [M:DEBUG]Don't Enter [M:DEBUG]Dig-up Dungeon [M:DEBUG]Lot sign tutorial check enabled [M:DEBUG]Skip lot sign tutorials [M:DEBUG]Separate job request clear event flag on [M:DEBUG]Flags initialized for points that[R]broadcast Advice Bulletins [M:DEBUG]Skip points [R]with Advice Bulletin flags. [M:DEBUG]Day count will be reset. [M:DEBUG]Day has not moved forward. [M:DEBUG]One day has passed. [M:DEBUG]Two days have passed. [M:DEBUG]Three days have passed. [M:DEBUG]Four days have passed. [M:DEBUG]Five days have passed. [M:DEBUG]An unknown number of days have passed. Music Paradise Test [M:DEBUG]Meloetta Display Flag [M:DEBUG]1 First Meeting [M:DEBUG]1-1 After meeting and declining [M:DEBUG]2 Until it's complete-no material [M:DEBUG]3 Have material, no empty space [M:DEBUG]4 No empty space after seeing 3 [M:DEBUG]5 All conditions are met [M:DEBUG]6 After construction, won't become ally [M:DEBUG]7 After construction, will become ally [M:DEBUG]8 After rejecting offer to become ally [M:DEBUG]#EXIT# [M:DEBUG]Meloetta will now be displayed. [M:DEBUG]Raised Meloetta 1 Flag. [M:DEBUG]Raised Meloetta 1-2 Flag. [M:DEBUG]Please empty your storage. [M:DEBUG]Raised Meloetta 2 Flag. [M:DEBUG]Raised Meloetta 3 Flag. [M:DEBUG]You need an empty lot. [M:DEBUG]Raised Meloetta 4 Flag. [M:DEBUG]You need an empty lot. [M:DEBUG]Raised Meloetta 5 Flag. [M:DEBUG]Select Max Paradise[R]in the Paradise Debug Menu. [M:DEBUG]Raised Meloetta 6 Flag. [M:DEBUG]This is after Music Paradise[R]has been made in an event. [M:DEBUG]Build Music Paradise in debug,[R]and check without playing a song. [M:DEBUG]Raised Meloetta 7 Flag. [M:DEBUG]This is after Music Paradise[R]is built in an event. [M:DEBUG]Build Music Paradise in debug,[R]and check after playing a song. [M:DEBUG]Raised Meloetta 8 Flag. [M:DEBUG]Stage after you built Music Paradise[R]and declined to have Meloetta join you. [M:DEBUG]Build Music Paradise in debug,[R]and check after playing a song. [M:DEBUG]Final Meloetta event flag has been set. [M:DEBUG]It will go away upon a reload,[R]such as a change in maps. [M:DEBUG]Check Paradise mode staging. [M:DEBUG]Skip Paradise mode staging. [M:DEBUG]Sound has been stopped. |
message/inc_usual_sound.bin |
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[M:DEBUG][CN]Select the background music[R][M:DEBUG][CN]you'd like to switch to.
