Draft:Introduction to Basic Gameplay

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Introduction to Basic Gameplay

So you're new to the Mystery Dungeon franchise? Whether you choose to play any of the officially translated titles or any of the Japanese only releases in the series, this page is designed to help you understand the basics of how things work. This page is dedicated to universal gameplay mechanics. For information on the other games in the franchise, see the links below.

Adventures

An adventure is your trip into a dungeon, a dojo, a puzzle or other such location. An adventure is over when you clear the dungeon either by making it to the final floor, meeting a character, making it to a set destination or using an item to escape. Alternatively an adventure is over if you lose all of your HP and faint or die and rescues aren't available or you've used up all of your available rescues..

Dungeons

Stairs

Visibility

Terrain

You cannot proceed over water or air without special abilities. Try walking diagonally or using items to get around this.

Hit points (HP)

Hit points, or HP for short, represent how much damage a character can take before it is defeated.

Healing

In most if not all games, the HP of player characters recover naturally as turns pass. Some items can also restore HP.

Movement

Turns

Gameplay in the Mystery Dungeon series moves in increments, therefore time is irrelevant. Players have infinite time to decide what to do in their turn, and once they move, enemies will move, and so on.

Attacking

Taking Damage

Critical Hits

Movement Speed

The number of actions a character can take each turn. In most games, a slowed character can take only one action every other turn. Also known as Travel Speed.

Experience

Leveling up

Fullness, Belly, Hunger

Often going by multiple different names, the players fullness will decrease as turns pass, causing them to have to consume food or risk starving to death. While starving, the player will lose valuable HP with every step they take until they recover their fullness or die. If an item used to revive the player isn't in their inventory, then their adventure will be at an end.

Disambiguation Pages

Allies

Monster Houses

Shops

Title Screen Icons

Travel Log

Currency

Series Currency Icon
English Japanese
Dragon Quest Mystery Dungeon Gold 金貨
Shiren the Wanderer Gitan ギタン Shiren 1 DS Item Icon Gitan.png
Chocobo's Mystery Dungeon Gil ギル
Pokémon Mystery Dungeon Poké ポケ File:Explorers - Poké Icon.png
Etrian Mystery Dungeon Ental
Single Game
The Nightmare of Druaga Gold 金貨
Twinbee Dungeon
Mobile Suit Gundam: Mystery Dungeon
Mystery Chronicle: One Way Heroics
Seikimatsu Days: Our Era's End

Game/Series Specific:

Introduction to Basic Gameplay (Torneko)

Introduction to Basic Gameplay (Young Yangus)

Introduction to Basic Gameplay (Shiren)

Introduction to Basic Gameplay (Chocobo)

Introduction to Basic Gameplay (Pokémon)

Introduction to Basic Gameplay (Etrian)

Introduction to Basic Gameplay (Druaga)

Introduction to Basic Gameplay (Mystery Chronicle)