Shiren 1 SFC:Debug Mode: Difference between revisions
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[[File:Shiren 1 SFC - Debug menu item select meat.png|alt=A debug menu.|thumb|A debug menu.]] | [[File:Shiren 1 SFC - Debug menu item select meat.png|alt=A debug menu.|thumb|A debug menu.]] | ||
'''Debug Mode''' is an {{Shiren1SFC|unused}} mode in ''{{Shiren|Mystery Dungeon 2: Shiren the Wanderer}}''{{NT}} originally used by developers to test things in-game. | '''Debug Mode''' is an {{Shiren1SFC|unused}} mode in ''{{Shiren|Mystery Dungeon 2: Shiren the Wanderer}}''{{NT}} originally used by developers to test things in-game. While in debug mode, if the player heads south of {{Shiren1SFC|Valley Inn}}{{UT}}, the {{Shiren1SFC|debug room}} can be accessed. | ||
==Accessing== | ==Accessing== | ||
Changing the bytes at 8000 and 8001 in a headerless ROM | Changing from FF to 00 the bytes at 8000 and 8001 in a headerless ROM, or 8200 and 8201 in a headered ROM, enables debug mode. It can also be enabled with the Pro Action Replay codes C0800000, C0800100. | ||
== | ==Controls== | ||
Controller 1 | ===Controller 1=== | ||
{| class="MDWiki sortable" style="margin:auto; text-align:center" | |||
!Controls | |||
!Action | |||
|- | |||
!Start | |||
|Skip to the next floor and increase Shiren's level by 1. | |||
|- | |||
!B+Start | |||
|Reveal location of all monsters on the current floor. | |||
|- | |||
Controller 2 | !Y+Start | ||
|Reveal location of all items on the current floor. | |||
|- | |||
!B+Y+Start | |||
|Kill all monsters on the current floor. | |||
|- | |||
!R+Start | |||
|Display full map of the current floor. | |||
|- | |||
!B+R+Start | |||
| Opens a menu allowing the selection of any item in the game. | |||
Works with the unofficial translation, however most of the text is unreadable. | |||
|- | |||
! Y+R+Start | |||
| Turns off the background music. The only way to turn it back on is to reset. | |||
|- | |||
!B+Y+R+Start | |||
|Opens a sound test menu. | |||
|} | |||
===Controller 2=== | |||
{| class="MDWiki sortable" style="margin:auto; text-align:center" | |||
!Controls | |||
!Action | |||
|- | |||
!Start | |||
|Allows for the entire current floor to be viewed using the D-Pad on controller 2. | |||
The coordinates of the portion currently on-screen are displayed, | |||
as well as map IDs and the type of the current tyle. | |||
The screen moves in tiles, which are 32 pixel each. | |||
|- | |||
! | |||
|Makes the screen black as long as it's held. | |||
|- | |||
!X | |||
|Displays Shiren's coordinates. | |||
|- | |||
!Y | |||
|Opens a sprite and animations test menu including monsters, characters, and items | |||
|- | |||
! colspan="2" |In the animations test menu | |||
|- | |||
!A | |||
|Play the animation. | |||
|- | |||
!B | |||
|Close the menu. | |||
|- | |||
!Up/down | |||
|Move up and down the cursor of the primary menu (monster select). | |||
|- | |||
!Left/right | |||
| rowspan="2" |Move up and down the cursor of the secondary menu (direction the monster is facing). | |||
|- | |||
!X/Y | |||
|- | |||
!Start | |||
|Changes whether it plays the normal animation or an alternate one. | |||
|} | |||
== Items Selection Menu == | ==Items Selection Menu== | ||
Pressing B+R+Start on controller 1 opens a menu to add any item to the inventory. | Pressing B+R+Start on controller 1 opens a menu to add any item to the inventory. | ||
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! colspan="2" |Items | ! colspan="2" |Items | ||
|- | |- | ||
| Herbs{{NT}} | |Herbs{{NT}} | ||
|Weapons{{NT}} | | Weapons{{NT}} | ||
|- | |- | ||
|Scrolls{{NT}} | |Scrolls{{NT}} | ||
|Shields{{NT}} | |Shields{{NT}} | ||
|- | |- | ||
