Shiren 1 SFC:Debug Mode
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Debug mode is an unused mode in Mystery Dungeon 2: Shiren the Wanderer
Accessing
Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100).
Functions
Controller 1 Functions:
- Start: Skip to the next floor and increase Shiren's level by 1.
- B+Start: Reveal locations of all monsters on the current floor.
- Y+Start: Reveal locations of all items on the current floor.
- B+Y+Start: Kill all monsters on the current floor.
- R+Start: Display full map of the current floor.
- B+R+Start: Opens a menu allowing the selection of any item in the game.
- Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
- B+Y+R+Start: Opens a sound test menu.
Controller 2 Functions:
- Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are also displayed. The screen moves in 32 pixel increments.
- X: Displays Shiren's coordinates.
- Y: Opens a sprite and animations test menu including monsters, characters, and items:
- A plays the animation.
- B closes the menu.
- Up/down to move up and down the cursor of the primary menu (monster select).
- Left/right or X/Y to move up and down the cursor of the secondary menu (direction the monster is facing).
- Start changes whether it plays the normal animation or an alternate one.
- Holding Shift makes the screen black.
While in debug mode, if the player heads south of Valley Inn, the debug room can be accessed.
See Also
Debug Mode • Debug Room • Items • Monsters • Monster Spawns • Prototype Content • Miscellaneous Unused Content |