Community:Shiren 1 DS RPFI 12: Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
Jump to navigation Jump to search
m (Text replacement - "== " to "==")
m (Text replacement - " ==" to "==")
Line 1: Line 1:
==Information ==
==Information==
{{Shiren1DS|Final Puzzle|Fay's Final Puzzle}} 6F
{{Shiren1DS|Final Puzzle|Fay's Final Puzzle}} 6F


===Reward(s): ===
===Reward(s):===
Dragonkiller x2
Dragonkiller x2


Line 19: Line 19:
maybe more good stuff but it's hard to extract
maybe more good stuff but it's hard to extract


===Storehouse Jar: No (unless one was destroyed) ===
===Storehouse Jar: No (unless one was destroyed)===


===Author:DeLucius from Gamefaqs ===
===Author:DeLucius from Gamefaqs===
blame rhaining for the long walkthrough (DeLucius asked me to document the run)
blame rhaining for the long walkthrough (DeLucius asked me to document the run)


==Password(s): ==
==Password(s):==
{| class="shiren1" style="text-align:center; margin:auto"
{| class="shiren1" style="text-align:center; margin:auto"
|93FGL 3M8B D8LQY
|93FGL 3M8B D8LQY
Line 34: Line 34:
|}
|}


==Walkthrough: ==
==Walkthrough:==


===1F: ===
===1F:===
Iron Shield +2
Iron Shield +2


Line 43: Line 43:
Herb of Life
Herb of Life


===2F: ===
===2F:===
Spiked Ward +0
Spiked Ward +0


Line 54: Line 54:
Shop on 2F contains, in reading order:
Shop on 2F contains, in reading order:


===3F: ===
===3F:===
Medicinal Herb x2
Medicinal Herb x2


Line 63: Line 63:
Walrus Jar [3]
Walrus Jar [3]


===4F: ===
===4F:===
You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?
You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?


Line 76: Line 76:
Gold Shield +1
Gold Shield +1


===5F: ===
===5F:===
You start 5F near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?
You start 5F near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?


Line 89: Line 89:
Iron Shield is actually an N'Duba
Iron Shield is actually an N'Duba


===6F: ===
===6F:===
Flying Fowl in starting room, but far enough away to be killed with arrows.
Flying Fowl in starting room, but far enough away to be killed with arrows.


Line 102: Line 102:
'''Items I extracted from monster house:'''
'''Items I extracted from monster house:'''


==Notes ==
==Notes==
DeLucius said he saw 2x Golden Blades in this run. I didn't see any, but they could have easily been turned to weeds by bandits. - rhaining
DeLucius said he saw 2x Golden Blades in this run. I didn't see any, but they could have easily been turned to weeds by bandits. - rhaining


[[Category:Shiren 1 Gameplay Elements]] [[Category:Shiren 1 Strategy Guides]]
[[Category:Shiren 1 Gameplay Elements]] [[Category:Shiren 1 Strategy Guides]]

Revision as of 04:55, 23 December 2021

Information

Fay's Final Puzzle 6F

Reward(s):

Dragonkiller x2

Spiked Ward

Gold Shield

Melding Jar

Monster Scroll (hard to extract)

Scroll of Extraction (hard to extract)

Fragile Edge (hard to extract)

maybe more good stuff but it's hard to extract

Storehouse Jar: No (unless one was destroyed)

Author:DeLucius from Gamefaqs

blame rhaining for the long walkthrough (DeLucius asked me to document the run)

Password(s):

93FGL 3M8B D8LQY

YF986 5S6H !SPJ!

4PM3W Z3MQ DV5F4

B93!4 GNV6 HZG10

Walkthrough:

1F:

Iron Shield +2

Wooden Arrow [8]

Herb of Life

2F:

Spiked Ward +0

Jar of Hiding [5]

Riceball

Melding Jar [3]

Shop on 2F contains, in reading order:

3F:

Medicinal Herb x2

Scroll of Confusion

Riceball Scroll

Walrus Jar [3]

4F:

You start 4F near a Riceball Monster. Use Scroll of Confusion to reduce risk of having an item destroyed?

Dragonkiller +2

Scroll of Confusion

Dragonkiller +0

Wooden Arrow [7]

Gold Shield +1

5F:

You start 5F near a Flying Fowl. Use Scroll of Confusion to reduce risk of having an item destroyed?

Beware big landmine trap blocking S exit to 1st room.

Jar of Identity [5] (right under starting position, or was it a monster drop?)

Scroll of Silence

Big Riceball

Iron Shield is actually an N'Duba

6F:

Flying Fowl in starting room, but far enough away to be killed with arrows.

Beware landmine trap blocking W exit of room in SE corner of this floor.

Items available outside monster house:

There's a frustrating monster house in the SW corner of this floor. Frustrating because (at least for me) it was filled with Field Bandits and I lost a large number of items.

Can Field Bandits destroy items while confused? If not, save one of your Scrolls of Confusion for this room to maximize the value of this password.

Items I extracted from monster house:

Notes

DeLucius said he saw 2x Golden Blades in this run. I didn't see any, but they could have easily been turned to weeds by bandits. - rhaining