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== Monster Elemental Abilities ==
{{Shiren 3 Wii Draft}}
{| class="wikitable"
 
'''Elemental Abilities''' {{JA|???||}} are a gameplay element in {{Shiren3WiiTitle}}. All {{Shiren3Wii|monster}}s have an ability imparted upon them which varies based on their level. The elemental abilities or attributes are represented by a colored box around them when viewing the dungeon grid or occasion ally the message log when an effect is activated.
 
==Elemental Abilities==
{| class="wikitable" style="text-align:center; margin:auto"
!Element
!Element
!Color
!Kanji
!Message
!Effect
!Effect
|-
|-
|Thunder
|Earth
|Yellow
!土
|Causes Paralysis - Thunder Struck a pressure point! '''(Grand Paralyzed)'''
|
|Movement is invisible (Can travel while cloaked)
|-
|Fire
!熱
|The Fire of battle raised power!
|Attacks are critical
|-
|-
|Water
|Illusion
|Blue
!幻
|Attacks are accurate - Water negated the attack!
|The Illusion negated the attack!
|Evasion increases
|-
|-
|Nature
|Nature
|Green
!樹
|Nullifies staff effects - Nature neutralized the staff
|Nature neutralized the staff
|Nullifies staff effects
|-
|Shadow
!影
|The Shadow absorbed HP!
|Converts damage to HP
|-
|-
|Spirit
|Spirit
|Pink
!気
|Reduces Fullness - The Spirit consumed life!
|The Spirit consumed life!
|Reduces Fullness
|-
|-
|Fire
|Steel
|Red
!鋼
|Attacks are critical - The Fire of battle raised power!
|Steel countered the attack!
|Counters damage
|-
|-
|Earth
|Thunder
|Brown
!雷
|Movement is invisible (Can travel while cloaked)
|Thunder Struck a pressure point! {{Shiren3Wii|Grand Paralyzed}}
|Causes Paralysis
|-
|-
|Illusion
|Water
|Purple
!知
|Evasion increases - The Illusion negated the attack!
|Water negated the attack!
|-
|Attacks are inaccurate
|Steel
|Gray
|Counters damage - Steel countered the attack!
|-
|Shadow
|Black
|Converts damage to HP - The Shadow absorbed HP!
|-
|-
|Special
|Special
|Orange
|Boss
|Boss, Special Enemy, Shiren and allies, '''Illusion Trap''' effect,
|
|Boss, Special Enemy, {{Shiren3Wii|Shiren}} and {{Shiren3Wii|Ally|Adventure Allies}}, {{Shiren3Wii|Illusion Trap}} effect.
{{Shiren3Wii|Staves}} and other {{Shiren3Wii|Item}}s don't work on enemies with the boss attribute.
|}
|}


== Dragon Orbs General Information ==
==Dragon Orbs General Information==
The first dragon orb (Japanese 竜脈) will appear at the Forest of Fire in the Hourai Underground Kingdom. The way to know if you're on a dragon orb floor is to look for the icon in the top right corner of the screen. dragon orbs are a great way to bless items, get more of an item (Herbs), and simply to strengthen your equipment. The way dragon orbs work is you offer up a piece of equipment and wait for turns to pass. The orbs warp around the dungeon after a certain number of turns. By reading dragon orb Scrolls, you can increase the number of dragon orbs to a max of 8. There's 9 different types of dragon orbs and they share the same elements as the monsters found throughout the game. The attribute of a dragon orb will determine the seal that will be applied to the weapon, shield or armband, the types of items born from staves and which types of arrows will be created. There are 3 levels of dragon orbs which can be determined by the orbs of rotating light circling around them. The higher the number, the higher the level and the more powerful staff that will be created with use.  
The first dragon orb {{JA|竜脈}} will appear at the {{Shiren3Wii|Forest of Fire}} in the {{Shiren3Wii|Hourai Kingdom}}. The way to know if you're on a dragon orb floor is to look for the icon in the top right corner of the screen. Dragon orbs are a great way to {{Shiren3Wii|Blessed|bless}} {{Shiren3Wii|Item}}s, get more of an item ({{Shiren3Wii|Herb}}s), and simply to strengthen your equipment. The way dragon orbs work is you offer up a piece of equipment and wait for turns to pass. The orbs warp around the dungeon after a certain number of turns. By reading {{Shiren3Wii|Dragon Orb Scroll}}s, you can increase the number of dragon orbs to a max of 8. There are 9 different types of dragon orbs and they share the same elements as the monsters found throughout the game. The attribute of a dragon orb will determine the seal that will be applied to the {{Shiren3Wii|Weapon}}, {{Shiren3Wii|Shield}} or {{Shiren3Wii|Armband}}, the types of items born from {{Shiren3Wii|Staves}} and which types of {{Shiren3Wii|Arrow}}s will be created. There are 3 levels of dragon orbs which can be determined by the orbs of rotating light circling around them. The higher the number, the higher the level and the more powerful staff that will be created with use.
{| class="wikitable"
 