[M:DEBUG]Opening [M:DEBUG]Hope Theme [M:DEBUG]Despair Theme [M:DEBUG]Ragged Mountain[R] [M:DEBUG]Stony Cave [M:DEBUG]Hazy Pass [M:DEBUG]Stompstump Mountain [M:DEBUG]Valley of Lament [M:DEBUG][CN]Select a menu [M:DEBUG]Select BGM [M:DEBUG]Return to default map BGM [M:DEBUG]Do nothing |
Unused debug text for test signs for unknown locations and explanations for some of the game mechanics:
message/free_play_billboard.bin |
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[M:DEBUG]Press a button in front of the signboard[R]for the EventTriggerPush test
[M:DEBUG]Walk along the road for the[R]EventTriggerIn hit test [M:DEBUG] You cannot move to Post Town yet [M:DEBUG]You can't go to Paradise Center[R]I am a stopper, duh. [M:DEBUG] Call up the dungeon menu [M:DEBUG] Call up the dungeon menu [M:DEBUG]Stop right there! [M:DEBUG][CN]↑Highway[R][CN]←Post Town [M:DEBUG]This is the sign test.[R]What test will you do? [M:DEBUG] Basic signs: destinations [M:DEBUG]Option signs: questions, etc. [M:DEBUG]#EXIT# [M:DEBUG][CN]Paradise Center→[R][CN]↓Highway How to write center displays together [M:DEBUG][CN]↑Hilltop[R][CN]↓Shopping District [M:DEBUG] Display long character line [M:DEBUG][CN]↑Paradise Home[R][CN]↓Paradise Center [M:DEBUG]Descriptions with spaces bring[R]together feelings in the middle [M:DEBUG][CN]↑Inn 2F[R][CN]↓Square [M:DEBUG]If showing three bits of dialogue?[R]We can't show three lines this time, so... [M:DEBUG][CN]←Paradise Area ↑Paradise Home[R][CN]↓Paradise Center Paradise Area→ Anyway, that's it for now [M:DEBUG]Signboard for answering questions [M:DEBUG]A test for the length of questions, etc. [M:DEBUG]No questions here. Do some free play. [M:DEBUG]Q1. What's the V-Wave? [M:DEBUG]Q2. What's a Team Attack? [M:DEBUG]Q3. What's an encounter dungeon? [M:DEBUG]Q4. What facilities can be in dungeons? [M:DEBUG]Q5. Evolution? [M:DEBUG]Q6. Tried this out just to see how a longer display would look. [M:DEBUG]Q7. I'll tell you something secret about this selection signboard. [M:DEBUG][CN]About V-Wave [M:DEBUG]Apparently it's a wind that has peculiar[R]effects on all Pokémon [M:DEBUG]The only effects will only be positive [M:DEBUG]Each type (Fire, Water, Grass...) has it's[R]own set days [M:DEBUG]Over the other way you can probably[R]see the forecast for the next 3 adventures [M:DEBUG]It'll change with each adventure [M:DEBUG]You can change the wave as you'd like[R]using the V-Wheel, though [M:DEBUG]But it'll cost you [M:DEBUG]The more money you add, the more[R]you'll raise your chance to choose [M:DEBUG]Do you get it? [M:DEBUG]Okay, then what's your next question? [M:DEBUG][CN]About Team Attacks [M:DEBUG]This is a special attack that all party[R]members use together [M:DEBUG]It's not a move that each Pokémon has [M:DEBUG]It's power will grow based on the[R]strength of your party members [M:DEBUG]There's still a lot you don't know, huh? [M:DEBUG]Any other questions? [M:DEBUG][CN]About Encounter Dungeons [M:DEBUG]We've added "encounter dungeons" to[R]the old above and below ground ones [M:DEBUG]So now there are two types of dungeons [M:DEBUG]- Encounter + underground + rest spots[R]- Underground + rest spots [M:DEBUG]Hmm, it seems pretty dicey, but do[R]your best anyway [M:DEBUG]I'm getting pretty tired of explaining.