Shiren 1 SFC:Debug Mode: Difference between revisions

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[[File:Shiren 1 SFC - Debug menu item select meat.png|alt=A debug menu.|thumb|A debug menu.]]
[[File:Shiren 1 SFC - Debug menu item select meat.png|alt=A debug menu.|thumb|A debug menu.]]
'''Debug Mode''' is an {{Shiren1SFC|unused}} mode in ''{{Shiren|Mystery Dungeon 2: Shiren the Wanderer}}''{{NT}} originally used by developers to test things in-game.
'''Debug Mode''' is an {{Shiren1SFC|unused}} mode in {{Shiren1SFCTitle}} originally used by developers to test things in-game. While in debug mode, if the player heads south of {{Shiren1SFC|Canyon Hamlet}}, the {{Shiren1SFC|Debug Room}} can be accessed.


==Accessing==
==Accessing==
Changing the bytes at 8000 and 8001 in a headerless ROM (or 8200 and 8201 in a headered ROM) from FF to 00 enables a slew of debugging functions (alternately, enter Pro Action Replay (PAR) codes C0800000, C0800100).
Changing from FF to 00 the bytes at 8000 and 8001 in a headerless ROM, or 8200 and 8201 in a headered ROM, enables debug mode. It can also be enabled with the Pro Action Replay codes C0800000, C0800100.


==Functions==
==Controls==
Controller 1 Functions:
===Controller 1===
* Start: Skip to the next floor and increase Shiren's level by 1.
{| class="wikitable sortable" style="margin:auto; text-align:center"
* B+Start: Reveal locations of all monsters on the current floor.
!Controls
* Y+Start: Reveal locations of all items on the current floor.
!Action
* B+Y+Start: Kill all monsters on the current floor.
|-
* R+Start: Display full map of the current floor.
!Start
* B+R+Start: Opens a menu allowing the selection of any item in the game.
|Skip to the next floor and increase Shiren's level by 1.
: Works with the unofficial translation, however most of the text is unreadable.
|-
* Y+R+Start: Turns off the background music. The only way to turn it back on is to reset.
!B+Start
* B+Y+R+Start: Opens a sound test menu.
|Reveal location of all monsters on the current floor.
 
|-
Controller 2 Functions:
!Y+Start
* Start: Allows for the entire current floor to be viewed using the D-Pad on controller 2. The coordinates of the portion currently on-screen are displayed, as well as map IDs and the type of the current tyle. The screen moves in tiles, which are 32 pixel each.
|Reveal location of all items on the current floor.
* Shift (held) makes the screen black.
|-
* X: Displays Shiren's coordinates.
!B+Y+Start
* Y: Opens a sprite and animations test menu including monsters, characters, and items:
|Kill all monsters on the current floor.
** A plays the animation.
|-
** B closes the menu.
!R+Start  
** Up/down to move up and down the cursor of the primary menu (monster select).
|Display full map of the current floor.
** Left/right or X/Y to move up and down the cursor of the secondary menu (direction the monster is facing).
|-
** Start changes whether it plays the normal animation or an alternate one.
!B+R+Start
 
| Opens a menu allowing the selection of any item in the game.
While in debug mode, if the player heads south of {{Shiren1SFC|Valley Inn}}{{UT}}, the {{Shiren1SFC|debug room}} can be accessed.
Works with the unofficial translation, however most of the text is unreadable.
|-
! Y+R+Start
| Turns off the background music. The only way to turn it back on is to reset.
|-
!B+Y+R+Start
|Opens a sound test menu.
|}
===Controller 2===
{| class="wikitable sortable" style="margin:auto; text-align:center"
!Controls
!Action
|-
!Start
|Allows for the entire current floor to be viewed using the D-Pad on controller 2.
The coordinates of the portion currently on-screen are displayed,<br>
as well as map IDs and the type of the current tyle.<br>
The screen moves in tiles, which are 32 pixel each.
|-
!
|Makes the screen black as long as it's held.
|-
!X
|Displays Shiren's coordinates.
|-
!Y
|Opens a sprite and animations test menu including monsters, characters, and items  
|-
! colspan="2" |In the animations test menu
|-
!A
|Play the animation.
|-
!B
|Close the menu.
|-
!Up/down
|Move up and down the cursor of the primary menu (monster select).
|-
!Left/right
| rowspan="2" |Move up and down the cursor of the secondary menu (direction the monster is facing).
|-
!X/Y
|-
!Start
|Changes whether it plays the normal animation or an alternate one.
|}


== Items Selection Menu ==
==Items Selection Menu==
Pressing B+R+Start on controller 1 opens a menu to add any item to the inventory.
Pressing B + R + Start on controller 1 opens a menu to add any item to the inventory. The tables in this section follow the same layout as the game, which can be helpful with identifying the Japanese names, or when using the {{Community|Shiren 1 SFC English Unofficial Translation}}, where the text of these menus isn't displayed properly.