! colspan="3" |Dungeon
{| class="wikitable" style="text-align:center; margin:auto"
!Floor(s)
! rowspan="8" |Unlocked<br>During the<br>Story
!Fire
! colspan="2" |Dungeon
!Thunder
! rowspan="2" |Floor(s)
!Spirit
! rowspan="2" style="border-width: 2px; border-color: #FF0000; color:black;" |Fire
!Water
! rowspan="2" style="border-width: 2px; border-color: #FFFF00; color:black;" |Thunder
!Steel
! rowspan="2" style="border-width: 2px; border-color: #FF69B4; color:black;" |Spirit
!Shadow
! rowspan="2" style="border-width: 2px; border-color: #0000FF; color:white;" |Water
!Illusion
! rowspan="2" style="border-width: 2px; border-color: #696969; color:black;" |Steel
!Nature
! rowspan="2" style="border-width: 2px; border-color: #000000; color:white;" |Shadow
!Earth
! rowspan="2" style="border-width: 2px; border-color: #8A2BE2; color:black;" |Illusion
! rowspan="2" style="border-width: 2px; border-color: #228B22; color:black;" |Nature
! rowspan="2" style="border-width: 2px; border-color: #8B4513; color:black;" |Earth
|-
|-
| rowspan="6" |Unlocked
!English
During the
!Japanese
 
|-
Story
|{{Shiren3Wii|Forest of Fire}}
|火の森
|火の森
|Fire Forest
|5, 8
|5, 8
|1
|1
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|
|
|-
|-
|{{Shiren3Wii|Mountain of Water}}
|水の山
|水の山
|Mountain of Water
|4, 7, 10
|4, 7, 10
|
|
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|
|
|-
|-
|{{Shiren3Wii|Valley of the Dead}}
|死者の谷
|死者の谷
|Valley of the Dead
|4, 8
|4, 8
|
|
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|
|
|-
|-
| rowspan="2" |{{Shiren3Wii|Karakuri Tower}}
| rowspan="2" |からくり櫓
| rowspan="2" |からくり櫓
| rowspan="2" |Karakuri Tower
|4, 8, 12, 16, 20, 24
|4, 8, 12, 16, 20, 24
|1
|1
Line 128: Line 145:
|
|
|-
|-
|{{Shiren3Wii|Outer Shrine}}
|拝殿部
|拝殿部
|Outer Shrine
|4
|4
|
|
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|1
|1
|-
|-
! colspan="3" |Dungeon
! rowspan="11" |Unlocked<br>During the <br>Post-Credits
!Floor(s)
! colspan="2" |Dungeon
!Fire
! rowspan="2" |Floor(s)
!Thunder
! rowspan="2" style="border-width: 2px; border-color: #FF0000; color:black;" |Fire
!Spirit
! rowspan="2" style="border-width: 2px; border-color: #FFFF00; color:black;" |Thunder
!Water
! rowspan="2" style="border-width: 2px; border-color: #FF69B4; color:black;" |Spirit
!Steel
! rowspan="2" style="border-width: 2px; border-color: #0000FF; color:white;" |Water
!Shadow
! rowspan="2" style="border-width: 2px; border-color: #696969; color:black;" |Steel
!Illusion
! rowspan="2" style="border-width: 2px; border-color: #000000; color:white;" |Shadow
!Nature
! rowspan="2" style="border-width: 2px; border-color: #8A2BE2; color:black;" |Illusion
!Earth
! rowspan="2" style="border-width: 2px; border-color: #228B22; color:black;" |Nature
! rowspan="2" style="border-width: 2px; border-color: #8B4513; color:black;" |Earth
|-
|-
| rowspan="9" |Unlocked
!English
During the
!Japanese
 
