Mystery Dungeon Franchise Wiki:Projects (Gates to Infinity Dungeons): Difference between revisions

MDFW - The Mystery Dungeon Tree of Information.
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==Infobox Info Needed==
==Infobox Info Needed==
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{{Scrollbox|
* {{Gates|Axe Rock}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Axe Rock}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Breezy Meadow}} - environment, weather, number of turns
* {{Gates|Breezy Meadow}} - environment, weather, number of turns
* {{Gates|Buried Ruins}} - environment, stairs, rescues, story, enemy evolution, number of turns, id
* {{Gates|Buried Ruins}} - environment, stairs, rescues, story, enemy evolution, number of turns, id
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* {{Gates|Ivory Peak}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Ivory Peak}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Ivory Peak (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Ivory Peak (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Ivy Park}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Ivy Park}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Jaws of the Abyss}} - environment, detours, weather, number of turns
* {{Gates|Jaws of the Abyss}} - environment, detours, weather, number of turns
* {{Gates|Kecleon Bazaar}} - environment, visibility, weather, story, spawn rate, number of turns, id
* {{Gates|Kecleon Bazaar}} - environment, visibility, weather, spawn rate, number of turns, id
* {{Gates|Kilionea Road}} - environment, gridless floors, weather, number of turns
* {{Gates|Kilionea Road}} - environment, gridless floors, weather, number of turns
* {{Gates|Miragesands}} - environment, detours, weather, number of turns
* {{Gates|Miragesands}} - environment, detours, weather, number of turns
* {{Gates|Moonlit Forest}} - environment, detour, weather, monster houses, number of turns
* {{Gates|Moonlit Forest}} - environment, detour, weather, monster houses, number of turns
* {{Gates|Mount Tepid}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Mount Tepid}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Mountain Pass}} - environment, detours, number of turns
* {{Gates|Mountain Pass}} - environment, detours, number of turns
* {{Gates|Mt. Travail}} - environment, visibility, weather, story, spawn rate, number of turns, id
* {{Gates|Mt. Travail}} - environment, visibility, weather, spawn rate, number of turns, id
* {{Gates|Obsidian Edge}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Obsidian Edge}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Obsidian Edge (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Obsidian Edge (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Ochre Quarry}} - environment, gridless floors, detours, weather, number of turns
* {{Gates|Ochre Quarry}} - environment, gridless floors, detours, weather, number of turns
* {{Gates|Path of No Return}} - environment, weather, number of turns
* {{Gates|Path of No Return}} - environment, weather, number of turns
* {{Gates|Pika Land}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Pika Land}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Poké Forest}} - environment, visibility, weather, spawn rate, number of turns, id
* {{Gates|Poké Forest}} - environment, visibility, weather, spawn rate, number of turns, id
* {{Gates|Ragged Mountain}} - environment, number of turns
* {{Gates|Ragged Mountain}} - environment, number of turns
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* {{Gates|Redland Reaches}} - environment, weather, number of turns
* {{Gates|Redland Reaches}} - environment, weather, number of turns
* {{Gates|Rusty Mountain}} - environment, detours, weather, monster houses, number of turns
* {{Gates|Rusty Mountain}} - environment, detours, weather, monster houses, number of turns
* {{Gates|Scalchop Beach}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Scalchop Beach}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Scorching Desert}} - environment, gridless floors, detours, weather, number of turns
* {{Gates|Scorching Desert}} - environment, gridless floors, detours, weather, number of turns
* {{Gates|Seasound Ruins}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Seasound Ruins}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Seasound Ruins (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Seasound Ruins (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Silent Tundra}} - environment, detours, weather, monster houses, number of turns
* {{Gates|Silent Tundra}} - environment, detours, weather, monster houses, number of turns
* {{Gates|Skill Treasury}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Skill Treasury}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Slumbering Cave}} - environment, weather, number of turns
* {{Gates|Slumbering Cave}} - environment, weather, number of turns
* {{Gates|Smoking Mountain}} - environment, detours, weather, monster hours, number of turns
* {{Gates|Smoking Mountain}} - environment, detours, weather, monster hours, number of turns
* {{Gates|Stompstump Peak}} - environment, number of turns
* {{Gates|Stompstump Peak}} - environment, number of turns
* {{Gates|Stony Cave}} - environment, number of turns
* {{Gates|Stony Cave}} - environment, number of turns
* {{Gates|Strongest Trail}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Strongest Trail}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Telluric Path}} - environment, detours, weather, number of turns
* {{Gates|Telluric Path}} - environment, detours, weather, number of turns
* {{Gates|Telluric Path (Illusory)}}
* {{Gates|Telluric Path (Illusory)}}
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* {{Gates|Treasure Trove (Magma)}} - environment, weather, monster houses, number of turns
* {{Gates|Treasure Trove (Magma)}} - environment, weather, monster houses, number of turns
* {{Gates|Treasure Trove (Moss)}} - environment, weather, monster houses, number of turns
* {{Gates|Treasure Trove (Moss)}} - environment, weather, monster houses, number of turns
* {{Gates|Treat Road}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Treat Road}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Turbulent Tor}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Turbulent Tor}} - environment, total floors, stairs, visibility, weather, story, enemy evolution, shops, monster houses, spawn rate, number of turns, id
* {{Gates|Turbulent Tor (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Turbulent Tor (Challenge)}} - environment, stairs, rescues, weather, story, number of turns, id
* {{Gates|Tyrian Maze}} - environment, rest stops, detours, mysteriosity, number of turns
* {{Gates|Tyrian Maze}} - environment, rest stops, detours, mysteriosity, number of turns
* {{Gates|Tyrian Maze (Illusory)}}
* {{Gates|Tyrian Maze (Illusory)}}
* {{Gates|Ultimate Wilds}} - environment, visibility, weather, story, shops, spawn rate, number of turns, id
* {{Gates|Ultimate Wilds}} - environment, visibility, weather, shops, spawn rate, number of turns, id
* {{Gates|Uncharted Road (Beach)}} - environment, weather, number of turns
* {{Gates|Uncharted Road (Beach)}} - environment, weather, number of turns
* {{Gates|Uncharted Road (Plains)}} - environment, weather, number of turns
* {{Gates|Uncharted Road (Plains)}} - environment, weather, number of turns