| Staves{{NT}} | |Staves{{NT}} | ||
|Bracers{{UT}} | |Bracers{{UT}} | ||
|- | |- | ||
Line 57: | Line 103: | ||
! colspan="4" |Herbs | ! colspan="4" |Herbs | ||
|- | |- | ||
| Medical Herb{{UT}} | |Medical Herb{{UT}} | ||
|Revival Herb{{NT}} | |Revival Herb{{NT}} | ||
| ---{{UT}} | | ---{{UT}} | ||
Line 67: | Line 113: | ||
|Confusion Herb{{NT}} | |Confusion Herb{{NT}} | ||
|- | |- | ||
| Happy Herb{{UT}} | |Happy Herb{{UT}} | ||
|Wriggling Herb{{UT}} | |Wriggling Herb{{UT}} | ||
|Expansion Seed{{UT}} | |Expansion Seed{{UT}} | ||
Line 102: | Line 148: | ||
|Nagamaki{{UT}} | |Nagamaki{{UT}} | ||
|Exorcist Sickle{{UT}} | |Exorcist Sickle{{UT}} | ||
|Drain Buster{{NT}} | | Drain Buster{{NT}} | ||
|- | |- | ||
|Bufoo's Cleaver{{UT}} | |Bufoo's Cleaver{{UT}} | ||
|Pickaxe{{NT}} | |Pickaxe{{NT}} | ||
|Kajinfumato{{UT}} | | Kajinfumato{{UT}} | ||
|- | |- | ||
|Katana{{NT}} | | Katana{{NT}} | ||
|Accuracy Sword{{UT}} | |Accuracy Sword{{UT}} | ||
|Hiken Kaburasutegi{{UT}} | |Hiken Kaburasutegi{{UT}} | ||
|- | |- | ||
|Dragon Killer{{NT}} | | Dragon Killer{{NT}} | ||
|Minotaur Axe{{UT}} | |Minotaur Axe{{UT}} | ||
|Wood Arrow{{NT}} | |Wood Arrow{{NT}} | ||
Line 134: | Line 180: | ||
|Crisis Scroll{{UT}} | |Crisis Scroll{{UT}} | ||
|Monster House Scroll{{UT}} | |Monster House Scroll{{UT}} | ||
|Chrome Scroll{{UT}} | |Chrome Scroll{{UT}} | ||
|- | |- | ||
|Light Scroll{{NT}} | |Light Scroll{{NT}} | ||
Line 141: | Line 187: | ||
|Withdraw Scroll{{UT}} | |Withdraw Scroll{{UT}} | ||
|- | |- | ||
|Bigpot Scroll{{UT}} | | Bigpot Scroll{{UT}} | ||
|Slumber Scroll{{NT}} | |Slumber Scroll{{NT}} | ||
|Genocide Scroll{{UT}} | |Genocide Scroll{{UT}} | ||
Line 153: | Line 199: | ||
|Lockjaw Scroll{{UT}} | |Lockjaw Scroll{{UT}} | ||
| -- Scroll{{UT}} | | -- Scroll{{UT}} | ||
|Lost Scroll{{NT}} | |Lost Scroll{{NT}} | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
Line 167: | Line 213: | ||
|Leather Shield{{UT}} | |Leather Shield{{UT}} | ||
|Fuma Shield{{UT}} | |Fuma Shield{{UT}} | ||
|Disposable Shield{{UT}} | | Disposable Shield{{UT}} | ||
|- | |- | ||
|Bronze Shield{{NT}} | |Bronze Shield{{NT}} | ||
Line 178: | Line 224: | ||
|- | |- | ||
|Wooden Shield{{UT}} | |Wooden Shield{{UT}} | ||
|Echo Shield{{UT}} | | Echo Shield{{UT}} | ||
|Rasen-Fuma Shield{{UT}} | |Rasen-Fuma Shield{{UT}} | ||
|- | |- | ||
|Iron Shield{{NT}} | | Iron Shield{{NT}} | ||
|Reflex Shield{{UT}} | | Reflex Shield{{UT}} | ||
|New Item{{UT}} | | New Item{{UT}} | ||
|- | |- | ||
|Dragon Shield{{UT}} | |Dragon Shield{{UT}} | ||
Line 196: | Line 242: | ||
|- | |- | ||
|Sealing Staff{{NT}} | |Sealing Staff{{NT}} | ||
|Bufoo's Staff{{UT}} | | Bufoo's Staff{{UT}} | ||
|- | |- | ||
|Blowback Staff{{UT}} | |Blowback Staff{{UT}} | ||
|Skeleton Mage Staff{{UT}} | | Skeleton Mage Staff{{UT}} | ||
|- | |- | ||
|Happy Staff{{UT}} | |Happy Staff{{UT}} | ||
Line 234: | Line 280: | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
|Healing Bracer{{UT}} | | Healing Bracer{{UT}} | ||
|Happy Bracer{{UT}} | |Happy Bracer{{UT}} | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
|Rustproof Bracer{{UT}} | | Rustproof Bracer{{UT}} | ||
|Clumsiness Bracer{{UT}} | |Clumsiness Bracer{{UT}} | ||
|New Item{{UT}} | |New Item{{UT}} | ||
Line 249: | Line 295: | ||
|Holding Pot{{UT}} | |Holding Pot{{UT}} | ||
|Back Pot{{UT}} | |Back Pot{{UT}} | ||
|Monster Pot{{NT}} | |Monster Pot{{NT}} | ||
|Stupid-looking Pot{{UT}} | | Stupid-looking Pot{{UT}} | ||
|- | |- | ||
|Hiding Pot{{UT}} | | Hiding Pot{{UT}} | ||
|Storage Pot{{UT}} | |Storage Pot{{UT}} | ||
|Transform Pot{{UT}} | |Transform Pot{{UT}} | ||
|Unbreakable Pot{{NT}} | |Unbreakable Pot{{NT}} | ||
|- | |- | ||
|Dividing Pot{{UT}} | | Dividing Pot{{UT}} | ||
