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{{Magic Castle DS Draft}}


In Shiren DS 2, you can find items with 3 status: Normal, Blessed and Cursed. You will usually find items in normal status, but sometimes you can pick up cursed items or blessed items. There are monsters and Jars that can curse or bless your items as well. You will see that an item is blessed if it has a bell in the left side of the name in the inventory. If it's cursed, it will have a skull instead, and the name of the item will be in red.
'''Blessings''' {{JA|???||}} are an {{MagicCastleDS|Item}}-based gameplay element in {{MagicCastleDSTitle}}. Items can be blessed by the {{MagicCastleDS|Bless Pitcher Plant}}{{UT}} or the {{MagicCastleDS|Blessed Jar}}. Blessed items will have a bell next to their name in the {{MagicCastleDS|inventory}}.
{| class="wikitable"
 
|'''ITEM'''
==Blessed Item Effects==
|'''BLESSED'''
{| class="wikitable sortable"
|'''CURSED'''
!Item Category
!Effect
|-
|-
|WEAPONS
|{{MagicCastleDS|Armband}}s
|Do 1,25 more damage. The Bless status can be removed with every attack you do.
|It won't get the Cracked {{JAnb|ヒビ||}} status or break. The Bless status may be removed with every hit {{MagicCastleDS|Shiren}} takes.
|It will retain its special abilities (good and bad), but you can't unequip it.
|-
|-
|SHIELDS
|{{MagicCastleDS|Gitan}}
|You will get 0,75 damage from monsters attacks. The Bless status can be removed with every hit you take.
|If thrown, the damage done will equal the exact amount of {{MagicCastleDS|Gitan}} instead of 1/10 of the amount.
|It will retain its special abilities (good and bad), but you can't unequip it.
|-
|-
|ARMBANDS
|{{MagicCastleDS|Herb}}s
|It won't get the ヒビstatus or break. The Bless status can be removed with every hit you take.
|Their effect is doubled, except the {{MagicCastleDS|Antidote Herb}}, which has no bonus. The {{MagicCastleDS|Herb of Sight}} {{MagicCastleDS|Item Identification|identifies}} all {{MagicCastleDS|item}}s pick up on that {{MagicCastleDS|floor}}. {{MagicCastleDS|Herb of Revival}} will lose the blessed status but won't transform into {{MagicCastleDS|weeds}}.
|It will retain its special abilities (good and bad), but you can't unequip it.
|-
|-
|ARROWS
|{{MagicCastleDS|Jar}}s
|Do 1,25 more damage. The Bless status will be removed if you pick up normal arrows of the same type, or when you use them.
|No special properties.
|You can't use and unequip them. If you pick up normal arrows of the same type they will remove the curse status.
|-
|-
|FOOD
|{{MagicCastleDS|Monster Meat}}
|Fill all your fullness (even rotten riceballs). If you eat them when you are full, they will increase the maximum value (double than normal riceballs).
|{{MagicCastleDS|Shiren}} can transform into a monster for more {{MagicCastleDS|turn}}s.
|You can't use them, if you throw them you will always do 2 damage to monsters.
|-
|-
|HERBS
|{{MagicCastleDS|Projectile}}s
|Their effect is doubled, except the Antidote Herb (has no bonus), the Herb of Sight (identifies all items you pick up in that floor) and the Herb of Revival (loses the bless status but won't transform into weeds).
|They do 1.25 more damage. The Bless status will be removed if normal arrows of the same type are picked up, or when they're used.
|You can't use them, if you throw them you will always do 2 damage to monsters.
|-
|-
|SCROLLS
|{{MagicCastleDS|Riceball}}s
|When you read them, won't disappear. The bless status can be removed every time you read one.
|Fully restore's {{MagicCastleDS|Shiren}}'s {{MagicCastleDS|fullness}} (even {{MagicCastleDS|Rotten Riceball}}s). If they're eaten when Shiren is full, they will double the maximum bonus value that they would normally offer.
|You can't use them. Sanctuary Scroll won't work if you place it in the floor. If you throw them you will always do 2 damage to monsters.
|-
|-
|STAVES
|{{MagicCastleDS|Scroll}}s
|When you use them, the number of charges won't decrease. The Bless status can be removed when you swing one.
|When read, they won't disappear. The bless status may be removed every time they're read.
|You can't use them. Stability staves won't work if placed in the inventory. If you throw them to monsters, you will always do 2 damage to them.
|-
|-
|JARS
|{{MagicCastleDS|Shield}}s
|No special properties.
|{{MagicCastleDS|Shiren}} will only take 0.75x damage from {{MagicCastleDS|monster}} attacks. The Bless status may be removed with every hit he takes.
|You can't insert items in them. The special properties of the Jar will be lost too (strengthening Jars won't increase the value of the items, per example)
|-
|-
|MEATS
|{{MagicCastleDS|Staff|Staves}}
|You can transform into a monster for more turns.
|When swung, the number of charges won't decrease. The Bless status may be removed with each swing.
|You can't use them. If you throw them to monsters, you will always do 2 damage to them.
|-
|-
|TRAPS
|{{MagicCastleDS|Trap}}s
|Traps can't get the Bless status.
|{{MagicCastleDS|Trap}}s can't have the Blessed status.
|Traps can't get the Curse Status.
|-
|-
|BAGS OF MONEY
|{{MagicCastleDS|Weapon}}s
|If you throw them, you will do damage for the exact ammount of the bags.
|Inflict 1.25x more damage. The Bless status may be removed with every attack.
|Always do 2 damage when thrown.
|}
|}
==In Other Languages==
{{In Other Languages
  | en    = Blessings
  | ja    =
  | fr    =
  | fr_ca =
  | es    =
  | es_la =
  | de    =
  | it    =
  | pt    =
  | pt_br =
  | nl    =
  | ru    =
  | ko    =
  | zh    =
  | td    =
}}
==See Also==
{{Magic Castle DS Gameplay Elements Navbox}}
==References==
<references />
[[Category:Split]]
[[Category:Magic Castle DS Gameplay Elements]]