{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="2" |Items
! colspan="2" |Items
|-
|-
| Herbs{{NT}}
|Herbs
|Weapons{{NT}}
|Weapons
|-
|-
|Scrolls{{NT}}
|Scrolls
|Shields{{NT}}
|Shields
|-
|-
| Staves{{NT}}
|Staves
|Bracers{{UT}}
|Armbands
|-
|-
|Pots{{NT}}
|Jars
|Arrows{{NT}}
|Arrows
|-
|-
|Food{{NT}}
|Food
|Others
|Others
|}
|}
Line 54: Line 100:
{| border="0" style="width:100%"
{| border="0" style="width:100%"
| style="width:50%; text-align:center;" |
| style="width:50%; text-align:center;" |
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="4" |Herbs
! colspan="4" |Herbs
|-
|-
| Medical Herb{{UT}}
|Medicinal Herb
|Revival Herb{{NT}}
|Herb of Revival
| ---{{UT}}
| ---{{UT}}
|Poison Herb{{NT}}
|Poison Herb
|-
|-
|Otogiri-So{{UT}}
|Restorative Herb
|Vanishing Herb{{UT}}
|Vanishing Herb{{UT}}
|Life Herb{{NT}}
|Herb of Life
|Confusion Herb{{NT}}
|Herb of Confusion
|-
|-
| Happy Herb{{UT}}
|Happiness Herb
|Wriggling Herb{{UT}}
|Bitter Herb
|Expansion Seed{{UT}}
|Big Belly Seed
|Sleep Herb{{UT}}
|Sleeping Herb
|-
|-
|Vision Herb{{UT}}
|Herb of Sight
|Unlucky Seed{{NT}}
|Seed of Misfortune
|Contraction Seed{{UT}}
|Little Belly Seed
|Weed{{UT}}
|Weeds
|-
|-
|Dragon Herb{{NT}}
|Dragon Herb
|Super-Unlucky Seed{{UT}}
|Seed of Ill Fortune
|Speech Seed
|Speech Seed{{UT}}
|New Item{{UT}}
|New Item{{UT}}
|-
|-
|Invincible Herb{{UT}}
|Herb of Victory
|Kigni Tribe Seed{{UT}}
|Kigny Seed
|Power Herb{{UT}}
|Herb of Strength
|New Item{{UT}}
|New Item{{UT}}
|-
|-
|Angel Seed{{NT}}
|Angel Seed
|Forgetful Herb{{UT}}
|Forgetful Herb{{UT}}
|Antidote Herb{{NT}}
|Antidote Herb
|New Item{{UT}}
|New Item{{UT}}
|}
|}
| style="width:50%; text-align:center;" |
| style="width:50%; text-align:center;" |
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="3" |Weapons
! colspan="3" |Weapons
|-
|-
Line 102: Line 148:
|Nagamaki{{UT}}
|Nagamaki{{UT}}
|Exorcist Sickle{{UT}}
|Exorcist Sickle{{UT}}
|Drain Buster{{NT}}
| Drain Buster
|-
|-
|Bufoo's Cleaver{{UT}}
|Bufu's Cleaver{{UT}}
|Pickaxe{{NT}}
|Pickaxe
|Kajinfumato{{UT}}
| Kajinfumato{{UT}}
|-
|-
|Katana{{NT}}
| Katana
|Accuracy Sword{{UT}}
|Accuracy Sword{{UT}}
|Hiken Kaburasutegi{{UT}}
|Hiken Kaburasutegi{{UT}}
|-
|-
|Dragon Killer{{NT}}
| Dragon Killer
|Minotaur Axe{{UT}}
|Minotaur Axe{{UT}}
|Wood Arrow{{NT}}
|Wooden Arrow
|-
|-
|Dotanuki{{NT}}
|Dotanuki
|Yoto Kamaitachi{{UT}}
|Yoto Kamaitachi{{UT}}
|Iron Arrow{{NT}}
|Iron Arrow
|}
|}
The Weapons sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus.
The Weapons sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus.
|-
|-
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="4" |Scrolls
! colspan="4" |Scrolls
|-
|-
|Purify Scroll{{UT}}
|Purify Scroll{{UT}}
|Trap Scroll{{NT}}
|Trap Scroll
|Bigroom Scroll{{UT}}