|Weakening Pot{{UT}} | | Weakening Pot{{UT}} | ||
|Fusion Pot{{UT}} | |Fusion Pot{{UT}} | ||
|Stress Relieving Pot{{UT}} | | Stress Relieving Pot{{UT}} | ||
|- | |- | ||
|Strengthening Pot{{UT}} | | Strengthening Pot{{UT}} | ||
| ---{{UT}} | | ---{{UT}} | ||
|Todo Pot{{UT}} | | Todo Pot{{UT}} | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
|ID Pot{{UT}} | |ID Pot{{UT}} | ||
|Bottomless Pot{{UT}} | |Bottomless Pot{{UT}} | ||
|Gaibara Pot{{UT}} | |Gaibara Pot{{UT}} | ||
|New Item{{UT}} | | New Item{{UT}} | ||
|} | |} | ||
The Pots sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable. | The Pots sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable. | ||
Line 277: | Line 323: | ||
!Arrows | !Arrows | ||
|- | |- | ||
|Wood Arrow{{NT}} | | Wood Arrow{{NT}} | ||
|- | |- | ||
|Iron Arrow{{NT}} | |Iron Arrow{{NT}} |
Revision as of 02:25, 10 November 2023
Debug Mode is an unused mode in Mystery Dungeon 2: Shiren the Wanderer, the debug room can be accessed.
Accessing
Changing from FF to 00 the bytes at 8000 and 8001 in a headerless ROM, or 8200 and 8201 in a headered ROM, enables debug mode. It can also be enabled with the Pro Action Replay codes C0800000, C0800100.
Controls
Controller 1
Controls | Action |
---|---|
Start | Skip to the next floor and increase Shiren's level by 1. |
B+Start | Reveal location of all monsters on the current floor. |
Y+Start | Reveal location of all items on the current floor. |
B+Y+Start | Kill all monsters on the current floor. |
R+Start | Display full map of the current floor. |
B+R+Start | Opens a menu allowing the selection of any item in the game.
Works with the unofficial translation, however most of the text is unreadable. |
Y+R+Start | Turns off the background music. The only way to turn it back on is to reset. |
B+Y+R+Start | Opens a sound test menu. |
Controller 2
Controls | Action |
---|---|
Start | Allows for the entire current floor to be viewed using the D-Pad on controller 2.
The coordinates of the portion currently on-screen are displayed, as well as map IDs and the type of the current tyle. The screen moves in tiles, which are 32 pixel each. |
Makes the screen black as long as it's held. | |
X | Displays Shiren's coordinates. |
Y | Opens a sprite and animations test menu including monsters, characters, and items |
In the animations test menu | |
A | Play the animation. |
B | Close the menu. |
Up/down | Move up and down the cursor of the primary menu (monster select). |
Left/right | Move up and down the cursor of the secondary menu (direction the monster is facing). |
X/Y | |
Start | Changes whether it plays the normal animation or an alternate one. |
Items Selection Menu
Pressing B+R+Start on controller 1 opens a menu to add any item to the inventory.
Items | |
---|---|
Herbs![]() |
Weapons![]() |
Scrolls![]() |
Shields![]() |
Staves![]() |
Bracers |
Pots![]() |
Arrows![]() |
Food![]() |
Others |
The Weapons sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus. | |||||||||||||||
The Shields sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus. | |||||||||||||||
The Staves sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus. |
|||||||||||||||
The Pots sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable. |
The Arrows sub-menu allows selecting the amount after the item is selected. The +/- toggle makes the item cursed if set to minus. | ||||||||||||||
|
All the options in this menu lead to a sub-menu to select monster meat and monster level, however only the first option is for monster meat. The others give goal items that end the Adventure |
Gallery
See Also
Debug Mode • Debug Room • Items • Monsters • Monster Spawns • Prototype Content • Miscellaneous Unused Content |