Torneko 1:Paralysed: Difference between revisions
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{{Torneko 1 Status Condition Infobox | {{Torneko 1 Status Condition Infobox | ||
| name = Paralysed | | name = Paralysed | ||
| | | jpname = ??? | ||
| romaji = | | romaji = | ||
| hepburn = | | hepburn = | ||
| image = | | image = | ||
| size = | | size = | ||
| | | description = | ||
| turns = Permanent | | turns = Permanent | ||
| effect = Negative | | effect = Negative | ||
}} | }} | ||
'''Paralysed''' {{JA|???||}} is a {{Torneko1|Status Condition}} in {{ | '''Paralysed''' {{JA|???||}} is a {{Torneko1|Status Condition}} in {{Torneko1Title}}. It can only affect {{Torneko1|Monster}}s. | ||
==Duration== | ==Duration== | ||
The Paralysed status is permanent | The Paralysed status is permanent. | ||
==Effect== | ==Effect== | ||
When Paralysed monsters are unable to act in any way. Their sprites are visibly frozen. | When Paralysed monsters are unable to act in any way. Their sprites are visibly frozen. | ||
== | ==Special Abilities== | ||
{{Torneko1| | {{Torneko1|Druin}}, {{Torneko1|Demonite}} and {{Torneko1|Yeti}} always spawn in a state identical to Paralysis as part of their {{Torneko1|Special Abilities}}. The only difference is Yeti having a unique wake up condition : if another Yeti that's part of its squad is woken up, then it will wake up as well. | ||
==How to get affected== | |||
Use a {{Torneko1|Numb Scroll}} on a tile adjacent to the monsters. All adjacent tiles will be affected for a maximum of 8 Paralysed monsters at once. | |||
==How to cure== | |||
* Any melee attack, projectiles thrown and staff waved will interrupt the paralysis status. | * Any melee attack, projectiles thrown and staff waved will interrupt the paralysis status. | ||
* For Yeti, having another Yeti that's part of its spawn squad get woken up. | |||
==Interactions with other status conditions== | ==Interactions with other status conditions== | ||
* The Paralysed status replaces the {{Torneko1|Asleep}} status. It will stack with any other status condition. | * The Paralysed status replaces the {{Torneko1|Asleep}} status. It will stack with any other status condition. | ||
* The Paralysed status will freeze the Confused status duration. Once this status ends, the timer will starts again normally. | * The Paralysed status will freeze the Confused status duration. Once this status ends, the timer will starts again normally. | ||
==Gameplay tips== | ==Gameplay tips== | ||
* Paralyse the monster at the entrance of a {{Torneko1|Monster House}} to deal safely with the others on the left and right diagonal tiles with {{Torneko1|Arrow}}s and {{Torneko1|Staff|Staves}}. | * Paralyse the monster at the entrance of a {{Torneko1|Monster House}} to deal safely with the others on the left and right diagonal tiles with {{Torneko1|Arrow}}s and {{Torneko1|Staff|Staves}}. | ||
* Paralysed monsters can be used to strategically block hallways. | * Paralysed monsters can be used to strategically block hallways. | ||
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==Trivia== | ==Trivia== | ||
* Although Torneko can't be Paralysed, his sprite animations while Asleep are used when under this status. This is visible when affected by the {{Torneko1|Misled}} status, where monsters use Torneko's sprite. | * Although Torneko can't be Paralysed, his sprite animations while Asleep are used when under this status. This is visible when affected by the {{Torneko1|Misled}} status, where monsters use Torneko's sprite. | ||
==In Other Languages== | ==In Other Languages== | ||
{{In Other Languages | {{In Other Languages | ||
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<references /> | <references /> | ||
[[Category:Torneko 1 | [[Category:Torneko 1 Gameplay Elements]] |
Latest revision as of 20:43, 14 July 2025
Paralysed ??? | |
---|---|
![]() | |
Information | |
Turns | Permanent |
Effect | Negative |
Paralysed (Japanese: ???) is a Status Condition in Torneko's Great Adventure: Mystery Dungeon
. It can only affect Monsters.
Duration
The Paralysed status is permanent.
Effect
When Paralysed monsters are unable to act in any way. Their sprites are visibly frozen.
Special Abilities
Druin, Demonite and Yeti always spawn in a state identical to Paralysis as part of their Special Abilities. The only difference is Yeti having a unique wake up condition : if another Yeti that's part of its squad is woken up, then it will wake up as well.
How to get affected
Use a Numb Scroll on a tile adjacent to the monsters. All adjacent tiles will be affected for a maximum of 8 Paralysed monsters at once.
How to cure
- Any melee attack, projectiles thrown and staff waved will interrupt the paralysis status.
- For Yeti, having another Yeti that's part of its spawn squad get woken up.
Interactions with other status conditions
- The Paralysed status replaces the Asleep status. It will stack with any other status condition.
- The Paralysed status will freeze the Confused status duration. Once this status ends, the timer will starts again normally.
Gameplay tips
- Paralyse the monster at the entrance of a Monster House to deal safely with the others on the left and right diagonal tiles with Arrows and Staves.
- Paralysed monsters can be used to strategically block hallways.
Trivia
- Although Torneko can't be Paralysed, his sprite animations while Asleep are used when under this status. This is visible when affected by the Misled status, where monsters use Torneko's sprite.
In Other Languages
Language | Name | |
---|---|---|
English | Paralyzed | |
Japanese | ??? |