Draft:Shiren 6:Tactical Retreat: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - " | name " to " | enname") |
m (Text replacement - " | kana " to " | jpname") |
||
Line 2: | Line 2: | ||
{{Shiren 6 Training Ground Infobox | {{Shiren 6 Training Ground Infobox | ||
| enname = Tactical Retreat | | enname = Tactical Retreat | ||
| | | jpname = | ||
| image = | | image = | ||
| hint = It's important to know when to retreat, especially when you find yourself in trouble.<br>Master using items that will help you escape. | | hint = It's important to know when to retreat, especially when you find yourself in trouble.<br>Master using items that will help you escape. |
Revision as of 20:37, 29 August 2024
This article is a draft relating to |
Tactical Retreat (Japanese: ???) is the tenth session of Basic Training in Template:GameTitle.
Starting Conditions
Inventory
- Leaping Grass
- Swift Grass
- Switching Staff [7]
- Vaulting Staff [7]
Monsters
- Master Hen (x2)
Floor Items
None.
In Other Languages
Language | Name | |
---|---|---|
English | Tactical Retreat |
See Also
Monster Dojo • Dojo Challenge (Ver 1.1.0) • Training Ground (Ver 1.2.0) | |
Dojo Challenge | Mamel Dojo |
Training Ground | A Swing and a Miss • Bottleneck Strategy • Catch Your Breath • Ghost Busting • Just Around the Corner • Lure the Enemy • No Excuse for Poor Aim • Occam's Razor • Outnumbered, not Outwitted • Retreat and Recover • Serpentine! Serpentine! • Setting Boundaries • Special Delivery! • Tactical Retreat • They're In The Walls! • Use in Case of Emergency • Wander Over Yonder • You Can't Take it With You |