Shiren 1 SFC:Debug Mode: Difference between revisions
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[[File:Shiren 1 SFC - Debug menu item select meat.png|alt=A debug menu.|thumb|A debug menu.]] | [[File:Shiren 1 SFC - Debug menu item select meat.png|alt=A debug menu.|thumb|A debug menu.]] | ||
'''Debug Mode''' is an {{Shiren1SFC|unused}} mode in {{ | '''Debug Mode''' is an {{Shiren1SFC|unused}} mode in {{Shiren1SFCTitle}} originally used by developers to test things in-game. While in debug mode, if the player heads south of {{Shiren1SFC|Canyon Hamlet}}, the {{Shiren1SFC|Debug Room}} can be accessed. | ||
==Accessing== | ==Accessing== | ||
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|- | |- | ||
!R+Start | !R+Start | ||
|Display full map of the current floor. | |Display full map of the current floor. | ||
|- | |- | ||
!B+R+Start | !B+R+Start | ||
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==Items Selection Menu== | ==Items Selection Menu== | ||
Pressing B+R+Start on controller 1 opens a menu to add any item to the inventory. | Pressing B + R + Start on controller 1 opens a menu to add any item to the inventory. The tables in this section follow the same layout as the game, which can be helpful with identifying the Japanese names, or when using the {{Community|Shiren 1 SFC English Unofficial Translation}}, where the text of these menus isn't displayed properly. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|Herbs | |Herbs | ||
| Weapons | |Weapons | ||
|- | |- | ||
|Scrolls | |Scrolls | ||
Line 91: | Line 91: | ||
|Armbands | |Armbands | ||
|- | |- | ||
| | |Jars | ||
|Arrows | |Arrows | ||
|- | |- | ||
Line 103: | Line 103: | ||
! colspan="4" |Herbs | ! colspan="4" |Herbs | ||
|- | |- | ||
| | |Medicinal Herb | ||
|Revival | |Herb of Revival | ||
| ---{{UT}} | | ---{{UT}} | ||
|Poison Herb | |Poison Herb | ||
|- | |- | ||
| | |Restorative Herb | ||
|Vanishing Herb{{UT}} | |Vanishing Herb{{UT}} | ||
|Life | |Herb of Life | ||
|Confusion | |Herb of Confusion | ||
|- | |- | ||
| | |Happiness Herb | ||
| | |Bitter Herb | ||
| | |Big Belly Seed | ||
| | |Sleeping Herb | ||
|- | |- | ||
| | |Herb of Sight | ||
| | |Seed of Misfortune | ||
| | |Little Belly Seed | ||
| | |Weeds | ||
|- | |- | ||
|Dragon Herb | |Dragon Herb | ||
| | |Seed of Ill Fortune | ||
|Speech Seed{{UT}} | |||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
| | |Herb of Victory | ||
| | |Kigny Seed | ||
| | |Herb of Strength | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
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| Drain Buster | | Drain Buster | ||
|- | |- | ||
|Bufu's Cleaver{{UT}} | |Bufu's Cleaver{{UT}} | ||
|Pickaxe | |Pickaxe | ||
| Kajinfumato{{UT}} | | Kajinfumato{{UT}} | ||
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| Dragon Killer | | Dragon Killer | ||
|Minotaur Axe{{UT}} | |Minotaur Axe{{UT}} | ||
| | |Wooden Arrow | ||
|- | |- | ||
|Dotanuki | |Dotanuki | ||
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|Crisis Scroll{{UT}} | |Crisis Scroll{{UT}} | ||
|Monster House Scroll{{UT}} | |Monster House Scroll{{UT}} | ||
|Chrome Scroll{{UT}} | |Chrome Scroll{{UT}} | ||
|- | |- | ||
|Light Scroll | |Light Scroll | ||
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|- | |- | ||
|Sealing Staff | |Sealing Staff | ||
| Bufu's Staff{{UT}} | | Bufu's Staff{{UT}} | ||
|- | |- | ||
|Blowback Staff{{UT}} | |Blowback Staff{{UT}} | ||
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| | | | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="3" | | ! colspan="3" |Armbands | ||
|- | |- | ||
|Passage | |Passage Armband | ||
|Critical | |Critical Armband | ||
| | |Armband of Sight | ||
|- | |- | ||
| | |Discount Armband | ||
| | |Armband of Regret | ||
| | |Armband of Calm | ||
|- | |- | ||
| | |Trap Armband | ||
| | |Curseless Armband | ||
| | |Identity Armband | ||
|- | |- | ||
|Levelholder | |Levelholder Armband{{UT}} | ||
| | |Pitcher's Armband | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
| | |Recovery Armband | ||
|Happy | |Happy Armband | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
| | |Rustless Armband | ||
| | |Armband of Loss | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|} | |} | ||
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| | | | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="4" | | ! colspan="4" |Jars | ||
|- | |- | ||
|Holding | |Jar of Holding | ||
| | |Chiropractic Jar | ||
|Monster | |Monster Jar | ||
| | |Pointless Jar | ||
|- | |- | ||
| Hiding | |Jar of Hiding | ||
| | |Storehouse Jar | ||
| | |Jar of Change | ||
|Unbreakable | |Unbreakable Jar | ||
|- | |- | ||
| Dividing | |Dividing Jar{{UT}} | ||
| Weakening | |Weakening Jar | ||
| | |Melding Jar | ||
