Draft:Shiren 6:Bottleneck Strategy: Difference between revisions
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| hint = It is advantageous to fight in a passageway rather than in a room.<br>Pulling the enemy into a passageway allows you to fight one-on-one, and ranged attacks will have trouble reaching you.<br><br>However, be wary of attacks at corners. | | hint = It is advantageous to fight in a passageway rather than in a room.<br>Pulling the enemy into a passageway allows you to fight one-on-one, and ranged attacks will have trouble reaching you.<br><br>However, be wary of attacks at corners. | ||
| level = 10 | | level = 10 | ||
| | | hp = 69/69 | ||
| fullness = 100/100 | | fullness = 100/100 | ||
| strength = 8/8 | | strength = 8/8 |
Revision as of 20:38, 29 August 2024
This article is a draft relating to |
Bottleneck Strategy (Japanese: ???) is the fourth session of Basic Training in Template:GameTitle.
Starting Conditions
Inventory
- Bronze Sword (equipped)
- Iron Shield (equipped)
Monsters
- Bored Kappa (x2)
- Crossbowboy
Floor Items
None.
In Other Languages
Language | Name | |
---|---|---|
English | Bottleneck Strategy |
See Also
Monster Dojo • Dojo Challenge (Ver 1.1.0) • Training Ground (Ver 1.2.0) | |
Dojo Challenge | Mamel Dojo |
Training Ground | A Swing and a Miss • Bottleneck Strategy • Catch Your Breath • Ghost Busting • Just Around the Corner • Lure the Enemy • No Excuse for Poor Aim • Occam's Razor • Outnumbered, not Outwitted • Retreat and Recover • Serpentine! Serpentine! • Setting Boundaries • Special Delivery! • Tactical Retreat • They're In The Walls! • Use in Case of Emergency • Wander Over Yonder • You Can't Take it With You |