|-
Post Game
| rowspan="8" |{{Shiren3Wii|Dragon Veins}}
| rowspan="8" |地脈のほこら
| rowspan="8" |地脈のほこら
| rowspan="8" |Dragon Veins
|1 - 5
|1 - 5
|1
|1
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|-
|-
|11 - 15  
|11 - 15  
|1-2
|1 - 2
|1-2
|1 - 2
|1-2
|1 - 2
|1-2
|1 - 2
|1-2
|1 - 2
|1-2
|1 - 2
|1-2
|1 - 2
|
|
|
|
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|-
|-
|26 - 30
|26 - 30
|2-3
|2 - 3
|2-3
|2 - 3
|
|
|2-3
|2 - 3
|2-3
|2 - 3
|
|
|2-3
|2 - 3
|
|
|
|
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|3
|3
|-
|-
|{{Shiren3Wii|Hidden Path}}
|隠し穴
|隠し穴
|Hidden Path
|
|
|
|
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|}
|}


== Barriers ==
==Barriers==
To prevent dragon orbs from warping, you have to read a scroll of barrier. However, should you, your allies or a monster break the barrier, the barrier will vanish and the orb will warp away. Barrier scrolls can usually be found on the floor of the dragon orb and sometimes on the floors before them. Offer an item to the dragon orb and then step back and read a scroll of barrier. If anybody or any monsters are inside the barrier when the scroll is read, they will be warped away. All dragon orbs in the room will have a barrier created around them so long as they're not up against a wall. All 8 squares around the orb need to be clear or the scroll won't work. You can create up to 4 barriers to shorten the number of turns for the orb to work.  
To prevent dragon orbs from warping, you have to read a {{Shiren3Wii|Barrier Scroll|Barrier Scroll}}. However, should you, your allies or a {{Shiren3Wii|monster}} break the barrier, the barrier will vanish and the orb will warp away. Barrier scrolls can usually be found on the floor when a dragon orb is present. Sometimes they can be found on the floors before the Dragon Orbs. Offer an item to the Dragon Orb and then step back and read a Barrier Scroll. If anybody or any monsters are inside the barrier when the scroll is read, they will be warped away. All Dragon Orbs in the room will have a barrier created around them so long as they're not up against a wall. All 8 squares around the orb need to be clear or the scroll won't work. You can create up to 4 barriers to shorten the number of turns for the orb to work.


== Basics of Equipment Growth ==
==Basics of Equipment Growth==
{| class="wikitable"
{{Shiren 3 Wii Stub Section}}
{| class="wikitable" style="text-align:center; margin:auto"
! colspan="2" |Item Type
! colspan="2" |Item Type
!Effect
!Effect
|-
|-
| rowspan="5" |Attribute affected
| rowspan="5" |Attribute affected
|Weapon
|{{Shiren3Wii|Weapon}}
|Becomes blessed, strength increases, increased damage to all types of monsters not of the orb used,  
|Becomes blessed, strength increases, increased damage to all types of monsters not of the orb used,  
'''limit is doubled if reinforced to the limit (What?)'''
'''limit is doubled if reinforced to the limit (What?).'''
|-
|-
|Shield
|{{Shiren3Wii|Shield}}
|Becomes blessed, defense increases, lessened damage taken from all types of monsters not of the orb,  
|Becomes blessed, defense increases, lessened damage taken from all types of monsters, not of the orb,  
'''limit is doubled when it is reinforced (What?)'''
'''limit is doubled when it is reinforced (What?).'''
|-
|-
|Armband
|{{Shiren3Wii|Armband}}
|Becomes blessed, a seal is gained based on the dragon orb type, prevents special effects from enemies with that ability.
|Becomes blessed, a seal is gained based on the dragon orb type, preventing special effects from enemies with that ability.
|-
|-
|Absorb Staff
|{{Shiren3Wii|Absorb Staff}}
|The number of swings increases, staves with the dragon orb attribute (Level 1-3) are created
|The number of swings increases, staves with the dragon orb attribute (Level 1 - 3) are created.
|-
|-
|Arrow
|{{Shiren3Wii|Arrow}}
|Becomes blessed, special arrows are created based on the element of the dragon orb.  
|Becomes blessed, special arrows are created based on the element of the dragon orb.
|-
|-
| rowspan="3" |Change
| rowspan="3" |Change
|Jar
|{{Shiren3Wii|Jar}}
|Becomes blessed, capacity increases, turns into another jar
|Becomes blessed, capacity increases, turns into another jar.
|-
|-
|Scroll
|{{Shiren3Wii|Scroll}}
|Becomes blessed, changes into another scroll
|Becomes blessed, changes into another scroll.
|-
|-
|Gitan
|{{Shiren3Wii|Gitan}}
|The amount increases, it turns into an item
|The amount increases, it turns into an item.
|-
|-
| rowspan="6" |Blessing and
| rowspan="6" |Blessing and<br>quantity increases
quantity increases
|{{Shiren3Wii|Staff}}
|Staff
|Becomes blessed, the number of charges increases.
|Becomes blessed, the number of charges increases
|-
|-
|Spell
|{{Shiren3Wii|Spell}}
|Becomes blessed, the number increases (up to 10)
|Becomes blessed, the number increases (up to 10).
|-
|-
|Stones
|{{Shiren3Wii|Stone}}s
|Becomes blessed
|Becomes blessed.
|-
|-
|Herb
|{{Shiren3Wii|Herb}}
|Becomes blessed, creates more of the same and other herbs.
|Becomes blessed, creates more of the same and other herbs.
|-
|-
|Riceball
|{{Shiren3Wii|Riceball}}
|Becomes blessed
|Becomes blessed.
|-
|-
|Meat
|{{Shiren3Wii|Meat}}
|Becomes blessed
|Becomes blessed.
|}
|}