Revision as of 20:35, 7 July 2025

Project: Gates to Infinity Dungeons
Proposal:
Proposee: Jubilee
Date: March 10, 2024
Priority: High

Dungeon Pages

  • Dungeon pages infoboxes look bad and are full of empty fields shown to readers.
  • All dungeon pages need to be reformatted to follow current MDFW standards
  • Item sections on all dungeon pages need to be checked for unused data, which needs to be deleted or moved to dedicated unused content pages.
    • Check if each dungeon can have shops, if it can have Sparkling Floors, if it can be entered from a mission (job). If these things can't be found or done, such info needs to be deleted or moved to dedicated unused content pages.
    • Kecleon Shop spawn rate in dungeons also differs between regular floors and mission floors. This info is currently in the infobox, regardless of whether the dungeon can or can't be accessed from a mission. If a dungeon can't be accessed from a mission, then its mission-only Kecleon Shop spawn rate needs to be deleted or moved to dedicated unused content pages.
  • Items from Fixed Floors, Detours, and Treasure Boxes (which are fixed items, and enemy drops) are not from the regular dungeon files that have been researched, and are not documented yet.
  • The Japanese names in the Trap module on dungeon pages seem to be copied from another game. Not all Traps have a Japanese name assigned.
  • Background music sections are empty.
  • Blue Magnagate dungeons: general data, Pokémon, item, and trap spawns, as well as how the amount of floors is decided. None of this info is documented, and it doesn't appear to be in the regular dungeon files.
  • DLC dungeons are missing Trap spawns.
  • Internally, illusory dungeons are a series of multiple, giant 99 floor long dungeons (Mystery Dungeon (0x5a), Mystery Dungeon (0x5b), Mystery Dungeon (0x5c), Mystery Dungeon (0x5d), Mystery Dungeon (0x5e), Mystery Dungeon (0x5f)). They need to be split into individual dungeons and unused content pages. To know how and where to split them, the dungeons can be accessed with the Ground debug menu, and their various areas can be easily checked by putting the stairs in the bag using the Itemizer lua mod by Eddyk28. Exact ways to access them needs further datamining. Remember that illusory dungeons are different dungeons compared to their regular counterparts, they only share the name. Some dungeons can only be accessed during the main story, even if their illusory version is accessible after the credits.
  • A table for bosses is needed
  • List of Dungeons by ID needs JP names & debug names

Infobox Images Needed

Infobox Info Needed

Plot Info Needed

Dungeon Info Needed

Pokémon Spawn Info Needed

Items Needed

Ground

Shops

Sparkling Floor


Completion Rewards

Traps and Special Tiles Needed

Background Music Needed

In Other Languages Needed

Unused Dungeons

Misc

  • Recruitment and exp yield missing for all encounters. - 1117 days
  • Grove of Whispers needs explanation for Kecleon Shop chances. - 1117 days

Discussion

Solved Issues

  • DLC dungeon pages need to be made. - 1119 days; Complete priority
  • Lore page links have been added.

Solution

Solution comments:
Solution provided by: Golisopod
Project finished on: