Draft:Shiren 6:Lure the Enemy
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This article is a draft relating to |
| Lure the Enemy | |
|---|---|
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| Information | |
| Hint | To avoid an enemy's preemptive strike, swing your weapon with A and let the enemy come to you. |
| Stats | |
| Level | 1 |
| HP | 15/15 |
| Fullness | 100/100 |
| Strength | 8/8 |
| Items | 1/24 |
| Gitan | 0 |
Lure the Enemy (Japanese: ???) is the third session of Basic Training in /
Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island.
Starting Conditions
Inventory
- Wooden Sword (equipped)
Monsters
Floor Items
None.
In Other Languages
| Language | Name | |
|---|---|---|
| English | Lure the Enemy | |
See Also
| Monster Dojo • Dojo Challenge (Ver 1.1.0) • Training Ground (Ver 1.2.0) | |
| Dojo Challenge | Mamel Dojo |
| Training Ground | A Swing and a Miss • Bottleneck Strategy • Catch Your Breath • Ghost Busting • Just Around the Corner • Lure the Enemy • No Excuse for Poor Aim • Occam's Razor • Outnumbered, not Outwitted • Retreat and Recover • Serpentine! Serpentine! • Setting Boundaries • Special Delivery! • Tactical Retreat • They're In The Walls! • Use in Case of Emergency • Wander Over Yonder • You Can't Take it With You |