== Weapon Transformation ==
==See Also==
The blacksmith will give you a bunch of cryptic messages. If you fuse certain weapons with certain seals, they can transform into a more powerful weapon. Here are the instructions clean and clear.
{{Shiren 3 Wii Gameplay Elements Navbox}}
{| class="wikitable"
!Equipment
!Base
!Instructions
|-
|Cerulean Blade
|Katana, Iridescent Sword
|Fuse with [Water], [Nature] and then offer the blade to an [Earth] orb.
|-
|Pyrite Sword
|Demon Sword, Bronze Sword
|Fuse with [Thunder], [Steel] and then offer to a [Ground] orb.
|-
|Flame Sword '''SH'''
|Dragonkiller
|Fuse with [Fire], and then offered to a [Spirit] orb. (Use for making a Kabra Reborn)
|-
|Kabra Reborn
|Kabra's Blade
|Fuse the following items onto a Kabra's Blade: (Suggested you fuse them onto another weapon and then fuse that weapon onto the Kabra's Blade safely using a melding jar.) Flaming Sword [Draon], [Freezing] Ice Scroll, [Nature], [Reinforced] (Plating Scroll), Silver Arrow [Piercing] (Eat Mixer meat, step over the sword and then the silver arrows.), [Steel]. Raise the blade to +90 and take it to a dragon orb and raise it to + 99 and then bring it to the Blacksmith.
|-
|
|
|
|}
 
The following entries have yet to be tested but should work. Confirmation of any of these would help.
{| class="wikitable"
! colspan="4" |Untested.
|-
!Equipment
!Base
!Notes & Instructions
!Cryptic Message
|-
|Happy Armband
|Armband with 3 slots.
|Fuse with fire, [Water] and then offer to a [Thunder] orb.
|
|-
|
|Any weapon? with 9 slots.
|
|'''When an item is infused with all the elements, it gains great potential.'''
|-
|Spark Sword
|Any weapon?
|Plate the weapon, add 2 [Thunder] seals and then offer to a water orb.
|'''A plated blade struck by [Thunder] twice will shock with water.'''
|-
|
|Loss, Trap, Explosive and Regret?
|No armbands have 9 slots.
|'''When an armband reaches its elemental capacity, it dominates them.'''
|-
|Blade Cleaver '''SE'''
|Nodachi
|Fuse with [Shadow], [Water] and then offer to a [Steel] orb.
|
|-
|Recovery Armband
|
|
|'''An armband fused with Nature, Spirit, and Shadow have recuperative effects.'''
|-
|Crimson Blade
|Genseki Sword, Meteorite Blade
|Fuse with [Fire], [Illusion] and offer to an [Earth] orb.
|
|-
|Crimson Shield
|Meteorite Shield, Genseki Shield
|Fuse with [Fire], [Illusion] and offer to an [Earth] orb.
|
|-
|
|
|Fang Sword or Watou?
|'''A foreign sword worked with Water, Nature, and finally Earth will turn it blue.'''
|-
|
|Iron Shield
|Fuse with [Water], [Nature] and [Earth].
|'''Fusing an Iron Shield with Water, Nature, and finally Earth will turn it blue.'''
|-
|Shield Cleaver '''SE''' 
|Nodachi
|Fuse with a Pickaxe, [Fire], [Water] and then [Steel].
|
|-
|Flame Sword '''SH'''
|Dragonkiller
|Fuse with [Fire], and then offered to a [Spirit] orb. (Use for making a Kabra Reborn)
|
|-
|Satori Shield
|Bulky Shield with added slot [Satisfied]
|Fuse 5 bulky shields together. (Used for making a Stormward)
|
|-
|Stormward
|Windshield
|Fuse with: [Evasion], [Blast], [Satisfied] (Satori Shield], [Reinforced] (Plating Scroll), [Invigorant] (any shield + life herb.), [True Sight] (any shield + Identity Scroll) - A Japanese wiki states that you must max out the strenth, combine all the seals and then insert the shield into a Jar of Change.
|
|-
|(Firebrand?)
|Katana
|From a Japanese wiki: '''Mark (fire) on the reinforced Katana to the upper limitMake one empty frame and grow with a thermal attribute dragon.'''
Max out a Katana to it's limit, add a slot and fill it's seals with [Fire]?
|'''This great sword evolves by being cloaked in fire.'''
|}
 
