Draft:Magic Castle DS:Curse: Difference between revisions

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{{Magic Castle DS Draft}}
{{Magic Castle DS Draft}}


'''Curses''' are an {{MagicCastleDS|Item}}-based gameplay element in in {{GameTitle|MagicCastleDS|l|i}}. Items may be cursed by the {{MagicCastleDS|Curse Girl Family}} or the {{MagicCastleDS|Cursed Jar}}. If an item is cursed, it will have a skull icon next to it and the item name will be in red.
'''Curses''' {{JA|???||}} are an {{MagicCastleDS|Item}}-based gameplay element in {{MagicCastleDSTitle}}. Items may be cursed by the {{MagicCastleDS|Curse Girl Family}} or the {{MagicCastleDS|Cursed Jar}}. If an item is cursed, it will have a skull icon next to it and the item name will be in red.


==Cursed Item Effects==
==Cursed Item Effects==
{| class="MDWiki sortable"
{| class="wikitable sortable"
!Item Category
!Item Category
!Effect
!Effect
|-
|-
|{{MagicCastleDS|Armbands}}
|{{MagicCastleDS|Armband}}s
|It will retain its special abilities (good and bad), but you can't unequip it.
|It will retain its special abilities (good and bad), but it can't be unequipped.
|-
|-
|{{MagicCastleDS|Gitan}}
|{{MagicCastleDS|Gitan}}
|Always does 2 damage when thrown.
|Always does 2 damage when thrown.
|-
|-
|{{MagicCastleDS|Herbs}}
|{{MagicCastleDS|Herb}}s
|You can't use them, if you throw them you will always do 2 damage to monsters.
|They can't be eaten, if thrown, they will only do 2 damage to {{MagicCastleDS|monster}}s.
|-
|-
|{{MagicCastleDS|Jars}}
|{{MagicCastleDS|Jar}}s
|You can't insert/remove items from them. The special properties of the Jar will not work while cursed. Example: Strengthening Jars will not increase the values of the items contained.
|{{MagicCastleDS|Item}}s can't be inserted or removed from them. The special properties of the {{MagicCastleDS|Jar}} will not work while cursed. Example: {{MagicCastleDS|Strengthening Jar}}s will not increase the values of the items contained within.
|-
|-
|{{MagicCastleDS|Monster Meat}}
|{{MagicCastleDS|Monster Meat}}
|You can't use them. If you throw them to monsters, you will always do 2 damage to them.
|It can't be eaten. If thrown at {{MagicCastleDS|monster}}s, they will always deal 2 damage.
|-
|-
|{{MagicCastleDS|Projectiles}}
|{{MagicCastleDS|Projectile}}s
|You can't use and unequip them. If you pick up normal arrows of the same type they will remove the curse status.
|They can't be used or unequipped. If the player picks up normal arrows of the same type, they will remove the curse status.
|-
|-
|{{MagicCastleDS|Riceballs}}
|{{MagicCastleDS|Riceball}}s
|You can't use them, if you throw them you will always do 2 damage to monsters.
|They can't be eaten. If thrown, they will always do 2 damage to {{MagicCastleDS|monster}}s.
|-
|-
|{{MagicCastleDS|Scrolls}}
|{{MagicCastleDS|Scroll}}s
|You can't use them. Sanctuary Scroll won't work if you place it in the floor. If you throw them you will always do 2 damage to monsters.
|They can't be read. {{MagicCastleDS|Sanctuary Scroll}}s won't work if placed on the {{MagicCastleDS|ground}}. If thrown, they will always deal 2 damage to {{MagicCastleDS|monster}}s.
|-
|-
|{{MagicCastleDS|Shields}}
|{{MagicCastleDS|Shield}}s
|It will retain its special abilities (good and bad), but you can't unequip it.
|They will retain their special abilities (good and bad), but they can't be unequipped.
|-
|-
|{{MagicCastleDS|Staves}}
|{{MagicCastleDS|Staff|Staves}}
|You can't use them. Stability staves won't work if placed in the inventory. If you throw them to monsters, you will always do 2 damage to them.
|They can't be swung. {{MagicCastleDS|Staff of Stability}} won't work if placed in the {{MagicCastleDS|inventory}}. If thrown at {{MagicCastleDS|monster}}s, they will always do 2 damage.
|-
|-
|{{MagicCastleDS|Traps}}
|{{MagicCastleDS|Trap}}s
|Traps can't have the Cursed Status.
|Traps can't have the Cursed Status.
|-
|-
|{{MagicCastleDS|Weapons}}
|{{MagicCastleDS|Weapon}}s
|It will retain its special abilities (good and bad), but you can't unequip it.
|They will retain their special abilities (good and bad), but they can't be unequipped.
|}
|}


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==Gallery==
<gallery>
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==In Other Languages==
==In Other Languages==
{{In Other Languages
{{In Other Languages

Latest revision as of 07:42, 12 July 2025

Curses (Japanese: ???) are an Item-based gameplay element in Nintendo DS Mystery Dungeon: Shiren the Wanderer DS2 - Magic Castle of the Desert. Items may be cursed by the Curse Girl Family or the Cursed Jar. If an item is cursed, it will have a skull icon next to it and the item name will be in red.

Cursed Item Effects

Item Category Effect
Armbands It will retain its special abilities (good and bad), but it can't be unequipped.
Gitan Always does 2 damage when thrown.
Herbs They can't be eaten, if thrown, they will only do 2 damage to monsters.
Jars Items can't be inserted or removed from them. The special properties of the Jar will not work while cursed. Example: Strengthening Jars will not increase the values of the items contained within.
Monster Meat It can't be eaten. If thrown at monsters, they will always deal 2 damage.
Projectiles They can't be used or unequipped. If the player picks up normal arrows of the same type, they will remove the curse status.
Riceballs They can't be eaten. If thrown, they will always do 2 damage to monsters.
Scrolls They can't be read. Sanctuary Scrolls won't work if placed on the ground. If thrown, they will always deal 2 damage to monsters.
Shields They will retain their special abilities (good and bad), but they can't be unequipped.
Staves They can't be swung. Staff of Stability won't work if placed in the inventory. If thrown at monsters, they will always do 2 damage.
Traps Traps can't have the Cursed Status.
Weapons They will retain their special abilities (good and bad), but they can't be unequipped.

In Other Languages

Language Name
English Curses

See Also

References