[R]What now? [M:DEBUG][CN]About Dungeon Facilities [M:DEBUG]Kecleon Shop [M:DEBUG]...Huh? Looks like I can't explain that. [M:DEBUG]Let's just move on, yeah? [M:DEBUG][CN]Evolution [M:DEBUG]The hero and partner won't evolve until[R]after the main scenario is done with [M:DEBUG]Your friends on your team will be able[R]to evolve before the ending [M:DEBUG]They evolve in the following conditions: [M:DEBUG]Foes: after defeating your ally or foe[R]Ally: after meeting evolution requirements [M:DEBUG][CN]Long character displays [M:DEBUG]It's hard to see with small characters [M:DEBUG][CN]Selection signboards [M:DEBUG]It seems that when you write selections,[R]the cursor will go to place with 0 as its id [M:DEBUG]When you want the cursor to default to[R]"No," then set its ID as 0 |
message/sp_waza_test.bin |
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[M:DEBUG]Which move type will you check? [M:DEBUG][CS:06]Screen Moves [M:DEBUG][CS:06]Single Moves [M:DEBUG]Please select! [M:DEBUG][CS:06]Menu [M:DEBUG][CS:06]Ominous Wind Damage Continuous [M:DEBUG][CS:06]Ominous Wind simultaneous damage [M:DEBUG][CS:06]Ominous Wind simultaneous MSG1 time [M:DEBUG][CS:06]Oshawott[CR] used [CS:0b]Ominous Wind[CR]! [M:DEBUG][CS:06]Pikachu[CR] took [CS:05]42[CR] damage [M:DEBUG][CS:06]Timburr1[CR] took [CS:05]20[CR] damage! [M:DEBUG][CS:06]Gurdurr[CR]took [CS:05]20[CR] damage [M:DEBUG][CS:06]Timburr2[CR]took [CS:05]30[CR] damage [M:DEBUG][CS:06]Dunsparce[CR]took [CS:05]35[CR] damage [M:DEBUG][CS:06]Snivy[CR]took [CS:05]15[CR] damage [M:DEBUG][CS:06]Oshawott[CR] received [CS:05]123[CR] exp. [M:DEBUG][CS:06]Oshawott[CR] used [CS:0b]Ominous Wind[CR]! [M:DEBUG][CS:06]Did damage to all foes. [M:DEBUG][CS:06]Oshawott[CR] received [CS:05]123[CR] exp. [M:DEBUG][CS:06]Oshawott[CR] used [CS:0b]Ominous Wind[CR]! [M:DEBUG][CS:06]Oshawott[CR] received [CS:05]123[CR] exp. [M:DEBUG]Please select! [M:DEBUG][CS:06]Menu [M:DEBUG][CS:06]Heat Crash Basic [M:DEBUG][CS:06]Heat Crash HITEF simultaneous [M:DEBUG][CS:06]Heat Crash (EF+MSG) HIT [M:DEBUG][CS:06]Heat Crash (MSG) HIT [M:DEBUG][CS:06]Heat Crash (MSG) MISS [M:DEBUG][CS:06]Razor Shell basic [M:DEBUG][CS:06]Razor Shell HITEF Simultaneous [M:DEBUG][CS:06]Razor Shell (EF+MSG) HIT [M:DEBUG][CS:06]Razor Shell (MSG) HIT [M:DEBUG][CS:06]Razor Shell (MSG) MISS [M:DEBUG]Heat Crash activated! [M:DEBUG]Heat Crash activated! [M:DEBUG][CS:06]Tepig[CR] used [CS:0b]Heat Crash[CR]! [M:DEBUG][CS:06]Pikachu[CR] took [CS:05]15[CR] damage [M:DEBUG][CS:06]Tepig[CR] used [CS:0b]Heat Crash[CR]! [M:DEBUG][CS:06]Pikachu[CR] took [CS:05]42[CR] damage [M:DEBUG][CS:06]Tepig[CR] used [CS:0b]Heat Crash[CR]! [M:DEBUG][CS:06]Pikachu[CR] was not hit! [M:DEBUG]Razor Shell activated! [M:DEBUG]Razor Shell activated! [M:DEBUG][CS:06]Oshawott[CR] used [CS:0b]Razor Shell[CR]! [M:DEBUG][CS:06]Pikachu[CR] took [CS:05]15[CR] damage [M:DEBUG][CS:06]Oshawott[CR] used [CS:0b]Razor Shell[CR]! [M:DEBUG][CS:06]Pikachu[CR] took [CS:05]42[CR] damage [M:DEBUG][CS:06]Oshawott[CR] used [CS:0b]Razor Shell[CR]! [M:DEBUG][CS:06]Pikachu[CR] was not hit! |
See Also
References
- Text dumped by B.