|Bigroom Scroll{{UT}}
|Earth Scroll{{NT}}
|Earth Scroll
|-
|-
|Identify Scroll{{NT}}
|Identify Scroll
|Crisis Scroll{{UT}}
|Crisis Scroll{{UT}}
|Monster House Scroll{{UT}}
|Monster House Scroll{{UT}}
|Chrome Scroll{{UT}}
|Chrome Scroll{{UT}}
|-
|-
|Light Scroll{{NT}}
|Light Scroll
|Fastfoe Scroll{{UT}}
|Fastfoe Scroll{{UT}}
|Confuse Scroll{{UT}}
|Confuse Scroll{{UT}}
|Withdraw Scroll{{UT}}
|Withdraw Scroll{{UT}}
|-
|-
|Bigpot Scroll{{UT}}
| Jar Growth Scroll{{UT}}
|Slumber Scroll{{NT}}
|Slumber Scroll
|Genocide Scroll{{UT}}
|Genocide Scroll{{UT}}
|Slippery Scroll{{UT}}
|Slippery Scroll{{UT}}
Line 148: Line 194:
|Airslash Scroll{{UT}}
|Airslash Scroll{{UT}}
|Powerup Scroll{{UT}}
|Powerup Scroll{{UT}}
|Blank Scroll{{NT}}
|Blank Scroll
| -- Scroll{{UT}}
| -- Scroll{{UT}}
|-
|-
|Lockjaw Scroll{{UT}}
|Lockjaw Scroll{{UT}}
| -- Scroll{{UT}}
| -- Scroll{{UT}}
|Lost Scroll{{NT}}
|Lost Scroll  
|New Item{{UT}}
|New Item{{UT}}
|-
|-
Line 162: Line 208:
|}
|}
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="3" |Shields
! colspan="3" |Shields
|-
|-
|Leather Shield{{UT}}
|Leather Shield{{UT}}
|Fuma Shield{{UT}}
|Fuma Shield{{UT}}
|Disposable Shield{{UT}}
| Disposable Shield{{UT}}
|-
|-
|Bronze Shield{{NT}}
|Bronze Shield
|Battle Counter{{UT}}
|Battle Counter{{UT}}
|Mine Nabari Shield{{UT}}
|Mine Nabari Shield{{UT}}
|-
|-
|Antidote Shield{{UT}}
|Antidote Shield{{UT}}
|Heavy Shield{{NT}}
|Heavy Shield
|Todo Shield{{UT}}
|Todo Shield{{UT}}
|-
|-
|Wooden Shield{{UT}}
|Wooden Shield{{UT}}
|Echo Shield{{UT}}
| Echo Shield{{UT}}
|Rasen-Fuma Shield{{UT}}
|Rasen-Fuma Shield{{UT}}
|-
|-
|Iron Shield{{NT}}
| Iron Shield
|Reflex Shield{{UT}}
| Reflex Shield{{UT}}
|New Item{{UT}}
| New Item{{UT}}
|-
|-
|Dragon Shield{{UT}}
|Dragon Shield{{UT}}
Line 192: Line 238:
|-
|-
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="2" |Staves
! colspan="2" |Staves
|-
|-
|Sealing Staff{{NT}}
|Sealing Staff
|Bufoo's Staff{{UT}}
| Bufu's Staff{{UT}}
|-
|-
|Blowback Staff{{UT}}
|Blowback Staff{{UT}}
|Skeleton Mage Staff{{UT}}
| Skeleton Mage Staff{{UT}}
|-
|-
|Happy Staff{{UT}}
|Happy Staff{{UT}}
|Paralysis Staff{{NT}}
|Paralysis Staff
|-
|-
|Unlucky Staff{{NT}}
|Unlucky Staff
|Buy-Time Staff{{UT}}
|Buy-Time Staff{{UT}}
|-
|-
|Decoy Staff{{NT}}
|Decoy Staff
|Paindividing Staff{{UT}}
|Paindividing Staff{{UT}}
|-
|-
|Swap Staff{{NT}}
|Swap Staff
|New Item{{UT}}
|New Item{{UT}}
|}
|}
The Staves sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus.
The Staves sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus.
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="3" |Bracers
! colspan="3" |Armbands
|-
|-
|Passage Bracer
|Passage Armband
|Critical Bracer
|Critical Armband
|Far-sight Bracer
|Armband of Sight