Latest revision as of 07:42, 12 July 2025

Blessings (Japanese: ???) are an Item-based gameplay element in Nintendo DS Mystery Dungeon: Shiren the Wanderer DS2 - Magic Castle of the Desert. Items can be blessed by the Bless Pitcher Plant(UT) - This is an unofficial translation. or the Blessed Jar. Blessed items will have a bell next to their name in the inventory.

Blessed Item Effects

Item Category Effect
Armbands It won't get the Cracked (Japanese: ヒビ) status or break. The Bless status may be removed with every hit Shiren takes.
Gitan If thrown, the damage done will equal the exact amount of Gitan instead of 1/10 of the amount.
Herbs Their effect is doubled, except the Antidote Herb, which has no bonus. The Herb of Sight identifies all items pick up on that floor. Herb of Revival will lose the blessed status but won't transform into weeds.
Jars No special properties.
Monster Meat Shiren can transform into a monster for more turns.
Projectiles They do 1.25 more damage. The Bless status will be removed if normal arrows of the same type are picked up, or when they're used.
Riceballs Fully restore's Shiren's fullness (even Rotten Riceballs). If they're eaten when Shiren is full, they will double the maximum bonus value that they would normally offer.
Scrolls When read, they won't disappear. The bless status may be removed every time they're read.
Shields Shiren will only take 0.75x damage from monster attacks. The Bless status may be removed with every hit he takes.
Staves When swung, the number of charges won't decrease. The Bless status may be removed with each swing.
Traps Traps can't have the Blessed status.
Weapons Inflict 1.25x more damage. The Bless status may be removed with every attack.

In Other Languages

Language Name
English Blessings

See Also

References