== Notes ==
These notes, taken from the Japanese wiki need some testing and more information.
* An Absorb Staff with a dragon orb attribute will change to an Absorb Staff if offered to an orb of a different type.
* '''If you put it on the dragon vein of the same attribute, it grows frequently irrespective of the level and it increases the number of times.''' (Is it's growth based on the level of the orb?)
* '''At that time, strengthening plus or minus and signs will be in the initial state after change and blessings and curses will also disappear.'''
* Seals may vanish if it receives an effect of another dragon orb, to get around this Mixer monsters or Melding jars are needed.
 
'''*Text in bold is copied directly and it's exact meaning is unknown.'''
 
==External References[https://gamefaqs.gamespot.com/boards/925583-mystery-dungeon-shiren-the-wanderer/42404597 .]==
<ref>Echeclus11's GameFAQ's [https://gamefaqs.gamespot.com/wii/943250-shiren-the-wanderer/faqs/73678 FAQ] (Used with permission.)</ref>dragon orb info and descriptions thanks to Echeclus11's GameFAQ's [https://gamefaqs.gamespot.com/wii/943250-shiren-the-wanderer/faqs/73678 FAQ] (Used with permission.)


dragon orb Info and functionality thanks to [http://miya.s16.xrea.com/siren3/guide/ryumyaku.html miya.s16.xrea.com/]
==References==
* <ref>https://gamefaqs.gamespot.com/wii/943250-shiren-the-wanderer/faqs/73678</ref> Dragon orb info and descriptions thanks to Echeclus11's GameFAQ's FAQ (Used with permission.)
* <ref>http://miya.s16.xrea.com/siren3/</ref> Dragon orb Info and functionality thanks to miya.s16.xrea.com/
* <ref>https://gamefaqs.gamespot.com/boards/943250-shiren-the-wanderer/56219681</ref> Info on how to make a Kabra Reborn: Post #4
<references />


Info on how to make a Kabra Reborn: [https://gamefaqs.gamespot.com/boards/943250-shiren-the-wanderer/56219681 Post #4]
[[Category:Shiren 3 Wii Gameplay Elements]]

Latest revision as of 00:28, 1 July 2025

Elemental Abilities (Japanese: ???) are a gameplay element in Wii Mystery Dungeon: Shiren the Wanderer 3 - The Sleeping Princess and the Karakuri Mansion. All monsters have an ability imparted upon them which varies based on their level. The elemental abilities or attributes are represented by a colored box around them when viewing the dungeon grid or occasion ally the message log when an effect is activated.

Elemental Abilities

Element Kanji Message Effect
Earth Movement is invisible (Can travel while cloaked)
Fire The Fire of battle raised power! Attacks are critical
Illusion The Illusion negated the attack! Evasion increases
Nature Nature neutralized the staff Nullifies staff effects
Shadow The Shadow absorbed HP! Converts damage to HP
Spirit The Spirit consumed life! Reduces Fullness
Steel Steel countered the attack! Counters damage
Thunder Thunder Struck a pressure point! Grand Paralyzed Causes Paralysis
Water Water negated the attack! Attacks are inaccurate
Special Boss Boss, Special Enemy, Shiren and Adventure Allies, Illusion Trap effect.