|-
|-
|Bargain Bracer
|Discount Armband
|Pain Bracer
|Armband of Regret
|Clear Mind Bracer
|Armband of Calm
|-
|-
|Trapper Bracer
|Trap Armband
|Blessing Bracer
|Curseless Armband
|ID Bracer
|Identity Armband
|-
|-
|Levelholder Bracer
|Levelholder Armband{{UT}}
|Penetration Bracer
|Pitcher's Armband
|New Item
|New Item{{UT}}
|-
|-
|Healing Bracer
|Recovery Armband
|Happy Bracer
|Happy Armband
|New Item
|New Item{{UT}}
|-
|-
|Rustproof Bracer
|Rustless Armband
|Clumsiness Bracer
|Armband of Loss
|New Item
|New Item{{UT}}
|}
|}
|-
|-
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
! colspan="4" |Pots
! colspan="4" |Jars
|-
|-
|Holding Pot
|Jar of Holding
|Back Pot
|Chiropractic Jar
|Monster Pot
|Monster Jar
|Stupid-looking Pot
|Pointless Jar
|-
|-
|Hiding Pot
|Jar of Hiding
|Storage Pot
|Storehouse Jar
|Transform Pot
|Jar of Change
|Unbreakable Pot
|Unbreakable Jar
|-
|-
|Dividing Pot
|Dividing Jar{{UT}}
|Weakening Pot
|Weakening Jar
|Fusion Pot
|Melding Jar
|Stress Relieving Pot
|Venting Jar
|-
|-
|Strengthening Pot
|Strengthening Jar
| ---
| ---{{UT}}
|Todo Pot
|Walrus Jar
|New Item
|New Item{{UT}}
|-
|-
|ID Pot
|Jar of Identity
|Bottomless Pot
|Bottomless Jar
|Gaibara Pot
|Gaibara's Jar
|New Item
|New Item{{UT}}
|}
|}
The Pots sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable.
The Jars sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable.
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
!Arrows
!Arrows
|-
|-
|Wood Arrow{{NT}}
|Wooden Arrow
|-
|-
|Iron Arrow{{NT}}
|Iron Arrow
|-
|-
|Silver Arrow{{NT}}
|Silver Arrow
|}
|}
The Arrows sub-menu allows selecting the amount after the item is selected. The +/- toggle makes the item cursed if set to minus.
The Arrows sub-menu allows selecting the amount after the item is selected. The +/- toggle makes the item cursed if set to minus.
|-
|-
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
!Food
!Food
|-
|-
|Rice Ball
|Riceball
|-
|-
|Big Rice Ball
|Big Riceball
|-
|-
|Rotten Rice Ball
|Rotten Riceball
|-
|-
|Huge Rice Ball
|Giant Riceball
|-
|-
|Special Rice Ball
|Special Riceball
|}
|}
|
|
{| class="MDWiki" style="text-align:center; margin:auto"
{| class="wikitable"
!Others
!Others
|-
|-
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|Goal 3
|Goal 3
|}
|}
All the options in this menu lead to a sub-menu to select monster meat and monster level, however only the first option is for monster meat. The others give goal items that end the {{Shiren1SFC|Adventure}}{{NT}} and glitch items.
All the options in this menu lead to a sub-menu to select monster meat and monster level, however only the first option is for monster meat. The others give goal items that end the {{Shiren1SFC|Adventure}} and glitch items.
|}
|}