| | |Venting Jar | ||
|- | |- | ||
| Strengthening | |Strengthening Jar | ||
| ---{{UT}} | | ---{{UT}} | ||
| | |Walrus Jar | ||
|New Item{{UT}} | |New Item{{UT}} | ||
|- | |- | ||
| | |Jar of Identity | ||
|Bottomless | |Bottomless Jar | ||
|Gaibara | |Gaibara's Jar | ||
| New Item{{UT}} | |New Item{{UT}} | ||
|} | |} | ||
The | The Jars sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable. | ||
| | | | ||
{| class="wikitable" | {| class="wikitable" | ||
!Arrows | !Arrows | ||
|- | |- | ||
| | |Wooden Arrow | ||
|- | |- | ||
|Iron Arrow | |Iron Arrow | ||
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!Food | !Food | ||
|- | |- | ||
| | |Riceball | ||
|- | |- | ||
|Big | |Big Riceball | ||
|- | |- | ||
|Rotten | |Rotten Riceball | ||
|- | |- | ||
| | |Giant Riceball | ||
|- | |- | ||
|Special | |Special Riceball | ||
|} | |} | ||
| | | | ||
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</gallery> | </gallery> | ||
==See Also== | ==See Also== | ||
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==References== | ==References== | ||
* Oyasen for accessing methods, general controls, and debug floor entrance. | * Oyasen for accessing methods, general controls, and debug floor entrance. | ||
* | * {{Admin|B}} for animations menu controls, and menu reference tables. | ||
<references /> | <references /> | ||
[[Category:Shiren 1 SFC Unused Content]] | [[Category:Shiren 1 SFC Unused Content]] | ||
[[Category:Unused Content]] | [[Category:Unused Content]] |
Latest revision as of 05:50, 9 July 2025
Debug Mode is an unused mode in Mystery Dungeon 2: Shiren the Wanderer originally used by developers to test things in-game. While in debug mode, if the player heads south of Canyon Hamlet, the Debug Room can be accessed.
Accessing
Changing from FF to 00 the bytes at 8000 and 8001 in a headerless ROM, or 8200 and 8201 in a headered ROM, enables debug mode. It can also be enabled with the Pro Action Replay codes C0800000, C0800100.
Controls
Controller 1
Controls | Action |
---|---|
Start | Skip to the next floor and increase Shiren's level by 1. |
B+Start | Reveal location of all monsters on the current floor. |
Y+Start | Reveal location of all items on the current floor. |
B+Y+Start | Kill all monsters on the current floor. |
R+Start | Display full map of the current floor. |
B+R+Start | Opens a menu allowing the selection of any item in the game.
Works with the unofficial translation, however most of the text is unreadable. |
Y+R+Start | Turns off the background music. The only way to turn it back on is to reset. |
B+Y+R+Start | Opens a sound test menu. |
Controller 2
Controls | Action |
---|---|
Start | Allows for the entire current floor to be viewed using the D-Pad on controller 2.
The coordinates of the portion currently on-screen are displayed, |
Makes the screen black as long as it's held. | |
X | Displays Shiren's coordinates. |
Y | Opens a sprite and animations test menu including monsters, characters, and items |
In the animations test menu | |
A | Play the animation. |
B | Close the menu. |
Up/down | Move up and down the cursor of the primary menu (monster select). |
Left/right | Move up and down the cursor of the secondary menu (direction the monster is facing). |
X/Y | |
Start | Changes whether it plays the normal animation or an alternate one. |
Items Selection Menu
Pressing B + R + Start on controller 1 opens a menu to add any item to the inventory. The tables in this section follow the same layout as the game, which can be helpful with identifying the Japanese names, or when using the Shiren 1 SFC English Unofficial Translation, where the text of these menus isn't displayed properly.
Items | |
---|---|
Herbs | Weapons |
Scrolls | Shields |
Staves | Armbands |
Jars | Arrows |
Food | Others |
The Weapons sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus. | |||||||||||||||
The Shields sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus. | |||||||||||||||
The Staves sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus. |
|||||||||||||||
The Jars sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable. |
The Arrows sub-menu allows selecting the amount after the item is selected. The +/- toggle makes the item cursed if set to minus. | ||||||||||||||
|
All the options in this menu lead to a sub-menu to select monster meat and monster level, however only the first option is for monster meat. The others give goal items that end the Adventure and glitch items. |
Gallery
See Also
Debug Mode • Debug Room • Items • Monsters • Monster Spawns • Prototype Content • Miscellaneous Unused Content |
References
- Oyasen for accessing methods, general controls, and debug floor entrance.
- B for animations menu controls, and menu reference tables.