Staves and other Items don't work on enemies with the boss attribute.

Dragon Orbs General Information

The first dragon orb (Japanese: 竜脈) will appear at the Forest of Fire in the Hourai Kingdom. The way to know if you're on a dragon orb floor is to look for the icon in the top right corner of the screen. Dragon orbs are a great way to bless Items, get more of an item (Herbs), and simply to strengthen your equipment. The way dragon orbs work is you offer up a piece of equipment and wait for turns to pass. The orbs warp around the dungeon after a certain number of turns. By reading Dragon Orb Scrolls, you can increase the number of dragon orbs to a max of 8. There are 9 different types of dragon orbs and they share the same elements as the monsters found throughout the game. The attribute of a dragon orb will determine the seal that will be applied to the Weapon, Shield or Armband, the types of items born from Staves and which types of Arrows will be created. There are 3 levels of dragon orbs which can be determined by the orbs of rotating light circling around them. The higher the number, the higher the level and the more powerful staff that will be created with use.

Unlocked
During the
Story
Dungeon Floor(s) Fire Thunder Spirit Water Steel Shadow Illusion Nature Earth
English Japanese
Forest of Fire 火の森 5, 8 1
Mountain of Water 水の山 4, 7, 10 1 1
Valley of the Dead 死者の谷 4, 8 1
Karakuri Tower からくり櫓 4, 8, 12, 16, 20, 24 1 1 1 1 1 3
12 1
Outer Shrine 拝殿部 4 1 1 1
Unlocked
During the
Post-Credits
Dungeon Floor(s) Fire Thunder Spirit Water Steel Shadow Illusion Nature Earth
English Japanese
Dragon Veins 地脈のほこら 1 - 5 1 1 1 1 1
6 -10 1 1 1 1 1
11 - 15 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2 1 - 2
16 - 20 2 2 2 2
21 - 25 2 2 2 2
26 - 30 2 - 3 2 - 3 2 - 3 2 - 3 2 - 3
31 - 35 3 3 3 3 3
35 - 40 3 3 3 3 3
Hidden Path 隠し穴

Barriers

To prevent dragon orbs from warping, you have to read a Barrier Scroll. However, should you, your allies or a monster break the barrier, the barrier will vanish and the orb will warp away. Barrier scrolls can usually be found on the floor when a dragon orb is present. Sometimes they can be found on the floors before the Dragon Orbs. Offer an item to the Dragon Orb and then step back and read a Barrier Scroll. If anybody or any monsters are inside the barrier when the scroll is read, they will be warped away. All Dragon Orbs in the room will have a barrier created around them so long as they're not up against a wall. All 8 squares around the orb need to be clear or the scroll won't work. You can create up to 4 barriers to shorten the number of turns for the orb to work.

Basics of Equipment Growth

Item Type Effect
Attribute affected Weapon Becomes blessed, strength increases, increased damage to all types of monsters not of the orb used,

limit is doubled if reinforced to the limit (What?).

Shield Becomes blessed, defense increases, lessened damage taken from all types of monsters, not of the orb,

limit is doubled when it is reinforced (What?).

Armband Becomes blessed, a seal is gained based on the dragon orb type, preventing special effects from enemies with that ability.
Absorb Staff The number of swings increases, staves with the dragon orb attribute (Level 1 - 3) are created.
Arrow Becomes blessed, special arrows are created based on the element of the dragon orb.
Change Jar Becomes blessed, capacity increases, turns into another jar.
Scroll Becomes blessed, changes into another scroll.
Gitan The amount increases, it turns into an item.
Blessing and
quantity increases
Staff Becomes blessed, the number of charges increases.
Spell Becomes blessed, the number increases (up to 10).
Stones Becomes blessed.
Herb Becomes blessed, creates more of the same and other herbs.
Riceball Becomes blessed.
Meat Becomes blessed.

See Also

References

  • [1] Dragon orb info and descriptions thanks to Echeclus11's GameFAQ's FAQ (Used with permission.)
  • [2] Dragon orb Info and functionality thanks to miya.s16.xrea.com/
  • [3] Info on how to make a Kabra Reborn: Post #4