Line 325: Line 371:
</gallery>
</gallery>


<!--
==Trivia==
*
-->


==See Also==
==See Also==
{{Shiren 1 SFC Cutting Room Floor Navbox}}
{{Shiren 1 SFC Cutting Room Floor Navbox}}


==References==
==References==
* Oyasen for accessing methods, general controls, and debug floor entrance.
* {{Admin|B}} for animations menu controls, and menu reference tables.
<references />
<references />


[[Category:Shiren 1 SFC Unused Content]]
[[Category:Shiren 1 SFC Unused Content]]
[[Category:Unused Content]]
[[Category:Unused Content]]

Latest revision as of 05:50, 9 July 2025

A debug menu.
A debug menu.

Debug Mode is an unused mode in Super Famicom Mystery Dungeon 2: Shiren the Wanderer originally used by developers to test things in-game. While in debug mode, if the player heads south of Canyon Hamlet, the Debug Room can be accessed.

Accessing

Changing from FF to 00 the bytes at 8000 and 8001 in a headerless ROM, or 8200 and 8201 in a headered ROM, enables debug mode. It can also be enabled with the Pro Action Replay codes C0800000, C0800100.

Controls

Controller 1

Controls Action
Start Skip to the next floor and increase Shiren's level by 1.
B+Start Reveal location of all monsters on the current floor.
Y+Start Reveal location of all items on the current floor.
B+Y+Start Kill all monsters on the current floor.
R+Start Display full map of the current floor.
B+R+Start Opens a menu allowing the selection of any item in the game.

Works with the unofficial translation, however most of the text is unreadable.

Y+R+Start Turns off the background music. The only way to turn it back on is to reset.
B+Y+R+Start Opens a sound test menu.

Controller 2

Controls Action
Start Allows for the entire current floor to be viewed using the D-Pad on controller 2.

The coordinates of the portion currently on-screen are displayed,
as well as map IDs and the type of the current tyle.
The screen moves in tiles, which are 32 pixel each.

Makes the screen black as long as it's held.
X Displays Shiren's coordinates.
Y Opens a sprite and animations test menu including monsters, characters, and items
In the animations test menu
A Play the animation.
B Close the menu.
Up/down Move up and down the cursor of the primary menu (monster select).
Left/right Move up and down the cursor of the secondary menu (direction the monster is facing).
X/Y
Start Changes whether it plays the normal animation or an alternate one.

Items Selection Menu

Pressing B + R + Start on controller 1 opens a menu to add any item to the inventory. The tables in this section follow the same layout as the game, which can be helpful with identifying the Japanese names, or when using the Shiren 1 SFC English Unofficial Translation, where the text of these menus isn't displayed properly.

Items
Herbs Weapons
Scrolls Shields
Staves Armbands
Jars Arrows
Food Others
Herbs
Medicinal Herb Herb of Revival ---(UT) - This is an unofficial translation. Poison Herb
Restorative Herb Vanishing Herb(UT) - This is an unofficial translation. Herb of Life Herb of Confusion
Happiness Herb Bitter Herb Big Belly Seed Sleeping Herb
Herb of Sight Seed of Misfortune Little Belly Seed Weeds
Dragon Herb Seed of Ill Fortune Speech Seed(UT) - This is an unofficial translation. New Item(UT) - This is an unofficial translation.
Herb of Victory Kigny Seed Herb of Strength New Item(UT) - This is an unofficial translation.
Angel Seed Forgetful Herb(UT) - This is an unofficial translation. Antidote Herb New Item(UT) - This is an unofficial translation.
Weapons
Club(UT) - This is an unofficial translation. Goken-Manjikabra(UT) - This is an unofficial translation. One-eye Killer(UT) - This is an unofficial translation.
Nagamaki(UT) - This is an unofficial translation. Exorcist Sickle(UT) - This is an unofficial translation. Drain Buster
Bufu's Cleaver(UT) - This is an unofficial translation. Pickaxe Kajinfumato(UT) - This is an unofficial translation.
Katana Accuracy Sword(UT) - This is an unofficial translation. Hiken Kaburasutegi(UT) - This is an unofficial translation.
Dragon Killer Minotaur Axe(UT) - This is an unofficial translation. Wooden Arrow
Dotanuki Yoto Kamaitachi(UT) - This is an unofficial translation. Iron Arrow

The Weapons sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus.

