Draft:Shiren 6:Wander Over Yonder: Difference between revisions
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{{Shiren 6 Training Ground Infobox | {{Shiren 6 Training Ground Infobox | ||
| enname = Wander Over Yonder | | enname = Wander Over Yonder | ||
| | | jpname = | ||
| image = | | image = | ||
| hint = Wandering around in a room full of enemies is very dangerous, so learn to move using items.<br><br>R can be used to look around. | | hint = Wandering around in a room full of enemies is very dangerous, so learn to move using items.<br><br>R can be used to look around. |
Revision as of 20:37, 29 August 2024
This article is a draft relating to |
Wander Over Yonder (Japanese: ???) is the eighteenth and last session of Basic Training in Template:GameTitle.
Starting Conditions
Inventory
- Narrow-escape Staff [6]
- Knockback Staff [7]
- Switching Staff [7]
- Vaulting Staff [7]
Monsters
- Fire Ninja C (x2)
- Tree Ninja C (x2)
- Explochin
- Blazeous (x2)
Floor Items
None.
In Other Languages
Language | Name | |
---|---|---|
English | Wander Over Yonder |
See Also
Monster Dojo • Dojo Challenge (Ver 1.1.0) • Training Ground (Ver 1.2.0) | |
Dojo Challenge | Mamel Dojo |
Training Ground | A Swing and a Miss • Bottleneck Strategy • Catch Your Breath • Ghost Busting • Just Around the Corner • Lure the Enemy • No Excuse for Poor Aim • Occam's Razor • Outnumbered, not Outwitted • Retreat and Recover • Serpentine! Serpentine! • Setting Boundaries • Special Delivery! • Tactical Retreat • They're In The Walls! • Use in Case of Emergency • Wander Over Yonder • You Can't Take it With You |