Scrolls
Purify Scroll(UT) - This is an unofficial translation. Trap Scroll Bigroom Scroll(UT) - This is an unofficial translation. Earth Scroll
Identify Scroll Crisis Scroll(UT) - This is an unofficial translation. Monster House Scroll(UT) - This is an unofficial translation. Chrome Scroll(UT) - This is an unofficial translation.
Light Scroll Fastfoe Scroll(UT) - This is an unofficial translation. Confuse Scroll(UT) - This is an unofficial translation. Withdraw Scroll(UT) - This is an unofficial translation.
Jar Growth Scroll(UT) - This is an unofficial translation. Slumber Scroll Genocide Scroll(UT) - This is an unofficial translation. Slippery Scroll(UT) - This is an unofficial translation.
Airslash Scroll(UT) - This is an unofficial translation. Powerup Scroll(UT) - This is an unofficial translation. Blank Scroll -- Scroll(UT) - This is an unofficial translation.
Lockjaw Scroll(UT) - This is an unofficial translation. -- Scroll(UT) - This is an unofficial translation. Lost Scroll New Item(UT) - This is an unofficial translation.
-- Scroll(UT) - This is an unofficial translation. Detonate Scroll(UT) - This is an unofficial translation. Heaven Scroll(UT) - This is an unofficial translation. New Item(UT) - This is an unofficial translation.
Shields
Leather Shield(UT) - This is an unofficial translation. Fuma Shield(UT) - This is an unofficial translation. Disposable Shield(UT) - This is an unofficial translation.
Bronze Shield Battle Counter(UT) - This is an unofficial translation. Mine Nabari Shield(UT) - This is an unofficial translation.
Antidote Shield(UT) - This is an unofficial translation. Heavy Shield Todo Shield(UT) - This is an unofficial translation.
Wooden Shield(UT) - This is an unofficial translation. Echo Shield(UT) - This is an unofficial translation. Rasen-Fuma Shield(UT) - This is an unofficial translation.
Iron Shield Reflex Shield(UT) - This is an unofficial translation. New Item(UT) - This is an unofficial translation.
Dragon Shield(UT) - This is an unofficial translation. Gilded Shield(UT) - This is an unofficial translation. New Item(UT) - This is an unofficial translation.

The Shields sub-menu allows selecting the upgrade/downgrade value after the item is selected. The +/- toggle makes the item cursed if set to minus.

Staves
Sealing Staff Bufu's Staff(UT) - This is an unofficial translation.
Blowback Staff(UT) - This is an unofficial translation. Skeleton Mage Staff(UT) - This is an unofficial translation.
Happy Staff(UT) - This is an unofficial translation. Paralysis Staff
Unlucky Staff Buy-Time Staff(UT) - This is an unofficial translation.
Decoy Staff Paindividing Staff(UT) - This is an unofficial translation.
Swap Staff New Item(UT) - This is an unofficial translation.

The Staves sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus.

Armbands
Passage Armband Critical Armband Armband of Sight
Discount Armband Armband of Regret Armband of Calm
Trap Armband Curseless Armband Identity Armband
Levelholder Armband(UT) - This is an unofficial translation. Pitcher's Armband New Item(UT) - This is an unofficial translation.
Recovery Armband Happy Armband New Item(UT) - This is an unofficial translation.
Rustless Armband Armband of Loss New Item(UT) - This is an unofficial translation.
Jars
Jar of Holding Chiropractic Jar Monster Jar Pointless Jar
Jar of Hiding Storehouse Jar Jar of Change Unbreakable Jar
Dividing Jar(UT) - This is an unofficial translation. Weakening Jar Melding Jar Venting Jar
Strengthening Jar ---(UT) - This is an unofficial translation. Walrus Jar New Item(UT) - This is an unofficial translation.
Jar of Identity Bottomless Jar Gaibara's Jar New Item(UT) - This is an unofficial translation.

The Jars sub-menu allows selecting the amount of uses after the item is selected. The +/- toggle reverses the amount and makes the item cursed if set to minus, using it causes a glitched effect and makes the game unplayable.

Arrows
Wooden Arrow
Iron Arrow
Silver Arrow

The Arrows sub-menu allows selecting the amount after the item is selected. The +/- toggle makes the item cursed if set to minus.

Food
Riceball
Big Riceball
Rotten Riceball
Giant Riceball
Special Riceball
Others
Meat
Goal 1
Goal 2
Goal 3

All the options in this menu lead to a sub-menu to select monster meat and monster level, however only the first option is for monster meat. The others give goal items that end the Adventure and glitch items.

Gallery


See Also

References

  • Oyasen for accessing methods, general controls, and debug floor entrance.
  • B for animations menu controls, and menu reference tables.